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Campaigns and Faction Size's Irrelevance


Started by Thomas Bérard
Post #89853
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So I just had a brainwave! So TESO will feature a campaign well feature which are sort of like tempory servers for PvP. There will be many campaigns each with their set limit of players. So I don't see why people are saying EP has the advantage because each faction on a campaign will have similar numbers. As a result due to EP's positioning I would call them the weakest but I may be mistaken and it all depends how the players play.

Campaigns will be many and apparently last several weeks or even months, there will be a set limit of players for a campaign and TESO will try to balance the numbers I would assume. I personally like my brainwave cause now the EP can't boast on their numbers and each faction in essence is equal not taking into account location and play base for that faction. Everyone in EP will think EP's the best, same with AD and I think DC is the best.

On that note what do you think of the player base, how do think the races will work together on your campaign and what will probably be the stereotype for each race in your alliance? Like with bosmer, I think a lot will be Nightblade Archers where as I think we might see a lot of well balanced nordic DK's. I also think we might have a few breton mage's.
This post was last modified: August 21st 2013, 04:20 PM by Thomas Bérard


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Daren
Post #89881
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Yes the campaigns will have around 1000 players from each faction in them.

I don't agree with the whole EP in the worst position I would say the DC are on the worst spot as they are surrounded by the other factions.
The stereotypes are probably be:
Stealth: Khajiit, Argonian, Bosmer maybe Dunmer
Mages: Altmer, Dunmer, Breton
Warriors/tanks: Nords, Orcs, Redguards


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Post #89886
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Really this is all gonna come down to player skill. The devs are gonna make sure that each alliance has equal opportunity to fight and none will have a natural advantage over the others. Otherwise half the stuff they've already implemented (not making ultimates kill buttons, trying to balance all the sill lines and trying to institute faction pride) would be irrelevant since one faction might have a small advantage and so everyone would flock to that faction.


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Daren
Post #89894
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Dominion has the best position

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Post #89895
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In what way you have a small amount of territory in the main continent of Tamriel consisting of Valenwood and Elsyer and a small island that is the summerset isles. In short if the EP and DC coordinated together we could easily blockade the borders of the Aldmeri Dominion's territory.


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Post #89925
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I think all the campaigns are tallied up and the top ranking player of the winning faction will be crowned emperor.

Really there is no way to decide if any faction has an advantage, numbers alone do not confer victory.

As a well known quote reads: "I am more afraid of an army of 100 sheep led by a lion than an army of 100 lions led by a sheep."

We will see which faction has the great organized guilds and best PvP soldier, that is what will win the throne.


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Post #89938
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(August 22nd 2013, 12:34 AM)Stinkyremy Wrote: I think all the campaigns are tallied up and the top ranking player of the winning faction will be crowned emperor.

Really there is no way to decide if any faction has an advantage, numbers alone do not confer victory.

As a well known quote reads: "I am more afraid of an army of 100 sheep led by a lion than an army of 100 lions led by a sheep."

We will see which faction has the great organized guilds and best PvP soldier, that is what will win the throne.

You win the crown by capturing everything on your campaign, that includes opposing factions starting territory, so there's one emperor per campaign. You become like a world boss. I'm surprised not that many people have thought of this.


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Post #89972
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@Thomas Bérard
There is no info to confirm that there will be an emperor in every campaign!
From the TESO main site "In The Elder Scrolls Online, the highest-ranking player of an alliance is crowned Emperor when their alliance takes control of the Imperial City."

I am under under the assumption that there is one emperor for the whole faction.
Cyrodill will be split into campaigns (shards basically) but I do not think the imperial city will be part of the shard when it is available.


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Post #89979
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(August 21st 2013, 06:25 PM)ragnar-ice blood Wrote: Yes the campaigns will have around 1000 players from each faction in them.

I don't agree with the whole EP in the worst position I would say the DC are on the worst spot as they are surrounded by the other factions.
The stereotypes are probably be:
Stealth: Khajiit, Argonian, Bosmer maybe Dunmer
Mages: Altmer, Dunmer, Breton
Warriors/tanks: Nords, Orcs, Redguards

Ehhh.... you know, they said that a campaign will haw a limit of 2000 players, that is from all factions... Not to mention you can "visit" friend campaign any time you want, and there will be some reserved slots for original campaign members, so out of those 2000 around 1800 is probably reserved spots, and 200 slots open from "friends" to join up, oh they also mention that you can change to another campaign for a high price (probably gold and PvP currency)
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Post #89995
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I was just going off of info that was released a while ago so it may have changed.

Why would they change it 2000? That means that if 1000 of those are EP then the other factions are at a MAJOR disadvantage and with the change feature I can see one campaign having like 1600 DC members and other DC from other campaigns will flock to these as they practically own the map as the other factions are near none-existent.


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Va Khaj Dar!
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Post #90022
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Wel if there are 2000 slots where 200 of them are open, that means there are 1800 reserved slots so there will be 600 players max of each faction. They'll make sure everything is balanced.
This post was last modified: August 22nd 2013, 09:30 AM by Skiserony


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Stinkyremy
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I agree, simply do some maths and you get a decent answer. I actually think 600 players is more reasonable than 1000 because others wise people will simply throw themselves at keeps.


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- Myself,
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Post #90248
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Zerging will always be a strategy sadly, but they won't always work. Smart guilds will know how to build up keeps, and then cut off enemy supply lines (in this case wayshrines) in order to maximize the running distance between death and respawn area. If someone dies it's gonna take em a while to get back to the fight, so zergs may find themselves outnumbered if they don't rely on player skill as much as well as numbers.
This post was last modified: August 22nd 2013, 11:57 PM by Ferroc


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Post #90534
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I still think numbers will play some role in PvP, it just won't be the deciding factor.


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Post #90568
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I second the notion that numbers will still play a role in PvP. All but the most organized of guilds will see their units devolve into zergs once they find the enemy, that's just the way it works. People are going to encounter each other and then spam spells the only way they know how. In situations like these, numbers matter a lot. Of course being organized will allow you to prevent enemy Zerg by blocking supply lines, giving you enough time to fortify your keeps properly and such, but that won't be the case for the majority of engagements.

Factions may have equal numbers but people are still going to zerg up and run for the nearest fights and then numbers will definitely be the deciding factor, for that engagement at least. As much as i'd like to believe tactics will be applied at every opportunity in ESO, that won't be the case. It's up to Guilds to co-ordinate themselves in a way that takes advantage of the many excellent gameplay mechanics so they can break the inevitable mob-on-mob stalemate.

If we're talking about positioning the DC are the worst off, if only by a narrow margin. The facts are that the DC are the closest faction to two major points of interests for the other factions: the EP want the North, the AD want the South. Chorrol, Skingrad, Anvil and many others are all priorities for the EP and AD respectively. They are, after all, the only way for the EP and AD to gain unmolested access to the Imperial Bridge. They make sense as targets from a strategic point of view but they are also, conveniently enough, the closest large scale battlefields. Remember the aforementioned zerg? They'll all be heading towards DC territory.


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