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Cross provinces?


Started by Acrion Valmir
Post #80944
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So I'm obviously planning on being an Altmer, but I'm wondering...would I be able to travel to places like Valenwood or Elsweyr? Same goes for Morrowind and Black marsh if I'm a Nord.

Or is there already an answer that I haven't heard of?
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Post #80946
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Hmm I think it's possible.


Fight for something to die for, because living for nothing really isn't worth it.
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Post #80950
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According to everything they've told us so far, traveling between factions will be possible after level 50. Only certain areas will be open at launch, and as you progress in level, those provinces in your own faction become available to you.


Alejandro Jodorowsky: "Birds born in a cage think flying is an illness."
Keep your eyes open and your mind without favor.
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Post #80953
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I think what OP means is as a redguard can I also quest in high rock, or as a nord can I quest in black marsh. Not cross faction but questing all over your own faction


Fight for something to die for, because living for nothing really isn't worth it.
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Post #80958
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(July 21st 2013, 07:04 PM)Ferroc Wrote: I think what OP means is as a redguard can I also quest in high rock, or as a nord can I quest in black marsh. Not cross faction but questing all over your own faction

Yeah it's definitely possible. There's quests all over your faction no matter what race you are.


Alejandro Jodorowsky: "Birds born in a cage think flying is an illness."
Keep your eyes open and your mind without favor.
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Post #80963
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Which is awesome :) I think that's part of the reason ESO will be a bit less linear than most mmos


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Post #81000
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Lol. Google it before making a thread about information that is over a year old.

As for it being a good idea. it is not. we should have the entire world open to us from lvl one.
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Post #81009
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Just guessing but it would probably go like .. a tutorial for me, for instance, in Elsweyr, and once that ends ... as a Khajiit I will be able to travel, explore, quest and fight in all available Elsweyr, Valenwood and hopefully make it by ship to the available Summerset Isle. If not that, at least be in the capitol of AD in Valenwood and go from there.


TESO - - Multiplayer: "M'aiq does not know this word. You wish others to help you in your quest? Coward! If you must, search for the Argonian Im-Leet, or perhaps the big Nord, Rolf the Uber. They will certainly wish to join you." M'aiq the Liar.

"Va Khaj Dar - Khajiity's united? M'aiq will join!" M'aiq the Liar
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Post #81237
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I think being able to quest all over your faction`s area then once you grow in strength continue on to the rest of Tamriel makes sense. If anyone watches the latest Shoddycast they address this pretty well (the one about the MMORPG.com q and a with paul sage). I agree with Kyle, in that it makes sense there would be some places as a noob adventurer you wouldn`t go (in your own faction you can travel anywhere; you will stomped on by stronger monsters if you venture too far but you can still go there). As you gain in strength you obviously would seek out a challenge. As long as the types of monsters we fight progresses (i.e. not having wolves as enemies in higher levelled areas. The monsters should progressively get more intimidating).


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Post #81273
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They did say once you left the starting area you could travel where ever within your faction area you want, but some places will be too high level for you to travel safely.
They also said quests will often take you back to places you've already been.
I can't wait to get to Morrowind, I hope it looks the same. It'll be eerie as all getout to wander around that lonely ass island again.
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Post #81569
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As I haven't seen a really comprehensive answer to this yet, I'll try to offer one based on what is publicly known so far, and what was observed at play sessions like PAX.

When you first start your character, you will be limited to the zones of your own faction until reaching level 50. Currently, progression through these zones will be level-based as it is in traditional MMO's like World of Warcraft, and will somewhat loosely be guided by an over-arching main storyline. There is still an exploration element to questing, but it takes place within level appropriate areas and not the game world as a whole.

Upon reaching level 50, you will be able to proceed to the next faction's zone and work on scaled up versions of their quests. In this version of the zone, you will only see members of your own faction - because of this, there will be no PvP or cooperating with enemy faction players in this zone. We do not currently know the lore justification for this, if there is one at all.

Once you have completed that faction's content, you will proceed to the final faction's zones and complete an even more scaled up version of the content.

These zones will offer "some of the best gear in the game", and will offer a mode of solo endgame gear progression for players that prefer solo content. Because it is progression based, all members of a faction will proceed through each faction in order. For example, Aldmeri Dominion players will start in the Aldmeri Dominion, and then all of them will progress to the Ebonheart Pact zones, and the Daggerfall Covenant after that. Because there is an element of progression here, you will be unable to choose the order in which you complete factions. Note that even group minded players will most likely still want to progress through the 50+/++ content (referring to the system outlined above) because it will give them access to the PvE dungeons only available within enemy faction territory.

