Join the Ashes of Creation MMORPG
(Register or log in to remove advertisements - why ads?)

Damage Meters


Started by morbid
Post #54563
Banned

Likes Given: 0
Likes Received: 1
We already know that mods are going to be in the game, so what are your opinions on the issue of damage meters? I know that such an addon might not be allowed, or it might be limitied.



Personally, I am kind of split. I like the clean ui they have going, but at the same time I like raw data as well. Maybe we could have something that works via commands in the chat window?
Post #54566
Member

Likes Given: 45
Likes Received: 345
Faction & Race:
Ebonheart Pact (Dunmer)
Since this isnt your average cooldown mmos, you dont really need this

If you want to know who of your friends perform the best, watch who is using ultimate abilities often. If means they did accumulate more finess than other = performing better than others

Ofc it doesnt apply always, Dragon Knight tank might hold back the Magma Armor for a moment he can get most of it both defensively and offensively, but on average should give you the idea


Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it
Post #54567
Member

Likes Given: 135
Likes Received: 297
Faction & Race:
Aldmeri Dominion (Altmer)
I feel that damage meters aren't needed in TESO.
All you need to know is the max health a player can have, how much plate armour decreases your damage by, how your stats affect your damage and then you can figure out for yourself the best way to kill people.
I don't think pve will be 'omg min max gais' so damage meters won't be needed for that.


@Velaskae on the NA megaserver.
<Glory Seekers> Looking for capable adventurers and people to chat with.
Post #54569
Banned

Likes Given: 46
Likes Received: 867
Faction & Race:
Ebonheart Pact (Argonian)

Oh yes please we sure need something that adds as much to the game as a fresh turd.

All it does is that it creates a sub cult of people that think they are the best because they can top each other in arbitrary numbers.
Even in regular raiding it does more harm than good.
Focusing on e-peen rather than actual aggro management.

Guys. If you already have to tell us that you have a tiny penis, help the economy and buy a fucking car.
The following 1 user likes Sordak's post:
Ditmer
Post #54574
Member

Likes Given: 113
Likes Received: 120
Faction & Race:
Aldmeri Dominion
Khajiit
Damage meters do have their uses in other mmos. However they often become the tools of the insecure, who will link them to every chat they are in hoping to get some token of approval from their fellow gamers. ESO is not like most other mmos though. I'm not even sure how damage meters would have a place in ESO. It's PvP focused, with such a large number of players it would take a lot of processing to keep track of all of those numbers. I'm sure someone will have to have it and go out and make one, but I don't think it will catch on like it has in other games.


Sugar + Water + Purple

Do'Shanji - Khajiit warrior
Roac Bellecot - Redguard farmer
Jaree-Tah - Argonian agent
Post #54575
Member

Likes Given: 120
Likes Received: 115
Faction & Race:
Ebonheart Pact (Dunmer)
Damage meeter never was a good way to show who is "good" or "bad", depending on your team composition some classes preform bather then others, not to mention most of bosses haw different tactics to approach them, like in some cases melee would do more damage then range and vice-versa, or the fact that some idiots out there burst dps die from overagro and then blame tank, and they consider them self "good players" pff. At best, a compromise i could think of, is if you can see at the end of the Dungeon your fines count and your Own Boss damage, and compare those stats to your history to see if you improved over time as overall player, but even this sounds silly and may be too much work.
This post was last modified: March 28th 2013, 07:26 AM by Ewan
Post #54577
Member

Likes Given: 26
Likes Received: 148
Faction & Race:
Daggerfall Covenant (Breton)
I don't know why anyone would want to clutter up the UI with a bunch of junk that takes you out of the game because you are too busy watching bars and graphs and numbers and whatnot.

But, whatever floats your boat I guess. The UI is customizable so I think you can pretty much clutter it up with all the junk you want. If, you know, you like playing numbers instead of the game. *shrugs*


Co-GM of The Psijic Order Guild (NA)
0.016%
Post #54613
Banned

Likes Given: 0
Likes Received: 1
(March 28th 2013, 06:55 AM)Velaskae Wrote: I feel that damage meters aren't needed in TESO.
All you need to know is the max health a player can have, how much plate armour decreases your damage by, how your stats affect your damage and then you can figure out for yourself the best way to kill people.
I don't think pve will be 'omg min max gais' so damage meters won't be needed for that.

Thats the same as saying it will be a joke. If its a joke, then this game will crash and burn like SWTOR.


