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Give me your rating out of 10 and why?


Started by Toptom
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I'm debating getting this for the ps4 and I'm wondering on how people have played would rate it out of 10 and your pro and cons.
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Post #167095
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You would like to make it simple, huh? Well it's just not that simple. It's so different from other MMOs (and different from The Elder Scrolls series) that you may entirely disagree with a consensus like that. It really depends on your personal preferences and likes. Some ppl play PvP style only, and don't care about PvE solo play. Others the other way 'round. Some ppl like RP, others think it ruins the game. There are just too many preferences to boil it down to a simple rating number like that, this is not a FPS. In any case, the game is not likely to come out for consoles within a half-year. What you should be asking is how this game relates to your personal likes/peeves. That is what is really going to count for you. To get an idea, I suggest you just read some of these threads and see what ppl are talking about. Some ppl dis the game, others praise it, most of them are the latter that's why we are here.


Skyrim conquerer. Morrowind and Oblivion vet. Long-time single-player computer gamer W/custom-made hi-perf OCd PC. Mostly RTS and a few action games.
Noob to MMOs.
Crappy satellite Internet very laggy pings 700-1000 not god for gaming, can't play most online games but ESO works good enough.
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Post #167141
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(April 14th 2014, 05:55 AM)Toptom Wrote: I'm debating getting this for the ps4 and I'm wondering on how people have played would rate it out of 10 and your pro and cons.

Like "Halloweenweed" said, it's not that simple. But I'll play.

I'd give an "8" overall, a "10" for graphics and PvE gameplay and a "6" for the public dungeons which, in my opinion, do not work that well, are not immersive in the least and are the weakest element of the game. Getting to the end of a dungeon just to find the "boss" spawn-camped by half a dozen players, is lame. Also, I think that some of the "boss" mobs you have to fight in the instanced PvE rooms are overpowered and frustrating rather than fun.

I don't do PvP and don't care about it.

Overall, though, I'm loving the game and expect to be playing it for a long time to come.


Be careful what you pretend to be because you are what you pretend to be.

-Kurt Vonnegut

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Post #167149
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(April 14th 2014, 10:04 PM)Theodorus Wrote:
(April 14th 2014, 05:55 AM)Toptom Wrote: I'm debating getting this for the ps4 and I'm wondering on how people have played would rate it out of 10 and your pro and cons.

Like "Halloweenweed" said, it's not that simple. But I'll play.

I'd give an "8" overall, a "10" for graphics and PvE gameplay and a "6" for the public dungeons which, in my opinion, do not work that well, are not immersive in the least and are the weakest element of the game. Getting to the end of a dungeon just to find the "boss" spawn-camped by half a dozen players, is lame. Also, I think that some of the "boss" mobs you have to fight in the instanced PvE rooms are overpowered and frustrating rather than fun.

I don't do PvP and don't care about it.

Overall, though, I'm loving the game and expect to be playing it for a long time to come.

Actually, the bosses are currently camped by BOTS.

And those "some of the boss" mobs you say are frustrating, I find them extremely fun. Challenging encounters you simply cannot find in any other MMORPG. I cannot recall when was the last time I had so much fun in a PvE encounter, it felt like I was playing a single-player game where I'm rocking against this difficult boss at the end of the level. At early stages where I was 4 levels ahead of the content, I had to admit I couldn't even defeat the boss, and had to leave the boss room just to level and gear up, and return later to bound his arse, which was awesome.

My review of the game is still pending, as I have approximately 30 hours played, but currently its a solid 8/10 for me. The PvP is major fun (although requires you to be max level so you can be of use there), PvE storylines are good, the combat is decent and the game feels smooth. Being able to decide on your own and really affect the storylines is the part I like the most. Instanced dungeons have been brought to new level and this might be the first time I will personally enjoy end-game PvE content in a game.


Come, Unstoppable Eraser Rain
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hillmje
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Agreeing with the others, it really cant be simplified and still have an accurate rating.

However gun to head, id say 9/10.

10/10 Graphics, 10/10 Gameplay, 10/10 Originality.
The art in the game is outstanding, the soundtrack is on-par with other ES games, and it is a lot of fun no matter what you do.

The the reason I do not give this game a 10/10 is not the developers fault.
It is in fact because of humanity!
People are constantly complaining about very minor things, then blowing it out of proportion, or as stated content like the public dungeons can get a little over crowded, so if you were solo playing an looking for some tough content, or even playing with a friend, and you enter one, only to find a dozen people flipping backwards over 10 corpses of the boss waiting for the next spawn, its a little disappointing.
I do however feel that this is just because of the recent launch, once things get into full swing you will find it better.


