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I have a feeling it will be subscription-based. You made the SW:TOR example, but it's not a good example. SW:TOR was an inherently bad game which is why it failed. RIFT uses a subscription model and it has a steady user base of over 1,000,000, which is plenty to sustain an MMO. I'm hoping for a subscription model because it's the most reliable, and let's be honest, $15 a month is cheap for the amount of entertainment you're getting.
This post was last modified: January 23rd 2013, 10:09 PM by Pickles
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