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Battle Plans/Idea (Aldmeri Dominion)


Started by Ri'Do'Ja
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Credit for ideas and inspiration to @"Beor of Skyrim" and @"Quanton Biscuit"

   

Cities:

Bruma: Close to the Skyrim border, I think that it will be taken by the Pact relatively quickly. I would also guess that it would be used as a stronghold to launch attacks from, at the Imperial City and Chorrol, using the Orange Road and Silver Road.

Cheydinhal: Close to the Morrowind border, this city has a straight line right to the Imperial City, down the Blue Road. I think that due to its "unhindered" access to the Imperial City it will be used as possibly the most important staging ground for troops.

Leyawiin: A city that will be subject to almost constant warfare. The Dominion will want to sail its ships up the Lower Niben and march up the Green Road. The Pact will want to limit Dominion ships sailing up the Lower Niben and if they hold Leyawiin then they can launch attacks into Elsweyr and march an army up the Green Road to attack Bravil. An immensely important city.

Bravil: Very close to the Elsweyr border, this city will most likely be taken by the Dominion very quickly. From here the Dominion can launch attacks at the Imperial City and reinforce/attack Leyawiin by using the Green Road. The Dominion can also, using ships from Leyawiin if in Dominion hands or ships they have built, take control of the Niben Basin from here. This would allow them to follow the river up to Cheydinhal, deliver supplies to marching troops on the Green Road and cause havoc to Pact troops on the Yellow Road (near Lake Rumare) and transport troops across the Niben for attacks against the Pact.

Skingrad: Close to the border of Valenwood, this city will most likely be taken by the Dominion in the opening days of the war. The Dominion can use it as a stronghold to launch direct attacks at the Imperial City by using the Gold Road. It can also be used to send and receive supplies, troops, anything really from Kvatch (assuming it is a Dominion city). The Covenant will probably launch attacks at Skingrad as much as possible, if only to keep the Dominion off the Gold Road.

Kvatch: The Dominion will probably take over this city quickly. It is close to Valenwood's border, and has access to the Gold Road and therefore has access to Skingrad and Anvil. The Covenant will most likely try to take over this city giving them a hard fought and crucial base to attack Anvil, Skingrad, and Valenwood. If the Covenant takes Kvatch, they will probably be constantly attacked by Dominion troops.

Anvil: This city will be similar to Leyawiin, in an almost constant state of warfare. Both the Dominion and Covenant will race to this city as fast as possible, both over land and sea. Whichever faction controls Anvil can send troops and supplies down the Strid River. If the Covenant controls Anvil they can attack Falinseti and Kvatch.

Chorrol: Chorrol will most likely be taken by the Covenant quickly. From Chorrol they can send attacks down the Black Road, which leads to the Imperial City bridge, and the Orange Road to the Pact held city of Bruma. The Covenant will probably want to protect this city at all costs and use it as stronghold and staging ground.

Areas:

County Kvatch: This area will most likely be held by the Covenant due to its border with Hammerfell.

Colovian Highlands: I think that the Covenant will use this area as a staging ground for attacks against the Dominion cities along the Gold Road.

The Great Forest: I think that both the Covenant and Pact will have multiple battles in the Great Forest and the roads next to it, the Orange Road and the Red-Ring Road.

The Highlands: This area will probably be seized by the Pact early and held for most of the war. It might be used to help the Pact gain more of the Red-Ring Road.

The Nibenay Basin: This land will most likely be held by the Pact for most of the war. It has the Yellow Road in it which could end up being crucial.

The Nibenay Valley: This area will be held by the Pact. It is close to Argonia, has the Yellow Road in it, and could be used to launch attacks at Bravil.

Blackwood: This will be seized by the Pact, probably the Argonians, and used to launch attacks at Leywiin.

The West Weald: This area will probably be seized by the Dominion and used to transport supplies and troops between Skingrad and Bravil. Using Riverhold as a base, it might also be used to send troops on a straight shot to the Red-Ring Road.

Roads:

The Gold Road: Most, if not all, of this road will probably be held by the Dominion and used as an avenue of attack against the Imperial City. Anvil, Kvatch, and Skingrad border the Gold Road.

The Green Road: This road will belong to the Dominion and be used to send troops to Leyawiin and Bravil. From Bravil, it can be used to attack the Imperial City. Bravil and Leyawiin border the Green Road.

The Yellow Road: This road will be held by the Pact and used much like the Green Road works for the Dominion. The Pact might build/make a stronghold where the Yellow Road crosses the Corbolo River to ensure the Dominion does not send an army down the Corbolo River to attack Cheydinhal. Leyawiin borders the Yellow Road.

The Blue Road: A Pact held road, used to send troops to attack the Imperial City and protect Cheydinhal. This could is possibly the Pact's most important road. Cheydinhal borders the Blue Road.

The Silver Road: This will probably be a Pact road for most of the War. The reason it is not as important to attacks on the Imperial City is because the Silver Road is connected to the Orange Road. Bruma borders the Silver Road.

