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Digital Trends Best MMO at E3: The Elder Scrolls Online


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Best MMO: The Elder Scrolls Online


This category was incredibly difficult to pick a winner for, because the lines between an MMO and a multiplayer game continue to crumble. More and more games are becoming online-oriented, even if they don’t fall in the traditional mold of what we consider an MMO. Still, there were a few titles at E3 that exemplified the MMO philosophy, and none more so than The Elder Scrolls Online. Beyond that though, the game is kinda awesome.

Runners-Up: The Division, Destiny, Warhammer 40,000: Eternal Crusade

E3 awards

Best RPG: South Park: The Stick of Truth

Runners-Up: The Witcher, The Elder Scrolls Online, Destiny of Spirits
This post was last modified: June 15th 2013, 11:37 AM by Tecca


The broccoli says 'I look like a small tree', the mushroom says 'I look like an umbrella', the walnut says 'I look like a brain', and the banana says 'Can we please change the subject?'
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HOW HAVE I ONLY SEEN WARHAMMER 40K: ETERNAL CRUSADE NOW???? OMFG I NEED IT.
I would possibly need it more if I could be a dark elder or an Inquisitor.....


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It sounds so weird to me that South Park is doing better than TESO.
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Well that's because South Park is a RPG and ESO is a MMORPG.

I am not sure if you have a open world in SouthPark like The Witcher and The Elder Scrolls Online.
I personally can't wait for The Witcher 3, to bad its not a MMORPG like ESO.
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Title should read "Digital Trends Best MMO at E3: The Elder Scrolls Online" Multiple gaming websites give out these awards. So that could explain why South Park is even in the running for anything.



Two people with a common goal can accomplish many things. Two people with a common enemy can accomplish even more. -Mr. Gold

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(June 15th 2013, 07:14 AM)Dr Lizzio Wrote: Well that's because South Park is a RPG and ESO is a MMORPG.

I am not sure if you have a open world in SouthPark like The Witcher and The Elder Scrolls Online.
I personally can't wait for The Witcher 3, to bad its not a MMORPG like ESO.

Teso is a themepark its not open world.
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Kona I think we have had that debate before and I don't think it's worth bringing up again.


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(June 15th 2013, 11:34 AM)Konahrik Wrote:
(June 15th 2013, 07:14 AM)Dr Lizzio Wrote: Well that's because South Park is a RPG and ESO is a MMORPG.

I am not sure if you have a open world in SouthPark like The Witcher and The Elder Scrolls Online.
I personally can't wait for The Witcher 3, to bad its not a MMORPG like ESO.

Teso is a themepark its not open world.

You cant have a ES game and not a Open World it just doesn't work.. ESO is more of a Open world then any other MMORPG out there right now because exploration and choices are the main focus.
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Open world means you can do whatever you want and go wherever you want whenever you want. Therefore, TESO is open world. It's that bleeding simple.


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(June 15th 2013, 06:14 PM)Octagonapus97 Wrote: Open world means you can do whatever you want and go wherever you want whenever you want. Therefore, TESO is open world. It's that bleeding simple.

Are you blind. i can not make a char and walk from mournhold to daggerfall = this is not an open world. teso is a themepark its a known fact.
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Everyone disagrees. It's not fully open since factions are locked, but every zone does open up to you. So once you hit fifty and the 50+, 50++ content, the whole world opens up and you can go everywhere. Due to the nature of progression some of the content is scaled, but you can go anywhere (but the trash monsters will whoop your rear). This sure as heck ain't no theme park cause it ain't exactly linear, you can drop what you're doing at a moment's notice and go do something else. Something completely different and in a completely different area. So it's more on the open world side of things than anything. There. There is proof. Undeniable proof.
This post was last modified: June 16th 2013, 01:00 AM by Ferroc


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(June 15th 2013, 05:59 PM)Dr Lizzio Wrote:
(June 15th 2013, 11:34 AM)Konahrik Wrote:
(June 15th 2013, 07:14 AM)Dr Lizzio Wrote: Well that's because South Park is a RPG and ESO is a MMORPG.

I am not sure if you have a open world in SouthPark like The Witcher and The Elder Scrolls Online.
I personally can't wait for The Witcher 3, to bad its not a MMORPG like ESO.

Teso is a themepark its not open world.

You cant have a ES game and not a Open World it just doesn't work.. ESO is more of a Open world then any other MMORPG out there right now because exploration and choices are the main focus.

another blind fool. teso is a themepark it is not an open world. Im currently playing mortal online which is is a true sandbox open world mmoRPG. Eve online is another so there is two simple examples that ARE open world sandbox mmoRPG. id like to know where you are getting the idea of teso being an awesome open world mmoRPG when its common knowledge its a themepark.

