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Daggerfall Covenant Battle Plan and Map (Ideas)


Started by Quanton Biscuit
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I decided to make a map that would depict the possible battle fronts in Cyrodiil. In addition I will explain my theory on how the Covenant will hold its ground in the war even with its (possible) numbers disadvantage. Keep in mind that all my ideas, theories, battle maps, and other items are only based on the current information available and the information provided in previous games (Oblivion). In addition, I am only able to guess where the spawn points will be for each faction. (Yes, I understand that their location could dramatically change the layout of the battlefield. Feel free to comment, criticize, provide feedback, ect.

[Image: 1040172_1382066298677768_1780715417_o.jpg]

Key:
Blue: Daggerfall Covenant
Green: Altmeri Dominion
Red: Ebonheart Pact
Orange Circle: Highly contested areas
Black Squares: Forts (as shown in Oblivion)
Purple Squares: Bridges (as shown in Oblivion)

Theoretical Covenant Defense Strategy:
As the people who have played Oblivion may know; our territory as shown in the map consists of the Colovian Highlands, County Kvatch, County Anvil, the Imperial Reserve, and part of the Great Forest. Most of these regions excluding the Colovian Highlands are fairly flat and grassy, making it perfect for our type of soldiers. In general, both Redguards and Orcs are melee warriors making flat, open regions better for their style of combat. (Yes, I know that is a stereotype, however it is partially valid.) As for the actual defensive structures: we have two large protection hubs; Chorrol and Kvatch. They defend both our southern flank and our northern, not to mention they will work as a staging area for counter attacks against both the Dominion and the Pact. In between the two cities, we have a massive chain of forts, in my opinion these are our greatest defensive asset. They provide protection from the Dominion and will also allow us to quickly transport soldiers both north and south.

Theoretical Covenant Attack Plan:
I find it highly likely that there will be two major battle sites within close proximity to our lines; Skingrad and the Great Forest. Skingrad will most likely become a no-mans land for a few reasons.
-Neither the Dominion or the Covenant will be able to use forts to act as buffer zones placing the city in a state of eternal siege.
-The Dominion has to cover a large section of open ground just to reach our forts making Dominion counter attacks very challenging.
-Even if the Covenant takes the city, they will not be able to push past the next line of forts the Dominion controls, placing the city in a state of eternal siege.
-If the Dominion takes the city; the Covenant will be able to easily launch counter attacks on the city, placing Skingrad into (yet another) eternal siege.

As for the battle of the Great Forest: None of the three factions will be able to successfully control it due to the fact that it is a three way front. Any incurstion into the Great Forest will result in multi-front battles resulting in the defeat of that said faction.

Our northern front (north of Chorrol): This region will remain fairly dead due to the geographical conditions. (Mountains)

I personally think that we have an incredibly strong position on the map and we will be a force to be reckoned with upon launch day.
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Post #80949
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Even though this is all speculation, I would think (if what you have here does end up being accurate) that the great forest would be a good place to launch diversionary battles. Since it is such an open area, sending a sizeable force in there would present an almost irresistible provocation to the other alliances. An open battle of that scale would be awesome, and most likely they'd send in people to attack, which would lessen defences in nearby settlements. This might provide an excellent opportunity to attack deeper into enemy lines


Fight for something to die for, because living for nothing really isn't worth it.
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first of all, awesome job on the map and stuff. that must have taken a lot of time. just want to say it's great. second of all although the orcs are great fighters usually and will supply the covenant with strong weapons, we are outnumbered. open field batles would most likely only work if we were using guerrilla tactics or in good vantage points. since most of our attacks will be from the north the mountains offer us just that. you did outline some defensive plans for the forts we take, but what are we supposed to do about holding back the storms of opponents in "no man's land"?
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I'd think, if we do end up being the least populated faction, that we should avoid those no mans land battles which really decide nothing as much as possible. If there's gonna be a massive battle, it should have a reason behind it. We wouldn't have the man power to really push those situations, so I think the wise thing to do is really hit and run when it comes to open field, and when we need to, use as much as we can and hit like a hammer.


Fight for something to die for, because living for nothing really isn't worth it.
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Ah man what system are you playing on because I want to discuss tactics with you, oh my god looking at this made me have an orgasm. Ahhhhh. Or at least can we talk because your my type of guy or woman. Shame I never played Oblivion. Only if more people was with the Covenant and defence was a lot easier and getting people to do what you say is hard. Very hard.

