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Ask us Anything: Roleplaying


Started by Horizon Seeker
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Although this article is titled to be about Roleplaying, there are also some game mechanics talked about that may interest Non-RPers. Feel free to discuss this article below.

http://elderscrollsonline.com/en/news/po...oleplaying

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[Image: 43bf8bb49f353ea3ca6ca91d5db2177f.jpg]

Like to roleplay? Then today’s Ask Us Anything is just for you!

Roleplaying is an activity that we know many of you enjoy in MMORPGs. We’ve seen quite a few questions about how roleplaying will fit into The Elder Scrolls Online, so we decided to answer some of them here. Read on to find out more. If you have a question for us about ESO, please send it to community@elderscrollsonline.com and we’ll consider it for an upcoming Ask Us Anything article. Take a look at this week’s answers:

Will the megaservers dedicated to PC/Mac players be one megaserver for the US and one for the EU, or will it be one megaserver worldwide? Our community is worried that the friends they have made from either side of the pond won't be seen on their server.

We do plan on having one megaserver located in the US and one in Europe for PC and Mac players, but you won’t be forced onto one or the other. You’ll be able to play with your friends, but it’s important to note that you may encounter higher latency if you choose to play on a distant server.

Can you expand on any social functions, such as player-created emotes (an ‘/em’ function, or anything the likes) or chat bubbles?

We have a long list of animated emotes in the game already that will add flavor to your conversations and interactions with other characters, and you can create your own text emotes with the /emote command. Currently, we don’t have plans for chat bubbles.

We know we'll get cross-faction chat through guilds, but will there be anywhere that all factions can congregate and communicate? Like is there anywhere in-game an Ebonheart character could unfortunately share a mead with a Daggerfall character (you know we roleplayers enjoy conflict)? Can these characters group together if they are in the same guild?

Though we haven’t implemented areas expressly for this purpose, there’s nothing stopping you from sharing a peaceful (if tense) round of drinks with characters from another alliance in Cyrodiil—except maybe their allies! Though you can’t group together if you’re from different alliances, many of our social systems are focused on you as opposed to on your characters individually, and you’ll be able to communicate across alliances through these systems.

How interactive is the world? Can players toggle a 'walk' function instead of running everywhere? Will we be able to interact with objects like chairs, ladders, etc? Will you be able to enter houses, or, for example, an inn? How about setting up a romantic camp fire at night? Will we be able to build our resting places, for example by placing a blanket?

Walking is already available (along with a whole slew of emotes, which we mentioned above). You can enter lots of the buildings you’ll come across, but there are a few you can’t. There are tons of shops, inns, and temples you can enter, and even many residences. Right now, we don’t have any special camps you can set up, but there are tons of beautiful (and, yes, even romantic) vistas all across Tamriel that you can visit.

Is there a plan to have an in-game “profile” so to speak, where players can include a back story for their character and add some vital stats? If not, is there a plan to allow people to create add-ons that will allow one to do so?

We don’t plan to support this feature officially, but our add-on system will be fairly flexible. We know that the roleplaying community is extremely resourceful when it comes to creating add-ons to enhance their roleplay experience, and we’re excited to see what you create.

Will friend lists offer any kind of privacy? For instance, if you create an alt that you don't want certain members of your friend list to know you are playing, will there be the ability to not let those people see you are online on said alt?

To us, privacy is just another way to play the way you want to, and we’ll offer the option to play as invisible if you’d prefer. You won’t even have to create an alt if you just want some time playing alone! We want to allow you even greater flexibility with privacy customization, as well.

Regarding armour/clothing customization: What's there to set players apart from one another?

You can definitely expect to have options that will set you apart and allow you to customize your character’s appearance. We can’t go into great detail right now, but you won’t be disappointed (or end up looking like everyone else!).

What will the weather be like in ESO? Will it always be the same or will it change? Will we see a day/night cycle?

From snowstorms in Skyrim to rain showers over the moors of Glenumbra, you’ll experience lots of weather as you explore—through the day and night—in ESO.

