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Elder Scrolls Online: Could it be Pay-To-Play? - By Zarxces
by Zarxces, The Video Guy — Category: News, Updates, & Contests
Post #9821
I am back with a much more debatable topic... should TESO be P2P or F2P? (Pay to play and Free to play) I tackled a few topics that I thought were notable if TESO decides to go the P2P route. Leave comments with your opinions. I would love to hear some different insight on the matter!

I hope you enjoy the video, and I hope to see you on the channel!

Thanks again,
- Zarxces

P.S. Hail Sithis!



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Comments on Elder Scrolls Online: Could it be Pay-To-Play? - By Zarxces
Post #16162
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I've always preferred P2P models - those games just seem like the devs care more. I realize that's a bit of an ambiguous statement, but its my experience. Also, P2P games that go F2P (SWTOR, LOTRO) really seem like they gave up or failed. SWTOR failed because of lack of content and BioWare's inability to fix game-breaking bugs - the same reason any "well-made" MMO fails. As long as Bethesda and ZOS actually put out new content and a polished game like BioWare and EA said they would, a P2P model will succeed.

That being said, I'd be okay with the game being F2P from the start... I would just be a bit more skeptical. But that's no big deal, right? Because I wouldn't run the risk of the subscription fee haha! It really all comes down to the devs, and I want Bethesda and ZOS to go with whatever model makes them the most capable of pushing out a polished game and updated content.
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Post #22193
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GW the original was a breath of fresh air being F2P but with only 20 levels and poor end game content lacked longevity. In Europe we pay a lot more for monthly subscriptions which seems totally out of order but the video above demonstrates that a game to have longevity needs P2P.

If Zenimax were clever they would offer different tiers of paying.

Perhaps F2P for level 1-50 and no pvp, a mid amount of £10/euros ($20 I guess) for pvp and £15/euros ($30) for access all areas and content or life membership type scheme.

I use the above as an example of flexibility on how to pay and what you get for your money. Tiers in other words. And yes, lore junkies should pay the most as that requires the most dev involvement!

Certainly gamers will only pay the going rate so it depends on many factors including on how good the game is.
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Post #22366
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(January 5th 2013, 08:42 PM)Endemondia Wrote: GW the original was a breath of fresh air being F2P but with only 20 levels and poor end game content lacked longevity. In Europe we pay a lot more for monthly subscriptions which seems totally out of order but the video above demonstrates that a game to have longevity needs P2P.

If Zenimax were clever they would offer different tiers of paying.

Perhaps F2P for level 1-50 and no pvp, a mid amount of £10/euros ($20 I guess) for pvp and £15/euros ($30) for access all areas and content or life membership type scheme.

I use the above as an example of flexibility on how to pay and what you get for your money. Tiers in other words. And yes, lore junkies should pay the most as that requires the most dev involvement!

Certainly gamers will only pay the going rate so it depends on many factors including on how good the game is.

GW series is poor of endgame content? i think it depend on what is your definition of endgame content. cause GW has "different" endgame content. such as grinding legendary weapons. solving jumping puzzle. and many more.

if you think endgame content is like endgame dungeon. you play WoW-like game too much.

which is not wrong actually. but you must understand that endgame can be everything
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Post #22569
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(January 6th 2013, 06:08 PM)Adri.fajar Wrote:
(January 5th 2013, 08:42 PM)Endemondia Wrote: GW the original was a breath of fresh air being F2P but with only 20 levels and poor end game content lacked longevity. In Europe we pay a lot more for monthly subscriptions which seems totally out of order but the video above demonstrates that a game to have longevity needs P2P.

If Zenimax were clever they would offer different tiers of paying.

Perhaps F2P for level 1-50 and no pvp, a mid amount of £10/euros ($20 I guess) for pvp and £15/euros ($30) for access all areas and content or life membership type scheme.

I use the above as an example of flexibility on how to pay and what you get for your money. Tiers in other words. And yes, lore junkies should pay the most as that requires the most dev involvement!

Certainly gamers will only pay the going rate so it depends on many factors including on how good the game is.

GW series is poor of endgame content? i think it depend on what is your definition of endgame content. cause GW has "different" endgame content. such as grinding legendary weapons. solving jumping puzzle. and many more.

if you think endgame content is like endgame dungeon. you play WoW-like game too much.

which is not wrong actually. but you must understand that endgame can be everything

The original GW only had 3 end game quests to farm obsidian. In fact it may have only been 2. I have never played wow (well one week but it was so shit I quit). I mainly pvp as I don't have the patience for 24 man raid farming end game for loot. I got a spider waiting for all the loot/gear farm boyz...
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Post #26211
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I know some people dislike the idea of it, but a Cash Shop helps a lot. Also, Bethesda is by no means a small gaming company. People are buying clothing, games, DLC's, and a bunch of other Bethesda related things. They also have other games besides TES, so they should have no issue making it F2P and still make add-ons.
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Post #28499
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I like the idea of P2P, as long as it isn't any more than $15 a month, and that's stretching it. P2P would give them more money to release content faster, just like you said. However, I think they should give at least 2 months free with the purchase, or possibly only a month if they do a $40 release.
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Post #34289
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Personally I'd slash the initial cost slightly ie from $60 down to $40 to increase more players, and include 1 month play from the outset - more chance of larger communities building then. I'd add perhaps $10 monthly sub fees - that would pay for ongoing development and maintenance. I'd then take on new staff as needed to add content at a decent rate (Unlike another MMO I could mention).

I would NEVER add buy-with-cash items in game given the choice though. For me that would spoil it. I would feel disadvantaged if I didn't buy them, and that no effort was required in game to get good gear. Firstly breaks the point of the game. Secondly where people can buy gear instead of earn it, ruins the sense of achievement and point of the game. Thirdly, creating divisions like those, damages the community of the game. All a recipe for disaster. If I hear that's happening I doubt I'll be alone in deciding not to play.
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Post #44329
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Ok several thoughts. First I've played both free to play and pay to play and they are completely different games. Recently SWTOR went FTP and now you have people who cannot join you to help with quests because they don't have the access that a PTP does. This causes frustration. As a subscriber there was considerable ease of play with regards to quests and abilities. Leveling is easier. You get better equipment and don't have to grind. By contrast my friend who cannot afford the subscription is forced to grind in order to level. Second having played FTP games before I have found the nickel and dime for content to me more expensive in the long run than a subscription is. Third, The game must be toned down to a more PG level if it's FTP so kids can access it. PTP can always have a disclaimer on their payment screen or cards if they go that route. Finally, The community goes downhill fast with FTP. PTP games generally have more mature players that don't act like buffoons and children, but FTP draws a lot of kids that act like, well, the children that they are. They tend to be less respectful and less reliable in both guilds and groups. This makes it less enjoyable for those mature players that don't want that kind of hassle. While PTP doesn't always have this, WOW for example drove me away due to the community not the game itself, it is usually less prevalent on PVP.
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