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Different Weapon Types


Started by Kilivin
Post #80249
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So, first off I'm curious whether or not there will be halberds/pole-arms in the game. Second - what will different weapon types do for the player? I.E. if we go down One-handed, will there be a whole thing into "sword specialization" or "mace specialization?"

Something that I've always liked in games with the D&D play-set like Baldur's Gate is that you would specialize whatever weapon you wanted. While this makes finding that epic long-sword less enjoyable to find because you dual-wield daggers or something, it still makes for a unique feeling of your character. Not to mention it makes for a further specialization of a person's weapon of choice. To the question - will we be seeing a detailed customization into a player's weapon of choice? Possibly even skills related to only using that type of weapon such as a war-hammer or battleaxe? Smiling
This post was last modified: July 18th 2013, 11:20 AM by Kilivin


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Post #80255
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Skyrim did have some specialization in its skill trees. It wasn't super in-depth, but it was definitely there. I believe the leveling system is soooorta based on Skyrim's. So, maybe? ^-^ I agree it would be pretty awesome if ESO had something similar at least!
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Post #80349
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Maybe......hopefully if they DO include such a system where you can specialize in being a swordsman or mace wielder or something every aspect it's evenly fleshed out, and you always have access to a weapon of that type. This is why I doubt they'll include it: in MMO's you never really know what new weapon you'll get which is an improvement on your current one. Always depends on what the boss drops, what the rewards of certain quests are, etc. and unless every time you got a new weapon you had the option of choosing what type, it's kind of not plausible to flesh out a skill system which solely depends on weapon type. Nothing worse than putting tons of points into mace then getting a really nice axe drop for you.

As for pole arms, I don't believe they are in game but I might be wrong. I think what the official word is, is that no they aren't but its a possibility later down the line. Depends on fan feedback, if they can fit it in, etc. I think it would be pretty sweet, but we shall see I suppose


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Post #80376
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So far, there are a few passive bonuses within the 2H and DW trees based on the weapon type you have equipped (i.e. an axe will proc bleeds). As morphing goes through development, we might see more weapon specialization down the road, but for now, that's all there is.
This post was last modified: July 18th 2013, 09:10 PM by rabblerouser
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Post #80383
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that might be cool, where certain weapon types induce certain effects.


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Post #80502
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Indeed - I would just love to see some form of bonus against heavy/medium armor users when wielding a mace. I think it'd be fitting.


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Post #80558
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I would love to see pole arms for both one handed and two handed but I doubt they will put it in at launch. I hope they don't cancel the DLC projects halfway through like in Skyrim. I want spears in a DLC.


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Post #80602
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(July 19th 2013, 01:22 PM)Thomas Bérard Wrote: I would love to see pole arms for both one handed and two handed but I doubt they will put it in at launch. I hope they don't cancel the DLC projects halfway through like in Skyrim. I want spears in a DLC.

Yah, I would love to see halberds mainly. Although I would imagine (if there is mounted combat, which I'm quite curious about), spears would be a big thing then. Possibly if there isn't mounted combat then in an expansion they could add that with spears, halberds, pikes, etc. Then we could form lines of spear-men or what not. Would be sweet. :3


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Post #80613
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If they do put in pole arms and mounted combat, I could see pole arms being the only weapon usable for punted combat and only ever used for that. Course you'd have different types of pole arms, like lances and halberd and spears, but like maybe they could institute some form of mechanic for mounted combat where it could be used quite a bit


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Post #80614
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(July 19th 2013, 08:07 PM)Ferroc Wrote: If they do put in pole arms and mounted combat, I could see pole arms being the only weapon usable for punted combat and only ever used for that. Course you'd have different types of pole arms, like lances and halberd and spears, but like maybe they could institute some form of mechanic for mounted combat where it could be used quite a bit

Yah, I think that would be pretty epic for an expansion actually. They could also introduce ( in an expansion that is ), field warfare. While we don't know how prevalent fighting in any open fields of Cyrodil will be, irregardless it is somewhat of a cliche to wars. Many great battles are fought in the open field as well as upon castles. I would love to see an implementation of field battles playing an important role in the future. & of course with any open field battle, you need a contingent of cavalry. Winking_grinning


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Post #80630
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Well see I can see field battles still being pretty major in game, seeing as resources in cyrodiil will be just as vital as keeps. Raiding parties might run into one another as they burn their way across the land. But with how random that would be I can see it having any sort of mechanic......


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Post #80649
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Ah if you need a tactician you know who to ask. I would love to have a line of pikes to hold the enemy while the DPS units move round the side to flank then a Calvary contingent flanking round the back to hammer and anvil the enemy, all while some healers are keeping everyone alive. If I could do this, obviously through chat, then this would be my game. A game, apart from Total War, where I can own everyone tactically, where I can just smash the enemy through superior tacticale thinking. I can imagine my army like the Romeans vs the Celts, complete slaughter on the open field. Although my tactics fit more into the category of the Renassance tactics.


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Post #80704
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(July 20th 2013, 02:56 AM)Thomas Bérard Wrote: Ah if you need a tactician you know who to ask. I would love to have a line of pikes to hold the enemy while the DPS units move round the side to flank then a Calvary contingent flanking round the back to hammer and anvil the enemy, all while some healers are keeping everyone alive. If I could do this, obviously through chat, then this would be my game. A game, apart from Total War, where I can own everyone tactically, where I can just smash the enemy through superior tacticale thinking. I can imagine my army like the Romeans vs the Celts, complete slaughter on the open field. Although my tactics fit more into the category of the Renassance tactics.

Haha, Total war was a great game. I feel ya there. I think some form of tactical map could be added for guilds and such, but I don't see how it could be implemented to everyone. . who would decide who leads a campaign? For the most part I would hope you would need to take a large open field to own an area of land outside of a keep or something before taking to a keep. Kind of like setting up war camps before a battle? I think it could work for sure. =P However, all of this would be Expansion stuff of course because it'd be a pain to implement at launch, haha. xD


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Post #80714
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(July 20th 2013, 10:32 AM)Kilivin Wrote:
(July 20th 2013, 02:56 AM)Thomas Bérard Wrote: Ah if you need a tactician you know who to ask. I would love to have a line of pikes to hold the enemy while the DPS units move round the side to flank then a Calvary contingent flanking round the back to hammer and anvil the enemy, all while some healers are keeping everyone alive. If I could do this, obviously through chat, then this would be my game. A game, apart from Total War, where I can own everyone tactically, where I can just smash the enemy through superior tacticale thinking. I can imagine my army like the Romeans vs the Celts, complete slaughter on the open field. Although my tactics fit more into the category of the Renassance tactics.

Haha, Total war was a great game. I feel ya there. I think some form of tactical map could be added for guilds and such, but I don't see how it could be implemented to everyone. . who would decide who leads a campaign? For the most part I would hope you would need to take a large open field to own an area of land outside of a keep or something before taking to a keep. Kind of like setting up war camps before a battle? I think it could work for sure. =P However, all of this would be Expansion stuff of course because it'd be a pain to implement at launch, haha. xD

Those are some great ideas, a tacticle map where I can place markers and people get bonuses for following orders would be great. I totally agree with the seige stuff. But I can see how this may work. Some people may be outside the keep and try to fight you off and kill a couple of people but fail and retreat to the keep, there you go but honestly I don't see people doing that. We will also need to take the surrounding recourse fields, at launch, to seige the enemy out to their fighting on our terms which is the goal of any pre battle genaral. As a result they make a huge error and my scenario in the first post happens.


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Post #80781
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Possible ideas for the Emperor Skill line????


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