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Death in ESO?


Started by Tagoar
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I've looked everywhere and I don't see the topic anywhere, what happens on death? Is it like WoW where you just run back to your body, or do you spawn somewhere else entirely? Will there be any consequences to dying, like a timer or loss in experience? (at least in PvE) I've already guessed that they just haven't gone over the death aspect of the game but if anybody knows please inform :)


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I don't think that there has been much talk about death, but I am hoping for something similar to Guild Wars 2. When you lose all your HP, you go into a downed stage, and you can use skills that only your class uses, but I am assuming these aren't changeable. Like, a dragonknight can maybe knock his opponent back, and then pull him back and slam him to keep the mob from damaging him (bad example, I know). When you kill a player/mob, then you get back up and have a second chance to survive. If your downed you slowly lose life and dmg lowers it as well, but other players can revive you, even if you die completely. I at least hope that other players can revive you, as that helps add to the feel that other players are your friends, not enemies, in PvE. I hope we don't lose EXP, I hope we just lose money or something. As a thief, money is no issue :3.
But yeah, this is ALL just what I would like. I don't think any of this has been stated, and I never heard of anything for the ESO death system.


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I found this info in a page (http://elderscrolls.wikia.com/wiki/The_E...lls_Online). Molag Bal is also harvesting the souls of mortals, The Hero is an adventurer whose soul has been taken, which allows them to constantly return to life. The Hero i suppose is the player we all use.
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(February 3rd 2013, 09:29 AM)Epicface Wrote: I don't think that there has been much talk about death, but I am hoping for something similar to Guild Wars 2. When you lose all your HP, you go into a downed stage, and you can use skills that only your class uses, but I am assuming these aren't changeable. Like, a dragonknight can maybe knock his opponent back, and then pull him back and slam him to keep the mob from damaging him (bad example, I know). When you kill a player/mob, then you get back up and have a second chance to survive. If your downed you slowly lose life and dmg lowers it as well, but other players can revive you, even if you die completely. I at least hope that other players can revive you, as that helps add to the feel that other players are your friends, not enemies, in PvE. I hope we don't lose EXP, I hope we just lose money or something. As a thief, money is no issue :3.
But yeah, this is ALL just what I would like. I don't think any of this has been stated, and I never heard of anything for the ESO death system.

I really hope they do it like this. I think it's the best way since it gives you a chance to save yourself. And then when you die you just respawn back at the fast travel way shrines they talked about before.


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"Upon death, players may spawn where they died with a penalty, or respawn away from their corpse at a Wayshrine."

http://tamrielfoundry.com/2013/01/heimsk...orse-beta/
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Thanks :D that clears a lot up. They should make the dead penalty pretty big like in WoW because a bunch of people randomly raising from the dead right in the middle of a battle might be a bit annoying and endless.


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Post #33785
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Very good info
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I think it's awesome you will have the opportunity to opt out of the penalty if it's not worth it. Much better than being forced to always wait for the penalty to go away.
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Yeah, essentially if you've been exploring a cave for the past hour and then you die in there, you will gladly take the penalty so you don't lose all the ground you covered, but if you die in a place you can easily reach again in a couple minutes, then you just go back to the wayshirine. The big question is what will thsi penalty be? Exp loss? Gear breaking? Both? Gold you gotta pay later to fix something. This still remains a mistery. Also, the amount of wayshrines in game will determine if returning to a wayshrine will ever be an option. If they are rare and only located in main cities and camps depending on where you die teleporting back might mean you're done for the night, because getting back is a pain.

We will have to wait and see, as with so many other things in ESO at this point.


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(February 5th 2013, 02:15 PM)LGAllastair Wrote: Yeah, essentially if you've been exploring a cave for the past hour and then you die in there, you will gladly take the penalty so you don't lose all the ground you covered, but if you die in a place you can easily reach again in a couple minutes, then you just go back to the wayshirine. The big question is what will thsi penalty be? Exp loss? Gear breaking? Both? Gold you gotta pay later to fix something. This still remains a mistery. Also, the amount of wayshrines in game will determine if returning to a wayshrine will ever be an option. If they are rare and only located in main cities and camps depending on where you die teleporting back might mean you're done for the night, because getting back is a pain.

We will have to wait and see, as with so many other things in ESO at this point.

Personally I hope they make barely any wayshrines... dying in MMO's is too underrated people die all the time and it doesn't matter. I'd like to see a bigger consequence to dying so you don't see a person kamikaze himself into a fort full of players just to come back a few seconds later doing the same thing
This post was last modified: February 6th 2013, 09:10 AM by Tagoar


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Post #34848
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I know this just isn't going to happen, but I personally think it would have been really, REALLY awesome if when you died, you where taken to a whole separate world that's smaller and where the main objective is somehow to come back to life. As a twist to this, if your characters actions have been primarily evil upon death, you get taken to a Daedric plane where it is much harder to come back and there is some penalty that lasts into resurrection. If they have been good, you get taken to an Aedric plane, and possibly end up with some benefit like the blessing of that god once resurrected.


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(February 6th 2013, 10:13 AM)Glassweaver Wrote: I know this just isn't going to happen, but I personally think it would have been really, REALLY awesome if when you died, you where taken to a whole separate world that's smaller and where the main objective is somehow to come back to life. As a twist to this, if your characters actions have been primarily evil upon death, you get taken to a Daedric plane where it is much harder to come back and there is some penalty that lasts into resurrection. If they have been good, you get taken to an Aedric plane, and possibly end up with some benefit like the blessing of that god once resurrected.

That would get seriously annoying. Maybe as part of the main quest when you lose your soul?


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Good point. And it would make it difficult to play with friends when you then spend the next hour trying to 'come back'. Again though, I think we're more likely to see pigs fly than this. (Actually, I shouldn't go there. GW2 already lets you buy flying cows...)

Anyway, I still wish it where possible for some kind of 'occasional' implementation of this. I.e. after some number of normal deaths, you stand a chance at being taken away by the Aedra/Daedra thereby starting this mini quest. The again, the difficulty here would be making sure things didn't get repetitive for individuals who maintain worship to the same god. Oh well, I'm getting off topic as there's just no chance that this kind of feature would ever get implemented anyway.


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(February 6th 2013, 09:09 AM)Tagoar Wrote: Personally I hope they make barely any wayshrines... dying in MMO's is too underrated people die all the time and it doesn't matter. I'd like to see a bigger consequence to dying so you don't see a person kamikaze himself into a fort full of players just to come back a few seconds later doing the same thing

I must say I'd have to agree with you. Death should be a big deal. I mean, it's true of all the other Elder Scrolls. If you died, you had to reload your last save, which sometimes was a huge pain in the butt because you may have forgotten to save, or you only relied on auto-saves. But anyway, I do agree. There were many times where I would be in a cave or some depth of someplace, not want to grind through all the monsters, and so I'd just keep dying and re-spawning ahead of them. It was stupid.

@Glassweaver Maybe the Wayshrines could be located in the cities/villages, but also in ancestral tombs? So the tomb might be closer, but you have to grind your way out as partial punishment?


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I want perma death!
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