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Dark Brotherhood/Thieve's Guild RP (Sign up, planning, OOC thread. Closed)


Started by Ri'Do'Ja
Post #132843
Member

Likes Given: 65
Likes Received: 148
Faction & Race:
Aldmeri Dominion
Bosmer
Would anyone want to join an RP as a member of the Dark Brotherhood or Thieve's Guild? Other options would include informant, beggar (maybe), "dirty" guard, corrupt nobleman, guard, nobleman, client, target, or anyone other role that people think of (as long as I accept it). The Thieve's Guild and Dark Brotherhood would have a working relationship. As of now, the Thieve's Guild (TG) is closed, no new members allowed. The Dark Brotherhood (DB) can have one more member. This will take place during the time of ESO and be mainly based in Cyrodiil.


Normal RP rules along with these Rules:
1. Quality Posts: This means that your posts should be at least two lines, they can be all speech but I would prefer not. If all speech posts are being made to much then I will change this rule.
2. OOC: This is the OOC [Out of Character] thread, as such most questions, comments, concerns, etc. that are not from an IC [In Character] standpoint should be asked here. Certain exceptions apply such as "where is [insert account name here]'s character?" However, THESE MUST BE IN BRACKETS, THESE THINGS []!
3. Actions have consequences, for example if you attack/betray/quit a guild/merchant/anything then there might be a counterattack/manhunt for/on your character(s)('s holdings/ally{ies}).
4. All promotions/demotions must be approved by me and/or someone I have appointed to that task.
5. You can control some NPCs, however certain NPCs and/or certain ranks of NPCs can only be controlled by me and/or those I have appointed to that task.
6. Try not to start anything, escalate anything, and always, I repeat, always treat the other members of this RP with respect, at least in the OOC thread and the IC thread.
7. Should any disputes arise, I have the final say in the decision and consequences.
8. This RP will most likely operate on a "three-strike" model, meaning if you break the rules three times you will be removed from the RP, either permanently or for a period of time.
9. If you do not know the normal RP rules, need some help making (or updating) a (new) character or need a refresher then some great guides can be found here;
A: http://www.tesof.com/topic-rodastyr-s-gu...oleplaying by @Harlwystyr
B: http://www.tesof.com/topic-the-unwritten-rules-of-rping by @quib
C: http://www.tesof.com/topic-building-a-ch...et-started by @Triskele
D: http://www.tesof.com/topic-character-bio-template by @Scoots
Roster:
Undecided:
Dark Brotherhood:
Ranks:
[C]1. Murderer (Rethan Indarys) (Anrelri Lorchel [technically Vedralu]) (Emeric Blackwood)
[C]2. Slayer
[C]3. Eliminator
4. Assassin (Breton Killed in RP's OP)
ELITE RANK (Permission needed)
5. Executioner
6. Silencer (Nilula Uvaevanni, Female Dunmer) (Dinoh, Male Redguard)
7. Speaker (Gathyth Orenes, Male Dunmer, scar down the left side of his face) (Aurlda Grayian, Female Altmer, long golden hair, down to her waist) (Natco Aborumnus, Male Imperial, different color eyes, left one green, right one blue) (Cinor Mossshade, Male Bosmer, tattoo of tree on left arm, tattoo of blood on right arm)
8. Listener (Gondlf Frave, Male Breton, blind in left eye, paranoid, hatred of horses)
@"Took an arrow in the knee" Character: Rethan Indarys
Name: Rethan Indarys.

Race: Dunmer vampire.

Faction: The Dark Brotherhood.

Rank: Murderer.

Appearance: Taller than average height for a Dunmer by a few inches with an athletic body, blue-black hair and blood red eyes. He has a gaunt face and sunken cheeks and eye sockets with ashen-blue coloured skin and very pronounced cheekbones and brow ridge. His nose and ears are fairly bat-like and he has a slit running through his lips giving him a more bestial appearance even for a vampire. His hair is oiled and slicked-back with a widow's peak and ending in a triangular point at the base of his neck. His facial expression is usually fairly grim and seldom changes unless he's in his sanctuary with his dark brothers and sisters.

Equipment: Weapons of choice are an Akiviri katana on his left hip and a wakizashi of the same origin on his right hip with two tantos on his back between his shoulder blades though his primary weapons are his mind and his poisons. As for armour he wears black and red padded cloth in a quilt design beneath black and red studded leather armour. The pauldrons of his leather armour are smoothly curved and each have a steel plate on top (painted black to match the outfit) with small spikes in the metal. The boots/greaves are made similarly with a steel plate on top of each (painted black as well) with spikes and steel reinforcements on the back of the boots/greaves. The gauntlets are made identical to this. Besides that he wears a hood like all assassins of his organization though he also wears a mask made of ebony depicting an emotionless face with no mouth (breaths through several holes where the mouth should be).

For more 'casual' appearances though he wears simple black linen pants and a silk shirt the colour of platinum and a black velvet hood with a cloak made from the same material though his wardrobe is quite extensive for a variety of disguises.

Skills: Alchemy is his primary skill though proficient with blades, sneaking and has a "talent" with locks and words (lockpicking and speechcraft).

Other: He is also a cannibal and was born under the serpent.
@"ragnar-ice blood" Character: Anrelri
Name: Anrelri Lorchel (technically Vedralu)

Race: Bosmer vampire.

Faction: The Dark Brotherhood.

Appearance: Shorter than most Bosmer at 5'3, with a slender but athletic body, oaken brown hair and subtle orange eyes. She has a relatively gaunt face and hollow cheeks with a pale almost porcelain coloured skin. Her ears are pointed like all elves.

Equipment: Her favoured weapon, is a handcrafted exquisite shortbow with a quiver full of poisoned arrows. As for armour she wears the traditional brotherhood garb, consisting of black and red quilted cloth beneath black and red studded leather or hide armour. Her gauntlets are studded, with small steel spikes just sharp enough to puncture flesh if need be, with said spikes being part of a small plate of dull coloured metal that reinforces the gauntlet. The same goes for her boots, however they have the spikes upon the soles, much like cleats.