(March 28th 2013, 07:03 AM)Sordak Wrote: Oh yes please we sure need something that adds as much to the game as a fresh turd.

All it does is that it creates a sub cult of people that think they are the best because they can top each other in arbitrary numbers.
Even in regular raiding it does more harm than good.
Focusing on e-peen rather than actual aggro management.

Guys. If you already have to tell us that you have a tiny penis, help the economy and buy a fucking car.

Nothing wrong with some health competition.
This post was last modified: March 28th 2013, 09:37 AM by morbid
Post #54615
Banned

Likes Given: 46
Likes Received: 867
Faction & Race:
Ebonheart Pact (Argonian)

yes there is.
Competition is good BETWEEN groups. Not within it.

Its the same reason people steal kills from the carry in DotA.
but you probably dont know what that is judging from your views on PvP.

So ill give you a WoW example: enforced competition within a group on damage meters will let people do stupid stuff.
by that i mean do too much damage so the tank cannot hold aggro.

And if you say to me "these days tanks can hold all aggro if they are good" well then i just reply "yeah, thats also bad game design"
Post #54620
Banned

Likes Given: 0
Likes Received: 1
How are two completely independent 4 man groups going to compete?
Post #54621
Banned

Likes Given: 46
Likes Received: 867
Faction & Race:
Ebonheart Pact (Argonian)

by actually beating hard content?

I know that must be an alien concept to you because youre a WoW player but back in the day that used to be a thing.

And you know, if you ACTUALLY want to compete. Thats what PvP is for.
Post #54671
Member

Likes Given: 32
Likes Received: 370
Faction & Race:
Ebonheart Pact (Argonian)
My god this Morbid guy makes me want to end humanity its a typical WoW player.

Mate this IS NOT WOW, quit posting threads of BS.

You are saying how great WoW is, however you are here, and you are seeking information on THIS game.
You are bored of WoW but have too much an ego to admit it..

Otherwise you would not be here, and you would not be plaguing the community with previous discussed and defeated idea's.
Stop being cancerous please...


The following 2 users Like Avidus's post:
CedarLilly, MARPJ
Post #54694
Member

Likes Given: 17
Likes Received: 25
Faction & Race:
Daggerfall Covenant (Breton)
(March 28th 2013, 06:30 AM)morbid Wrote: We already know that mods are going to be in the game, so what are your opinions on the issue of damage meters?

My opinion on them, is mixed. I don't *mind* the notion of post-combat logs that can be parsed and analyzed outside of the game for purposes of theory-crafting and the testing of said theory, or strategical development. This is sort of inevitable anyway; if the information is going to be there, people will develop tools to mine the data and parse it out.

But I am a big opponent of having them come *into* the game. At that point, they become hand-holding devices that (IMO anyway) are just one step shy of outright botting. (Well, maybe two steps shy depending on how minimal they are. But still...)

My ideal solution, though, isn't to ban them. It's to structure the game in such a way that using them is detrimental to your performance rather than advantageous.

(March 28th 2013, 10:28 AM)morbid Wrote: How are two completely independent 4 man groups going to compete?

Obviously by comparing e-peens. Irritated
This post was last modified: March 28th 2013, 04:55 PM by Venitas the Heretic
The following 1 user likes Venitas the Heretic's post:
Rage
Post #54702
Member

Likes Given: 45
Likes Received: 345
Faction & Race:
Ebonheart Pact (Dunmer)
U get my "liek" for your signature


Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it
Post #54706
Member

Likes Given: 126
Likes Received: 256
Faction & Race:
Daggerfall Covenant (Redguard)
I agree with sordak here. That's exactly what drove me away from WoW: this ridiculous feeling of competition between group mates. Running through a dungeon should be about teamwork and getting to a goal together, not who can out-dps everyone. All this tool would do is encourage a stupid form of elitism and take the soul of the game away. Besides, Zen wants combat to be more tactical and less a button-mashing game of numbers. A damage counter would be a step backwards from that


Fight for something to die for, because living for nothing really isn't worth it.




Users browsing this thread: 1 Guest(s)
(Register or log in to remove advertisements - why ads?)


This fan site is not affiliated with ZeniMax Media Inc. or any of its subsidiaries. Including, but not limited to, Bethesda Game Studios and ZeniMax Online Studios.
The Elder Scrolls® images © ZeniMax Media Inc. / Forum content © TESOF.com