Join the Ashes of Creation MMORPG
(Register or log in to remove advertisements - why ads?)

(Blank)anthropy.


Started by Osiris
Post #132744
Member

Likes Given: 2
Likes Received: 4
Faction & Race:
Ebonheart Pact (Argonian)
I've been reading a lot about wanting werecrocs and such on the forum and maybe depending on the area a character is can decide what kind of lycanthropy they can contract like werewolves near the bosmer, werebears in skyrim (I suppose the werebears are technically in solthsteim but come on, werebears are more nordish than werewolves), werecrocs in blackmarsh? Just hopeful thinking:)


Hail Sithis! Hail the Night mother!
Like this post Reply
Post #132748
Member

Likes Given: 153
Likes Received: 244
Faction & Race:
Aldmeri Dominion
Khajiit
*Werelions (makes more sense for khajiit)
And I want to see a wereshark, there's some stuff and some comments about them. But we still haven't seen them.


Vlos Hithern!
The Blood Coven!

Va Khaj Dar!
The council of Arcanea!

Like this post Reply
Post #132750
Member

Likes Given: 2
Likes Received: 4
Faction & Race:
Ebonheart Pact (Argonian)
(January 10th 2014, 09:09 AM)ragnar-ice blood Wrote: *Werelions (makes more sense for khajiit)
And I want to see a wereshark, there's some stuff and some comments about them. But we still haven't seen them.

IMO were harks wouldn't make much sense unless there were large masses of water you needed to be around but the were lions and stuff or nice. Also the vampires should be differentiated because there are different breeds of vampires with different powers and different appearance.


Hail Sithis! Hail the Night mother!
Like this post Reply
Post #132990
Member

Likes Given: 0
Likes Received: 22
This is one of those things where something that exists in lore doesn't necessarily get reproduced in the game engine. It's true you could become several different lycanthropes in Daggerfall, but the graphics back then were pretty basic. It didn't take nearly as many resources or man hours to code a new creature type into a game. With the newer ES titles, it really comes down to picking and choosing. Were-crocs and were-boars are cool and all, but do they warrant taking up development time that could go towards making Werewolves and Vampires more interesting in and of themselves? That's the same reasoning behind why they won't add new races. Sure, there are about twice as many races in the lore as those that are actually playable in the game, but would adding more races actually enrich the game mechanics? Instead, the focus should be making playing as an Orc a distinct experience from playing as a Nord or Argonian. Similarly, while it'd be cool to be a Wereboar, it'd be cooler to find ways to more effectively implement the werewolf trope. Playing as one in Skyrim and Bloodmoon was cool, but I feel they could still make it better. More its own thing and not some tacked on thing.

Remember that not everything that doesn't make it into the games doesn't necessarily cease to exist within the paradigm of the ES universe. There's plenty of things that exist in the provinces in the lore that don't make it into the games. You have to keep them mentally segregated. You can't say that because something isn't in the games means it no longer exists in the lore. The games are one means of expressing the universe that is Nirn. Everything is scaled down and simplified for the means of presenting the setting for the express purpose of the sandbox action-RPG. With books, stories and other forms of story-telling the technical limitations of game development are removed, and a wider view of the setting can be expressed. That's why in the Greg Keyes novels you can see all the various breeds of Khajiit, whereas in the games you only ever see one type at the time. Those other strains exist, but they weren't a development priority for the games. That doesn't mean if you 'really' went to Elsweyr they wouldn't be there. They very much would! It's just that presenting them visually isn't usually the focus of ES games, which have limited budgets and development times. Just use your imagination and keep and open mind. Don't reject what isn't seen firsthand as being made up or false. Tamriel is a wonderful place, and it belongs to all of us. Tam! RUGH!
Like this post Reply
The following 1 user likes Pilaf The Defiler's post:
Arener




Users browsing this thread: 1 Guest(s)
(Register or log in to remove advertisements - why ads?)


This fan site is not affiliated with ZeniMax Media Inc. or any of its subsidiaries. Including, but not limited to, Bethesda Game Studios and ZeniMax Online Studios.
The Elder Scrolls® images © ZeniMax Media Inc. / Forum content © TESOF.com