The Black Road: A crucial Covenant Road, this road will be used to send troops to the Imperial City and the Orange Road. The most important part about this road is that it leads to the Imperial City bridge, a huge prize that leads directly to the main part of the Imperial City. Chorrol borders the Black Road.

The Orange Road: This road connects the Black Road and the Silver Road. It will probably be fought over by the Pact and Covenant for most of the war. If you the Pact controls the Orange Road it will be used as an avenue of attack against Covenant held Chorrol. If the Covenant holds the Orange Road it will be used as an avenue of attack against Pact held Bruma.

The Red-Ring Road: This road surrounds the Imperial City. Most of the time, every faction will at least have a part of the Red-Ring Road.


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Post #124617
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Nice post Ri'Do'Ja. More to say in a few.


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Post #124618
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(December 13th 2013, 06:59 PM)Quin Draco Wrote: Nice post Ri'Do'Ja. More to say in a few.
Thank you. And I await the added response eagerly.


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Post #124627
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My main question regarding strategy is how will this megaserver work? How many players can I coordinate with and know we will end up in the same place? Will it be party, guild, or group of guilds? Once we know this number we can figure out what our max unit size is. I suspect the number will be less than 500 due to graphics limitations so if that is the case we need to build alliances of that size and each one get a VOIP. Or we can try and get the whole AD on one server and divide it up by battlefields, one for Leyawiin, one for Anvil etc. Either way we can assume the mega guilds, who will be coming to this game in droves, will be in groups of 100+ all talking to each other. We need to match that.

....And what do we know about movement in Cyrodiil? Is it all running, are there portals, horses, ferries, or can anyone say with the NDA?


Ok I just read that the limit will be 2,000 if I read correctly.
This post was last modified: December 13th 2013, 09:55 PM by Quin Draco


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Post #124652
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*Sighs*
The pact and Covenant both made these...
Plans don't matter here, unless its to your guild. Not all of the AD playerbase is going to be on TESOF so most wont see it.
So in short there's no real point on these threads, unless its on a guild wide scale. Thinking that all of the AD playerbase in the world will follow this is rather foolish in my opinion.


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The Blood Coven!

Va Khaj Dar!
The council of Arcanea!

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(December 14th 2013, 03:50 AM)ragnar-ice blood Wrote: *Sighs*
The pact and Covenant both made these...
Plans don't matter here, unless its to your guild. Not all of the AD playerbase is going to be on TESOF so most wont see it.
So in short there's no real point on these threads, unless its on a guild wide scale. Thinking that all of the AD playerbase in the world will follow this is rather foolish in my opinion.
I understand the Covenant and Pact made them, I however did not see a Dominion one and it seemed like something fun to do, so I made one. I do not think that every Dominion player will see this or follow it, that would be very foolish.


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Post #124723
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In my opinion, the real reason why any of these plans won't matter is no that not everyone will know/listen to them or coordination will be too hard to manage... Its that it would be simply idiotic to follow any plan to any degree of precision that is open to anyone from the opposition...


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Post #124729
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(December 14th 2013, 09:27 AM)Isilmo Wrote: In my opinion, the real reason why any of these plans won't matter is no that not everyone will know/listen to them or coordination will be too hard to manage... Its that it would be simply idiotic to follow any plan to any degree of precision that is open to anyone from the opposition...
This is also written, a little, as if it was a "real" war, with PCs just being soldiers in the armies of the factions.


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Post #124730
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Well I have been playing mmos since they were done by email and it never hurts to have a plan. My guild currently belongs to an alliance that has over 300 members and when it is time for PvP if we all just run any which way we will never accomplish anything. We need to get as many people on VOIP as possible and designate where different groups will focus on the map. If only a few dozen of us coordinate then we will be the ones who dominate the field. I have been on websites where guilds (for this game) have hundreds of people ready to follow a single leaders command. If you think running tra-la-la into Cyrodiil is an option then be well associated with the respawn point. There is absolutely nothing to be lost by thinking ahead of where ones guild or group of guilds will be active. Players should know ok my guild is focused with our allies on Anvil (for example) and that is where I am going to go.

In GW2 we have a 10,000 person Mumble server with every guild on the server (practically) There is a separate command com for commanders to speak to each other and then to their prospective groups. Before each weeks war we have a strategy meeting and decide which guilds will go where so we don't overcrowd ourselves or leave something uncovered. If you want to help coordinate such an effort then now is the time. I was planing on spending the day reaching out to other sites where AD players are active and see about broadening our relationships and I will be inviting them to participate in the discussion here.

(December 14th 2013, 03:50 AM)ragnar-ice blood Wrote: Thinking that all of the AD playerbase in the world will follow this is rather foolish in my opinion.

We don't need the whole stinking player base to win. Organizations always start out small. That is the nature of things. When loan groups see our zerg crushing the opposition they will want to join.
This post was last modified: December 14th 2013, 09:53 AM by Quin Draco


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