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Do Pacts even matter at all?


Started by Celbrise
Post #176705
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im not very high level my highest is level 8 but i see a lot of people from opposite pacts in the same city as i am as well as guild i am. I am wonder what is the point of having pacts in general if this is allowed?

you got cryodil which i think is the pact PvP but other then that is their any other reason for pacts in general? i do know their is that service where you can be whatever race and pact you want but i don't think all these people bought that service as majority of my guild members are from the ebonheart where i am from the elf one
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Post #176729
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Getting the Imperial Edition is the only way I know of to be able to play any race in any faction, however there may be an item you can purchase in the Crown Store that allows this also. Other than making sure there are 3 factions for PvP, RP purposes, or simply because you like it (such as a race), there is not really a difference in which faction you choose. I am in the DC, and I have seen plenty of High, Dark, and Bosmer elves, not to mention a few Argonians and Kitties. I haven't noticed any Nords, but that is probably because they just look like a Breton when they are in armor, lol.


The fires burn. Our supplies are spent. Axes are dull, and armor is rent. The enemy approaches, our doom, they seek. We are Daggerfall Covenant. We are Orcs. Our comrades, they come, for glory they seek, at the side of our iron and steel. We will not fall.
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Post #176785
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It should be mentioned that even if you get the Imperial edition, if you are not playing an Imperial your char still needs to get the "Imperial motif" in order to craft your own Imperial style weapons and armor, and that motif (book) is rare.

As for the OP: I think you mean alliances. And I don't know where you saw these other alliance players, as being Lv8 you shouldn't have. Perhaps you saw NPCs that were enemies, "belonging" to another alliance. These are just placed in the game for you to kill for XP and fun. Players of another alliance will have a shield-shaped icon above them, above their red health indicator bar, colored according to their alliance: red for Ebonheart Pact (EP), blue for Daggerfall Covenant (DC), or yellow for Aldmeri Dominion (AD). You typically will not see these anywhere else but Cyrodiil, or Dragonstar Arena, where you play PvP. There are a few maps that are common to all three alliances, and also when you get to "Cadwell's Silver" and "gold," you will be on common maps but your experience is "instanced" so that you are only there with players (not NPCs) of your own alliance. FYI.
This post was last modified: June 22nd 2015, 09:34 AM by HalloweenWeed


Skyrim conquerer. Morrowind and Oblivion vet. Long-time single-player computer gamer W/custom-made hi-perf OCd PC. Mostly RTS and a few action games.
Noob to MMOs.
Crappy satellite Internet very laggy pings 700-1000 not god for gaming, can't play most online games but ESO works good enough.
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Post #176789
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(June 22nd 2015, 09:23 AM)HalloweenWeed Wrote: It should be mentioned that even if you get the Imperial edition, if you are not playing an Imperial your char still needs to get the "Imperial motif" in order to craft your own Imperial style weapons and armor, and that motif (book) is rare.

As for the OP: I think you mean alliances. And I don't know where you saw these other alliance players, as being Lv8 you shouldn't have. Perhaps you saw NPCs that were enemies, "belonging" to another alliance. These are just placed in the game for you to kill for XP and fun. Players of another alliance will have a shield-shaped icon above them, above their red health indicator bar, colored according to their alliance: red for Ebonheart Pact (EP), blue for Daggerfall Covenant (DC), or yellow for Aldmeri Dominion (AD). You typically will not see these anywhere else but Cyrodiil, or Dragonstar Arena, where you play PvP. There are a few maps that are common to all three alliances, and also when you get to "Cadwell's Silver" and "gold," you will be on common maps but your experience is "instanced" so that you are only there with players (not NPCs) of your own alliance. FYI.

I apologize, I thought the Imperial Edition allowed the any race in any alliance portion. It is in fact, the pre-order exclusive (not sure how exclusive, you can probably get it in the crown store now) called The Explorer's Pack, that allows one to play any race in any alliance. I pre-ordered the game so long ago, I forgot what was what as for as the digital content.
This post was last modified: June 22nd 2015, 12:57 PM by Lord Burl


The fires burn. Our supplies are spent. Axes are dull, and armor is rent. The enemy approaches, our doom, they seek. We are Daggerfall Covenant. We are Orcs. Our comrades, they come, for glory they seek, at the side of our iron and steel. We will not fall.
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Post #176805
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I think you misunderstood my post, Burl. It was just an addition to your information, to make sure players don't think that they will be automatically able to craft Imperial gear with any character, regardless of the characters' race, if they purchased the Imperial edition - I had this misunderstanding. Your original post and thoughts are quite correct.


Skyrim conquerer. Morrowind and Oblivion vet. Long-time single-player computer gamer W/custom-made hi-perf OCd PC. Mostly RTS and a few action games.
Noob to MMOs.
Crappy satellite Internet very laggy pings 700-1000 not god for gaming, can't play most online games but ESO works good enough.
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Post #176826
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No, totally get that, was just correcting my error and re-affirming that as a level 8 character, you will totally see races from the other alliances in your cities, due to the any faction - any race perk. I didn't think about the OP saying that they actually belonged to the other alliance, so your explanation of that helped. I do wonder why they let players from different factions be in the same guild though, as it makes no sense. You can't group up, and you will fight one another in PvP, so other than for extending your trading power, it offers no benefit. Guess some people play multiple characters on different alliances and they want them to all be in the same guild?.?.?


