Join the Ashes of Creation MMORPG
(Register or log in to remove advertisements - why ads?)

Gathering & Crafting Professions for ESO


Started by CharlesJT
Post #41923
Member

Likes Given: 0
Likes Received: 3
I hope the developers put alot of time and resources into developing the professions for ESO. Not only does a profession help earn a living, but it serves as a means of identity for your character and helps drive a successful MMO economy. Here are some professions we will hopefully see:

Gathering Professions

Herbalist: Harvest plants from resource nodes. This profession supports the Alchemist, Bard, and Scholar. No special tools.

Hunter: Hunt animals to gather their meats and hides. This profession supports the Chef and Leatherworker. Requires Hunting Knife.

Forester: Gather wood from the forest. This profession supports the Bowyer and Engineer. Requires Logging Axe.

Miner: Miners gather ore and gems from resource nodes. This profession supports the Armorer, Weaponsmith and Jeweler. Requires Mining Pick.

Crafting Professions

Alchemist: Makes potions and poisons (various plants from Herbalist).

Bard: Winemaking (grapes from Herbalist). Play musical instruments (flute, lute) in a local tavern for some coin.

Scholar: Collects fragments of lost lore. In doing so, they can create powerful scrolls (dye from Herbalist).

Chef: Cook mouth watering foods (meats from Hunter).

Leatherworker: Makes leather and studded armor from animal hides (hides from Hunter).

Bowyer: Makes bows, arrows, crossbows, and bolts (wood from Forester).

Engineer: Upgrade and repair siege weapons on the battlefield (wood from Forester).

Armorer: Makes chainmail, plate armor, shields, gauntlets, helmets, horse armor and can repair (ore from Miner).

Weaponsmith: Makes (1h/2h) weaponry, such as axes, daggers, maces, and swords (ore from Miner).

Jeweler: Make rings, pendants, medallions, bracelets, and amulets (gems from Miner).

Tailor: Makes cloth armor, such as cloaks, hoods, boots, hats, backpacks, and horse saddle bags.

Enchanter: Places permannt magical effects on items.

I hope the developers make it so your character can only master one or two crafting professions (novice in all other crafting), as this will add character diversity and customization to the game. However, I think you should be able to master all gathering professions. I also hope the developers add rare recipes for all crafting professions to create a successful economy. Above all, the crafting system has to be enjoyable as this will keep people around for years to come. Thoughts/Opinions?
This post was last modified: February 18th 2013, 08:04 PM by CharlesJT
Like this post Reply
The following 1 user likes CharlesJT's post:
system-x
Post #41932
Member

Likes Given: 99
Likes Received: 87
Faction & Race:
Daggerfall Covenant (Redguard)
Its been asked if bombs would be includedin ESO in any form. If so, would they fall into engineering or into alchemy?
Also, winemaking as part of bard? --I dont know about this one.

All in all though, it looks pretty much like what Id expect. Im also a fan of the crafting systems in an MMO. Im also in agreement that there needs to be limitations on the crafting skills you can master. Itll be interesting to see how this plays out though, considering the leveling system thats being implemented.
There has been some mention of the crafting system and the integral part it will play, including a recent intervue released on the subject. In that they did touch on the subject of recipes both rare and otherwise, among other things. I dont have the link to this handy but Im sure someone can put it in for you, if you havent seen it.


The Original Corpse Maker
Like this post Reply
Post #41956
Member

Likes Given: 2
Likes Received: 2
Faction & Race:
Not Set
These arent confirmed right?


Elders Scrolls Online Trading Forums - For console players and PC/Mac users alike!
Like this post Reply
Post #41962
Member

Likes Given: 99
Likes Received: 87
Faction & Race:
Daggerfall Covenant (Redguard)
no, not that I know of. This is just speculation to what youd like to see


The Original Corpse Maker
Like this post Reply
Post #41973
Member

Likes Given: 32
Likes Received: 370
Faction & Race:
Ebonheart Pact (Argonian)
To be honest its very unlikely professions will be done like this.

Crafting is going to be a way to get some of the best items in the games, or at least very top tier equipment.
Going by previous ES games, things like gathering are done by anybody regardless of their skill, it only takes skill to use the gathered materials.

Personally, id like to see the whole system of professions to be more like the single player games, than other MMO games.


Like this post Reply
Post #41980
Member

Likes Given: 42
Likes Received: 181
Faction & Race:
Ebonheart Pact (Dunmer)
(February 18th 2013, 09:59 PM)Avidus Wrote: To be honest its very unlikely professions will be done like this.

Crafting is going to be a way to get some of the best items in the games, or at least very top tier equipment.
Going by previous ES games, things like gathering are done by anybody regardless of their skill, it only takes skill to use the gathered materials.

Personally, id like to see the whole system of professions to be more like the single player games, than other MMO games.

I have to agree with you, I hate being locked into crafting professions. If I have enough time and effort, I should be able to master them all.


