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Dwemer Ruin RP Idea


Started by Grape Drank
Post #176191
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The RP has started! You can find the link here. It's never too late to join, just read the info below to see how your character might fit in.
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Hey folks just pitching an idea for a forum RP. I enjoyed forum RP a lot in the past here, so I thought it might be fun to give it another go. There is a lot of good RP'ers here, though it seems to have slowed way down now.

I realize many people were disappointed with ESO and that is probably the biggest reason why the site has died down a bit. That is neither here nor there though as the Elder Scroll universe is not defined by one game alone. I had more fun with the forum RP than I ever did in a game and that was because of the creativity of everyone here. Perhaps there are others who feel the same way and we can get an RP going again.

Anyways, moving on...

My idea is to have an exploration RP based around Winterhold to explore a Dwemer ruin. I have many ideas and have even started a very vague introduction, but I think it's going to be best to just let it flow along without too many details already set in place. There is just a few things as far as settings and general ideas/etiquette go that I will cover.

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Setting
Winterhold, Skyrim -
This is where the RP will start out. The tavern is the most likely place for characters to meet up, but that is certainly not the only place. The time will be in the second era, several years before the events of ESO (when Winterhold was a much larger and prosperous place) I will include an exact date if there is enough interest to get this going.

The Sightless Pit/Temple of Xrib -
This is the Dwemer ruin the party will be tasked to enter. My biggest dilemma here is what state this ruin is in during the second age? During Skyrim (in the 4th era many years later) it is a Falmer infested pit that leads into a Dwemer ruin called the Temple of Xrib. My idea is to just keep it relatively the same for our intents and purposes. The pit is something you need to fall into and it eventually leads to the underground temple.

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Purpose
Discovery -
The Falmer are a mysterious race at this time and considered to be a legend or myth (they definitely exist though and will make an appearance in this RP). One idea is that our party could be sent into this pit to find some kind of validation to these claims

Acquisition -
The College of Winterhold is home to many scholars and mages who could have use for a group of adventurers. In Skyrim the famous Arch-Mage Shalidor has many writings valued by the college and the Temple of Xrib is the location of one such writing. It is also a Dwemer ruin so there could be any number of artifacts we are sent to retrieve.

Combination
Perhaps both of these purposes could be used, in the end they are just the reasons to have the adventure in the first place and it is not really a big deal what it ends up being.

---

For Participants
I think having an RP that is open to anyone is the best choice here. Closed RPs are fine, but they can ruin some of the fun with too much planning and structure. When I first started RPing they were mostly all open and I think that leaves the creativity in the hands of the RPers, which is what we will need so people stay engaged.

Anyone will be welcome to join this RP. I will just ask a few things of you:
  • Please be respectful of other posters. This is RP and it's ok if your characters don't get along, but try not to take it too far.
  • To go along with the respect issue, keep in mind that single handily killing an entire room of npcs is not really a cool thing to do. In short: No God-moding
  • You can join or leave the RP at anytime, just try to wait for a good time to do so. (i.e. in the middle of a fight is not a good idea, afterwards is a lot better and less confusing). You can join as the party forms in Winterhold. If the RP has already started you can feel free to find a way to join while we are in the Pit (Perhaps you were held captive by the Falmer, or trailed the party in, there are many possibilities).
  • You can use characters you already have made or completely new ones it doesn't matter to me. If you want to post a link to your bio that would be helpful for people, but if you want it to remain a mysterious character (or just don't have the time to make a bio) than that is completely fine as well (just please try to remember no god-moding).
  • NPCs can be controlled by anyone if you need them (such as taking over an innkeeper to tell you something, controlling enemies that you are fighting, etc.) Just be courteous if someone else is interacting with the NPC then let them finish before you take over the NPC.

I will keep a list of people who are a part of this RP below:

Grape Drank: Do'Shanji - Khajiit caravan guard
Ri'Do'Ja -
Roflwaffleauthoritah: Edward Dane - Breton mercenary
alien138: Saryn Vamori - Dunmer mercenary
Hobado -
This post was last modified: April 26th 2015, 09:41 PM by Grape Drank


Sugar + Water + Purple

Do'Shanji - Khajiit warrior
Roac Bellecot - Redguard farmer
Jaree-Tah - Argonian agent
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Post #176208
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I'd be interested. Just have to think of a character.


Member of the Twilight Seers of Aquilas Domini
Foriel Barkwing- Bosmer Archer
Hodlin Fire-Sword- Nord Warrior
Amaund Storm-Quencher- Breton Mage
Clan Member of the Bromlokiir
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Post #176210
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I'd be interested, as long as there's enough people (which I doubt but might as well be hopeful).


