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Class Freedom, Pets and PvP perks.


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http://www.guardian.co.uk/technology/gam...characters

I like what I'm reading in this article. I like how ESO is shaping up very much.

Freedom with classes? Yes please!


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Post #30327
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I find the inclusion of combat rolls far more interresting news if im totaly honest.
we knew that pets were an idea they wanted to implement in such a way.
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Post #30344
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(January 30th 2013, 07:31 AM)Sordak Wrote: I find the inclusion of combat rolls far more interresting news if im totaly honest.
we knew that pets were an idea they wanted to implement in such a way.

Yeah, I was thinking the same thing.

I really wonder how much of a role the template classes will play in game balance. I know he basically said, "classes? lol wut classes?", but PR is half of the battle when making a game. Balacing individual custom builds is way more difficult -- you'll nerf one custom build, and break three others in the process, for example. I'm reserving all criticism for beta though.

Thanks for sharing.
This post was last modified: January 30th 2013, 08:12 AM by Reichmar12


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Post #30471
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We need a more dynamic, less restrictive class building system, like I've seen in a lot of non-TES games, but perks and ranks should still be upgradable via experience points as in the other TES games. All in all, I would like for my character to be in one class, and decide later down the road to switch up to another class.
I've seen it in other games where leveling is nearly infinite. I think that even after we have reached level 80, we should still be able to earn XP to go towards other perks and classes.

And pets! I can't wait! :D


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Post #30492
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I won''t be satisfied unless I can get a netch pet.

But I'm really liking what I'm hearing. Combat rolls? As a future light armor user combat rolls will probably play a pretty big part in my own survival, and it does so while improving the combat dynamic, which'll be a big plus for many, I'm sure. On the same topic, combos might turn out to be good or bad, but I'm remaining positive (with combos I mean the part where he says "but there are a couple of new moves, like a really fast left click then right click will stun someone, plus things like doubletapping a key to roll away.")

As for the class system, isn't it intended to be so that it'll play a pretty big part at the lower levels, but as we progress it'll get less and less restricting, so that a lvl 1 dragonknight will be forced to play as an actual dragonknight, but at lvl 50 he/she could just aswell be playing as a mage? That's how I've understood the class system at least, and it doesn't sound all that horrifying. But the more freedom the player has, the better, I say.
This post was last modified: January 30th 2013, 12:50 PM by Meridus


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Post #30502
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I definitely like the idea of combat rolls to avoid hits.

Also, to clear some things up that were said earlier in the thread:

1. Cap level is 50, from what I've heard in interviews.

2. Character level has NOTHING to do with the level of your skills (other than the health/magicka/stamina perks). You gain experience, and when you gain a level you can upgrade your health, magicka, or stamina. Putting a certain amount of points in one of those three unlocks perks for other skills. Skills themselves level up by being used. They plan that by level 50, only about a third of your skills will be maxed. After you hit 50, you can still use other weapons and switch classes to then start leveling those as well.
This post was last modified: January 30th 2013, 04:41 PM by vigk vagk v2


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Post #30508
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(January 30th 2013, 11:41 AM)Arisen Wrote: We need a more dynamic, less restrictive class building system, like I've seen in a lot of non-TES games, but perks and ranks should still be upgradable via experience points as in the other TES games. All in all, I would like for my character to be in one class, and decide later down the road to switch up to another class.
I've seen it in other games where leveling is nearly infinite. I think that even after we have reached level 80, we should still be able to earn XP to go towards other perks and classes.

And pets! I can't wait! :D

The lvl cap at release is 50. I belive your concept is partly implemented via weapons / armor leveling. There are still 3 ways of character progression, the mentioned weapon/armor, the particular skill progression and the level points invested to stat awarding perks ocassionaly.

The 1st and 2nd (once ability is obtained) is not dependent on character level. From my point of view ... totally satisfied


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(January 30th 2013, 12:30 PM)Rage Wrote: The lvl cap at release is 50. I belive your concept is partly implemented via weapons / armor leveling. There are still 3 ways of character progression, the mentioned weapon/armor, the particular skill progression and the level points invested to stat awarding perks ocassionaly.

The 1st and 2nd (once ability is obtained) is not dependent on character level. From my point of view ... totally satisfied

Uggh...I must have totally misread the article then. I mean, lvl 50. xD

As long as we are able to still earn points towards something after reaching the max level, I'll still be alright with it.
I'm a big fan of games that allow you to "purchase" classes and abilites using XP, so if you decide that you want to change class later on, it is very easy to do so. :)


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Another interview with Matt Firor explaining lots of things about the game!
News about the lore, the world, the gaming and more!
Check it out here!


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(January 30th 2013, 03:30 PM)Ivixor Wrote: Another interview with Matt Firor explaining lots of things about the game!
News about the lore, the world, the gaming and more!
Check it out here!

Merged your topic with this one, since these two articles are essentially back-to-back articles from Guardian.


