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Bow In Teso


Started by Ellohim
Post #77967
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This is how it's going to work according to the developers (they covered their words to not let to much info out):

You will have to aim, arc, etc. and the arrow has to hit your target (like in previous elder scrolls games) but there will be a soft locking system that works like this: if you point/aim at someone, they will be soft-locked. What this does isn't help you aim or act like a heat-seeking missile, what it does is prevents other people/objects getting in the way, for example, you shoot a soft-locked enemy, but someone else gets in the way of your arrow; the arrow won't affect the person in between and will carry on and. if you aimed right, will hit the soft-locked target.

I hope this clears things up ;)
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Post #78026
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(July 10th 2013, 07:34 AM)Hickim Wrote: This is how it's going to work according to the developers (they covered their words to not let to much info out):

You will have to aim, arc, etc. and the arrow has to hit your target (like in previous elder scrolls games) but there will be a soft locking system that works like this: if you point/aim at someone, they will be soft-locked. What this does isn't help you aim or act like a heat-seeking missile, what it does is prevents other people/objects getting in the way, for example, you shoot a soft-locked enemy, but someone else gets in the way of your arrow; the arrow won't affect the person in between and will carry on and. if you aimed right, will hit the soft-locked target.

I hope this clears things up ;)
I needed this so much. THANK YOU! I have been so worried about the marksman gameplay. I would have freaked out if it was like point and click like in almost all other mmo´s.


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Post #78038
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Id rather see gameplay than talk about this over and over broken records alll round.
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Post #78051
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(July 10th 2013, 07:34 AM)Hickim Wrote: This is how it's going to work according to the developers (they covered their words to not let to much info out):

You will have to aim, arc, etc. and the arrow has to hit your target (like in previous elder scrolls games) but there will be a soft locking system that works like this: if you point/aim at someone, they will be soft-locked. What this does isn't help you aim or act like a heat-seeking missile, what it does is prevents other people/objects getting in the way, for example, you shoot a soft-locked enemy, but someone else gets in the way of your arrow; the arrow won't affect the person in between and will carry on and. if you aimed right, will hit the soft-locked target.
I hope this clears things up ;)

If this is how the aiming works in the game I can say im not down for that, when they said soft lock I didn't think it meant aim assist. That's aim assist your talking about,, so what if im trying to attack x target and y target runs in-front the arrow? If it doesn't hit y target than that takes away some of the realism of the game doesn't it? Now if the game works as you say then archers are going to be either overused or they would have to make them weaker because a strong archer type char laying in the background "quick scoping" like in call of duty wont be very fun now would it?
Im saying all this and I want to be a archer type char as well.
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Post #78053
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Yeah, but if someone walks between you and your target your soft lock is going to switch. That means only the last shot will hit your previous target while your next shot will hit the unfortunate soul who stumbled into your view. The good thing about this is that it will allow tanks to sit in the front lines and absorb the damage.


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Post #78118
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(July 10th 2013, 02:31 PM)Mjol Snowblood Wrote:
(July 10th 2013, 07:34 AM)Hickim Wrote: This is how it's going to work according to the developers (they covered their words to not let to much info out):

You will have to aim, arc, etc. and the arrow has to hit your target (like in previous elder scrolls games) but there will be a soft locking system that works like this: if you point/aim at someone, they will be soft-locked. What this does isn't help you aim or act like a heat-seeking missile, what it does is prevents other people/objects getting in the way, for example, you shoot a soft-locked enemy, but someone else gets in the way of your arrow; the arrow won't affect the person in between and will carry on and. if you aimed right, will hit the soft-locked target.

I hope this clears things up ;)
I needed this so much. THANK YOU! I have been so worried about the marksman gameplay. I would have freaked out if it was like point and click like in almost all other mmo´s.

No problem, I'm glad to help ;)

(July 10th 2013, 05:34 PM)Daren Wrote:
(July 10th 2013, 07:34 AM)Hickim Wrote: This is how it's going to work according to the developers (they covered their words to not let to much info out):

You will have to aim, arc, etc. and the arrow has to hit your target (like in previous elder scrolls games) but there will be a soft locking system that works like this: if you point/aim at someone, they will be soft-locked. What this does isn't help you aim or act like a heat-seeking missile, what it does is prevents other people/objects getting in the way, for example, you shoot a soft-locked enemy, but someone else gets in the way of your arrow; the arrow won't affect the person in between and will carry on and. if you aimed right, will hit the soft-locked target.
I hope this clears things up ;)

If this is how the aiming works in the game I can say im not down for that, when they said soft lock I didn't think it meant aim assist. That's aim assist your talking about,, so what if im trying to attack x target and y target runs in-front the arrow? If it doesn't hit y target than that takes away some of the realism of the game doesn't it? Now if the game works as you say then archers are going to be either overused or they would have to make them weaker because a strong archer type char laying in the background "quick scoping" like in call of duty wont be very fun now would it?
Im saying all this and I want to be a archer type char as well.