Backstory: Born in Valenwood, but close to the border and close to Torval. Anrelri had a relatively nice early life, as her tribe was prosperous and quite well off. However that was to change. When she was aged six, members from her tribe ,mainly her family, went to meet a khajiit caravaneer and settle upon a trade agreement. They deal went horribly wrong, and the khajiit ambushed the tribe members killing them all. Anrelri essentially watched her family be murdered, to which left her mentally unstable, and caused her to nearly kill herself once. She was stopped by a Dunmer woman, who 'adopted' her. She has since found out about the brotherhoods existence, and its tolerance of vampires. And has since joined them.

Skills: Acrobatics and athletics are her main skills, with archery following close behind. She is also fairly well versed in shortblades and light armour. However her speech is very limited, due to her not being taught Tamrielic, this often impedes her attempts to threaten people verbally.

Companions: She sometimes travels with another Boiche, named Foriel. They met a few years ago when Anrelri was first turned, he has since learned of her vampirism when her "nasty" side, tried to feed on him.

Notes: She has multiple personality disorder, and is a cannibal.
@Emeric Character: Emeric Blackwood
Name: Emeric Blackwood

Race: Breton

Faction: Daggerfall Covenant

Rank: Corrupted Noble and Dark Brotherhood

Appearance: He is a Breton and about 5.7feet tall (175 cm) and 154 pounds (71kg) heavy. His hair is pitch-black and in sunlight his eyes have the colour of amber. He has scars on his hands because he used to play a lot with his cats and they scratched him often. He also has one pretty long scar on his right forearm from falling down his horse during a ride in the woods.

Backstory:

He grew up within a noble family in Wayrest. Because his mother didn’t let him go to school he was home educated by three teachers and his tutor, who means a lot to him. His childhood was characterized by harmony.

His tutor showed him conjuration magic in secret and Emeric had a lot of potential. He practiced a lot in the woods when his father couldn’t see him. In general every time he was sure not be seen by anybody.

In his family it was tradition that when a kid turns 16 it’s allowed to stay outside the estate without supervision until it’s back until dawn. At one opportunity he was at the market place of Wayrest. There he met a girl who he had his first kiss with, after buying her a violet flower and an apple.

He never saw her again in Wayrest.

When he was 18 years old, a friend of his mother, Lord Belcher visited. After an incident he offered Emeric to become a vampire. Emeric accepted and before he turned into a vampire he freaked out and ran away.
After a week without feeding, he decided to help himself and he killed an elderly man for his blood. By doing this without any regret he realised he had a rather strange fascination for death.

Another week passed. His tutor found him and persuaded him to come home, as nobody will hate him. His father was actually so impressed by his good vision and improved skills with the bow that he gifted his bow to Emeric.

In one night at home, a speaker of the dark brotherhood visited him, as he killed the old man without regret and wasn’t noticed by the guards. The speaker offered him a contract and Emeric accepted.
It was an easy kill. A blind man on a farm. After doing it time seemed to fly by.

Emeric took walk through the forest during fullmoon and met his future wife. The girl from the market place, which turned out became a vampire too.

Shortly after meeting her, they got married and they moved to an estate of the family about two days away from Wayrest. It’s next to a forest and on a little hill.
There they live now and from there they will go to war if war comes to them.

Equipment: Conjured weapons, of course he can use normal weapons too, as armour he uses a dark light armor

Skills: Decent archer and an even better one after he turned into a vampire, Eloquence and a calming presence, Conjuration
@Oister Character: Vanevyn Varendes

Race: Dunmer Vampire

Faction: Dark Brotherhood

Rank: Murderer

Appearance: Vanevyn is a dunmer standing only at 5'0, but he is not weak. He has an almost black skin tone and most of his hair on his right side is missing as the roots were burnt off in a fire, other than that he has a shaved hairstyle with dark red eyes due to his Vampirism.

Backstory: He grew up in the Imperial City. He was always antisocial, only ever loving his mum-who died sick when Vanevyn was twelve- and his dog, Fangs.
Vanevyn was always a killer. When he was eleven he killed a guard for telling him to piss off beating him up and threatening him when he saw the guard raping a woman. When he was seventeen, his dog was being put down for attacking a four year old. Ever loyal to his best friend, Vanevyn killed the guard who was taking him away. He was even good enough to put evidence on his f***ed up father who rotted away in jail till he died. Having no one to look after him, he wandered the roads until he almost strarved to death. He came across a vampire who he allowed to bite him and his dog so they woudn't die of starvation. After six months of drinking from whoever he could, the DB found him and took him in with his dog companion.

Equipment/Magic: He wears the DB's mage robes with a dagger forged perfectly from ebony, steel, leather and magic.(Freezes the target when hit right) When needed, he has the ability to shoot fire and electric.


Skills: Destruction, enchanting, one handed and sneak.
Thieve's Guild:
Ranks:
[C]1. Pickpocket (Lurks-in-Shadows) (Jo'Kar) (Lyihna Kyoren)
[C]2. Footpad
[C]3. Bandit (Foriel Barkwing)
4. Prowler
5. Cat Burglar
ELITE RANK (Permission needed)
6. Shadowfoot
7. Master Thief (Male Argonian)
8. Doyen
9. Gray Fox/Guildmaster (Older Imperial Man)
@Epicface Character: Lurks-In-Shadows
Name: Lurks-In-Shadows.

Race: Argonian.

Faction: Ebonheart Pact, Thieves Guild.

Rank: Pickpocket.

Appearance: Dark green scales, stubby horns, orangeish-yellow eyes. No real notable features.

