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Dynamic Gear Stat rolls


Started by Nehemia
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Elder Scrolls Online gear system is going to change how we look at MMORPG Gear progression. The idea that Zenimax has for ESO is not one that is commonly approached by developers. They are building the gear progression system around a similar system that we would see in games like the Diablo franchise, Torchlight or virtually any ARPG (Action Role-Playing Game). By this I mean all the items are dynamically generated when it comes to DPS and Stats.

During my game play at PAX East, I got to experience this feature for myself. During my session I had the same weapon drop for me three times and each time the weapon had a different DPS stat on it. My first weapon had 12.5 DPS, the second had 11.8 DPS and the final one had 12.8 DPS. As you can see the range is not very large but enough to keep my eyes on the loot as I got it. A lot of times in other MMOs I have played, I tend to ignore loot that I pick up unless it is a quest reward or a chest. Normally items from random creatures tend to be what we call “vendor trash.” I’m glad Elder Scrolls Online went with this type of gear system. It kept me engaged and looking at every piece of gear I acquired. It was like Christmas every time the loot window popped up. I am glad that an MMORPG has finally adoptedthis type of system.

[Image: image1-740x449.jpg]

Link to the source: http://www.tesoelite.com/2013/05/eso-gea...ted-stats/



I must say, Shor yes! This is something I have been waiting for MMORPG's to do since Shadowbane, which did not go full broadside on it, but it appears TESO will. This is perhaps one of the most interesting features when it comes to gear treadmill, as if it is implemented correctly this allows player's to find real gems in the trash. And there's nothing more satisfying than throwing what you think has the max stats to trade channel and having people drooling all over your excellent gear rolls. It works great in ARPG's, and in addition to TESO taking a more action oriented combat, now we have the loot tables. I am still a bit concerned about how this will work in MMORPG though, tough luck finishing the game's most difficult PvE content and having extremely horrible rolls on items, ha.



Your thoughts on the matter?


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Post #64554
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The mechanic would be nice as long as its kept subtle and under control. The slight differences on particular item are cool. Completely random loot is annoying. If the loot is completely random like in ARPGs, players will loose all initiative to participate in particular events. Here is a short example

Jim: "Yo Bob, wanna head to a dungeon?"
Bob: "Sure Jim, which one you have in mind?"
Jim: "Uhm, it doesnt matter right? Since random crap drops everywhere. Lets do FatBastard7 boss, he is easy"
Bob: "Yea, you right Jim, everyone farms only FatBastard7, its the best way to farm gear, very time efficient"


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Post #64555
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Im liking it.
however there are of course pitfalls within.
The grind will definitly increase through this. there is no point debating it.
The ARPG comparison snaps right in place here. There is a reason people play through diablo a gazillion times with different difficulty settings.

This beeing said, i prefer this kind of system to a static grind as it has 1. the possibilities of getting something amazing, i remember having my first epic drop in wow from a random dragonling when i didnt even hit max level, it was pretty cool 2. it encourages replayability. i know i know, that is the same as grind, the difference is that at the end of the day this will be optional (unless you want to be hyper competetive and you know what, youll always have to face hardships for that)

Another angle of this that has not been mentioned yet, because its speculative, is the possible implications for crafting.
Could crafting add random stats? Could we end up in a system like everquest 2 in wich a skilled crafter could create an item that is so much better than a regular one in the same category? because this could lead to some absoluteley great ways of integrating crafting in the core gamin process.
Especialy since we know that crafters dont only *create* items but also enhance them.
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Post #64556
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This information is jizz worthy, i hope they implement it well and not completely random like d3. id like to have 3 or 4 different 2handed swords i can swap out depending on what i need to kill ;)
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Post #64557
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(May 10th 2013, 02:41 AM)Rage Wrote: The mechanic would be nice as long as its kept subtle and under control. The slight differences on particular item are cool. Completely random loot is annoying. If the loot is completely random like in ARPGs, players will loose all initiative to participate in particular events. Here is a short example

Jim: "Yo Bob, wanna head to a dungeon?"
Bob: "Sure Jim, which one you have in mind?"
Jim: "Uhm, it doesnt matter right? Since random crap drops everywhere. Lets do FatBastard7 boss, he is easy"
Bob: "Yea, you right Jim, everyone farms only FatBastard7, its the best way to farm gear, very time efficient"

The best way to fix that would be to have bosses drop certain types of gear but keep the stats random. For example, you could go farm boss FatBastard7, but all you'll ever get from him are plate boots, leather bracers, a cloth hood, an amulet that buffs magicka and a healing staff, all with random stats.
This post was last modified: May 10th 2013, 04:46 AM by Tabbycat


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Post #64566
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I like this and I especially liked seeing you liken it to Shadowbane, which I still sorely miss. Have you tried any of the SB simulations, Nehemia?

