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Ebon heart battle plan


Started by ragnar-ice blood
Post #83000
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I have just been looking around the forums and have noticed that the DC rely on us playing into their hands due to large amount of tanks in the pact.

However if we can disrupt their plans they will most likely fall into disarray and have to rely on the already stretched DC guilds for support which would cause a strain on the DC economy meaning that they can't get anything with out a high price.

And if they can get low level items with such a huge price it would be nearly impossible for them to recover as they wouldn't be able to get the high level gear that they would need for the PvP in cyrodil or high level raids.
This post was last modified: August 4th 2013, 10:53 AM by ragnar-ice blood


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Post #83950
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I completely agree with your topic here ragnar, but what could we do? I would recommend sending in troops of spies covering their faces to hide their race, and then taking out some major economical leaders, then returning so we could watch their government crumble at the hands of the Ebonheart Pact!
This post was last modified: August 1st 2013, 04:45 AM by Nightwing


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Post #83963
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(August 1st 2013, 04:43 AM)Nightwing Wrote: I completely agree with your topic here ragnar, but what could we do? I would recommend sending in troops of spies covering their faces to hide their race, and then taking out some major economical leaders, then returning so we could watch their government crumble at the hands of the Ebonheart Pact!

That was the main plan and to send spies to disrupt supply line during sieges as if you knock down a wall in pvp combat during a siege when you take over the keep you must pay to have the walls to be rebuilt we could also use this to help us, however there is always the problem of the resource building so we would need to capture those as well.


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Post #84721
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I think the high amount of tanks will work well for us. As long as our Nords are able to absorb the majority of the damage, then you'll have the Dunmer Battlemages and Argonian assassins/archers to dish out damage. As long as the tanks can keep them held back, it should be simple. If we do have a few Argonian scouts, like your suggesting, defending and capturing should be an easy thing to do.

EDIT: Just read DC's strategy, and they're putting a lot of thought into this, battle maps and everything. We need some thinkers to get in here and help make battle plans.
This post was last modified: August 4th 2013, 10:34 AM by D PEAR
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Post #84733
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My thought exactly D PEAR.

But by the look nobody seems to be interested in planning this war. Apart from the DC I also notice that most of their plan coming down the EP helping them.
This post was last modified: August 4th 2013, 10:51 AM by ragnar-ice blood


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Post #84743
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The main force (Raiders) will man the front lines and cause a distraction so a few small groups (Invaders) can slip into enemy territory and slowly destroy them from the inside.
A secondary force (Defenders) blocks supply lines/enemy reinforcements to allow enough time for the Raiders and Invaders to capture the territory.
A third unit (Cavalry) moves in and out between the Raiders and Defenders to provide support and healing as needed.

Pretty much the strategy of my guild.


http://i.imgur.com/sgtFZya.png
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Post #84744
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An interesting and ingenious plan however the cavalry may not work out if there is not mounted combat.
but still a great plan.


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Post #84755
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Should mounted combat not be included we have a back-up plan.

The Cavalry unit will instead be split into 2 support units (1 for the Raiders and 1 for the Defenders)
The support for the Raiders will attack in a Wheel Formation so there is always a fresh support team ready in the wings while the support for the Defenders will be an ambush unit that the Defenders lure the enemies into.
The Defenders then go into Wall Formation and the Ambush Unit strikes from behind in V Formation to seal of any form of retreat in a simple pincer maneuver


http://i.imgur.com/sgtFZya.png
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Post #84773
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Good strategy for the lack of mounted combat but how would this work in a ambush for example.


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Post #84794
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I've formulated several different strategies for nearly any situation. The strategy that I stated above is for an offensive raids.

An open ambush counter strategy would involve the Defenders going into Circle formation around the healers and archers.
The Raiders would form and attack in a Wedge formation to breakthrough enemy lines or if a wedge isn't possible than they go into Phalanx Formation with the Circle Formation in the center of it all, with archers and healers providing support.

As for an ambush against one of our holds, we'd get the Defenders into Wall formation and slowly advance against enemy forces while the Raiders come from either side of the Wall to attack from the sides in a Cannae Tactic to force enemies towards the center and become enveloped.


http://i.imgur.com/sgtFZya.png
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Post #84798
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Good it is nice to find you have more than one strategy for all encounters however its seems that the other factions dismiss up as naught but barbarians no strategy to us we shall prove them wrong.

I have also devised a plan for attacking keeps it goes.
1) send archers to harry the enemy's flanks and rear
2) attack their resource buildings with a massive wave of troops with the intent of capturing not destroying the buildings
3)send more skirmishers to support the archers such as medium armour mages
4)pelt three quarters of one wall down
5)gather all of the warriors such as dragon knights and Templars and have them do a large blitzkrieg attack
6)while the enemy is distracted send the scouts behind the main 'wall' of warriors to whittle down the main enemy defence forces while the warriors break through the enemy's warriors
7)when the enemy's warriors are defeated send in scouting parties to check for ambush
8)when it is clear have all of the warriors move into the keep
9)one added extra do not leave the wall un guarded as enemy's will likely respawn and attack you.
This post was last modified: August 4th 2013, 02:18 PM by ragnar-ice blood


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Silver-Strider
Post #84804
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Or perhaps we could lend our numbers to a war of attrition whilst using the punishment strategy=push the opposing factions economy and morale to the limit.

or perhaps by using a more scorched earth tactic used by general Sherman=take EVERY THING that could be used by our foes. Or even by using the concept of the enemy's 'centre of gravity' meaning that we launch a huge attack against our foes most valuable areas.


Yes I have read sun Tzu's art of war for most of the strategy's above.


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Post #84806
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Underestimating us will led them only to failure.


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ragnar-ice blood
Post #84808
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Agreed


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Post #84819
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We have to go Cannae on their asses, make a curve (facing outwards) of tanks with the points being DPS and let them take ground and push us back into a curve that has enveloped them and now they're trapped except for their backs so they can run away but the our DPS will get their backs and chop them up from behind and they cant do anything because they're boxed in with our archers and mages bringing them death from afar. God I love Hannibal, if we can pull off a Cannae in pvp I will be sooooo happy!

We could also capture all the surrounding areas of a fort and start destroying one aspect of their fort. to repair that aspect of the fort they will try and get the resource that they need back from us, we leave that place guarded (but not well enough to hold off the forces they send to take it which we will find out from scouts disguised as weak skirmishers) and make them feel they can take it back easily so when they go to get it we either ambush them on the way there or let it attack and then ambush them while they're there. Hopefully they should be outnumbered so they either call for reinforments or retreat. if they call for reinforcments we'll ambush them with our second guerrilla party and make them retreat back into their fort where hopefully our third and second guerrilla party can follow them in for a fight to weaken the enemy and do a feigned retreat to make them give chase where the rest of our forces will attack and wipe them out. if they retreat we ambush them with a small group near the fort to draw out their friends to help them out, this is when we ambush them with the third guerrilla party and some others to make them retreat into their fort where the rest of our forces pour in and wreak havoc. It's a very complicated plan that would need lot's of players and coordination but I think it could work if the opportunity arises in which we could pull this off.
This post was last modified: August 4th 2013, 04:44 PM by Roflwaffleauthoritah


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