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Flame Talent (3 ranks) - Can someone please explain to me how this works 1/2/3???


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Flame Talent (3 ranks) - Increases Spell Power with fire effects by (1/2/3).

How does this work i dont understand what 1/2/3 means?

Thanks in advance
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Post #166410
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First rank (skill point invested) gives your toon one extra point of spell power, second rank (another skill point) gives another point, and third rank (skill point) gives another, for a total of 3 extra points of power. I don't know exactly how the extra points affect damage done, but I assume that they contribute to the base damage, which in turn is multiplied by at least some other effects.
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Post #166413
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(April 7th 2014, 12:20 AM)Poldano Wrote: First rank (skill point invested) gives your toon one extra point of spell power, second rank (another skill point) gives another point, and third rank (skill point) gives another, for a total of 3 extra points of power. I don't know exactly how the extra points affect damage done, but I assume that they contribute to the base damage, which in turn is multiplied by at least some other effects.

So we don't really know what it does or gives exactly. What is a point? Like 1 level more in ardent flame? That doesn't sound like it's worth it. The definition is really vague surely someone has the full Monty on this
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Post #166415
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I'm just trying to help out. I'm not an expert on how the numbers work.

I'm playing a Templar, and I've noticed that the advances in that class's lines lead to more ability (damage, healing, etc.) for less magicka cost. The amounts are not overwhelming. Some of my rank increases have itsy-bitsy gains for the skill points, but these later get multiplied by percentage factors from potions and gear. Again, I don't have exact numbers, I only have a warm & fuzzy sense of what's going on. In order to get really noticeable improvements, I think one has to stack base additions with percentage buffs.

In my case, I'm putting points into spell resistance. The heavy armor line has a 1/2/3 bonus in the first unlocked ability. This is 1%/2%/3% for every piece of heavy armor worn, so if I'm wearing all heavy armor, it's 7%/14%/28%. In your case, check the fine print on the ability in the skills window to see what the 1/2/3 really means, and whether there are multipliers. Light armor might provide a multiplier for destructive magic. Altmer and Dunmer racials also do, as I recollect.
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Post #166457
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Ah, I posted this in your other thread in the Ebonheart Pact forum but I'll put it here too.

(April 7th 2014, 07:11 AM)Horizon Seeker Wrote: I believe that's an outdated tooltip you're reading.

In-game the Flame Talent racial skill reads out, "Increases Spell Power with fire effects by 3%."

Then there's 3 ranks for a max of 9% spell effect increase, which is pretty significant for fire wielders!


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Post #166464
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(April 7th 2014, 07:13 AM)Horizon Seeker Wrote: Ah, I posted this in your other thread in the Ebonheart Pact forum but I'll put it here too.

(April 7th 2014, 07:11 AM)Horizon Seeker Wrote: I believe that's an outdated tooltip you're reading.

In-game the Flame Talent racial skill reads out, "Increases Spell Power with fire effects by 3%."

Then there's 3 ranks for a max of 9% spell effect increase, which is pretty significant for fire wielders!

Yeah I wasn't sure where to post it :/. One of the threads didn't seem active.

Anyway yeah there is no fine print it's just 1/2/3.
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Post #166465
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(April 7th 2014, 07:11 AM)Horizon Seeker Wrote: I believe that's an outdated tooltip you're reading.

In-game the Flame Talent racial skill reads out, "Increases Spell Power with fire effects by 3%."

Then there's 3 ranks for a max of 9% spell effect increase, which is pretty significant for fire wielders!

How is this significant 9% doesn't seem like a lot to me
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Post #166508
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(April 7th 2014, 09:39 AM)ozes Wrote: Anyway yeah there is no fine print it's just 1/2/3.

How is this significant 9% doesn't seem like a lot to me

Here's a screenshot of the Flame Talent tooltip that I just took in game:
[Image: FlameTalentTooltip_zpsc742650c.jpg]

I'm unsure where you're reading your tooltip, but many of the fan sites that list this sort of information have not updated their data for the current build.

As for whether 9% is significant or not, it is best you consult a theory crafter on that. Though such determination on significance is relative to other skill passives and personal perspective.
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Post #166667
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(April 7th 2014, 09:41 AM)ozes Wrote:
(April 7th 2014, 07:11 AM)Horizon Seeker Wrote: I believe that's an outdated tooltip you're reading.

In-game the Flame Talent racial skill reads out, "Increases Spell Power with fire effects by 3%."

Then there's 3 ranks for a max of 9% spell effect increase, which is pretty significant for fire wielders!

How is this significant 9% doesn't seem like a lot to me

Because its a percentage increase for spell effects of fire. As it is not a direct spell power % increase, it stacks well with other spell power buffs. So let's say you have stable 100 spell power, in this case your fire spells have spell power of 109. But if you buff up to 150 spell power, the spell power of fire spells is 163,5. If it was raw 9% spell power, it wouldn't stack with spell power buffs (at least raw % buffs counted towards base-spell power, not buffed spell power in beta, which means you'd still gain only 9 increased spell power if you buffed up to 150, which would translate that you'd lose 4,5 spell power for fire spells in comparison). Keep in mind that this is just ONE passive. So its not only free "9% efficiency increase" to fire spells, it also provides nice stackability categories. Making it a MUST have for any fire-spell user, even if you had just one fire spell in your hotbar. Skill points aren't that hard to gain.


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