Backstory: Lurks-In-Shadows lived in Black Marsh in his childhood. There was where he learned to steal, to hide in plain sight, and to trust no one. He had only one friend, Im-Kur, who had similar interests as Lurks: getting in, getting out, and getting rich. Lurks focused more on the practical side of things, Im-Kur studied assorted magic that would help in their line of work. After a while, they traveled to Morrowind. After nearly being captured and brought into slavery, they went to Skyrim. The cold was not to their liking, so they decided Cyrodiil would be their main home, aside from Black Marsh. There he stayed for many years, practicing his talent. He joined the Thieves Guild after deciding he was good enough to be among their ranks. It was like a new home for him, and he intended to stay. And he did, and rose through the ranks. After a while, though, he became more of a freelance. He stole for himself, and only himself. Of course, he still kept in touch with the Guild, but not to such a massive extent. (Sorry if that was a bit long or short, still working on it)

Skills: An acrobat, trained himself to hide in plain sight, trained to not kill if he has the choice but is still perfectly able to do so, has all the skills that come with being an argonian (tail which helps with balance, heightened swimming prowess, ability to breathe underwater, etc), and is most proficient with a bow and arrow. Not exceptional in combat, however.
@"ragnar-ice blood" Character: Jo'Kar
Name: Jo'Kar

Race: Khajiit, Cathay

Faction: Thieves guild

Rank: Pickpocket.

Appearance: A rather tall, well built khajiit man. On the first sight one could think him a thug or brute, but looks belittle skill. His fur is hazel and lighter brown, in an almost tiger-like pattern with numerous gold piercings on his ears. He is of a medium build, perhaps better suited for brawlers or mercenaries but posses the natural Khajiit agility and deftness.

Backstory: Born to a caravan in Elsweyr he was raised in the trade but as he grew somewhat older and wiser he tired of all the haggling and negotiating prices and wares so he became an adventurer. On a trip to Dune in his early life the caravan he was born in was attacked by a band of renrij that were successful in sacking the caravan, Jo’kar in a panic ran from the bandits with his alfiq brother Jo’Rakha until they were found by another caravan that took the young Khajiit and raised him. He travelled and trained with the caravaneer’s for twenty years until he had trained heavily in the arts of persuasion, speech, sneak and blades. Eventually the caravans settled in the city of Torval on the border with the elves of Valenwood and built a store selling their wares to passers-by until an agreement that was made went badly and Jo’kar was forced to kill the entirety of a Bosmer raiding-party this weighed heavily on the khajiit’s mind, so he set off to try to purge himself of the weight upon his conscious. He has since however joined the thieves guild, and is merely looking to make coin.


Skills: Athletic and naturally agile, well versed in swords and medium armours. Can fire and reload one and two-handed crossbows with relative ease. Is also well versed in both persuasion and speech. Has all the Khajiit's natural advantages, such as acute eyesight and hearing, and dexterity.
@"Ri'Do'Ja" Character: Foriel Barkwing
Name: Foriel Barkwing

Race: Bosmer

Faction: Thieve's Guild

Rank: Bandit

Appearance: Foriel is by all means a normal looking Bosmer, if a little short. But, if you look closely you might see two quivers underneath his cloak, along with a satchel full of all types of potions. And the hard, intelligent look in his eyes. He has brown hair and brown eyes.

Backstory: Foriel was on a spying mission for the Dominion when he accidentally stole from a member of the Thieve's Guild. After being attacked by a member of the Guild, Foriel realized that there was an opportunity to help both him and the Guild. He gave back the stolen papers and asked for help in stealing papers from his real target, a Nord. The thief accepted and together they broke into the Nord's house, successfully stealing the required papers along with some extras. After Foriel gave the papers to the ranking Dominion officer in the Imperial City he realized how much help he could give the Dominion from inside the Thieve's Guild. After searching for the thief for the next few days Foriel found him and requested to join the Thieve's Guild. After another break-in as a test Foriel was accepted into the guild and has been helping the Guild and Dominion achieve their aims since.

Equipment: Foriel has two Thieve's Guild armor sets [the Skyrim ones], one that is black and one that is the normal brown color. He also has two bows, an ebony one and a glass one, two swords (a katana and glass) and a glass dagger. Foriel also has a satchel of potions and poisons with him and two quivers of arrows, minimum. When posing as a normal person he wears normal clothes, a shirt or tunic with long pants and a hooded robe over it (normally black or blue). He tries to have his clothes a little big so he can wear his armor underneath.

Skills: Archery*, Swordsmanship (Dual-Wielding* and one sword), Sneak*, Lockpicking*, Pickpocket, Medium Armor*, Speech, Acrobatics, Unarmed. *=Major Skill.

Companions: Anrelri, a Dark Brotherhood assassin. Midnight, a black horse that Foriel uses and Aria a brown-white falcon.

@Hobado Character: Lyihna Kyoren
First Name: Lyihna

pronounced: Lie-in-a

Surname: Kyoren

Age: 20 2E 563

Sex:Female

race: Breton

Faction:DC.

Birthsign: DA THIEF

Family: Gerundolf: Father (Deceased), Sylania: Mother(45), Carmelia: Sister(24), Dunbar: Cousin(28),

Occupation: Recruit in the thieves' guild

Companions: Yngrid(deceased) Illgramor(imprisoned), Ulswrith Pale-Ale(Deceased)

Appearance: Due to her Nordic ancestors, she is taller than the average Breton woman, standing at the height of 5"5. Her jet-black hair is kept in a wild ponytail that reflects her personality. Her pale face is covered in only two scars: One on cutting through her left eyebrow and another on her right cheek. Some of her famiy members comment about how her ears are really perky almost that of the Mer species. Part of her face and neck are covered in black tribal war- paint/Left side . Her arms are a little bit longer than average in proportion, but she likes to use that to her advantage. Using her own body as her canvas she tends to add war paint on her right arm and hand. Her Fingers are covered in calluses due to all the climbing she does, making it nearly painless when she tends to do her long tree climbs. Her body is considered more on the athletic side due to all the activities that she does.

Clothes: Her thieves guild armor is a little uinique. Fascinated by her own warpaint she decided to have her right arm exposed rather than covered, making it look like blackgaurd armor on the right side of her body. When she is not wearing her thieves guild armor, she puts on her regular leather clothes, or what ever makes her more agile. Whether it being fur, cotton, or maybe even glass armor(If she ever got her hands on that piece of armor.) She tends to wear fingerless gloves, or gaurds to keep her hands from loosing grip. She has a natural tight and strong grip.