Like this post Reply
Post #41981
Member

Likes Given: 99
Likes Received: 87
Faction & Race:
Daggerfall Covenant (Redguard)
I see what your saying @"Avidus", but crafting is such an integral part of the economy in an MMO. It cant work like it does in the single player games. Besides if some of the best items in the game are crafted, then it really makes no sense to make crafting any easy or common skill to build/use. The reward for hours & hours of crafting is that your one of the few that can make it, and in turn sell it.

Personally I hope that crafting skills are such that a good dedicated crafter, is a little more limited in his combat abilities.(not useless, but certainly not as good in combat) It makes sense that if you spent many hours perfecting a crafting skill, that you wouldnt have spent as many hours on your combat skills, and as a result, wouldnt be as good at them.

Just as the combat skills should work, you can spread out your abilities and be a jack of all trades, but a master of none. Your other option is to focus on less variety, and be much better at the skills you choose. Thats how I see it working.


The Original Corpse Maker
Like this post Reply
Post #41987
Member

Likes Given: 42
Likes Received: 181
Faction & Race:
Ebonheart Pact (Dunmer)
(February 18th 2013, 10:16 PM)Balkoth Wrote: I see what your saying @"Avidus", but crafting is such an integral part of the economy in an MMO. It cant work like it does in the single player games. Besides if some of the best items in the game are crafted, then it really makes no sense to make crafting any easy or common skill to build/use. The reward for hours & hours of crafting is that your one of the few that can make it, and in turn sell it.

Personally I hope that crafting skills are such that a good dedicated crafter, is a little more limited in his combat abilities.(not useless, but certainly not as good in combat) It makes sense that if you spent many hours perfecting a crafting skill, that you wouldnt have spent as many hours on your combat skills, and as a result, wouldnt be as good at them.

Just as the combat skills should work, you can spread out your abilities and be a jack of all trades, but a master of none. Your other option is to focus on less variety, and be much better at the skills you choose. Thats how I see it working.

Crafting should level up like weapon skill. Obviously you want to have one you're good at, but once you've maxed it, you might want to start leveling others. I remember reading somewhere that in the time it takes it hit the level cap, you'll have maxed 1 weapon (or two, if you're using two different weapons), So it's not going to be easy to level a crafting skill.


Like this post Reply
Post #41991
Member

Likes Given: 99
Likes Received: 87
Faction & Race:
Daggerfall Covenant (Redguard)
Which it sholdnt be. I hate when crafting can be mastered in a cpl weeks or less.

Is there any definate word on skill allocation in regards to crafting though? I dont remember hearing/seeing it anywhere yet.


(February 18th 2013, 10:23 PM)Knightmare Wrote: Crafting should level up like weapon skill. Obviously you want to have one you're good at, but once you've maxed it, you might want to start leveling others. I remember reading somewhere that in the time it takes it hit the level cap, you'll have maxed 1 weapon (or two, if you're using two different weapons), So it's not going to be easy to level a crafting skill.


The Original Corpse Maker
Like this post Reply
Post #41993
Member

Likes Given: 42
Likes Received: 181
Faction & Race:
Ebonheart Pact (Dunmer)
(February 18th 2013, 10:28 PM)Balkoth Wrote: Which it sholdnt be. I hate when crafting can be mastered in a cpl weeks or less.

Is there any definate word on skill allocation in regards to crafting though? I dont remember hearing/seeing it anywhere yet.


(February 18th 2013, 10:23 PM)Knightmare Wrote: Crafting should level up like weapon skill. Obviously you want to have one you're good at, but once you've maxed it, you might want to start leveling others. I remember reading somewhere that in the time it takes it hit the level cap, you'll have maxed 1 weapon (or two, if you're using two different weapons), So it's not going to be easy to level a crafting skill.

I've heard nothing from the devs except that:

1. Crafting Exists.
2. They can't tell us yet.
3. It's apparently awesome.


Like this post Reply
Post #41998
Member

Likes Given: 32
Likes Received: 370
Faction & Race:
Ebonheart Pact (Argonian)
Ahh everything inevitably gets to those 3 points.
It exists, They cant tell us but its awesome.


Like this post Reply
Post #41999
Member

Likes Given: 42
Likes Received: 181
Faction & Race:
Ebonheart Pact (Dunmer)
(February 18th 2013, 10:57 PM)Avidus Wrote: Ahh everything inevitably gets to those 3 points.
It exists, They cant tell us but its awesome.

That's just a fancy way of saying it's not close to being done, and could change quickly.


Like this post Reply
Post #42001
Member

Likes Given: 32
Likes Received: 370
Faction & Race:
Ebonheart Pact (Argonian)
Or a sneaky way of saying we haven't started to develop it yet, but when we do, it will be awesome.


Like this post Reply




Users browsing this thread: 1 Guest(s)
(Register or log in to remove advertisements - why ads?)


This fan site is not affiliated with ZeniMax Media Inc. or any of its subsidiaries. Including, but not limited to, Bethesda Game Studios and ZeniMax Online Studios.
The Elder Scrolls® images © ZeniMax Media Inc. / Forum content © TESOF.com