(July 22nd 2013, 12:01 AM)Malcolm Ophicius Wrote: first of all, awesome job on the map and stuff. that must have taken a lot of time. just want to say it's great. second of all although the orcs are great fighters usually and will supply the covenant with strong weapons, we are outnumbered. open field batles would most likely only work if we were using guerrilla tactics or in good vantage points. since most of our attacks will be from the north the mountains offer us just that. you did outline some defensive plans for the forts we take, but what are we supposed to do about holding back the storms of opponents in "no man's land"?

When were numbers needed, look at the British empire mate. It's all about logistics, if I'm commanding an army and people listen I can grantee victory. Guerrilla is not needed if people listen.

I must also say that we will need to have several task forces distracting enemy's coming from the spawn points. We may even try to block their road completely making taking the imperial city a lot easier. Like I said logistics is the key. I must also say I agree with the short hammer attacks. I will try to draw up a map making slight alterations demonstrating how I would plan each predicted battle and skirmish. I would love to talk to you about this.
This post was last modified: July 22nd 2013, 01:15 AM by Thomas Bérard


He who wishes to be obeyed must know how to command
- Niccolò Machiavelli

Men are born equal, but do not remain equal
- Myself,
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As long as we play it smart I feel like the numbers in EP won't be a problem. They will probably be a mindless horde on the battle field. If you hit and run they will follow, and that opens them up to massive ambushes. It's a really simple tactic, but I've found it to be very effect in games with this type of pvp. It will probably work on the AD as well, but I feel like they will have a larger number of smarter players.


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(July 22nd 2013, 01:06 AM)Thomas Bérard Wrote: Ah man what system are you playing on because I want to discuss tactics with you, oh my god looking at this made me have an orgasm. Ahhhhh. Or at least can we talk because your my type of guy or woman. Shame I never played Oblivion. Only if more people was with the Covenant and defence was a lot easier and getting people to do what you say is hard. Very hard.

(July 22nd 2013, 12:01 AM)Malcolm Ophicius Wrote: first of all, awesome job on the map and stuff. that must have taken a lot of time. just want to say it's great. second of all although the orcs are great fighters usually and will supply the covenant with strong weapons, we are outnumbered. open field batles would most likely only work if we were using guerrilla tactics or in good vantage points. since most of our attacks will be from the north the mountains offer us just that. you did outline some defensive plans for the forts we take, but what are we supposed to do about holding back the storms of opponents in "no man's land"?

When were numbers needed, look at the British empire mate. It's all about logistics, if I'm commanding an army and people listen I can grantee victory. Guerrilla is not needed if people listen.

I must also say that we will need to have several task forces distracting enemy's coming from the spawn points. We may even try to block their road completely making taking the imperial city a lot easier. Like I said logistics is the key. I must also say I agree with the short hammer attacks. I will try to draw up a map making slight alterations demonstrating how I would plan each predicted battle and skirmish. I would love to talk to you about this.

Thanks for all the feedback, its much apreaciated. Smiling @Thomas, I'll be on PC.

As for our possible numbers disadvantage; I completely agree with Thomas, numbers aren't everything. If the Pact say has 100 soldiers that are disorganized and we only have 70 yet they are organised, we should be able to come out on top. I played LOTRO for five years and there have been countless times where I would be fighting a group that is nearly double my group's size and we would win, only taking one or two casualties where as the entire other group would WIP.

@Ferroc: I agree, we need to avoid the Great Forest, it will just be a giant zerg fest there and it will be nothing but a troop drain. Our best plan would be to push Skingrad; if we can take the city, our front line will be reduce in size and we will gain a valuable buffer zone from the Dominion.
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This is an exceptionally good idea. I salute your ingenuity sir!

I think it's a mistake to assume that the Dominion won't at least try to take Anvil. Especially if we've already moved straight to Skingrad, they could take Anvil and Kvatch from behind us and then bugger us from both sides. I think our best bet would be to push in from the North West and take Chorrol and Sancre Tor (which isn't on the map but it's north of Chorrol, possibly interpreted as the fort with a cross on it). If we can take those quickly enough then we can get to the crossroads quickly and occupy the forts there. Also, more importantly, the bridge. Anyone wanting to take the Imperial City would have to enjoy swimming if we held it.

