Join the Ashes of Creation MMORPG
(Register or log in to remove advertisements - why ads?)

ASK US ANYTHING: PROGRESSION


Started by Hentmereb
Post #123264
Member

Likes Given: 2,047
Likes Received: 145
Faction & Race:
Aldmeri Dominion (Bosmer)
I didn't see this posted yet. Apologies if I missed a previous thread on this:

http://elderscrollsonline.com/en-uk/news...rogression

Answers to your questions about progression in The Elder Scrolls Online are here. Learn more about skills, ability morphing, and more.

We’ve been sharing more information about progression systems recently, including a new video overview and a Creating ESO feature with details about the development of our skills. As we reveal more about the game, we’re always watching for new questions that you have. We have several questions and answers for you courtesy of our French fansite Game-guide.fr and German fansite TESOnline.de. We’ve translated them for you here.

Check out our newest batch of questions and answers below and find out more about ESO!
This post was last modified: December 9th 2013, 04:39 PM by Hentmereb
Like this post Reply
The following 3 users Like Hentmereb's post:
Horizon Seeker, Nabren, Teiji
Post #123281
Member

Likes Given: 95
Likes Received: 85
Faction & Race:
Ebonheart Pact
Dunmer
"From the video, it looks like crafting is part of the overall skill system. Is it still true that we can master only two professions?

No. You can master all the tradeskills with one character if you so choose. However, that is a significant time and skill point investment and you will be ignoring other parts of your character. We discussed having a tradeskill maximum, but people create secondary characters to get around this limitation anyway, so we felt it just wasn’t worth it to limit this freedom."

This is good, very good. So good in fact, I felt the need to say in multiple sentences instead of one sentence.

Also, I need to stop googling "The Elder Scrolls Online" almost every day. . . Think its time I got a live-in job or saved up for uni, this wait is dreadful.
This post was last modified: December 9th 2013, 05:29 PM by Teiji


-Ascended entity
-Ferocious Mudcrab procurer exterminator extraordinaire
-Noxiphilic Sanguivoria enthusiast
-I am a dinosaur and a diplomat


Like this post Reply
The following 2 users Like Teiji's post:
HAple2769, Hentmereb
Post #123289
Member

Likes Given: 126
Likes Received: 256
Faction & Race:
Daggerfall Covenant (Redguard)
Overall a decent AuA, with some tidbits of new info and generally just makes me think feedback has been changing the game just a little more towards the positive. This just reassures me that the game is doing well and the BETA is doing it's job.


Fight for something to die for, because living for nothing really isn't worth it.
Like this post Reply
The following 1 user likes Ferroc's post:
Hentmereb
Post #123299
Member

Likes Given: 45
Likes Received: 345
Faction & Race:
Ebonheart Pact (Dunmer)
"Overcharge" caps and diminishing returns, now we are getting into some classic mmo mechanics


Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it
Like this post Reply
The following 1 user likes Rage's post:
Hentmereb
Post #123305
Member

Likes Given: 57
Likes Received: 274
Faction & Race:
Aldmeri Dominion
Khajiit
(December 9th 2013, 05:24 PM)Teiji Wrote: "From the video, it looks like crafting is part of the overall skill system. Is it still true that we can master only two professions?

No. You can master all the tradeskills with one character if you so choose. However, that is a significant time and skill point investment and you will be ignoring other parts of your character. We discussed having a tradeskill maximum, but people create secondary characters to get around this limitation anyway, so we felt it just wasn’t worth it to limit this freedom."

This is good, very good. So good in fact, I felt the need to say in multiple sentences instead of one sentence.

Also, I need to stop googling "The Elder Scrolls Online" almost every day. . . Think its time I got a live-in job or saved up for uni, this wait is dreadful.

I'm mixed about this. On one hand, I think it's great that they are giving that little bit of freedom back o the player. On the other, If mastering all crafts is not monumentally difficult, I feel it could possibly devalue masters of certain trades. I want to be able to see that person who has mastered all crafts and go "Wow, that is impressive, this guy obviously has no life" :)

Craftsman should be known for their craft, a master of all crafts should be legendary.

What would you guys think of crating being made into a kind of mini-game, where the better you play the mini-game, the better the quality of gear is? The player who are truly the best at their craft would be known to craft the best weapons or armor or potions, ect. True master craftsmen could justifiably charge more for their wares and promote craftsman to really strive to become better. I also think this could make crafting more entertaining if done right.


