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Best Race for Nightblade other than Khajiit?


Started by Raikken
Post #163746
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Hi, I am planning on playing a Nightblade at launch. I realize as far as racial bonuses go, Khajiit seems to be the best fit. However, I simply don't want to play a feline race.

Thus I was wondering if people could give me their opinion on what race, focusing on racial bonuses, they would play as a Nightblade if they weren't playing as a Khajiit and why? And this would include potentially playing as the Imperial race also.

One other thing I should mention is that I will primarily focus on melee attacks (though I would like to have a decent ranged attack as well).

Thanks.
This post was last modified: March 26th 2014, 06:16 AM by Raikken
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Post #163774
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Faction & Race:
Ebonheart Pact
Argonian
*KABOOM*


:.:::.
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Post #164291
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Faction & Race:
Aldmeri Dominion
Breton
@Raikken - Greetings!

There are four races which are a little more optimal for NB from a min/max perspective than the others. But keep in mind that as your group composition changes some of those benefits might be less effective.
  • Altmer (High Elf race) - This race is optimal for builds that use mostly Magicka attacks and prefer ”in combat” Magicka Recovery.
  • Breton (light skinned human race) - Optimal for builds that use mostly Magicka attacks and prefer spell resistance and reduced cost to Magicka spells (our class attacks).
  • Khajiit (catlike race) - Optimal for builds that use mostly melee attacks and helps to improve melee white damage (light and heavy mouse clicks). And don’t forget that our class abilities are Magicka spells!
  • Redguard (dark skinned human race) - Optimal for builds with mostly weapon ability attacks.


This is what I recommend when asked but you should really choose what’s best for you and your build, or just choose the one that you’ll enjoy playing the most – that way your overall gaming experience will be a more pleasant one.

For launch I decided to go with Breton based on my build and play style preferences.

I have a 'work in progress' guide posted on Tamriel Foundry that you can check out for more Nightblade tips you might be interested in.
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Raikken
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Thanks Veronica, that was helpful. I'll check out your guide as well.
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Post #164598
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I personally like the bosmer or wood elf for NB. stamina increase 9% in combat, 1500 disease and poison resist, 3% increase in max stamina, increased stealth radius, and 10% damage from stealth . I guess in the end choose what you want and not what other people think
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Moonmoon
Post #165645
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Faction & Race:
Daggerfall Covenant
Imperial
I am a magicka NB (for now) and I like the Imperial race. The passives give a bonus to health and stamina so even if I go full magicka I still get a little health and stamina bonus.

I'm sure you can find benefits for every race for any class.


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Post #165709
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Faction & Race:
Aldmeri Dominion
Khajiit
Just build what you want-- Racials wont really help you all that much

but-

Khajiit Master race


Gone to a better MMO, soz guys, it was fun.
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Ajeh
Post #165836
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I am sorry to state this: Optimal one is Imperial. In fact, Imperial is optimal for all classes, all builds and all niches.

Imperial, stat allocations 49 points of health, gold magicka (hit the softcap) through gear, rest into stamina.

There you go, the only viable and the best build around.


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Post #165877
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Orc
(April 3rd 2014, 12:38 AM)Nehemia Wrote: I am sorry to state this: Optimal one is Imperial. In fact, Imperial is optimal for all classes, all builds and all niches.

Imperial, stat allocations 49 points of health, gold magicka (hit the softcap) through gear, rest into stamina.

There you go, the only viable and the best build around.

Why do you say that Imperial is the best for everything? You can soft cap both health and stamina, so they have no bonus over other races in that department. Only skill they have that is not soft capped, is the Red Diamond ability, which gives a 10% chance on melee strike to gain health. I see zero advantage over other races for a ranged/spellcaster, and the advantage melee wise is minimal, especially since there are numerous avenues for other races to have life replenish abilities through class/weapon/etc. skills.

I am not trying to be critical, I would just like to hear your reasoning. I participated in one of the earlier betas only, so I don't have any hands on time with the Imperial and am looking for an honest answer.


The fires burn. Our supplies are spent. Axes are dull, and armor is rent. The enemy approaches, our doom, they seek. We are Daggerfall Covenant. We are Orcs. Our comrades, they come, for glory they seek, at the side of our iron and steel. We will not fall.
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Post #165990
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(April 3rd 2014, 07:36 AM)Lord Burl Wrote:
(April 3rd 2014, 12:38 AM)Nehemia Wrote: I am sorry to state this: Optimal one is Imperial. In fact, Imperial is optimal for all classes, all builds and all niches.

Imperial, stat allocations 49 points of health, gold magicka (hit the softcap) through gear, rest into stamina.

There you go, the only viable and the best build around.

Why do you say that Imperial is the best for everything? You can soft cap both health and stamina, so they have no bonus over other races in that department. Only skill they have that is not soft capped, is the Red Diamond ability, which gives a 10% chance on melee strike to gain health. I see zero advantage over other races for a ranged/spellcaster, and the advantage melee wise is minimal, especially since there are numerous avenues for other races to have life replenish abilities through class/weapon/etc. skills.

I am not trying to be critical, I would just like to hear your reasoning. I participated in one of the earlier betas only, so I don't have any hands on time with the Imperial and am looking for an honest answer.

You see, stamina and magicka soft cap at 2000, health doesn't softcap anywhere near the said number. So you can get ~2,5k health from stat allocations alone. Softcap magicka through gear, then hit the rest into stamina. Imperial passives simply grant you the best stat-wise distribution, and the racial passives do not grant enough armor / resistances / critical to overcome a huge cap that is 12% health & stamina. The Red Diamond is just an insane plus if you happen to be a melee toon.