Personality: Even though she is smart, and clever, she can be sort of a nitwit, some times doing before thinking. She is also considered pretty wild, because she likes to drink. Her former companions thought of her as the potty mouth.. Ever time she had a chance to slip one away she would. Her family members thought that she was greedy and selfish. She's often forgetful, and some of her friends say that if her head wasn't attach from her body she would loose it. Though she may have all those traits, deep down she's kind-hearted and gentle. If you catch her in a tavern you could probably catch her doing one of two things: Drinking: Brawling.

Strengths: Since she was a wee teenager, she has been practicing the school of illusion. So I guess you can say she's pretty good at that. All of her friends considered her the master at the one handed sword. Some it was an honor to see her sever one man's head from his body. She is also a great at the art of the stealth, due to the fact that she use to be a scout for the Daggerfall convanent. (Didn't pay well/ That or not at all.) She's very clever, she can be deceitful and manipulative if she needs to be. She can also get herself out of sticky situations.

Weaknesses: Her lack of trust can get the best of her as she doesn't even trust her own family. Her Greed blinds her for seeing life as it truly is. All she seeks is coin, coin, and more coin. Her fear of death keeps her from making any huge risks, unless it's necessary.

Pet Peeves:
When People throw away unfinished food.

When People ask about her scar and how she got it.

When People try to poke her.

When people ask to see her sword.

Phobias: Necrophobia, Claustrophobia

Facts about Lyihna
Lyihna likes to dual weilding her weapons. She wants to hide the fact that she is left-handed.

She doesn't hate Argonians, but she finds them weird just because they tend to hiss sometimes.

The scar on her eyebrow is a self inflicted scar. She got it when she was six... Also a reminder of her father's death.

She was kicked out of her house at the age of 12.

Best Memory: Buying her first meal with the "borrowed" money she acquired.

Worst memory: Seeing her father executed.

Lyihna's Backstory (FIRST PERSON):

(Warning Profanity)

[spoiler]I remember when my father would take me on meaningless trips to the market. Why do I care about these trips, why am I talking about it now…never mind that, I have to introduce myself unfortunately. My name is Liyhna and I guess you can consider me a thief. People “close” to me always wonder why I tend to steal. Just imagine a nobleman walking to a peddler. Hearing the coins quiver and shudder in thr nobles man sack. I would just find myself reaching towards my blade waiting, waiting, to show him why I deserve the coins that he “earned”. Well I mean something had to be done. The coins had to be put it in the right hands, or in my case the left.

Now you want to know more about me. Do you? Ok well sit down, nope better yet stand up you’re too short. Gerundolf is his name, the guy who helped my mom make me… Oh you want to know my mom’s name… It’s irrelevant. That treacherous hag doesn’t even belong in this f… sorry. Her name Is Sylania, She is short and chubby. Her hair can act as a mop for the floor. She acts like she knows everything about being a lady. I’m a lady, I do lady things…. I mean she would go to my sister when she wants someone to cook and have me do all the dirty work. Maybe she was s so fond of my sister because she would always say “Lyihna, see what sister is doing?” or “Be more like your sister,” That...BITCH! My cousin? What about him? For all I care he can go die In a ditch and let the fucking Necromancers take care of the rest.

Let’s go on about my companions. I was only fourteen when they took me in, and yes I was the baby of the group. I won’t say I was the least experienced though. Anyways we would always go around High rock taking people’s septums. Stealing people’s valuables, and manipulating anybody if it paid the coin. I guess they kept me around because I was the best they had, the only reason why I stayed because it paid well. Yngrid was the leader, everybody would go to her for advice. Maybe it was because she was so beautiful. It was safe to say that she was the master at espionage… Illgramor was the muscle. The only thing he would brag about was being a Blood Kin. We just thought he was a slave to the orcs. And then there was Ulswrith, Pale-Ale. I think you know why he got that name… you don’t? Every time he would drink ale he would turn Pale and pass out.

We all had one thing in common. The love for coins. We were a solid team. For two whole years no one cold catch us. And I mean no one, It felt like we were invincible. Not even the eight Divines could try to stop us, but It was around Sun’s dawn… on a Loredas, It was late at night and I was asleep. When I arose from my slumber (cause I’m a vampire) I heard heavy footsteps and a lot of steel clanging over over and over again. My stomach tensed up. Turned out Ulswrith Pale-Ale was a fucking snitch. He ratted us all out. My fellow companion, The person that would raise their shield to defend one another, The man that would raise their blades and ready to shed the blood of their foes , The man that would raise his mugs and sing songs about our triumphs and victories together. Yeah um… he wouldn’t do any of that.

I was shocked But the worse part was the price on our heads. The government wanted us to be executed. WE WERE JUST THIEVES, and on that note I was only 16 at the time. I heard the guards from Daggerfall unsheathing his sword so I had to do what I do best run. As…a~~ as I was running I tripped over Yngrid’s body… I felt something that wasn’t the texture of grass and I couldn’t really explain it, but whatever it was I grabbed and kept running, trying to bundle all of my fillings inside my stomach. I don’t remember how many times I threw up that day. I remember running, non stop, I was so scared… I ran all the way to Farnhelm. Then I bought a horse to Skyrim… it took almost all the coins I had. I do remember crying myself to sleep that night that I arrived to Markarth. I slept for three days because I was so exhausted. When I woke up I decided to reach in my pocket to see what the strange thing I had picked up. Turned out it was Yngrids quiver with a note in it. They were planning on leaving me the whole time. To get caught…..To….get executed… I was wrong about them… They were no family of mine, then again my family was pretty shitty.
Informant:
Beggar: @Roflwaffleauthoritah Character: Hrolwulf Fire-Heart
Name: Hrolwulf Fire-Heart

Race: Nord vampire

Faction: Beggar

Appearance: He has long, filthy black hair that stretches down to his shoulders with a big shaggy, mud filled beard to match. His skin is a very pale white and his face is gaunt from the lack of blood. Hrolwulf's eyes are a bright orange colour and he has a fair few scars across his face. His voice is deep and raspy and he is just bellow average height.

