Join the Ashes of Creation MMORPG
(Register or log in to remove advertisements - why ads?)

ESO Combat Q & A from "Ask Us Anything"


Started by soup2DIE4
Post #49379
Member

Likes Given: 6
Likes Received: 23
Faction & Race:
Daggerfall Covenant (Breton)
http://elderscrollsonline.com/en/news/po...ing-combat

I figured you all would want to see this. Am I right?

Possible SPOILER from the article below.
*
*
*
*
*
*
*
*
*
*
*
*
*
The only thing that concerns me are people spamming the dodge/roll. (a bit like Halo where everyone likes to jump) I realize it uses stamina, so it could run out eventually though there was mentions of perks helping stamina regen, use, etc.. However, considering I want to play an archer/stealth class, if a warrior 50 meters away can continuously, without stopping, spam dodge and close that gap and still have stamina left to cleave my head off... Well, I would feel like I clearly picked the wrong class. Even more so if I can't move backwards at more than a crawl.
This post was last modified: March 11th 2013, 09:33 AM by soup2DIE4


Duty is heavier than a mountain. Death...lighter than a feather.
Like this post Reply
The following 1 user likes soup2DIE4's post:
Kilivin
Post #49385
Banned

Likes Given: 46
Likes Received: 867
Faction & Race:
Ebonheart Pact (Argonian)

Interresting things:

Heals are mostly AoEs very curious.

Backup weapons detailed. That means weapon swapping is a thing

Some dubious claims on group dynamic. Makes me think the whole thing will be just too easy.

Actually having to pull the bowstring: now THATS interresting i did not actually see that one coming. definitly like it.

beeing able to hit someone that is positioned behind someone else: boo! lame!

More confusion on Weapon types. Just what i always wanted.

OP: whats your problem with dodge rolls? They cost Stamina so i dont actually see the point complaining.
Like this post Reply
Post #49388
Member

Likes Given: 23
Likes Received: 4
Faction & Race:
Ebonheart Pact (Argonian)
(March 11th 2013, 09:31 AM)soup2DIE4 Wrote: http://elderscrollsonline.com/en/news/po...ing-combat

I figured you all would want to see this. Am I right?

Possible SPOILER from the article below.
*
*
*
*
*
*
*
*
*
*
*
*
*
The only thing that concerns me are people spamming the dodge/roll. (a bit like Halo where everyone likes to jump) I realize it uses stamina, so it could run out eventually though there was mentions of perks helping stamina regen, use, etc.. However, considering I want to play an archer/stealth class, if a warrior 50 meters away can continuously, without stopping, spam dodge and close that gap and still have stamina left to cleave my head off... Well, I would feel like I clearly picked the wrong class. Even more so if I can't move backwards at more than a crawl.

That is a balancing thing and we can't say anything about it yet, but since it takes up stamina i don't see it as an issue. If you dodge more often you won't be able to do other attacks.
Also ranged characters are treated differently in certain games. In wow for example as a ranged character you had to stay at range to have a chance of surviving, in other games it is more of a run in and out like guild wars 2. Important for that is the weapon swap, so you can have a meele and a ranged choice.
Like this post Reply
Post #49391
Member

Likes Given: 62
Likes Received: 232
Faction & Race:
Daggerfall Covenant
Imperial
(March 11th 2013, 09:58 AM)Sordak Wrote: beeing able to hit someone that is positioned behind someone else: boo! lame!

Being able to do that would be a huge strategical aspect. Having tanks being able to protect the healer by taking the damage. Although do they mean that if you are attacking say a healer and someone runs in front while you're already attacking him, you will still be able to hit the healer. OR if there is someone standing in front of a healer BEFORE you start attacking him, would you not be able to target the healer due to the soft targeting?

(March 11th 2013, 09:58 AM)Sordak Wrote: OP: whats your problem with dodge rolls? They cost Stamina so i dont actually see the point complaining.
I think he is thinking what if someone stacks up on stamina regeneration from equipment where he can quickly regenerate stamina that it equals to the amount of stamina it costs to dodge, therefore being able to dodge constantly.


Join Eternal Vanguard
Official Daggerfall Covenant guild of TESOF
Like this post Reply
Post #49393
Banned

Likes Given: 46
Likes Received: 867
Faction & Race:
Ebonheart Pact (Argonian)

well this is the assumption that it works like skyrim.
as in: there is no balance.
If you could stack up stamina regen like that fine youll probably have to cut back on other things.

And i think the positioning is irrelevant, you automatically hit what you target if you have your character facing in the right direction.
Like this post Reply
Post #49418
Member

Likes Given: 67
Likes Received: 49
Faction & Race:
Aldmeri Dominion
Altmer
"Like any of our combat, you must aim at your target to hit them. Bows will have a charged attack, meaning they hit harder if you hold down the left mouse button longer. "

Yes! This is what I wanted to hear, what a relief! happyface


Like this post Reply
The following 1 user likes Grumbelbum's post:
Apocalypso
Post #49432
Member

Likes Given: 3
Likes Received: 3
Faction & Race:
Aldmeri Dominion (Altmer)
(March 11th 2013, 11:26 AM)Grumbelbum Wrote: "Like any of our combat, you must aim at your target to hit them. Bows will have a charged attack, meaning they hit harder if you hold down the left mouse button longer. "

Yes! This is what I wanted to hear, what a relief! happyface

Ah, grand news; likely means such is the case for melee as well.
Like this post Reply
Post #49442
Member

Likes Given: 67
Likes Received: 49
Faction & Race:
Aldmeri Dominion
Altmer
(March 11th 2013, 11:43 AM)Groovemeister Wrote:
(March 11th 2013, 11:26 AM)Grumbelbum Wrote: "Like any of our combat, you must aim at your target to hit them. Bows will have a charged attack, meaning they hit harder if you hold down the left mouse button longer. "

Yes! This is what I wanted to hear, what a relief! happyface

Ah, grand news; likely means such is the case for melee as well.