However, I don't think we should assault. By this time the Dominion would have occupied Anvil, Kvatch, Skingrad and Bravil with Leyawiin being in constant fighting between the Pact and the Dominion. Which is great for us, because that means they will be spread out. If we could make a deal with the Pact in which neither of us would attack in the north, we could launch a two pronged attack on them, maybe with them taking Leyawiin and Bravil and we take Skingrad and maybe Kvatch. They'd be stuck in Anvil and couldn't really do much because they're separated from Valenwood reinforcements (I'm not sure how troops carried by sea would work, but if they can be transported to Anvil then we may need to change the plan a little).

Then things get fun. We have two aims: to take the Imperial City and to stop the Pact doing the same. I don't like the odds that we will be beaten by the Pact. It's a fifty:fifty chance and I'm not happy with that. But I'm too tired and to lazy to wright a plan now. Especially as the previous plan wasn't anywhere near my top level.

Although I should probably mention that this will, most likely, be used for fun alone. I have a feeling that people will just rush in and have fun killing each other. Also, this isn't the only TESO sight, we'd have to communicate to everyone what the plan is, at which point someone (or several people) will stand up and say "Hey, I don't have to take orders from you!" albeit more swearing and not anywhere near as refined. Plans may have some value on a small scale but overall it is just for fun. Although this is a very good addition to the forum!


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(July 22nd 2013, 09:04 AM)Iogairn Wrote: This is an exceptionally good idea. I salute your ingenuity sir!

I think it's a mistake to assume that the Dominion won't at least try to take Anvil. Especially if we've already moved straight to Skingrad, they could take Anvil and Kvatch from behind us and then bugger us from both sides. I think our best bet would be to push in from the North West and take Chorrol and Sancre Tor (which isn't on the map but it's north of Chorrol, possibly interpreted as the fort with a cross on it). If we can take those quickly enough then we can get to the crossroads quickly and occupy the forts there. Also, more importantly, the bridge. Anyone wanting to take the Imperial City would have to enjoy swimming if we held it.

However, I don't think we should assault. By this time the Dominion would have occupied Anvil, Kvatch, Skingrad and Bravil with Leyawiin being in constant fighting between the Pact and the Dominion. Which is great for us, because that means they will be spread out. If we could make a deal with the Pact in which neither of us would attack in the north, we could launch a two pronged attack on them, maybe with them taking Leyawiin and Bravil and we take Skingrad and maybe Kvatch. They'd be stuck in Anvil and couldn't really do much because they're separated from Valenwood reinforcements (I'm not sure how troops carried by sea would work, but if they can be transported to Anvil then we may need to change the plan a little).

Then things get fun. We have two aims: to take the Imperial City and to stop the Pact doing the same. I don't like the odds that we will be beaten by the Pact. It's a fifty:fifty chance and I'm not happy with that. But I'm too tired and to lazy to wright a plan now. Especially as the previous plan wasn't anywhere near my top level.

Although I should probably mention that this will, most likely, be used for fun alone. I have a feeling that people will just rush in and have fun killing each other. Also, this isn't the only TESO sight, we'd have to communicate to everyone what the plan is, at which point someone (or several people) will stand up and say "Hey, I don't have to take orders from you!" albeit more swearing and not anywhere near as refined. Plans may have some value on a small scale but overall it is just for fun. Although this is a very good addition to the forum!
Totally agree on everything. I'm having nightmares about people just running around killing people but hopefully most people are mature and understand how these things work. If everyone understands that to win we MUST employ some kind of tactic to win battles.

(July 22nd 2013, 06:23 AM)Quanton Biscuit Wrote:
(July 22nd 2013, 01:06 AM)Thomas Bérard Wrote: Ah man what system are you playing on because I want to discuss tactics with you, oh my god looking at this made me have an orgasm. Ahhhhh. Or at least can we talk because your my type of guy or woman. Shame I never played Oblivion. Only if more people was with the Covenant and defence was a lot easier and getting people to do what you say is hard. Very hard.