Backstory: Hrolwulf Fire-Heart was born in Windhelm 2523 years ago. After many years of travelling and law breaking he had hit many downward spirals to bring him to where he is now. Across his long life he created a skooma empire stretching across a large part of skyrim, trafficked criminals across tamriel and learnt many things. He is an extremely gifted mage and an amazing sword fighter. In many points in his life he lost his sanity and became caught in bouts of depression and self loathing. His family hated him with a passion for being so different which therefore messed with is head. The only thing that made life bearable was his wife and two children but once he contracted sanguinare vampiris he knew he had to leave. At this point in his life he has hit an all time low, he is homeless and has a terrible skooma addiction that has left him with little to no power. He lurks on the streets of the imperial city, begging for money to fuel his addiction all while going insane from hunger

Equipment: the clothes on his back.

Skills: very skilled in most magic schools and is very good at bladework. However his skooma addiction has left him with little skills.
@"Took an arrow in the knee" Character: Julius Augustus
Name: Julius Augustus.

Title: The mad seer.

Race: Imperial.

Sex: Male.

Age: 66.

Faction: Beggar/vagabond.

Rank: N/A.

Appearance: He has thin charcoal hair unevenly cut like it was cut with a knife and a scrawny frame. His most notable feature though is his eyes. He wears a cloth wrapped around his head covering his eyes though behind the cloth one could see an eye patch over his left eye though there is no strap and instead it is stitched into the skin around the empty socket.

Backstory: Julius had always claimed to be a seer and that he could commune with spirits and the like. For most of his life this was just ignored though his surprising knowledge of lore did raise a few eyebrows and made others suspicious.

As a young man he became a bard and a jester performing in taverns and sometimes entertaining a minor nobleman though the life of a merrymaker didn't suite him.

When he was middle aged he became a moth priest in the Imperial city where he put his knowledge of Mundus and beyond to use and eventually even read an elder scroll.

Once he did read the scroll however, he became greedy. He hungered for more knowledge every minute and soon after his greed over came him and he began reading more and more of the scrolls until his mind couldn't handle it.

After that he, like all who read the scrolls, lost his sight (he had actually lost his left eye before reading the scrolls after being attacked by a rat) though unlike most moth priests he descended into madness from the strain of attempting to read so many of the elder scrolls and he lost his sanity.

Once he became a madman he was cast onto the streets of the Imperial city where he has remained as a beggar and vagabond.

Equipment: Wears the clothes of a jester however they're very rumpled and weather beaten with a patchwork "cloak", of sorts, over top made from random pieces of cloth.

Skills: No skills for combat or stealth though he's got excellent touch, hearing, and smell senses as a result of his loss of sight.
NPCs: Ma'Vasir, a Cathay-raht
Jo'Zankar, a Dagi
Dirty Guard: @Alucardeo Character: Janrick Furbo
Name: Janrick Furbo

Race: Nord/imperial

Faction: Dirty Guard

Rank: Guardsmen

Appearance: 5,5. Ginger pony tale. Two scars on his cheeks. Bushy ginger gotee. blue eyes.

Backstory: Janrick grew up in the temple district of the imperial city where he was raised by his parents. He had a good life, plenty of food, no debt and an education. He joined the Skingrad Guard when he reached the appropriate age. He had a criminal record in the imperial city which prevented him from enrol long in the imperial watch. At the age of 21 he was engaged to his fiancée who met an untimely demise from an unknown disease.

As he served his time in city guard, he learned just how many criminals there were. He began tracking down pick pockets, serial killers and burglars. He was on the verge of tracking his third killer, but before Janrick could stop him, he stabbed a woman killing her instantly. Instead of bring in the killer as he did the previous, he brought his head. The next week he caught a thief leaving someone's house. As he grabbed the criminal's wrist the burglar handed him a coin purse with 200 septims, do to recent reduction in guard pay he took the bribe, and the next one, and the next one, and the next one. He made a little profit catching criminals and releasing them in exchange for gold.(this is all I got sorry it's not very good)

Equipment: Silver Long sword (appropriately named "the cleaver") a thin steel mace, and a holder for bribes in his boot.

Skill: using one handed swords with no offhand. Heavy armor.(also good at telling if you lie)
@Arener Character: Octavion Varro
Name: Octavian Varro

Race: Imperial

Faction: Dirty Guard

Rank: Guardsman

Appearance: Standing at 6'1, Octavian has hair the color of tar and and eyes of amber.

Backstory: Octavian was born and raised in the capitol of the Colovian Highlands, Chorrol. As a child Octavian looked up to the city guard, seeing them as glorious heroes. He studied the history of The Empire ad the skills required to become a guard, hoping that the knowledge would one day aid him on his dream. The day he came of age he applied, and soon after, was accepted.

Early on he went about his duties with vigor, completing patrols and interrogating every passer-by he happened to meet on the streets. He did this on his first day as guard. And the day after that. And the day after that. And the next week. And the next month. And the next year. And the year after that too.

Octavian became bored of his life as a guard and often found himself in the local tavern. Glory. Praise. Adventure. All of which he had dreamed of were merely an illusion. All he got were a few well placed blows to the face, and on one occasion, a set of armor drenched in vomit. So, he would go down to the pub, and get drunk. Until one morn he happened to spy a beggar pick a nobles pocket. He pursued the thief and caught him just as he was about to enter a house. Upon the confrontation, the beggar sobbed and pleaded for mercy and struck an empathetic string in Octavian. He let him go and forgot all about it.

A fortnight later, Octavian along with the other guards were ordered to raid the same house the beggar had fled to, and arrest all inhabitants. Octavian was alarmed by this news, and quickly made his way to the home. There he warned the beggar of the sting and to clear out. The next day the guards and Octavian broke into the home, only to find that there wasn't even a trace of life.