Yes; melee, magic and ranged attacks will work similarly.

I'm just happy that there will be no hard-locking, I don't know if that was confirmed earlier but oh well, i live under a rock.


Like this post Reply
Post #49447
Member

Likes Given: 6
Likes Received: 1
Faction & Race:
Ebonheart Pact (Argonian)
I think this had been the most Iinformative post if seen in months. thanks for bringing it to our attention.



Like this post Reply
Post #49449
Member

Likes Given: 67
Likes Received: 49
Faction & Race:
Aldmeri Dominion
Altmer
Question: while holding down the mouse button to perform a more powerful attack, how would that affect mobility?
For example could i run towards a target (wielding a sword), and hold down my mouse key to load up the sword swing to be released when i get close enough?
Or would my character start walking or slow down when "loading" the attack?
Vice versa, could i walk while holding my shield up?
Has there been any talk about this?
This post was last modified: March 11th 2013, 12:16 PM by Grumbelbum


Like this post Reply
Post #49451
Member

Likes Given: 120
Likes Received: 115
Faction & Race:
Ebonheart Pact (Dunmer)
(March 11th 2013, 09:58 AM)Sordak Wrote: Interresting things:

Heals are mostly AoEs very curious.

Backup weapons detailed. That means weapon swapping is a thing

Some dubious claims on group dynamic. Makes me think the whole thing will be just too easy.

Actually having to pull the bowstring: now THATS interresting i did not actually see that one coming. definitly like it.

beeing able to hit someone that is positioned behind someone else: boo! lame!

More confusion on Weapon types. Just what i always wanted.

OP: whats your problem with dodge rolls? They cost Stamina so i dont actually see the point complaining.

I dont see how are you confuse by weapon types, from what i understood every weapon type will haw its own set of Abilitys, that will fill you 1 2 3 keys, and then you will haw class ability's 4 5 6 (but you alredy know this).
Basically lets say you lvl your sword, and gain ability Slice and Dice ( not actual thin) as long as you haw your 1h sword equipped and that ability equipped in slot 1 or 2 or 3, you can use it, if you swap to 2h sword you wont be able to use that ability, i guess same applies to staff, i am guessing you will haw different staff types with different spells associated to them, i hope when we swap weapons in battle we also switch ability as well.

And actually new and relevant info in "Ask Us Anything" i was really surprised to see so much info :S. Is it because beta almost out? Or did they just had a good day?
Like this post Reply
Post #49452
Member

Likes Given: 11
Likes Received: 31
Faction & Race:
Aldmeri Dominion (Bosmer)

Can level using PvP from 10 onward's , when the game comes out I have a new home ;D
Like this post Reply
Post #49453
Member

Likes Given: 42
Likes Received: 181
Faction & Race:
Ebonheart Pact (Dunmer)
"our group of four (all at level 12) included:
· 1 Templar with light armor and healing staff, abilities focusing on healing
· 1 Templar with light armor and dual wield, Templar abilities focusing on healing
· 1 Dragonknight with light armor and destruction staff
· 1 Sorcerer with heavy armor and dual wield...

...three of the four made builds that defied the standard templates – and yet felt perfectly viable in actual play. The players were each able to build a character to their own taste with class abilities as a supplement, rather than the rigid defining aspect to the character, and have effective characters."

Hopefully, classes are as open as they said.

Also, @Sordak "Yes, each weapon has a unique set of abilities that can be unlocked as your skill increases."
This post was last modified: March 11th 2013, 12:18 PM by Knightmare


Like this post Reply
The following 1 user likes Knightmare's post:
Tredlador
Post #49464
Banned

Likes Given: 46
Likes Received: 867
Faction & Race:
Ebonheart Pact (Argonian)

yeah but that kinda contradicts what they said earlier.
So essentialy onl 2 of your skills are free to choose + your ulti.
thats not actually all that much. Not sure if i like that.

I know we get to change around stuff on our weapons but still.
Well see where they go with this.

We already have less skills than GW2 wich i initialy liked but now im scratching my head a bit where they are going with all of that.

@Grumbelbum im fairly sure thats for bows only and id suppose itll handle like in Skyrim. as in you get slowed.
The charge up attack for melee seems to be less a real "charge up" and more a "power attack" as weve seen it in skyrim.
Like this post Reply
Post #49495
Member

Likes Given: 99
Likes Received: 87
Faction & Race:
Daggerfall Covenant (Redguard)
I took it as there will be multiple skills with each weapon from which you can choose a total of 3 to use at a time. When you combine this with at least 2 loadouts, that could turn out to be a decent variety.


The Original Corpse Maker
Like this post Reply
The following 1 user likes Balkoth's post:
Infamous




Users browsing this thread: 1 Guest(s)
(Register or log in to remove advertisements - why ads?)


This fan site is not affiliated with ZeniMax Media Inc. or any of its subsidiaries. Including, but not limited to, Bethesda Game Studios and ZeniMax Online Studios.
The Elder Scrolls® images © ZeniMax Media Inc. / Forum content © TESOF.com