What I'm trying to say is that it won't help you aim, it just makes sure that nothing get's in the way of your arrow. And yeah, it is a little unrealistic but they've made it that way for a reason.;)
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Post #78126
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Of course there will be some type of auto-hit system. If it was a more realistic system ie Skyrim, you would hardly ever hit anyone. You can easily dodge arrows in Skyrim. Could you imagine trying to hit an mmo player with an arrow if you actually had to completely aim it? With all of the jumping around, continuous running and sudden direction changing? It would be next to impossible even if they didn't see you shooting at them. It would make the archery play style ridiculously difficult without some type of super realistic player movement system in place.
This post was last modified: July 11th 2013, 02:42 AM by Bayloch
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Post #78127
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Sure I understand what ur saying, imo this is going to be bad, I mean how much of a help is this aim assist going to be? within 1-2 feet? Because what this is saying is that you cant dodge arrows, isn't it which is kinda stupid. Elder Scrolls fight system is great because you can dodge attacks, intentionally or not so now all of a sudden arrows can follow you even if you want to dodge it? Previously I said this isn't realistic and I shouldn't this is a game after all but that doesn't mean it cant be a little difficult for ranged attackers.
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Post #78220
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(July 11th 2013, 02:41 AM)Bayloch Wrote: Of course there will be some type of auto-hit system. If it was a more realistic system ie Skyrim, you would hardly ever hit anyone. You can easily dodge arrows in Skyrim. Could you imagine trying to hit an mmo player with an arrow if you actually had to completely aim it? With all of the jumping around, continuous running and sudden direction changing? It would be next to impossible even if they didn't see you shooting at them. It would make the archery play style ridiculously difficult without some type of super realistic player movement system in place.

(July 11th 2013, 02:57 AM)Daren Wrote: Sure I understand what ur saying, imo this is going to be bad, I mean how much of a help is this aim assist going to be? within 1-2 feet? Because what this is saying is that you cant dodge arrows, isn't it which is kinda stupid. Elder Scrolls fight system is great because you can dodge attacks, intentionally or not so now all of a sudden arrows can follow you even if you want to dodge it? Previously I said this isn't realistic and I shouldn't this is a game after all but that doesn't mean it cant be a little difficult for ranged attackers.

There will be an area (that will probably get bigger as you level up) around the target once you've shot the arrow. If your arrow is to land in that area (the area will move as the target does, making it more realistic), then you'd have successfully hit your target. That is, unless the target dodges, which will enable the target to carry on unharmed. But apparently dodging costs a lot of stamina, so, in the end, it seems realistic(ish) and not too hard for the archer to hit his target, while, at the same time, giving the target the opurtunatey to dodge and not get hit.


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Mordynak Ashwing - Breton Mage
Omkir Kinai - Khajiit Warrior
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Post #78221
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(July 11th 2013, 09:45 AM)Zirik Wrote:
(July 11th 2013, 02:41 AM)Bayloch Wrote: Of course there will be some type of auto-hit system. If it was a more realistic system ie Skyrim, you would hardly ever hit anyone. You can easily dodge arrows in Skyrim. Could you imagine trying to hit an mmo player with an arrow if you actually had to completely aim it? With all of the jumping around, continuous running and sudden direction changing? It would be next to impossible even if they didn't see you shooting at them. It would make the archery play style ridiculously difficult without some type of super realistic player movement system in place.

(July 11th 2013, 02:57 AM)Daren Wrote: Sure I understand what ur saying, imo this is going to be bad, I mean how much of a help is this aim assist going to be? within 1-2 feet? Because what this is saying is that you cant dodge arrows, isn't it which is kinda stupid. Elder Scrolls fight system is great because you can dodge attacks, intentionally or not so now all of a sudden arrows can follow you even if you want to dodge it? Previously I said this isn't realistic and I shouldn't this is a game after all but that doesn't mean it cant be a little difficult for ranged attackers.

There will be an area (that will probably get bigger as you level up) around the target once you've shot the arrow. If your arrow is to land in that area (the area will move as the target does, making it more realistic), then you'd have successfully hit your target. That is, unless the target dodges, which will enable the target to carry on unharmed. But apparently dodging costs a lot of stamina, so, in the end, it seems realistic(ish) and not too hard for the archer to hit his target, while, at the same time, giving the target the opurtunatey to dodge and not get hit.
This post was last modified: July 13th 2013, 08:34 AM by Zirik
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Post #78309
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I must say this makes a lot more sense so thanks for clearing that up but I still don't like the fact that anyone coming between the target and the arrow is unaffected and the target behind is hit. Its something I can live with, I don't like it but its not the end of the world, also who knows it might change somewhat between now and by the time they release the game.
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Post #78356
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(July 11th 2013, 03:05 PM)Daren Wrote: I must say this makes a lot more sense so thanks for clearing that up but I still don't like the fact that anyone coming between the target and the arrow is unaffected and the target behind is hit. Its something I can live with, I don't like it but its not the end of the world, also who knows it might change somewhat between now and by the time they release the game.

Hey I agree with you. I would love for there to be more realism in this game and every mmo, just my opinion. But MMO's aren't made to be super realistic, they are made to appease the masses. If they allowed accidental fire people would most likely complain about it for being too hard and they would have to take it out anyway so they are just cutting out the middle man.

For me its just a part of the love-hate I have for MMO games. I love the concepts but hate the delivery.
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Post #78469
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ill bet. they will use soft aiming target system like neverwinter. and its not bad


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Post #78498
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I'd be glad that the bow system is how it will, it gives that extra realism that TES has ;) (except from the soft lock, of course. But then again, it is an MMO after all)
This post was last modified: July 13th 2013, 08:34 AM by Zirik
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Post #78508
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I don't like the argument that there should be no kind of aim assist for archery. Almost every modern FPS has a form subtle aim assist, especially in online play. This is to make for latency, and bullets travel a lot faster than arrows. If there was no form of aim assist, archery would absolutely not be a viable playsytle. I do like that ZoS is moving away from the tradition hard lock of past mmos, bringing a need for archery skill to the table.

With a soft lock system, while you are aiming an an enemy, your reticle will tend towards that ccharacter. If someone jumps infrint of you BEFORE you shoot your arrow, they will be hit when you fire. If in the unlikely event they jump in the way ACTER, it will go through them and hit the intended target. I honestly don't see a real problem with this system. It helps keep archery a useable playsytle, without making it OP


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