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Forged In Steel

Quick Info
System :
Faction : Ebonheart Pact
Play-style : Moderate
Focus : PvE, PvP
Time Zone : North America

Guild submitted by Tiras Drinith.
Post #30456
About Forged In Steel
Main Guild Charter Current Roster
Forged in Steel is a new guild, set on a start-up for Zenimax's flagship MMO The Elder Scrolls Online. We're a semi-hardcore group with interest in both PvE and PvP aspects of the game. Our faction of choice is the Ebonheart Pact. We are currently in the process of having a website designed and will have a temporary one up ASAP. We also have a VOIP server that we can use on a temporary basis until we decide which one will benefit our guild the most. If you would like to apply, please shoot us an email at
I. Introduction

Forged in Steel is a mature, friendly, multi-gaming guild started in 2013 in anticipation of The Elder Scrolls Online and Neverwinter. Our main objective is to provide a fun, secure environment for like minded players to actively engage in the activities that we enjoy -- namely playing MMOs. Detailed below are the core tenets that we base our interactions around:

II. Rules and Conduct

Core Rules
1. We expect all members to maintain a "guild first" mentality. The actions of individuals reflect on the guild as a whole. Therefore, when interacting with others in-game and out, we expect our members to ensure that any actions they take reflect positively on our guild image.

2. We expect loyalty from all members of the guild. Though we do not restrict you to our guild alone, we do ask that you not relay private guild information to any other organizations you may be a part of. Divulging sensitive information will earn you a boot from the guild as well as a permanent spot on the guild's blacklist.

3. Leadership roles are gained through demonstrated ability as well as the administration's need to fill certain spots. You can be assured that we are working diligently to make both the game and the guild a fun for everyone. While you may not immediately understand directives when they are initially given out, all orders given by guild officers are to be followed. If errors are made, they should be reported to a member of the guild council so that a course of action may be decided upon. Always remember: orders given by an officer are to be taken as seriously as those given by anyone higher up in the hierarchy.

4. Members are expected to have one another's backs. We are tight-knit community and, as such, place a large amount of trust in each other. If you see a guild member being griefed on the battlefield, you are expected to do all in your power to help them out. If you see a guild member asking for help with a quest, you're expected to provide them help if able.

5. Members are expected to maintain a certain level of activity within the guild. This does not mean, however, that if you are gone for an extended period of time that we are going to kick you. Good rule of thumb to follow; if you're going to be gone for more than a week, let us know ahead of time. We do understand that the unexpected does occur, though. If you're are inactive for more than a week without informing an officer ahead of time, you will be removed from the guild. If you have a valid excuse (i.e. dog died, was sick, etc.), you will be allowed back into the guild. We will not allow you back, however, if you just didn't feel like logging on.

6. Members who cannot follow our core rules and guidelines will be removed from the guild.

Standard Conduct

1. Members are not to use cheats/exploits.

2. Members will not PK other guild/alliance members. Consensual PvP is allowed, however.

3. Members will uphold the guild's core values.

4. Members will behave in a mature manner in all dealings within the games that we play.

5. All issues with rules or policies are to be brought to the attention of a member of the guild council, either by PM or email. These issues are not to be brought up publicly.

6. Members will respect one another.

7. If an officer tells you to do something, do so immediately.

III. Guild Structure

Guild Council

Guild Master - The leader of the guild. This station belongs to Tiras and Tiras alone. Generally decisions that affect the guild will be made in an oligarchical format. However, in certain situations, the GM will step in. The GMs word is final.

Archmage - The highest ranking officer in terms of magic users. Sits on the Guild Council with the GM to help maintain order within the guild and make guild decisions.

Warmaster - The highest ranking officer in terms of soldiers. Sits on the Guild Council with the GM to help maintain order within the guild and make guild decisions.

Master of Whispers - The highest ranking officer in terms of archers and thieves. Sits on the Guild Council with the GM to help maintain order within the guild and make guild decisions.

High Cleric - The highest ranking officer in terms of healers and medics. Sits on the Guild Council with the GM to help maintain order within the guild and make guild decisions.

Officer Positions

Senior Mage - Helps the Archmage in keeping order within the sect of magic users.

Warleader - Helps the Warmaster keep order within the ranks of soldiers.

Lead Scout - Helps the Master of Whispers to maintain peace within the order of thieves and archers.

Bishop - Helps the High Cleric maintain order within the school of healers and medics.
Temporary text place holder... will update at a later date.
This post was last modified: January 30th 2013, 09:02 PM by Tiras Drinith
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