A big thanks to the TESO-RP and ESO-Rollenspiel communities for submitting these great questions to us!
This post was last modified: July 29th 2013, 10:59 AM by Horizon Seeker


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Post #83330
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(July 29th 2013, 10:57 AM)Horizon Seeker Wrote: Will the megaservers dedicated to PC/Mac players be one megaserver for the US and one for the EU, or will it be one megaserver worldwide? Our community is worried that the friends they have made from either side of the pond won't be seen on their server.

We do plan on having one megaserver located in the US and one in Europe for PC and Mac players, but you won’t be forced onto one or the other. You’ll be able to play with your friends, but it’s important to note that you may encounter higher latency if you choose to play on a distant server.

:(

Nuuuuu no low latency. I'll be playing from across the pond.

Thanks for posting this, Horizon!




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(July 29th 2013, 11:00 AM)Triskele Wrote: :(

Nuuuuu no low latency. I'll be playing from across the pond.

Thanks for posting this, Horizon!

It is indeed unfortunate that the modern world has not yet developed technology to fully minimize latency between two points regardless of distance. But hopefully the latency will at least be tolerable! And it's nice to know that the two player bases are not completely shut out from one another as there were plenty of concerns over this.

You can also always force your friends to go to the EU megaserver, rather than you going to the US megaserver. Blackmail, bribery, guilt trips, and other deceptive means may suffice for this.


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I'm just sitting here pulling out my hair with the "You can't group together if you're from different alliances".


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(July 29th 2013, 12:47 PM)vigk vagk v2 Wrote: I'm just sitting here pulling out my hair with the "You can't group together if you're from different alliances".

I remember when BW intended to have few group quests in SWTOR that could have been done as cross-faction. A lot of people were directly opposed to that. I would say that Zenimax has chosen the safe road here, although a cross-faction end-game contect against Molag Bal could well do sense ("characters rising above political differences to fight a common, greater threat" kind of scenario in effect).
This post was last modified: July 29th 2013, 01:24 PM by Hentmereb
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I. Want. Chatbubbles!
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I'm a little sad that you can't explore with cross faction members. My brothers and I will never be able to adventure together as we all like races from opposing factions.


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Remember though its to try and instill faction pride, which is vital to some games like this


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(July 29th 2013, 04:01 PM)Ferroc Wrote: Remember though its to try and instill faction pride, which is vital to some games like this

Haha...foolish thinking.

Seperating the community doesnt create any pride it just ruins community.
Mmorpg genre needs to grow some balls and tell people to eat some cement harden up and stop with this single player stroy telling...we need an mmo that requires players to group together to overcome content. sick of the seperation of players in mmorpg please ppl realise this destroys mmos look at swtor and gw2.
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..................................must.........resist.............arguing.......


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(July 29th 2013, 04:46 PM)Ferroc Wrote: ..................................must.........resist.............arguing.......

I thought everyone knew Konahrik was just a bad troll? Look at how he mentions GW2 when it didn't even have faction separation. It's just too obvious.


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I have the toughest time separating trolls from people to take seriously. personally his style of trolling isn't that funny, I think :p


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(July 29th 2013, 10:57 AM)Horizon Seeker Wrote: We do plan on having one megaserver located in the US and one in Europe for PC and Mac players, but you won’t be forced onto one or the other. You’ll be able to play with your friends, but it’s important to note that you may encounter higher latency if you choose to play on a distant server.

What does high latency mean? I'm unfamiliar with the term :/


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(July 29th 2013, 06:12 PM)Nerevarine Wrote:
(July 29th 2013, 10:57 AM)Horizon Seeker Wrote: We do plan on having one megaserver located in the US and one in Europe for PC and Mac players, but you won’t be forced onto one or the other. You’ll be able to play with your friends, but it’s important to note that you may encounter higher latency if you choose to play on a distant server.

What does high latency mean? I'm unfamiliar with the term :/

High latency causes server lag
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(July 29th 2013, 06:16 PM)Rhaskos Wrote:
(July 29th 2013, 06:12 PM)Nerevarine Wrote:
(July 29th 2013, 10:57 AM)Horizon Seeker Wrote: We do plan on having one megaserver located in the US and one in Europe for PC and Mac players, but you won’t be forced onto one or the other. You’ll be able to play with your friends, but it’s important to note that you may encounter higher latency if you choose to play on a distant server.

What does high latency mean? I'm unfamiliar with the term :/

High latency causes server lag

Oh-ouch. Thanks for answering.


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