A few days afterward, Octavian was approached by the beggar, only now he wore a sophisticated set of armor. The beggar revealed to Octavian that he was a member of the Thieves Guild. The home which was raided was their safe-house, and if not for Octavian, they all would have been set in irons. The thief then proposed that Octavian work as an informant, an inside man if you will, in exchange for a portion of all profits made on the job. Octavian agreed to help and has been doing so ever since.

Equipment: Standard armor of the Imperial Legion, resembling lorica segmentata. He carries a steel short-sword and a light shield. He also keeps a wine-skin strung over his back.

Skills: Sword fighting, blocking with a shield, and drinking on the job
Ranks:
[C]1. Guardsman (Janrick Furbo) (Octavion Varro)
[C]2. Sergeant
3. Lieutenant (Imperial Killed in RP's OP)
ELITE RANK (Permission needed)
4. Captain
5. Major
6. Colonel
7. Captain of the Guard
Corrupt Nobleman: @Emeric Character: Emeric Blackwood
Name: Emeric Blackwood

Race: Breton

Faction: Daggerfall Covenant

Rank: Corrupted Noble and Dark Brotherhood

Appearance: He is a Breton and about 5.7feet tall (175 cm) and 154 pounds (71kg) heavy. His hair is pitch-black and in sunlight his eyes have the colour of amber. He has scars on his hands because he used to play a lot with his cats and they scratched him often. He also has one pretty long scar on his right forearm from falling down his horse during a ride in the woods.

Backstory:

He grew up within a noble family in Wayrest. Because his mother didn’t let him go to school he was home educated by three teachers and his tutor, who means a lot to him. His childhood was characterized by harmony.

His tutor showed him conjuration magic in secret and Emeric had a lot of potential. He practiced a lot in the woods when his father couldn’t see him. In general every time he was sure not be seen by anybody.

In his family it was tradition that when a kid turns 16 it’s allowed to stay outside the estate without supervision until it’s back until dawn. At one opportunity he was at the market place of Wayrest. There he met a girl who he had his first kiss with, after buying her a violet flower and an apple.

He never saw her again in Wayrest.

When he was 18 years old, a friend of his mother, Lord Belcher visited. After an incident he offered Emeric to become a vampire. Emeric accepted and before he turned into a vampire he freaked out and ran away.
After a week without feeding, he decided to help himself and he killed an elderly man for his blood. By doing this without any regret he realised he had a rather strange fascination for death.

Another week passed. His tutor found him and persuaded him to come home, as nobody will hate him. His father was actually so impressed by his good vision and improved skills with the bow that he gifted his bow to Emeric.

In one night at home, a speaker of the dark brotherhood visited him, as he killed the old man without regret and wasn’t noticed by the guards. The speaker offered him a contract and Emeric accepted.
It was an easy kill. A blind man on a farm. After doing it time seemed to fly by.

Emeric took walk through the forest during fullmoon and met his future wife. The girl from the market place, which turned out became a vampire too.

Shortly after meeting her, they got married and they moved to an estate of the family about two days away from Wayrest. It’s next to a forest and on a little hill.
There they live now and from there they will go to war if war comes to them.

Equipment: Conjured weapons, of course he can use normal weapons too, as armour he uses a dark light armor

Skills: Decent archer and an even better one after he turned into a vampire, Eloquence and a calming presence, Conjuration
@"Ragnar-Ice blood" Character: Nadene Vedralu
Name: Nadene Vedralu

Race: Dunmer vampire

Faction: Corrupt noblewoman

Appearance: Long unkempt black hair to her shoulder blades and partially down her back. Her eyes are dark crimson. Despite her some-what slender build, her face is gaunt attributing to her seemingly delicate features. That magnified through the structure of her face featuring angular cheek bones and jaw with sun-knowing cheeks, and further magnified by the small, white, and organized teeth that sit somewhat straight barring one that is slightly crooked. Her thin-seeming skin reveals a pale grey-ashen tone with little colour. she has one large scar originating from her left cheek to her chin.

Backstory: Born in Morrowind nearly five hundred years ago, Nadene lived the typical 'Redoran life' of constant martial training, and perfecting. However due to her reluctance to speak at a young age, she was shunned by most others. When she reached nineteen she was abducted from her settlement, by Imperials and tortured constantly for four weeks, were she lost part of her sanity, and developed multiple personalities, referring to it as 'her' or 'she.' She lived relatively peacefully for the next half-year before she was sought out by Quarra vampires, who offered her vampirism, she accepted and joined their bloodline. Four hundred and seventy-three years passed, and she didn't age nor die, instead she wandered constantly searching for adventures or in 'her' case victims. However whilst on a trek into Valenwood, Nadene met a suicidal Bosmer Telboth named Anrelri, who at the time was stood at the edge of a cliff with a knife held in her hands. Stopping her from killing herself, both Nadene and Anrelri swiftly bonded, and since Anrelri had no family Nadene adopted her. Anrelri joined the Dark brotherhood a year latter, but retained close ties to Nadene and visits her as often as possible. Nadene herself, developed a fortune in mining ores in Cyrodill.

Equipment: Dressing often In elaborate, gold trimmed dresses. Nadene often appears in exquisite clothing, and jewellery. However she is careful with such vanity's around thieves, and vagabonds.

Skills: A very highly trained warrior, Nadene is skilled in all manner of weapons, and medium armours. She Is also gifted in fire magic, befitting her 'status' as a pyromaniac. She is also very enduring, and can just 'live' with pains, from her time being tortured.

Notes: Below her manor home in south eastern Cyrodill, there is a south house for members of the Darkbrotherhood. She is also an 'investor' in the brotherhood, as she sometimes supplies the brotherhood with golden coins. She is also a cannibal, and if Anrelri is threatened or insulted while she is around, she will go into a rage.
@"Took an arrow in the knee" Character: Optimus Maximus
Name: Optimus Maximus.

Race: Imperial (actually half Breton on his mother's side).

Faction: Corrupt nobility.

Rank: Irrelevant.