The fires burn. Our supplies are spent. Axes are dull, and armor is rent. The enemy approaches, our doom, they seek. We are Daggerfall Covenant. We are Orcs. Our comrades, they come, for glory they seek, at the side of our iron and steel. We will not fall.
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Post #176854
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Players (accounts) join guilds, characters don't. The old "guild is alliance-based," as in alliance war, paradigm has changed, very few guilds actively engage in alliance wars any more. Many players have several characters, often in more than one alliance, and they all have full access to each guild the player belongs to - regardless of guild alliance. And the vast majority of guilds freely accept players of any alliance. That said, there are also many players in guilds that only have characters in the alliance of that guild's official alignment. So you see, alliance just has little to do with membership in a guild. Usually guilds do try to stick with a "guild trader" ("kiosk") within their alliance, but they don't have to. Many guilds actually procure kiosks in other alliance territory. One such guild is "The Auction House" who usually has a kiosk in Davon's Watch (on the US PC server) lately, I believe I saw that they are Aldmeri Dominion, but Davon's Watch is Ebonheart Pact territory.

Guilds are usually 95% for selling your stuff. That has nothing to do with your alliance. You have stuff to sell from all your characters, regardless of the alliance, so it would be ridiculous to limit what you can sell in a particular guild store according to your character's alliance. What's more, the kiosks exist not only in the regular instances of each alliance's maps, but also in "Cadwell's Silver" and "Cadwell's Gold" instances as well, where other alliance players may freely buy anything they want to pay for. That is the primary function of the guilds in ESO; although there are a few specialized guilds that give other services or benefits as well such as the guilds that advertise themselves as being a "role playing" guild, and still others cater to Vampirism or Werewolves, again not an alliance-specific trait, but still their main function is usually selling your stuff.


EDIT: Why do you need to sell your stuff in guild stores? Because the in-game merchants will only give you a MAXIMUM of one-tenth of what the real selling price should be. Some items are more like 1:100 or 1:1000. White food/drink mats sell for zero to in-game merchants, and sell for 3-16gp per unit (each) in guild stores. Frost Mirriam (purple quality) sells for around 350g in guild stores. Kuta (rune, enchanting) and Dreugh wax (tannin, clothing) sells for around 3,500g per unit (each) in guild stores. Perfect roe, which you can get merely by fishing and "filleting" your catch, is currently worth about 14,000gp. Now it should be obvious to you what an economic boost that selling just a few of these could be to a low-level player, and a good trading guild is even more valuable (approaching the point of necessity) to a veteran-character player.


This is why it is important to get into good guilds that have good traders. You won't see most of the benefits until you do. And good traders are expensive to buy each week, only the cream of the crop of guilds can afford these premium location kiosks. That's why they invariably have lotteries/drawings each week, a portion of the price of the tickets goes toward the kiosk bid each week, without the tickets sold they couldn't afford the good kiosks. This is not so very important to you at the beginning of the game, but between about level 15 and VR3 or so it is increasingly important, as you gain more and more to sell, and begin to get the ability to sell >10K per week, and some even sell >100k/wk. Personally I am selling about 40-45K/wk in the past two weeks. I have dropped guilds with inadequate kiosks, and my guilds now are pretty reliable as far as holding a premium kiosk, so my stuff sells fast at a decent fair-market price.

How much do the premium kiosks cost weekly, you might ask? I can only talk for the US PC server, and they do vary somewhat. But if a guild wants a good chance of buying a kiosk in Rawl'kha in Reaper's March (Aldmeri Dominion's highest-level map), they need to bid in the MILLIONS! A kiosk in Marbruk, Skywatch, Riften, Daggerfall, or Stormhold might be bought for hundreds of thousands (not counting "outlaws refuge" - thieves market areas). It takes a heck of a lot of sales (guilds get a percentage of the sales) and hundreds of lottery tickets to pay for those kiosks, and many guilds do this reliably on a weekly basis. And many of the best premium guilds now require you to have a certain amount of sales over time, and/or other ways to support the guild's finances (or they may kick you). It's the only way the cream of the crop can keep those precious kiosks, every week.

There are many guilds that don't get these premium kiosks, but the guild stores just don't have the fantastic sales that the premium ones do. I have experienced many of these guilds and can attest to the sales benefits of the premium ones. FYI.


EDIT: I should also point out that a guild without a kiosk/guild trader only has a maximum of 500 players to buy your stuff that you have for sale in the guild store. But when they have a kiosk/guild trader most people in the game get access to buy your stuff, many thousands. So if you settle for a guild that doesn't have a guild trader/kiosk, you are settling for less sales over time.
This post was last modified: June 29th 2015, 09:24 AM by HalloweenWeed


Skyrim conquerer. Morrowind and Oblivion vet. Long-time single-player computer gamer W/custom-made hi-perf OCd PC. Mostly RTS and a few action games.
Noob to MMOs.
Crappy satellite Internet very laggy pings 700-1000 not god for gaming, can't play most online games but ESO works good enough.
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