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Dungeon Finder & Grouping - Opinions?


Started by Nexy
Post #13032
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For those unfamiliar with WoW (I'm using this as an example as it's the MMO I'm most accustomed to) there is a feature called the 'Dungeon Finder'.

What this does is allows you to queue for a group and once it's complete, teleports you instantly to the dungeon. This has recently been enabled for raids too.

This has led to a number of problems, two of the biggest I'll outline now.

Firstly, nobody talks to each other anymore. WoW dungeons used to be social affairs. You'd discuss tactics, the game and meet people who you could group up with again in the future. I made a lot of friends in my first year playing WoW, it was easy to do so when you had to group up authentically.

Secondly, congregation. 95% of the population (stats pulled out of my arse) are sat in a single place. While this is not solely due to the dungeon finder, it certainly doesn't help. When all you need to do is click 'Find Group' there's no need to venture beyond the walls of the capital city.


What are your thoughts on how dungeons and dungeon grouping should happen? What would your ideal system be?
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Post #13033
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Some aspects of the dungeon finder worked great by building bridges to people you wouldn't usually meet. But like you said now a days people hardly ever speak in dungeons and it's all just about getting through the dungeon as fast as possible.

I hope they just make it so you can find people who you want to play with like saying you want a group who's chatty and have fun or you just want a group who knuckle down and get it down with minimal chat. As long as they learn from WoW's mistakes and other MMO's mistakes I'm sure they make something epic with the mega-server.


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Post #13042
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actually im not a big fan of that. but i guess the megaserver will work in a simmilar way to this, just on a much broader scale.
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Post #13047
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It certainly is convenient. There's pluses and minuses to it. I guess it's just personal preferences. And partly it would depend on the game.

I'm neutral on this one. If it was implemented, I would use it. If it wasn't, it would not bother me.
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Post #13102
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I belive its unnecessary due to the social nature of the game and megaserver mechanics. The public dungeons do promote grouping in a subtle way while megaserver ensures there are always people to play with in your zone no matter where and when you play. Multi guild feature also expand possibilities to call on people you know

Considering all this ... why would I fart in a city queued in some group finder interface when I can walk in the world and play people I know or people megaserver put in the zone because of simmilar preferences.

The groupfinder feature is in my eyes very wretched thing that does promote anonymous group play. Basicly gathering people because they are forced into it, not because they enjoy it.

It seems to me Zenimax is taking care of the oldschool social features and blending it with their megaserver tech. So my final opinion is "unnecessary"


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Post #13185
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(November 28th 2012, 02:31 PM)Rage Wrote: while megaserver ensures there are always people to play with in your zone no matter where and when you play

Indeed, something that other games certainly cannot guarantee.

What I may like to see is a tool that will form a group for you with people in the same zone.

One feature I'd despise with a dungeon finder is instant teleportation - this only promotes stationary gameplay - but would tolerate it if you had to be in the vicinity of the dungeon in order to port.

The problem is couple of years down the line when you've seen the game, you've done the zones on multiple characters, done the quests and the dungeons a bunch of times and it feels like a chore to travel around the world. Is that really a bad thing? I don't know...
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Post #13213
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I've been playing WoW for over 5 years now. I have to say there are 3 things I wish wow would do that I hope to Talos doesn't happen here.

1) Remove LFR, LFD, and BG queue system. Force people to form their own groups in its entirety and then allow the entire group to queue. That I'd be ok with, but I'd rather not even have that. Let people walk to the dungeon themselves and have a summoning stone there. I loved the social aspect of wow back when I first started. For ESO I really look forward to the sense of community existing again, and this is the main way I can think of to get it back.

2) remove all flying mounts. Sure I'd miss my dragons, but flying over everything, even if it is forcably postponed till max level, makes entire areas ignorable. This should have never been put in WoW and hopefully we'll never have anything beyond ground mounts in ESO. For Skyrim I am ok with being able to fly on a dragon because. . .well, its a single player game and it doesn't have to be used. For archaeology for example, you have to fly. Its just too hard not to.

3) Well. . .I guess I should ignore this thing as it relates to CRZ and that won't be an issue in ESO. ^_^;
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Post #13255
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For the love of all things sacred no LFG tools! It ruined WoW.. I played that game for 5 years until just before the release of Cataclysm (I played in the beta and it was a bad precursor of things to come so I just quit), and I can say that it was one of the things I hated the most.

People wanted to jump in get loot and leave. No one talked, people didn't work together.. if it wasn't easy-mode or everyone was full "epix" then people just left. It promoted the very problem there was with the WoW community.

I liked the days of EQ where people actually worked together and knew how to play. If someone just wanted loot in and out with no effort, too bad for them... they got no where with that attitude.

With megaserver, I dont think it will be necessary, but I really believe this is one of the things that further helped destroy WoW even if the intention was to do the opposite.


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Leinad
Post #13256
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The only dungeon finder in Eso should be the player when they explore
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Post #13289
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(November 29th 2012, 03:05 AM)Anex Wrote: For the love of all things sacred no LFG tools! It ruined WoW.. I played that game for 5 years until just before the release of Cataclysm (I played in the beta and it was a bad precursor of things to come so I just quit), and I can say that it was one of the things I hated the most.

People wanted to jump in get loot and leave. No one talked, people didn't work together.. if it wasn't easy-mode or everyone was full "epix" then people just left. It promoted the very problem there was with the WoW community.

I liked the days of EQ where people actually worked together and knew how to play. If someone just wanted loot in and out with no effort, too bad for them... they got no where with that attitude.

With megaserver, I dont think it will be necessary, but I really believe this is one of the things that further helped destroy WoW even if the intention was to do the opposite.

We share the same toughs.
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Post #13582
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If the game works as they have stated (shared objectives without being grouped, multiple and switchable roles for characters, megaserver populating the zones according to preferences [want to group]) there shouldn't be a need for a dungeon finder tool as people should get together more organically.

I'd loved to see an in-game raid planer, though, since people use them out of game anyways and the organic grouping probably has it's limits when dealing with too many players. Wether this should have a teleport function or not, I am not sure of. Think I wouldn't mind if it was by accessing a wayshrine.


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Post #13584
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Dungeon Finder, Yes, Raid Finder. No.

Its not a matter of people not talking in dungeons, I see people talk all the time, you just have to be friendly, some people just want in and out quick to cap their VP which wont be in this game, so further leaving open conversations!
This post was last modified: November 29th 2012, 11:56 PM by Darth
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Post #13585
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Not a fan of the dungeon finder tools, mostly because as soon as mmo's got these tools it became that much less personal,
far less talking and more all about getting to dungeon done,
and that's not fun at all, and playing games like this are meant to be fun!

I'm ok with the dungeon finder tools if it doesn't take the fun out of the game.
other wise they can keep it.
This post was last modified: November 30th 2012, 12:20 AM by Lobsel_vith


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Post #13632
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I think you will see a bigger sense of community than WoW. Those who decided to be the typical ... will be outcast-ed and their guild black listed. Overall its going to hold people to a higher standard in my opinion and benefit those who are looking to meet people. In summary LFD or not this is what you can expect. I think the convenience will be relatively the same with it being a mega server.
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Post #13853
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NO!! thats not the point of elder scrolls game.

i think they know what their doing. public dungeon will automatically make people group up to overcome something.


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