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Template classes are really going to be essential. Notice the wording on what they say most of the time. As a few examples: If you want to be a sneaky healer guy, you can do that, just go pick up a healing staff and anyone can heal! ... If you want to be a templar who deals damage from afar, pick up a fire staff and you can do it. Eventually you'll get pretty good at that fire staff and be very succesful with it, but that doesn't mean a mage won't do it better. (These are from memory, so no, I'm not quoting them because it's not word for word, exactly)

They've said that your template class guides your utility spells, and basically makes up the "filler" part of your class. The weapon is where you discover the path you want to travel. As in, I want to be a dude who hits really hard with a 2H sword. Well.. all classes can do that, but which class will benefit your play style with it? Do you want to self-sustain while dealing 2H damage? Go Templar. How about be a really sneaky 2H guy whose quick on his feet in light armor? Sounds like a rogue kit works. Or maybe you want to aid your 2H damage with a plethora of magic spells? Go mage!

The class is really about complementing your play style, whilst allowing your weapon to choose which role you will partake in. Everyone has access to this. But only your class has access to your exact utilites. While I have no doubt there will be duplicates, of say a rooting snare or what have you, it just won't be done the same way as another class. Their word free is used a little bit loosely, but not exactly loose either. It's just misconstrued a lot.


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Post #30831
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(January 30th 2013, 03:46 PM)Tecca Wrote:
(January 30th 2013, 03:30 PM)Ivixor Wrote: Another interview with Matt Firor explaining lots of things about the game!
News about the lore, the world, the gaming and more!
Check it out here!

Merged your topic with this one, since these two articles are essentially back-to-back articles from Guardian.

Alright Tecca, thanks! ;)


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i think you all got the classes completeley wrong. And let your own wishes and hopes mangle your perception.
There are no skills like in other TES games.
You cant pick a dragon knight and say OI ill level Destruction and hurl fireballs. That doesnt work. There is no "destruction" in TESO. All your skills are your Hotbar skills, and those are based on your class.
That means a dragon knigth can only use Dragon Knight skills. That is NOT a template. You still can specc into magicka. but that will NOT make you into a wizard. It will make you into a Dragon Knight that can use his Dragon Knight abilities alot more ofthen.
use more stuns, deal more damage and so on. You will NOT be a wizard. You will still be a dragon Knight. Get that idea out of your head.

And while it is true he mentioned leveling up your weapons. that does NOT mean they are skills like they are in other TES games. Every weapon gives you, regardless of class, 2 abilities. one heavy attack and one light attack if you are talking about melee weapons now and the ability to throw the spell that is bound to it if were talking about a staff. If your warrior picks up a staff he can probably throw fireballs or heal people with it. He does NOT get these skills. These are ONLY on his weapon.
That means while he can *heal* he does NOT level restoration. He just gets better at staffs.

if you level up your weapon, you will get additional boni to those 2 basic skills you get from each weapon. If you use a sword for example, and level it up, you will get the choice if you let your heavy attack do more damage, or let it cripple people. But that only affects you if you actually use that weapon. It does not give you any other abilities or any perks beyond that.

Another thing that levels up are your hotbar abilities. Lets say a Wizard has an AoE fire spell. If he uses that AoE spell it will get better. this does NOT mean he levels up destruction. It is this individual spell. And only he can have it, because hes a wizard, if he was a Dragon Knight he cannot have this spell.
So leveling up this spell will enhance it in some way. like adding a DoT burn to it. or you might get the chance to increase its radius. But thats the spell itself. Not some kind of overarching school.

please dont let your hops influence your perception of the facts. or youll get terribly disapointed.
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(January 31st 2013, 02:39 AM)Sordak Wrote: i think you all got the classes completeley wrong. And let your own wishes and hopes mangle your perception.
There are no skills like in other TES games.
You cant pick a dragon knight and say OI ill level Destruction and hurl fireballs. That doesnt work. There is no "destruction" in TESO. All your skills are your Hotbar skills, and those are based on your class.
That means a dragon knigth can only use Dragon Knight skills. That is NOT a template. You still can specc into magicka. but that will NOT make you into a wizard. It will make you into a Dragon Knight that can use his Dragon Knight abilities alot more ofthen.
use more stuns, deal more damage and so on. You will NOT be a wizard. You will still be a dragon Knight. Get that idea out of your head.

And while it is true he mentioned leveling up your weapons. that does NOT mean they are skills like they are in other TES games. Every weapon gives you, regardless of class, 2 abilities. one heavy attack and one light attack if you are talking about melee weapons now and the ability to throw the spell that is bound to it if were talking about a staff. If your warrior picks up a staff he can probably throw fireballs or heal people with it. He does NOT get these skills. These are ONLY on his weapon.
That means while he can *heal* he does NOT level restoration. He just gets better at staffs.

if you level up your weapon, you will get additional boni to those 2 basic skills you get from each weapon. If you use a sword for example, and level it up, you will get the choice if you let your heavy attack do more damage, or let it cripple people. But that only affects you if you actually use that weapon. It does not give you any other abilities or any perks beyond that.

Another thing that levels up are your hotbar abilities. Lets say a Wizard has an AoE fire spell. If he uses that AoE spell it will get better. this does NOT mean he levels up destruction. It is this individual spell. And only he can have it, because hes a wizard, if he was a Dragon Knight he cannot have this spell.
So leveling up this spell will enhance it in some way. like adding a DoT burn to it. or you might get the chance to increase its radius. But thats the spell itself. Not some kind of overarching school.

please dont let your hops influence your perception of the facts. or youll get terribly disapointed.

Any sources on this, or are you just speculating as much as anyone else is?
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(January 31st 2013, 02:52 AM)Sponx Wrote: snip

yess i got sources. not im not going to link them. im lazy.

But there is a compiliation of all interviews etc...
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