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hillmje
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(April 15th 2014, 01:00 AM)Nehemia Wrote:
(April 14th 2014, 10:04 PM)Theodorus Wrote: a "6" for the public dungeons which, in my opinion, do not work that well, are not immersive in the least and are the weakest element of the game. Getting to the end of a dungeon just to find the "boss" spawn-camped by half a dozen players, is lame. Also, I think that some of the "boss" mobs you have to fight in the instanced PvE rooms are overpowered and frustrating rather than fun.

I don't do PvP and don't care about it.

Overall, though, I'm loving the game and expect to be playing it for a long time to come.

Actually, the bosses are currently camped by BOTS.

And those "some of the boss" mobs you say are frustrating, I find them extremely fun. Challenging encounters you simply cannot find in any other MMORPG. I cannot recall when was the last time I had so much fun in a PvE encounter, it felt like I was playing a single-player game where I'm rocking against this difficult boss at the end of the level. At early stages where I was 4 levels ahead of the content, I had to admit I couldn't even defeat the boss, and had to leave the boss room just to level and gear up, and return later to bound his arse, which was awesome.

I agree entirely with what Theodorus said, my feelings exactly. I really can't feel Nehemia's view. That said:


Some of the best gaming moments have been also the hardest to get past

Some of the best moments of nearly-forgotten games of the past have been after trying again and again multiple times to beat an extremely hard opponent, then figuring it out (if applicable), and finally beating it. Showy, flashy, pretty fights are impressive to look at, but they just don't have that long-term awesome appeal - they become routine and trivial after many days of the same. It is the pride of "I finally defeated that" that has the best reward feeling, and it surpasses the best physical (item) rewards that ESO gives. So don't get me wrong, I do understand the usefulness of the 'nearly impossible' fight, and respect it.


Lag makes some of these fights impossible for me

However, when the loss of said boss fights is due to lag, and uncontrolability of block/dodge (can't do it bc when I can press the buttons to do so it's always too late no matter how fast I press); it's just beyond frustrating. Particularly I must complain about the second Fighter's guild and Mage's guild quests - they are too hard just like Theodorus said IMO. The second time (with a different kick-ass char) I tried the one where you enter the room W/the librarian guy that opens a portal to go to the next chamber, I couldn't even get to the next chamber much less get to the boss clanfear. I couldn't get past the two scamps (Lv8 if I remember right, so was I). They killed me in a matter of about 2-3 melee turns - on every attempt, a half dozen times, I couldn't even get within melee range of them! You see, by the time I see the fireballs coming at my end, on the server they have already hit me, so there is no dodging them! In other locations I have run behind rock, only to see the fireballs go right through the rock and hit me anyway. This is completely unfair.

Back to the point, in other games where you try, try, try again you restore your previous game to the previous state. But in ESO you wear down your armor, use up potions and food, and use up soul gems by dying repeatedly. You can only do it so many times before you need to go do other things for hours or even days before you are ready to try again. And by that time you have leveled up again too, meaning the exp that you get from said Q is lowered in comparison. And you have to fight your way all the way from the beginning of that dungeon area, you can't start that dungeon where you 'left off' - that's just another kicker.


Issues specific to ESO exclusively make a difference, in a bad way

In the case of the fireball-spewing scamps, I suppose I could go make some anti-fire gear. But the way the game deals out the mats, do you have any idea how long it would take to make half of a full set of fire-resistant armor? By the time I did that, I would level up 4 times or more, and it would be weeks later. I think those ppl who did not have a problem W/those Qs, who come on here and accuse us of being "lame" or inept, if they tried it on our computers with our Internet connection, they would become just as frustrated as us, and perhaps even 'give up' before I do. The ESO NA server is in Texas, 2000mi away from the origin of my IP, that has to go through Portland, ME; Boston; NY; and Chicago and/or Saint Lewis backbone nodes before getting to Texas. No, there is something WRONG there, with the gameplay Internet mechanics. I'm seeing some ppl with Internet connections other than satellite complaining about the same things I am. Perhaps those with a good low-hop connection to the ESO servers have a BIG advantage - and obviously so do the ESO developers bc they don't see the prob either.


And the developer quote:

Well I just read in PC gamer magazine (April) a quotation of lead designer Paul Sage: "Many like the game to be more difficult, progression to be slower. It's something I didn't think anyone expected." Ouch. So that is why we find these fights so impossibly hard! They aren't giving any way of adjustment for ppl W/our problem. You'd think they could add some sort of adjustment, just for "solo" PvE. So we (ppl W/lag problems) fall through the cracks, they won't accommodate us presumably (the article also talks about run-of-the-mill MMOs catering to every player complaint, lessening the game, and says ESO is not like that, that it "challenges players to fit their [ESO] pattern").