Death to Queen Ayrenn!
Down with the covenant!
Glory to the pact!

Xhuvara - Argonian guerrilla fighter and leader of the shadow fangs

Azhir - Redguard knight dedicated to the art of war
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Post #176214
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well where there is a will, there is a way. It might take a while to get enough interest, but I think it would be fun to do. If there is 1 or 2 more people who are interested in it, than I think it would be worth starting. More people might be interested in joining if they see it started and somewhat active.


Sugar + Water + Purple

Do'Shanji - Khajiit warrior
Roac Bellecot - Redguard farmer
Jaree-Tah - Argonian agent
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Post #176217
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I'd do this...


Long live the Pact, and Death to le Queen
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Post #176218
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alright, I will probably post this within a few days and we'll see what happens. Hopefully other people will want to join when it is up and going.


Sugar + Water + Purple

Do'Shanji - Khajiit warrior
Roac Bellecot - Redguard farmer
Jaree-Tah - Argonian agent
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Post #176221
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Well I am in.


:)
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Post #176223
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The thread has been posted, join as you are able to. Looking forward to having some RP interaction with you all!


Sugar + Water + Purple

Do'Shanji - Khajiit warrior
Roac Bellecot - Redguard farmer
Jaree-Tah - Argonian agent
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Post #176227
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I'll post a bio soon. I'm still toying with some ideas but I'll try to be quick, don't want to keep you waiting.


Death to Queen Ayrenn!
Down with the covenant!
Glory to the pact!

Xhuvara - Argonian guerrilla fighter and leader of the shadow fangs

Azhir - Redguard knight dedicated to the art of war
Like this post Reply
Post #176228
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I am excited to see everyone participating. Let's have a good time c:


:)
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Post #176229
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(April 23rd 2015, 10:36 AM)Roflwaffleauthoritah Wrote: I'll post a bio soon. I'm still toying with some ideas but I'll try to be quick, don't want to keep you waiting.

If you are having a block with the bio, don't worry about making it too detailed or anything. Just some basic info is all you really need. I used my favorite RP character so his is very well filled out, but I don't expect that of people. It's just best if we know the name and race along with a few other basic info, if you want to go into more detail that's perfectly fine as well.

@Hobado I agree, should be fun!


Sugar + Water + Purple

Do'Shanji - Khajiit warrior
Roac Bellecot - Redguard farmer
Jaree-Tah - Argonian agent
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Post #176230
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Here's the bio, not great just something quick I made before going to sleep. Parts of it may not make sense, but you get the gist.


Name: Edward Dane

Age: 32

Race: Breton

Gender: Male

Occupation: Mercenary

Appearance: Edward is 5 foot 10 inches tall with an average build and somewhat defined musculature thanks to his many years doing physical and sometimes laborious tasks. He has a sharp face with sharp eyes as blue as the sea he's spent so much of his life on. Edward's short brown hair is matched with his brown moustache, which curves upwards above his sharp stiletto beard. He is often seen equipped with a fine breastplate of steel and gauntlets along with a subtly curved redguard scimitar and a sharp stiletto-like parrying dagger.

Personality: Edward is arrogant and vain, thinking himself to be worthy of much more than his current station in life as a sellsword. Being competitive, he strives to be the best sellsword around and has a passion for fighting, in fact he relishes a good challenge. A little known fact about him is that he has a passion of collecting knives and daggers, it is one hobby he keeps close to his heart. However his true passion is sea fairing so he often finds himself longing for the chance to captain a ship once again. Edward is a humourous man who makes frequent jokes and comical remarks, although not always at the best of times or to the most appropriate of people. Despite coming off as an arrogant joker, the Breton is rather witty and intelligent, at least when it comes to matters he's comfortable in such as how to captain a ship and lead a crew. He's hard to make angry however when he is, he's calculating and vengeful, truly believing he shouldn't let those who have wronged him get away with it, no matter how dangerous the consequences are. Edward isn't afraid to use others for his personal gain. He is a greedy man who loves to make as much money as possible so he hires his blade out to the highest bidder, but this mustn't be mistaken for selfishness as he knows the importance of sharing his wealth where its due. After all he isn't a thief. The one redeeming quality he has is his loyalty to his friends, who he always stands up for and helps yet he has never entertained the idea of throwing his life away for them.