This will make things more interesting and as you said, make you pay attention and anticipate drops more. Might make trading/selling more interesting too.


TESO - - Multiplayer: "M'aiq does not know this word. You wish others to help you in your quest? Coward! If you must, search for the Argonian Im-Leet, or perhaps the big Nord, Rolf the Uber. They will certainly wish to join you." M'aiq the Liar.

"Va Khaj Dar - Khajiity's united? M'aiq will join!" M'aiq the Liar
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Post #64567
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i wish i would have gotten more into SB but the sub fee turned me off.
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Post #64577
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I dont know if you already know this, but i just wanted to mention, that image is a bit missleading, Yes stats will be random BUT base damage will be fixed, by this i mean all Iron Axe will haw the same base weapon damage, but if they will happen to haw bonus damage stats on them like +1 Fire or +2 Lightning, they will haw bigger dps.
An Example would be, if by chance you found 2 items:
1 - Iron Axe: 6-8 damage 1.8s attack speed; +1 Stamina +2 Magica
2 - Iron Axe: 6-8 damage 1.8s attack speed; +1 Fire +2 Health

as you can see they will haw random stats on them, but at same time the same base stats.
Just wanted to inform you guys.
I found this information in Tamriel Foundry forums, from moderator who played the game during PAX, this is the system they are using atm, i am not saying it will be 100% like this, but it might change.
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Post #64578
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the one nehemia posted states otherwise...
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Post #64579
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(May 10th 2013, 07:17 AM)Sordak Wrote: the one nehemia posted states otherwise...

Not really... Axe with 6-8 based damage but +1 Fire damage will haw more DPS then axe with 6-8base damage and +1 Stamina...

But this info came from not so reliable source, so i would advise to confirm what i said with some one who played the game, some one like Terminus.
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Post #64580
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I like same base dmg with differing enchantment rates, even better.


TESO - - Multiplayer: "M'aiq does not know this word. You wish others to help you in your quest? Coward! If you must, search for the Argonian Im-Leet, or perhaps the big Nord, Rolf the Uber. They will certainly wish to join you." M'aiq the Liar.

"Va Khaj Dar - Khajiity's united? M'aiq will join!" M'aiq the Liar
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Post #64584
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(May 10th 2013, 07:26 AM)Ewan Wrote:
(May 10th 2013, 07:17 AM)Sordak Wrote: the one nehemia posted states otherwise...

Not really... Axe with 6-8 based damage but +1 Fire damage will haw more DPS then axe with 6-8base damage and +1 Stamina...

But this info came from not so reliable source, so i would advise to confirm what i said with some one who played the game, some one like Terminus.

you should click on the link.
this guy did play the game.
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Post #64589
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There is also dev statement that geat with different stats will be obtainable from PvP, PvE and questing (please do not confuse with PvP stats, we dont have those), so hopefully it will be the scenario Tabby mentioned

Completely random loot scares the shit out of me, honestly


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Post #64591
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(May 10th 2013, 07:14 AM)Ewan Wrote: I dont know if you already know this, but i just wanted to mention, that image is a bit missleading, Yes stats will be random BUT base damage will be fixed, by this i mean all Iron Axe will haw the same base weapon damage, but if they will happen to haw bonus damage stats on them like +1 Fire or +2 Lightning, they will haw bigger dps.
An Example would be, if by chance you found 2 items:
1 - Iron Axe: 6-8 damage 1.8s attack speed; +1 Stamina +2 Magica
2 - Iron Axe: 6-8 damage 1.8s attack speed; +1 Fire +2 Health

as you can see they will haw random stats on them, but at same time the same base stats.
Just wanted to inform you guys.
I found this information in Tamriel Foundry forums, from moderator who played the game during PAX, this is the system they are using atm, i am not saying it will be 100% like this, but it might change.

The source mentions him finding solely non-enchanted items with stat variables. Also I believe the guy has discussed with some developer about items having number rolls with them, plus he played the game.

@CedarLilly I am currently a beta tester at SBemu.


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(May 10th 2013, 08:39 AM)Nehemia Wrote: The source mentions him finding solely non-enchanted items with stat variables. Also I believe the guy has discussed with some developer about items having number rolls with them, plus he played the game.

@CedarLilly I am currently a beta tester at SBemu.

In that case ok then... Still i think completely random base damage is bad.
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