Master Pie-Man
Anointed Registar of the Headless Chicken

Do'Rakk the Brawler Backstory & Biography
Like this post Reply
The following 1 user likes Do'Rakk's post:
Hentmereb
Post #123311
Member

Likes Given: 126
Likes Received: 256
Faction & Race:
Daggerfall Covenant (Redguard)
I think that it's too late to ask for mini-games and mechanics like that, as I'm assuming the major systems are now complete for the most part and the polish and balancing is now what ZoS is working on. That being said, in the AuA they mention how if you do spend all your time mastering crafting, you ignore other major parts of the game....like levelling. A master crafter, one can assume most likely, will probably level REALLY slow, or be lacking in skills/passives unlocked.

By focusing only on crafting, a player would most likely be less effective in combat, both because they probably only have the bare minimum of skills unlocked (no exploring so no sky shards, plus they probably only get xp from their crafting and exploring from getting mats). Plus they lose the skill that comes from fighting more, so they don't low how to play their class as much. Someone who fights in cyrodiil all the time, focusing on fine-tuning their build and pushing their progression will have better reflexes, better knowledge of his/her abilities, and just have more skills s a player than a crafter. The crafter may end up with awesome armour but still. He may not even have a high enough level to wear the stuff he makes.


Fight for something to die for, because living for nothing really isn't worth it.
Like this post Reply
The following 2 users Like Ferroc's post:
Hentmereb, Zim
Post #123315
Member

Likes Given: 57
Likes Received: 274
Faction & Race:
Aldmeri Dominion
Khajiit
But every player should be able to attain every skill in the game (excluding racial and class exclusives), so are ZOS saying that the time investment in achieving this is insanley huge?


Master Pie-Man
Anointed Registar of the Headless Chicken

Do'Rakk the Brawler Backstory & Biography
Like this post Reply
The following 1 user likes Do'Rakk's post:
Hentmereb
Post #123334
Member

Likes Given: 321
Likes Received: 161
Faction & Race:
Ebonheart Pact
Dunmer
(December 9th 2013, 06:08 PM)Rage Wrote: "Overcharge" caps and diminishing returns, now we are getting into some classic mmo mechanics

Agreed. I'm interested to see at what point those diminishing returns take effect. They also said something that caught my attention. "Damage output is always balanced to be higher than health and in-combat health regeneration, assuming two opponents of equal level." That means that you can stack all the health you want, but if you have no way to mitigate damage, and you run into someone equal in level to you in Cyrodiil, you can still be taken down. More health alone will not make you invincible.

(December 9th 2013, 06:36 PM)DoRakk Wrote: But every player should be able to attain every skill in the game (excluding racial and class exclusives), so are ZOS saying that the time investment in achieving this is insanley huge?

"At launch, you won’t be able to max out every skill with the number of points available."
This post was last modified: December 9th 2013, 08:48 PM by Zim


Like this post Reply
The following 1 user likes Zim's post:
Hentmereb
Post #123340
Member

Likes Given: 41
Likes Received: 44
Faction & Race:
Ebonheart Pact (Nord)
(December 9th 2013, 08:46 PM)Zim Wrote:
(December 9th 2013, 06:08 PM)Rage Wrote: "Overcharge" caps and diminishing returns, now we are getting into some classic mmo mechanics

Agreed. I'm interested to see at what point those diminishing returns take effect. They also said something that caught my attention. "Damage output is always balanced to be higher than health and in-combat health regeneration, assuming two opponents of equal level." That means that you can stack all the health you want, but if you have no way to mitigate damage, and you run into someone equal in level to you in Cyrodiil, you can still be taken down. More health alone will not make you invincible.

(December 9th 2013, 06:36 PM)DoRakk Wrote: But every player should be able to attain every skill in the game (excluding racial and class exclusives), so are ZOS saying that the time investment in achieving this is insanley huge?

"At launch, you won’t be able to max out every skill with the number of points available."

Diminishing returns are good for stuns holds and that line of skills.


Be guided by the Hand of Justice or be Crushed by the Fist of the Tribunal.
Like this post Reply
The following 1 user likes LordSteel's post:
Hentmereb
Post #123342
Member

Likes Given: 32
Likes Received: 370
Faction & Race:
Ebonheart Pact (Argonian)
By diminishing returns It does not mean your stuns will last less time, it means if you are stacking Health regeneration you and the soft cap is 100 health per second, then after than point it increases less and less.. So your equipment and buffs might say they give you 150 hps regen, but in reality you are getting 125 hps regen.