Back story: Edward was the second borne of three sons to a small dockside shop owner in wayrest. When he was in his teens his father managed to secure an apprenticeship for him with a local merchant. Over the next few years he learned how to run a merchant vessel, bonding with the merchant who eventually gave him control of another small vessel which allowed him to accumulate wealth and experience, he even learned the basics of swordplay while on his travels. Years later Edward turned his sights to privateering hearing how his older brother had already done so and made a small fortune from it. He joined his ship with his brother and they went privateering off the coasts of Tamriel for a year until he decided to go it alone, thinking his brother too headstrong. As it turns out he was right and his brother was caught and killed on a voyage that was simply too dangerous. This only inspired Edward on to become a better captain and over the years to come he improved his captainship and fighting skills on multiple contracts. However it all went wrong when, off the coasts of black marsh, he was mutinied by his crew who wanted to become pirates and Edward insisted on remaining privateers. Edward escaped onto dry land with some of his belongings and from then on remained a sellsword as he just couldnt find work as a privateer any longer.




Death to Queen Ayrenn!
Down with the covenant!
Glory to the pact!

Xhuvara - Argonian guerrilla fighter and leader of the shadow fangs

Azhir - Redguard knight dedicated to the art of war
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Grape Drank
Post #176236
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Name: Saryn Vamori

Age: 56

Race: Dunmer

Occupation: Mercenary

Appearance: Saryn is around 5 feet and 8 inches and is has some muscles, but those are semi-fading. Saryn has a scar on his right cheek from a summoned Daedra. His Dunmer skin, and blood-red eyes make him stand out in the Nordic population. It is rare to see him not wearing his chitin armor from his homeland.

Personality: Saryn keeps much to himself, and when he is forced to talk, it is always short and simple. He will stop at nearly nothing to do whatever he is being paid to do, and will rarely wok out of the kindness of the kindness of his heart. If you get to know Saryn, you will see that he do not like fancy things, or even to have a large amount of influence over people. No, what Saryn loves- is power. Not the kind that will make people praise the ground you walk on- the is what Vivec is for. No, Saryn wants to be feared in the hearts of everyone, wants to have power and great artifacts.

Backstory: Saryn grew up on Vvardenfell with his mother, his father and his three older sisters. Saryn also grew up in the Ascadian Isles region, with his family growing saltrice. Because of the few hours or so walking distance from Vivec (The City), Saryn made trips to the shrines nearly once a month. His life was pretty normal, until his father got the idea that his only son would be an Ordinator. So, at the age of 32, Saryn Vamori was sent off to Ordinator training in Vivec, to guard the Holy City. Saryn did not fit in nicely. He could not fight with a mace for a long amount of time, and the Indoril Armor he had on gave him horrible rashes. When the school sent him back to his family, Saryn was shocked to see his older sisters corpses on the front lawn, with the slaves wielding maces and long swords. The maces and long swords that Saryn left on his last trip to the farm. Getting so mad, Saryn used his inner Dunmer and summoned an Ancestor Ghost and killed the slaves. Seeing that the weapons Saryn left were the same ones to kill his siblings, Saryn left with as much rice as he could care, the weapons and his mothers amulet. That was when he was 35. That was 21 years ago. Selling almost everything for a dagger and some chitin armor, Saryn started his life as a Mercenary. During his years of travel, Saryn has practiced and is now good in the magic of Destruction magic (mostly fire) and decent in the art of Conjuration.

Skills: Decent with Conjuration, good with Destruction. Good in Light Armor, a skilled warrior in short blades and daggers and can make great poisons and decent healing potions.

Religious Views: Saryn is a strict Dunmer that believes with all of his heart in The Tribunal Temple. That is , Vivec, Almalexia and Sotha Sil. Normally before going into battle or a dungeon, you can find Saryn praising the Tribunal for blessings and to honor them. He has made it worth a merchants while for a large shipment of Dreugh Wax. Burning this for the Valor that Lord Vivec, the Warrior-Poet before nearly any attack.


Long live the Pact, and Death to le Queen
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Grape Drank
Post #176238
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those are both great bios guys, nicely done!


Sugar + Water + Purple

Do'Shanji - Khajiit warrior
Roac Bellecot - Redguard farmer
Jaree-Tah - Argonian agent
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Post #176252
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If you guys are still wondering what character to make, perhaps they could be a representative of the college that will accompany the group to the dwemer ruin. Would add some depth to the RP, but if you have something else in mind that is just fine as well. Feel free to make a post at anytime.


Sugar + Water + Purple

Do'Shanji - Khajiit warrior
Roac Bellecot - Redguard farmer
Jaree-Tah - Argonian agent
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