(July 22nd 2013, 12:01 AM)Malcolm Ophicius Wrote: first of all, awesome job on the map and stuff. that must have taken a lot of time. just want to say it's great. second of all although the orcs are great fighters usually and will supply the covenant with strong weapons, we are outnumbered. open field batles would most likely only work if we were using guerrilla tactics or in good vantage points. since most of our attacks will be from the north the mountains offer us just that. you did outline some defensive plans for the forts we take, but what are we supposed to do about holding back the storms of opponents in "no man's land"?

When were numbers needed, look at the British empire mate. It's all about logistics, if I'm commanding an army and people listen I can grantee victory. Guerrilla is not needed if people listen.

I must also say that we will need to have several task forces distracting enemy's coming from the spawn points. We may even try to block their road completely making taking the imperial city a lot easier. Like I said logistics is the key. I must also say I agree with the short hammer attacks. I will try to draw up a map making slight alterations demonstrating how I would plan each predicted battle and skirmish. I would love to talk to you about this.

Thanks for all the feedback, its much apreaciated. Smiling @Thomas, I'll be on PC.

As for our possible numbers disadvantage; I completely agree with Thomas, numbers aren't everything. If the Pact say has 100 soldiers that are disorganized and we only have 70 yet they are organised, we should be able to come out on top. I played LOTRO for five years and there have been countless times where I would be fighting a group that is nearly double my group's size and we would win, only taking one or two casualties where as the entire other group would WIP.

@Ferroc: I agree, we need to avoid the Great Forest, it will just be a giant zerg fest there and it will be nothing but a troop drain. Our best plan would be to push Skingrad; if we can take the city, our front line will be reduce in size and we will gain a valuable buffer zone from the Dominion.
Shame because Ill be on PS4.

But I can't find any decent maps on the Internet of the city's in Cyrodiil, does anyone have any maps of city's in Cyrodiil?
This post was last modified: July 22nd 2013, 01:28 PM by Thomas Bérard


He who wishes to be obeyed must know how to command
- Niccolò Machiavelli

Men are born equal, but do not remain equal
- Myself,
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But in words here is what I think of the attack on Skingrad: To start there is only two roads, the east and west, we will attack from the west. The garrison will go up and down in the fort and we will need to watch it and wait for a minimum. Once that happens we must instantly rally by the fort and send a group of tanks preferably templars around to block off the east road and distract the incoming reinforcements. To reach the road I would simply go round after the attack. Then we knock down the wall in three places, the gate, the wall left of the gate and vice versa. Then under the cover of ranged DPS, the holy trinity should enter. We should clear any remaining archers on the wall and clear up those at the gate. To do this a line of tanks with healer support should enter and push the enemy to a decent position. The role of tanks in PvP is to pin the enemy and so they shall. The DPS should flank round the sides of this combat at the gates and smash the enemy causing them to retreat to the centre. We then rally at the gate. The archers should enter and get a decent position on the centre giving us covering fire. Next we are too advance tanks down the centre using little stamina. As the tanks march down DPS needs to get to a decent flanking position down the side roads and possibly nightblades down the back. After the tanks run into the centre pinning the enemy the DPS should immediately flank them including nightblades. This will panic the dominion and their fighting will be sloppy overwhelmed by the fact that they are surrounded. We should immediately withdraw the tanks on the east road at this point and retreat them into Skingrad. Repairing should take place. A small amount of Dominion soldiers will try to attack but be seen off. The garrison shouldn't change for a while. And so the town is ours.


He who wishes to be obeyed must know how to command
- Niccolò Machiavelli

Men are born equal, but do not remain equal
- Myself,
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Alls we need to do is make sure our Orcs Tank , Our Redguards do a bitchload of damage and Bretons to cook us some food
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(July 22nd 2013, 01:52 PM)Thomas Bérard Wrote: But in words here is what I think of the attack on Skingrad: To start there is only two roads, the east and west, we will attack from the west. The garrison will go up and down in the fort and we will need to watch it and wait for a minimum. Once that happens we must instantly rally by the fort and send a group of tanks preferably templars around to block off the east road and distract the incoming reinforcements. To reach the road I would simply go round after the attack. Then we knock down the wall in three places, the gate, the wall left of the gate and vice versa. Then under the cover of ranged DPS, the holy trinity should enter. We should clear any remaining archers on the wall and clear up those at the gate. To do this a line of tanks with healer support should enter and push the enemy to a decent position. The role of tanks in PvP is to pin the enemy and so they shall. The DPS should flank round the sides of this combat at the gates and smash the enemy causing them to retreat to the centre. We then rally at the gate. The archers should enter and get a decent position on the centre giving us covering fire. Next we are too advance tanks down the centre using little stamina. As the tanks march down DPS needs to get to a decent flanking position down the side roads and possibly nightblades down the back. After the tanks run into the centre pinning the enemy the DPS should immediately flank them including nightblades. This will panic the dominion and their fighting will be sloppy overwhelmed by the fact that they are surrounded. We should immediately withdraw the tanks on the east road at this point and retreat them into Skingrad. Repairing should take place. A small amount of Dominion soldiers will try to attack but be seen off. The garrison shouldn't change for a while. And so the town is ours.