Its the easiest way of balancing, otherwise you could just get 100% damage mitigation.
This post was last modified: December 9th 2013, 10:22 PM by Avidus


Like this post Reply
Post #123346
Member

Likes Given: 126
Likes Received: 256
Faction & Race:
Daggerfall Covenant (Redguard)
As far as time investment goes, what ZoS is saying is while you cannot max EVERY skill out you can max a few lines out. And perhaps further down the line there will come a time when you can max every skill line out. But the time required for that would be quite a bit. Most players will only max out the minimum amount of lines to stay somewhat competitive, dedicated players will max out more and more and the most dedicated of players (guys who borderline may not have lives outside the game or play it professionally) will be able to max out almost if not all the lines. It'll be a true achievement if and when it does happen.

That being said, this also increases the importance of choice when making a build. Yes, they did say you can re-assign skill points so don't freak out about it, but your choices will have an impact when making your character. Remember you only have 10 actives and 2 ultimates to have access to at any time so really it will be less about which you unlock and more about which abilities do you use most. Having more skill points available just means you can have greater variety in the pool that is your options in building your character. Do you morph an ability you use a lot or grab a passive which buffs up your weapon type? Etc Etc Etc.


Fight for something to die for, because living for nothing really isn't worth it.
Like this post Reply
The following 1 user likes Ferroc's post:
rabblerouser
Post #123571
Member

Likes Given: 23
Likes Received: 21
Faction & Race:
Ebonheart Pact (Dunmer)
So focusing on a crafting skill will not take away from focusing on your class or weapon skills?

If that makes sense, like will I haft to choose a crafting skill over a class or weapon skill when I gain a level?
This post was last modified: December 10th 2013, 04:23 PM by BryanGTR
Like this post Reply
Post #123583
Member

Likes Given: 18
Likes Received: 31
Faction & Race:
Aldmeri Dominion (Khajiit)
(December 10th 2013, 04:21 PM)BryanGTR Wrote: So focusing on a crafting skill will not take away from focusing on your class or weapon skills?

Yes and no. You can focus on both if you so choose, but realize that there will not enough skill points at launch to max out every single line completely (confirmed by Nick Knonkle in Ep. 2 of the ESO Alliance). It might be prudent to plan ahead and know exactly what skill lines you want to max at launch... that way you don't bite off more than you can chew.

(December 10th 2013, 04:21 PM)BryanGTR Wrote: Will I haft to choose a crafting skill over a class or weapon skill when I gain a level?

Yes. Tradeskills are a skill-line like any other (weapon, armor, class, etc.) You can certainly play the 'dedicated crafter' in this game, but the catch is that it will take exploration, combat, and questing to achieve the XP required to do so.
Like this post Reply
Post #123584
Member

Likes Given: 41
Likes Received: 44
Faction & Race:
Ebonheart Pact (Nord)
(December 10th 2013, 04:21 PM)BryanGTR Wrote: So focusing on a crafting skill will not take away from focusing on your class or weapon skills?

If that makes sense, like will I haft to choose a crafting skill over a class or weapon skill when I gain a level?

I hope not. Crafting Is usually a separate thing In most MMO's. It would be kinda lame If you had to give up real skills for crafting. It will just take more time to work them as well.
This post was last modified: December 10th 2013, 06:21 PM by LordSteel


Be guided by the Hand of Justice or be Crushed by the Fist of the Tribunal.
Like this post Reply
Post #123594
Member

Likes Given: 32
Likes Received: 370
Faction & Race:
Ebonheart Pact (Argonian)
(December 10th 2013, 06:21 PM)LordSteel Wrote:
(December 10th 2013, 04:21 PM)BryanGTR Wrote: So focusing on a crafting skill will not take away from focusing on your class or weapon skills?

If that makes sense, like will I haft to choose a crafting skill over a class or weapon skill when I gain a level?

I hope not. Crafting Is usually a separate thing In most MMO's. It would be kinda lame If you had to give up real skills for crafting. It will just take more time to work them as well.

In most MMO's your class is defined for you. and your crafting is very limited.

So if you want to be a master crafting of all things those skills points you spend will go there, good for you, however somebody else who has no interest in crafting might spend these points in combat related skills.

Because this is not a typical MMO, Crafting and trading is a legitimate way to play a TES game..

I truly do love how they have balanced it out this way.


Like this post Reply
The following 1 user likes Avidus's post:
Zim




Users browsing this thread: 1 Guest(s)
(Register or log in to remove advertisements - why ads?)


This fan site is not affiliated with ZeniMax Media Inc. or any of its subsidiaries. Including, but not limited to, Bethesda Game Studios and ZeniMax Online Studios.
The Elder Scrolls® images © ZeniMax Media Inc. / Forum content © TESOF.com