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Post #166013
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(April 3rd 2014, 02:27 PM)Nehemia Wrote:
(April 3rd 2014, 07:36 AM)Lord Burl Wrote:
(April 3rd 2014, 12:38 AM)Nehemia Wrote: I am sorry to state this: Optimal one is Imperial. In fact, Imperial is optimal for all classes, all builds and all niches.

Imperial, stat allocations 49 points of health, gold magicka (hit the softcap) through gear, rest into stamina.

There you go, the only viable and the best build around.

Why do you say that Imperial is the best for everything? You can soft cap both health and stamina, so they have no bonus over other races in that department. Only skill they have that is not soft capped, is the Red Diamond ability, which gives a 10% chance on melee strike to gain health. I see zero advantage over other races for a ranged/spellcaster, and the advantage melee wise is minimal, especially since there are numerous avenues for other races to have life replenish abilities through class/weapon/etc. skills.

I am not trying to be critical, I would just like to hear your reasoning. I participated in one of the earlier betas only, so I don't have any hands on time with the Imperial and am looking for an honest answer.

You see, stamina and magicka soft cap at 2000, health doesn't softcap anywhere near the said number. So you can get ~2,5k health from stat allocations alone. Softcap magicka through gear, then hit the rest into stamina. Imperial passives simply grant you the best stat-wise distribution, and the racial passives do not grant enough armor / resistances / critical to overcome a huge cap that is 12% health & stamina. The Red Diamond is just an insane plus if you happen to be a melee toon.

Please correct anything I post in here, as all of this information is what I have found and is not first-hand information.

I will keep all of this in a health/stamina/magicka format, so if you see 500/300/200, you know which it is referring to.
You start with 150/100/100, you gain 20/20/20 per level, and can place one point into a chosen attribute per level, increasing your stat by either 15/10/10 (it was originally 20/10/10, but as far as I know, the lowered the health gain).

So at level 50, if you put all stats into health (we assume no enchants or other buffs at this point) any race would have 1865/1080/1080. Add in the Imperial bonuses of 12% health and 10% stamina and you get 2089/1188/1080. That is only a 224 health gain and 108 stamina gain over other races without a racial bonus or races that didn't invest in their bonus. I fail to see how 224 more health is the be all end all that determines Imperial's are the best. Look at Argonians. They only get a measly 3% health boost from racial skills, but can have a 15% boost in potion effectiveness and a 6% boost in healing received, meaning that the imperial would have 168 more health, but if the Argonian has a potion that restores 250 health, with the bonus it restores 288 health and with the healing received bonus if a spell cast would restore 300 health, it restores 318 instead.

So while the Imperial boasts 168 more base health, the bonus potion effect and bonus healing effect make it easier for the Argonian to replenish their health. I will say however that the higher the health, the slightly more efficient health regeneration becomes, so the Imperial would get a slight plus there (don't know exactly how regeneration works, so I didn't provide any math).

The other thing is the soft cap. Any race, with any racial skill that boosts h/s/m is going to have an easier time soft capping attributes, that is true. So if your goal is to soft all or as many attributes as possible, then the Imperial will be the easiest, but I don't think it is necessary to be an Imperial, or to sink all points into health.

For illustration: base totals, no buffs, you allocate points 49/0/0, you get 1865/1080/1080 and need 635/920/920 to soft cap. If you split attribute points 19/15/15 you get 1415/1230/1230 and need 1085/770/770 to soft cap. In these scenario's, the total amount of h/s/m needed to soft cap all attributes is 2,475 for the first and 2,625 for the second. That is only a difference of 150 h/s/m to soft cap all stats from the all health perspective, to a balanced perspective. Again, it will be slightly easier to soft cap if you put all points into health, but is not necessary. The main reason I bring this up, is I don't know how good the enchants, provision buffs, potions, etc. are at high level, but it seems to me, that since either way you have to invest in enchants, provision buffs, potions, etc. to soft cap health anyways, you would probably fair better from a balanced approach. Also, a lot of people who managed to reach veteran content seem to think it is EASY to soft cap all skills, which makes the racial traits more flavor and play style choice than anything, with the exception of stuff like the Red Diamond ability, or the Redguard's Adrenaline Rush that restores stamina on melee hit, because they don't soft cap.

TL;DR

The main point I wanted to make is that blanket statements seldom hold true, and in the end, the Imperials slightly better max health/stamina can be countered by another race through skill choices or racial skills that offer something different that ends up serving the same purpose (better survivability).

Also remember, that while you may put 9 skill points into your Imperial's racial skills, someone else may only put 3 or 6, meaning they will have more skill points for other skills(assuming all things equal and you have done same quests, collected same shards, etc.). People hitting veteran rank say that it is easy to soft cap all attributes. Based on all the available information, no one race is a better choice than another for everything, though some races have perks that are more beneficial in some situations than others(Redguards and Imperials for melee have nice skills that other races don't).

Now, if we come to find that it is in fact NOT easy to reach soft caps, then that would make things different. But as long as it is fairly easy to hit soft caps, you don't really have to worry about which race to use.

Min-max disclaimer: I am not a min-max kind of person most of the time, however I realize that there are people out there that would play with a single race/class/armor/weapon/etc. combo if it gave them a 1 DPS advantage, or 1 health advantage. I believe TESO offers a lot more diversity and will be more difficult to min-max in, but if you have to have that slight base stat edge, then yes, the Imperial is the best class for you.
This post was last modified: April 4th 2014, 06:51 AM by Lord Burl


The fires burn. Our supplies are spent. Axes are dull, and armor is rent. The enemy approaches, our doom, they seek. We are Daggerfall Covenant. We are Orcs. Our comrades, they come, for glory they seek, at the side of our iron and steel. We will not fall.
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