(June 16th 2013, 12:56 AM)Ferroc Wrote: Everyone disagrees. It's not fully open since factions are locked, but every zone does open up to you. So once you hit fifty and the 50+, 50++ content, the whole world opens up and you can go everywhere. Due to the nature of progression some of the content is scaled, but you can go anywhere (but the trash monsters will whoop your rear). This sure as heck ain't no theme park cause it ain't exactly linear, you can drop what you're doing at a moment's notice and go do something else. Something completely different and in a completely different area. So it's more on the open world side of things than anything. There. There is proof. Undeniable proof.

Its a themepark setup set areas that have lvl ranged mobs example lvl 10-20 20-30 zones. clear each zone move onto the next if you think this is open you have not played a good mmo
This post was last modified: June 16th 2013, 01:07 AM by Konahrik
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Post #72303
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^ read my post buddy. It may not quite be EVE but its pretty darn close

I think when everyone disagrees, including the ones making the game, you need to re-evaluate your opinion

It's less like that then most other MMO's. for example you don't follow a linear path. Most others use quest hubs and very exact level ranges for each area to guide a player thru his/her levelling experience. That's a theme park. This is you go in any direction and you'll find something to do. And you can decide to say screw that and go do something else whenever. That sounds sandbox-y to me.

Think of it from an RP stand point. Those who are new to adventuring should not go too far out. Otherwise monsters beyond their strength will overwhelm them. Not that I'm an RP'er I just like the realism. It's open world because you can go anywhere. But venture to a place where your experience may be lacking in comparison to the native residents and you'll be sorry
This post was last modified: June 16th 2013, 01:17 AM by Ferroc


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(June 16th 2013, 01:07 AM)Ferroc Wrote: ^ read my post buddy. It may not quite be EVE but its pretty darn close

I think when everyone disagrees, including the ones making the game, you need to re-evaluate your opinion

It's less like that then most other MMO's. for example you don't follow a linear path. Most others use quest hubs and very exact level ranges for each area to guide a player thru his/her levelling experience. That's a theme park. This is you go in any direction and you'll find something to do. And you can decide to say screw that and go do something else whenever. That sounds sandbox-y to me.

Think of it from an RP stand point. Those who are new to adventuring should not go too far out. Otherwise monsters beyond their strength will overwhelm them. Not that I'm an RP'er I just like the realism. It's open world because you can go anywhere. But venture to a place where your experience may be lacking in comparison to the native residents and you'll be sorry

for starters you cant go anywhere and someone in their right mind wont go to a higher lvl zone. its much better to clear your current lvl zone before pressing on to the next zone = themepark. i am an rp'r occasionally and seeing content that is tier lvl zones is crap i would rather see all types of lvl of npc in each zone. far better than what is currently handed to us and this would make each zone worth going back to when you are stronger not just a forgotten noob area. oh well teso is a themepark and my opinions to improve the game will fall on deaf ears.
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Post #72309
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Sadly what you suggest makes no sense. Having higher levelled monsters interspersed among lower levelled stuff just doesn't work because then you'd get noobs getting their rears handed to them whenever they went out in the world. Doubt it? It would happen. No one would be able to go anywhere just cause there'd be too many killer NPCs out there to have to avoid. It'd get too frustrating to hafta skirt a monster's aggro range every few seconds just to avoid getting steamrolled. Maybe ud think that monsters should scale with you? Tough for an MMO....imagine how hard that would be on the system. Having millions of players at once fighting the same monsters but each player sees a different version of the monster. I don't think that'd be easy to do.

Like you said, no one in their right mind would venture out where they might die from higher levelled monsters. Would you personally go walking out at night in the mountains, or down a back street in a large city at night? No. Because it isn't safe there. A bear could eat you in the mountains or you could get mugged in the city. So you stay where you are safe and accomplish tasks there. No one is stoping you from going to those places but you use your head and don't go. Same thing for ESO. You don't go places because you aren't strong enough to handle them. No one is saying you can't physically go there. But you don't because its not safe. It's identical to the real world in this regard, and reality is by definition "open world." As far as going back to zones, once you're fifty there's always the dungeons that get extra content/scaled up in old zones. The devs have said that you can play thru a dungeon while levelling, but once you hit fifty you can go back to the same dungeon, but have enemies which are more difficult, slight changes in the dungeon itself (where there once was a wall there might be a new door, etc) and a continued story. That's reason to go back. Plus there's always getting killed by something when you venture into a zone too difficult, and then going back at fifty and nailing each monster in it.

Theme park is when the quest line takes you from quest hub to quest hub. You follow a linear path thru the world. You can't go exploring because where the game has you is where you need to be to level. ESO is different. You can drop what you're doing and find other things to do and still b levelling
This post was last modified: June 16th 2013, 01:54 AM by Ferroc


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