Recent developer comments I can't be bothered to find have pointed out that progression through the 50+/++ content can be much less linear than it is in your first faction, due to it all being done at level cap. While this doesn't necessarily offer the freedom of exploration that TES players may want, it does seem like a reasonable compromise to fit the game into a level-based MMO.

[Note: In the next few pages, a discussion ensued about whether or not you got to choose the order in which you progressed through +/++ content. LGAllastair found the interview I was referencing on the fourth page, settling the issue.
This post was last modified: July 28th 2013, 08:15 AM by Isarii


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Post #81853
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Don't forget to add that once hitting level 10 in your faction area, you can go into Cyrodiil for PVP & PVE there. You will be artificially raised to a level 50 to compete but will not be as skilled or as tough as a real level 50.


TESO - - Multiplayer: "M'aiq does not know this word. You wish others to help you in your quest? Coward! If you must, search for the Argonian Im-Leet, or perhaps the big Nord, Rolf the Uber. They will certainly wish to join you." M'aiq the Liar.

"Va Khaj Dar - Khajiity's united? M'aiq will join!" M'aiq the Liar
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Post #81886
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(July 24th 2013, 02:38 PM)CedarLilly Wrote: Don't forget to add that once hitting level 10 in your faction area, you can go into Cyrodiil for PVP & PVE there. You will be artificially raised to a level 50 to compete but will not be as skilled or as tough as a real level 50.
True, as you subtly mentioned, Cyrodiil does have both PvE and PvP, and as Cyrodiil is a large, seamless zone, it very well may be very satisfying as a source of exploration based PvE.


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Post #81887
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(July 23rd 2013, 06:45 PM)Isarii Wrote: As I haven't seen a really comprehensive answer to this yet, I'll try to offer one based on what is publicly known so far, and what was observed at play sessions like PAX.

When you first start your character, you will be limited to the zones of your own faction until reaching level 50. Currently, progression through these zones will be level-based as it is in traditional MMO's like World of Warcraft, and will somewhat loosely be guided by an over-arching main storyline. There is still an exploration element to questing, but it takes place within level appropriate areas and not the game world as a whole.

Upon reaching level 50, you will be able to proceed to the next faction's zone and work on scaled up versions of their quests. In this version of the zone, you will only see members of your own faction - because of this, there will be no PvP or cooperating with enemy faction players in this zone. We do not currently know the lore justification for this, if there is one at all.

Once you have completed that faction's content, you will proceed to the final faction's zones and complete an even more scaled up version of the content.

These zones will offer "some of the best gear in the game", and will offer a mode of solo endgame gear progression for players that prefer solo content. Because it is progression based, all members of a faction will proceed through each faction in order. For example, Aldmeri Dominion players will start in the Aldmeri Dominion, and then all of them will progress to the Ebonheart Pact zones, and the Daggerfall Covenant after that. Because there is an element of progression here, you will be unable to choose the order in which you complete factions. Note that even group minded players will most likely still want to progress through the 50+/++ content (referring to the system outlined above) because it will give them access to the PvE dungeons only available within enemy faction territory.

Recent developer comments I can't be bothered to find have pointed out that progression through the 50+/++ content can be much less linear than it is in your first faction, due to it all being done at level cap. While this doesn't necessarily offer the freedom of exploration that TES players may want, it does seem like a reasonable compromise to fit the game into a level-based MMO.

You can as a player choose which faction you advance to. It isn't like "I'm a DC character moving on to the next faction. It seems I hafta go do the AD content first." When you hit fifty, you choose another faction to move on to. You are in a sort of phase there with anyone else who chose to go to that specific faction. Then when that's done you move on to the next. That faction will be phased with players who chose the same way you did.


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Post #81917
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(July 24th 2013, 05:23 PM)Ferroc Wrote: You can as a player choose which faction you advance to. It isn't like "I'm a DC character moving on to the next faction. It seems I hafta go do the AD content first." When you hit fifty, you choose another faction to move on to. You are in a sort of phase there with anyone else who chose to go to that specific faction. Then when that's done you move on to the next. That faction will be phased with players who chose the same way you did.

I'm fairly certain that's not the case, but the odds are that this particular design decision may not be finalized yet. Out of curiosity though, do you have a source definitively stating that?

I can't remember mine because frankly I see too much ESO related media to ever keep track of it all (and you may very well be in the same boat). I do have to say that your system would definitely have a lot of problems, most importantly, splitting up the population based on the order they chose to advance, and that if that is the case, then they should rethink their position.

I could be wrong as well. I'm not absolutely certain by any means.
This post was last modified: July 24th 2013, 07:18 PM by Isarii


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