Great plan, the only problem I see is holding the town and repairing it quickly. The biggest issue I see is repairing it in a timely manner, we will only have half the farms, mines, and lumber mills as we only control half the are around the city. While the walls are still destroyed, I could see the Dominion instantaneously launching a counter attack on the city from Fort Vlastarus. To counter this attack, we will need a large number of tanks and healers to guard the holes in the walls while repairs are underway. In addition, we will need to make an effort to attack the nearby Dominion forts to put them on the defensive so that Skingrad will not constantly be under siege.
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(July 22nd 2013, 03:37 PM)Quanton Biscuit Wrote:
(July 22nd 2013, 01:52 PM)Thomas Bérard Wrote: But in words here is what I think of the attack on Skingrad: To start there is only two roads, the east and west, we will attack from the west. The garrison will go up and down in the fort and we will need to watch it and wait for a minimum. Once that happens we must instantly rally by the fort and send a group of tanks preferably templars around to block off the east road and distract the incoming reinforcements. To reach the road I would simply go round after the attack. Then we knock down the wall in three places, the gate, the wall left of the gate and vice versa. Then under the cover of ranged DPS, the holy trinity should enter. We should clear any remaining archers on the wall and clear up those at the gate. To do this a line of tanks with healer support should enter and push the enemy to a decent position. The role of tanks in PvP is to pin the enemy and so they shall. The DPS should flank round the sides of this combat at the gates and smash the enemy causing them to retreat to the centre. We then rally at the gate. The archers should enter and get a decent position on the centre giving us covering fire. Next we are too advance tanks down the centre using little stamina. As the tanks march down DPS needs to get to a decent flanking position down the side roads and possibly nightblades down the back. After the tanks run into the centre pinning the enemy the DPS should immediately flank them including nightblades. This will panic the dominion and their fighting will be sloppy overwhelmed by the fact that they are surrounded. We should immediately withdraw the tanks on the east road at this point and retreat them into Skingrad. Repairing should take place. A small amount of Dominion soldiers will try to attack but be seen off. The garrison shouldn't change for a while. And so the town is ours.

Great plan, the only problem I see is holding the town and repairing it quickly. The biggest issue I see is repairing it in a timely manner, we will only have half the farms, mines, and lumber mills as we only control half the are around the city. While the walls are still destroyed, I could see the Dominion instantaneously launching a counter attack on the city from Fort Vlastarus. To counter this attack, we will need a large number of tanks and healers to guard the holes in the walls while repairs are underway. In addition, we will need to make an effort to attack the nearby Dominion forts to put them on the defensive so that Skingrad will not constantly be under siege.
Remember the holes are on our side. It would be suicide to go round when everyone on the walls are focused on you. But we will need to push slightly once we push back the small unorganised forces that try to claim the town. Repairing will be an issue, I foresaw that though. The push on the forts unfortunately look in my eyes impossible, well at least to the far ones. If we push to far we will over stretch our reach and as a result lose Skingrad. Once we take this town though we can easily advance up the road to the Imperial City (Im going to call it IC from now on) and fight the EP, I doubt the AD will have it because of Skingrad. This will be hard, very hard, but if we follow similar tactics working our way from the outside inwards also blocking any reinforcements from the EP on road and hold of the AD on road and at Skingrad we can take the IC. But we need to take Skingrad to take the IC. Fighting one faction is better than two. If we get bold we could even try to take Bruma making the IC ripe for the picking.

By the way guys I created a Guild called The Daggerfall Covenant Army, you can read what we try to do, I can see a lot of you will want to join because its a tactical Guild. It hasn't been verified yet but hopefully will be and you will see it. Hope to see some of you there.