Appearance: He is a tall man, with long flowing hair as fine as silk and a rich brown-red colour similar to mahogany with startling deep blue eyes like the deep sea. His skin is well tanned, rather like a pale Redguard's, with a kind of casually athletic build. He has chiselled features and pronounced cheekbones and his mouth is seemingly always curved in a sort of half-smirk and eyes that are masculinely handsome.

Equipment: His only weapon is a jewelled silver and gold longsword with an ivory grip that has been in his family for generations. His attire consists of fine blue silk pants and matching shirt with a quilted red tunic over top with gold trim and puffed up shoulders with a silk frill around the collar and cuffs plus a long quilted black velvet over coat with a velvet inside the colour of wine trimmed with fine fur. In addition to this he also wears suede shoes matching the tunic and interior of the coat in colour and silk gloves of the same colour plus a ring on each finger made of varying precious metals adorned with varying precious stones plus a circlet and amulet made the same way.

Skills: No combat or stealth skills as he prefers to fight with his money and influence and let those beneath him do the tedious dirty work.
Ranks:
[C]1. Sir/Dame (Knight, appointed by Baron/Baroness or above) (Emeric Blackwood) (Nadene Vedralu)
[C]2. Lord/Lady (Knight, child of Baron/Baroness or above, appointed by Baron/Baroness or above)
3. Minor Nobleman/Minor Noble lady (Knight, child of Baron/Baroness or above, rich, especially skilled in an area, landowner of at least 1,000 acres, appointed by Earl/Earless or above)
ELITE RANK (Permission needed)
4. Baron/Baroness (Knight, landowner of at least 1,500 acres, appointed by Count/Countess or above)
5. Earl/Earless (Knight, landowner of at least 3,000 acres, appointed by Emperor)
6. Count/Countess (Knight, in charge of a city and its county, appointed by Emperor)
7. Duke/Duchess (Knight, landowner of at least 4,500 acres, appointed by Emperor)
8. Archduke/Archduchess (Knight, landowner of at lease 7,000 acres, appointed by Emperor)

Guard:
Ranks:
[C]1. Guardsman
[C]2. Sergeant
3. Lieutenant
ELITE RANK (Permission needed)
4. Captain
5. Major
6. Colonel
7. Captain of the Guard
Nobleman:
Ranks:
[C]1. Sir/Dame (Knight, appointed by Baron/Baroness or above) (Valmond Endenmere)
[C]2. Lord/Lady (Knight, child of Baron/Baroness or above, appointed by Baron/Baroness or above)
3. Minor Nobleman/Minor Noble lady (Knight, child of Baron/Baroness or above, rich, especially skilled in an area, landowner of at least 1,000 acres, appointed by Earl/Earless or above)
ELITE RANK (Permission needed)
4. Baron/Baroness (Knight, landowner of at least 1,500 acres, appointed by Count/Countess or above)
5. Elder Council Member
6. Earl/Earless (Knight, Elder Council Member, landowner of at least 3,000 acres, appointed by Emperor)
7. Count/Countess (Knight, Elder Council Member, in charge of a city and its county, appointed by Emperor)
8. Duke/Duchess (Knight, Elder Council Member, landowner of at least 4,500 acres, appointed by Emperor)
9. Archduke/Archduchess (Knight, Elder Council Member, landowner of at lease 7,000 acres, appointed by Emperor)
@"Sarin strdr" Character:Valmond Endenmere
Name: Valmond Endenmere

Race: Breton

Faction: Noble

Rank: Knight

Appearance: an average looking Breton he is only distinguishable from a crowd by the Clothes he wears.

Backstory: Valmond was born into nobility and has lived a good life with few set backs. He was trained in fighting and the use of magic as well as horse riding. though he has always enjoyed horse riding more than any form of Combat. His father handed his lands down when he passed.

Skills: (Major) Horsemanship, (Major) Blade, (Minor) Archery, (Major)speech, and (minor) Destruction.
Client:
Target:

Interested Parties:

Plot Ideas:
Dark Brotherhood:
1. @"Took an arrow in the knee"'s idea
A political figure (a member of the elder council or a count/countess of some such perhaps) decides to try and root out the brotherhood and they have to bribe and murder their way out of the unwanted attention.

Thieve's Guild:
1. @"Took an arrow in the knee"'s idea
Perhaps an internal power struggle in the TG. Perhaps there's a guild member of fairly high repute challenging the authority of the current guildmaster and the guild members are choosing sides between the current guildmaster and the challenger. The DB could tie into that by quietly eliminating those associated with the usurper.

   
Blue=TG local Headquarters
Orange=TG safe house
Gray=TG tunnel to safety
Black=DB local sanctuary
Red=DB safe house
Purple=DB tunnel to safety

Character Bio Template:
Name:

Race:

Faction:

Rank:

Appearance:

Backstory:

Equipment:

Skills:




[C]=Can be controlled by anyone.
This post was last modified: March 3rd 2014, 05:30 PM by Ri'Do'Ja


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Post #132848
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Ebonheart Pact
Argonian
Name: Lurks-In-Shadows.

Race: Argonian.

Faction: Ebonheart Pact, Thieves Guild.

Appearance: Dark green scales, stubby horns, orangeish-yellow eyes. No real notable features.

Backstory: Lurks-In-Shadows lived in Black Marsh in his childhood. There was where he learned to steal, to hide in plain sight, and to trust no one. He had only one friend, Im-Kur, who had similar interests as Lurks: getting in, getting out, and getting rich. Lurks focused more on the practical side of things, Im-Kur studied assorted magic that would help in their line of work. After a while, they traveled to Morrowind. After nearly being captured and brought into slavery, they went to Skyrim. The cold was not to their liking, so they decided Cyrodiil would be their main home, aside from Black Marsh. There he stayed for many years, practicing his talent. He joined the Thieves Guild after deciding he was good enough to be among their ranks. It was like a new home for him, and he intended to stay. And he did, and rose through the ranks. After a while, though, he became more of a freelance. He stole for himself, and only himself. Of course, he still kept in touch with the Guild, but not to such a massive extent. (Sorry if that was a bit long or short, still working on it)

Skills: An acrobat, trained himself to hide in plain sight, trained to not kill if he has the choice but is still perfectly able to do so, has all the skills that come with being an argonian (tail which helps with balance, heightened swimming prowess, ability to breathe underwater, etc), and is most proficient with a bow and arrow. Not exceptional in combat, however.
edit: He is quick with his eye, he gleans all the details he can from the things he can see, but has problems focusing on things unless they are very important. He is sometimes subconsciously aloof and distant.
This post was last modified: January 23rd 2014, 05:08 PM by Epicface


Lurks-In-Shadows - The Thief.
Jo'Rakha - The Cleric.
Xefrenos - The Werecrocodile.

