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Drop System


Started by Dryden
Post #29627
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I'm wondering how the drop system is going to work as far as items and gear. Will there be rare unique gears and weapons?
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Post #29653
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there would probably be weapons that come out from the lore
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Post #29654
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Doubtful, otherwise only one player could have it, they wont sacrifice lore so you can use it.


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Post #29658
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how rare are we talking about here though?

if it is like the legendary items from WoW it could work
This post was last modified: January 29th 2013, 02:03 AM by Nemso
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Post #29661
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Well obviously Daedric artifacts are out of the question, unique items aswell.
And since things like Daedric and Glass will be just another armor type, obviously harder to get, but im thinking ones with good enchantments or even certain kinds of Daedric (the different helmets in morrowind for example)


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Post #29664
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no idea then, zenimax hasn't said anything about that yet

but there probably will be, as in most other MMOs there are tiers in how rare an item is
This post was last modified: January 29th 2013, 02:08 AM by Nemso
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Post #29667
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Hmm, It makes me wonder if items that drop naturally will actually be the best way to go, or if craftibles will be the ultimate.
improving your equipment to the extent that its the best thing for you specifically.


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Post #29668
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both of them could easily work together
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Post #29688
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as far as we know, and most of the community wants, there are no artefacts for us to loot that exist only once in the world.and this makes perfect sense.
Fifthy people running around with Volendrung? it hink not.
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Post #29692
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I'm more interested in the way it distributes loot. I hear a lot that it reminds of GW2 but never played it myself.
Also if there is set loot or loot decided on performance and number of players since they apperently have done away with KS with this system as far as I heard.


Argonian 'Shadowscale Omelet', selfsuppliable food source.
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Post #29827
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They could have Daedric items/weapons but instead of being able to wield them they give the crafting community a new recipe(s) that at first only the crafter who found it has. However as he makes the new item and sells it, his "secret recipe" gets out over time and then its common knowledge.
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Post #29835
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In the one interview with Matt Firor, he said specifically that if you want the best suit of armour, you're going to need a mix of crafted, quest loot and drops.

I assume that means it's going to be similar (surprise!) to the DAoC "template" system, where you use drops and quest items to give yourself a basic set of bonuses, then fill in the gaps with bonuses from player crafted gear. The key to the system is that it's not really possible to max out every stat that applies to your character, so you need to pick and choose what you want to emphasize. A good DAoC gear template can take days of tweaking.

What I'm wondering is how armour bonuses are going to work when we only have End/Hits/Mag rather than the huge micromanager's wet-dream selection in DAoC. I'm guessing we will at least see resistances to various elements as min/max-able stats added.
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Post #29836
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probably misc effects.
also im fairly sure most of that is going to work through enchanting, wich seems to work more like gem socketing does in wow.
at least that would match up with the interview.
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Post #32249
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Speculation of course, but I imagine loot levels with your enemies (which level with the player) just like in the single player TES games. As many of already stated, I don't see how they'd incorporate artifacts lore-appropriately. At best, they might make a temporary appearance in certain raids, etc, which might be pretty cool (i.e. take Azura's Star to soul trap a powerful boss and return it to Azura--you get a big reward, but you don't get to keep the Star).

Z-max said drops will be non-competitive and regionally-appropriate (Nordic items will drop in Skyrim, etc).

They also said crafting will play a major role and a skilled smith will be able to craft items from any region.


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Post #32410
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So far we know, all loot will be individually phased, that means at boss every one will get his own loot, and after that you can trade with your friends. Other fact we know at the end of "instance" they will reward with EXTRA loot to those who preformed well, aka good "fines" overall stat.
I imagine, pure speculation, you will see stats like: Bonus Health/Stamina/Magica, Bonus to Sword/2h Sword/Axe/2h Axe/Bow/Staff/Dagger etc Skills witch increase overall damage of that specific weapon and ability, Bonus to Frost/Fire/Lightning damage, Bonus to overall magic damage, Bonus to Heavy/light/cloth as to increase your efficiency in that specific Armor, Resistance to Frost/Fire/Lightning, Resistance to Magic, and ofc base states Armor and Damage. Well somthin like skyrim, they said there wont be stats like stg agil intel as usual RPG, so the only alternative is this.
Best in game Loot will come from combine effort of Dungeon Quests and Craft.
They confirmed you will haw loot divided as usual RPG , white > green > blue > purple
There wont be "Unique" Deadric Artifacts. I haw no idea if there will be Legendary items at launch.
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