He who wishes to be obeyed must know how to command
- Niccolò Machiavelli

Men are born equal, but do not remain equal
- Myself,
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Post #81260
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(July 22nd 2013, 01:06 AM)Thomas Bérard Wrote: Ah man what system are you playing on because I want to discuss tactics with you, oh my god looking at this made me have an orgasm. Ahhhhh. Or at least can we talk because your my type of guy or woman. Shame I never played Oblivion. Only if more people was with the Covenant and defence was a lot easier and getting people to do what you say is hard. Very hard.

(July 22nd 2013, 12:01 AM)Malcolm Ophicius Wrote: first of all, awesome job on the map and stuff. that must have taken a lot of time. just want to say it's great. second of all although the orcs are great fighters usually and will supply the covenant with strong weapons, we are outnumbered. open field batles would most likely only work if we were using guerrilla tactics or in good vantage points. since most of our attacks will be from the north the mountains offer us just that. you did outline some defensive plans for the forts we take, but what are we supposed to do about holding back the storms of opponents in "no man's land"?

When were numbers needed, look at the British empire mate. It's all about logistics, if I'm commanding an army and people listen I can grantee victory. Guerrilla is not needed if people listen.

I must also say that we will need to have several task forces distracting enemy's coming from the spawn points. We may even try to block their road completely making taking the imperial city a lot easier. Like I said logistics is the key. I must also say I agree with the short hammer attacks. I will try to draw up a map making slight alterations demonstrating how I would plan each predicted battle and skirmish. I would love to talk to you about this.

the british empire however not only had geographical advantage but war ships. i was thinking more like revolutionary war tactics considering the numbers. however by distarcting the oponents and striking while they are fighting with eachother, we could gain some forts. your plan fits that idea well. as for the great forest, the EP's mountain forts will probably become more vulnerable during AD attacks in the great forest. by striking then the EP would be forced to reposition their forces and thin out important areas. it's a strategy my freinds would use to beat me in risk: attack the vulnerable areas while the enemy is distracted and then take the important ones in the ensuing confusion.
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(July 22nd 2013, 09:29 PM)Malcolm Ophicius Wrote:
(July 22nd 2013, 01:06 AM)Thomas Bérard Wrote: Ah man what system are you playing on because I want to discuss tactics with you, oh my god looking at this made me have an orgasm. Ahhhhh. Or at least can we talk because your my type of guy or woman. Shame I never played Oblivion. Only if more people was with the Covenant and defence was a lot easier and getting people to do what you say is hard. Very hard.

(July 22nd 2013, 12:01 AM)Malcolm Ophicius Wrote: first of all, awesome job on the map and stuff. that must have taken a lot of time. just want to say it's great. second of all although the orcs are great fighters usually and will supply the covenant with strong weapons, we are outnumbered. open field batles would most likely only work if we were using guerrilla tactics or in good vantage points. since most of our attacks will be from the north the mountains offer us just that. you did outline some defensive plans for the forts we take, but what are we supposed to do about holding back the storms of opponents in "no man's land"?

When were numbers needed, look at the British empire mate. It's all about logistics, if I'm commanding an army and people listen I can grantee victory. Guerrilla is not needed if people listen.

I must also say that we will need to have several task forces distracting enemy's coming from the spawn points. We may even try to block their road completely making taking the imperial city a lot easier. Like I said logistics is the key. I must also say I agree with the short hammer attacks. I will try to draw up a map making slight alterations demonstrating how I would plan each predicted battle and skirmish. I would love to talk to you about this.

the british empire however not only had geographical advantage but war ships. i was thinking more like revolutionary war tactics considering the numbers. however by distarcting the oponents and striking while they are fighting with eachother, we could gain some forts. your plan fits that idea well. as for the great forest, the EP's mountain forts will probably become more vulnerable during AD attacks in the great forest. by striking then the EP would be forced to reposition their forces and thin out important areas. it's a strategy my freinds would use to beat me in risk: attack the vulnerable areas while the enemy is distracted and then take the important ones in the ensuing confusion.
I know how the Empire worked, did you read Some Principles ofMaritime Strategy? Great book, describes perfectly how to win wars, mostly on the Navel front.


He who wishes to be obeyed must know how to command
- Niccolò Machiavelli

Men are born equal, but do not remain equal
- Myself,
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