Vlos Hithern!
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Post #132849
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Bosmer
(January 10th 2014, 03:35 PM)Epicface Wrote: Name: Lurks-In-Shadows.

Race: Argonian.

Faction: Ebonheart Pact, Thieves Guild.

Rank: Shadowfoot.

Appearance: Dark green scales, stubby horns, orangeish-yellow eyes. No real notable features.

Backstory: Lurks-In-Shadows lived in Black Marsh in his childhood. There was where he learned to steal, to hide in plain sight, and to trust no one. He had only one friend, Im-Kur, who had similar interests as Lurks: getting in, getting out, and getting rich. Lurks focused more on the practical side of things, Im-Kur studied assorted magic that would help in their line of work. After a while, they traveled to Morrowind. After nearly being captured and brought into slavery, they went to Skyrim. The cold was not to their liking, so they decided Cyrodiil would be their main home, aside from Black Marsh. There he stayed for many years, practicing his talent. He joined the Thieves Guild after deciding he was good enough to be among their ranks. It was like a new home for him, and he intended to stay. And he did, and rose through the ranks. After a while, though, he became more of a freelance. He stole for himself, and only himself. Of course, he still kept in touch with the Guild, but not to such a massive extent. (Sorry if that was a bit long or short, still working on it)

Skills: An acrobat, trained himself to hide in plain sight, trained to not kill if he has the choice but is still perfectly able to do so, has all the skills that come with being an argonian (tail which helps with balance, heightened swimming prowess, ability to breathe underwater, etc), and is most proficient with a bow and arrow. Not exceptional in combat, however.
That is fine, I shall add him in now.


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Post #132856
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Khajiit
Name: Jo'Kar

Race: Khajiit, Cathay

Faction: Thieves guild

Appearance: A rather tall, well built khajiit man. On the first sight one could think him a thug or brute, but looks belittle skill. His fur is hazel and lighter brown, in an almost tiger-like pattern with numerous gold piercings on his ears. He is of a medium build, perhaps better suited for brawlers or mercenaries but posses the natural Khajiit agility and deftness. He most often wears some-form of light-weight plate armour and above that, he wears a dark brown trench coat.

Backstory: Born to a caravan in Elsweyr he was raised in the trade but as he grew somewhat older and wiser he tired of all the haggling and negotiating prices and wares so he became an adventurer. On a trip to Dune in his early life the caravan he was born in was attacked by a band of renrij that were successful in sacking the caravan, Jo’kar in a panic ran from the bandits with his alfiq brother Jo’Rakha until they were found by another caravan that took the young Khajiit and raised him. He travelled and trained with the caravaneer’s for twenty years until he had trained heavily in the arts of persuasion, speech, sneak and blades. Eventually the caravans settled in the city of Torval on the border with the elves of Valenwood and built a store selling their wares to passers-by until an agreement that was made went badly and Jo’kar was forced to kill the entirety of a Bosmer raiding-party this weighed heavily on the khajiit’s mind, so he set off to try to purge himself of the weight upon his conscious. He has since however joined the thieves guild, and is merely looking to make coin.


Skills: Athletic and naturally agile, well versed in swords and medium armours. Can fire and reload one and two-handed crossbows with relative ease. Is also well versed in both persuasion and speech. Has all the Khajiit's natural advantages, such as acute eyesight and hearing, and dexterity.
This post was last modified: January 11th 2014, 02:34 PM by ragnar-ice blood


Vlos Hithern!
The Blood Coven!

Va Khaj Dar!
The council of Arcanea!

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Post #132857
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Is his brother involved in the TG?


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Post #132858
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You mean, Jo'Rakha? Yes he would just be helping, with magical support.


Vlos Hithern!
The Blood Coven!

Va Khaj Dar!
The council of Arcanea!

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Post #132860
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Ok, thanks.


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Post #132863
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Breton
I am in as a noble I think.


Founding Fires Project

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Post #132864
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Corrupt or not?


Member of the Twilight Seers of Aquilas Domini
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Post #132867
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What exactly would be happening in this RP? is there a main plot or is it more of a "life" RP where the characters just act out their daily lives?


The Kynaran Order
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Post #132868
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(January 10th 2014, 04:38 PM)Took an arrow in the knee Wrote: What exactly would be happening in this RP? is there a main plot or is it more of a "life" RP where the characters just act out their daily lives?
Probably a little of both, this is still in the "infant" stage.


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Post #132876
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Posted some ranking systems.


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Post #132912
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(January 10th 2014, 04:31 PM)RiDo'Ja Wrote: Corrupt or not?

Not. I will post a bio soon probably before I revise my Chars in Founding Fires


Founding Fires Project

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Post #132927
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Breton
Name: Valmond Endenmere

Race: Breton

Faction: Noble

Rank: Minor Nobleman

Appearance: an average looking Breton he is only distinguishable from a crowd by the Clothes he wears.

Backstory: Valmond was born into nobility and has lived a good life with few set backs. He was trained in fighting and the use of magic as well as horse riding. though he has always enjoyed horse riding more than any form of Combat. His father handed his lands down when he passed.

Skills: (Major) Horsemanship, (Major) Blade, (Minor) Archery, (Major)speech, and (minor) Destruction.


Founding Fires Project

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Post #133003
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I might join this as a DB assassin but I'm very tied up at the moment IRL so I might have to pass.

Also what's the time period?


The Kynaran Order
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