Oh man, I really let it fly this time didn't I? Well that's my opinion on that. As far as the OP is concerned: Despite this glaring problem, I still consider this game so wonderful that I want to have this game SOOO BAD (I had "early access" code - played for 5 days of "early access," - and three Beta tests; now I can't afford it). I love this game. /end rant
This post was last modified: April 16th 2014, 01:22 PM by HalloweenWeed


Skyrim conquerer. Morrowind and Oblivion vet. Long-time single-player computer gamer W/custom-made hi-perf OCd PC. Mostly RTS and a few action games.
Noob to MMOs.
Crappy satellite Internet very laggy pings 700-1000 not god for gaming, can't play most online games but ESO works good enough.
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Post #168581
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Like "Halloweenweed" said, it's not that simple. But I'll play.

I'd give an "8" overall, a "10" for graphics and PvE gameplay and a "6" for the public dungeons which, in my opinion, do not work that well, are not immersive in the least and are the weakest element of the game. Getting to the end of a dungeon just to find the "boss" spawn-camped by half

Actually, the bosses are currently camped by BOTS.

And those "some of the boss" mobs you say are frustrating, I find them extremely fun.

Me too. Those fights are difficult and sometimesthe people in my group will get kind of dispirited. But those bosses can be beaten if you use good strategy, pay attention to the boss' s tells, and use synergies. It can take few tries to learn the tells and figure out a good strategy for your group. But you can prevail.

jon






Challenging encounters you simply cannot find in any other MMORPG. I cannot recall when was the last time I had so much fun in a PvE encounter, it felt like I was playing a single-player game where I'm rocking against this difficult boss at the end of the level. At early stages where I was 4 levels ahead of the content, I had to admit I couldn't even defeat the boss, and had to leave the boss room just to level and gear up, and return later to bound his arse, which was awesome.

My review of the game is still pending, as I have approximately 30 hours played, but currently its a solid 8/10 for me. The PvP is major fun (although requires you to be max level so you can be of use there), PvE storylines are good, the combat is decent and the game feels smooth. Being able to decide on your own and really affect the storylines is the part I like the most. Instanced dungeons have been brought to new level and this might be the first time I will personally enjoy end-game PvE content in a game.
[/quote]

Like "Halloweenweed" said, it's not that simple. But I'll play.

I'd give an "8" overall, a "10" for graphics and PvE gameplay and a "6" for the public dungeons which, in my opinion, do not work that well, are not immersive in the least and are the weakest element of the game. Getting to the end of a dungeon just to find the "boss" spawn-camped by half

Actually, the bosses are currently camped by BOTS.

And those "some of the boss" mobs you say are frustrating, I find them extremely fun.

Me too. Those fights are difficult and sometimesthe people in my group will get kind of dispirited. But those bosses can be beaten if you use good strategy, pay attention to the boss' s tells, and use synergies. It can take few tries to learn the tells and figure out a good strategy for your group. But you can prevail.

jon






Challenging encounters you simply cannot find in any other MMORPG. I cannot recall when was the last time I had so much fun in a PvE encounter, it felt like I was playing a single-player game where I'm rocking against this difficult boss at the end of the level. At early stages where I was 4 levels ahead of the content, I had to admit I couldn't even defeat the boss, and had to leave the boss room just to level and gear up, and return later to bound his arse, which was awesome.

My review of the game is still pending, as I have approximately 30 hours played, but currently its a solid 8/10 for me. The PvP is major fun (although requires you to be max level so you can be of use there), PvE storylines are good, the combat is decent and the game feels smooth. Being able to decide on your own and really affect the storylines is the part I like the most. Instanced dungeons have been brought to new level and this might be the first time I will personally enjoy end-game PvE content in a game.
[/quote]
This post was last modified: April 23rd 2014, 03:58 PM by hillmje
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Post #168590
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I give it a solid 8, 10 for graphics About a 7 for pvp and 8 for dungeons.


"M'aiq has heard of this. They've got all the money. Mudcrabs taking over everything. They already run Pelagiad."
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Post #168591
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ESO has some issues right now that prevent the game from getting a perfect 10/10 for being an MMO. As others have said it seems to suffer from an identity crisis. It wants to be a Single player game but isn't as good at it as Skyrim because of the lack of housing, there's no Lydia to carry your burdens, you can't mod the heck out of it to personalize the game, and you can't put pots on NPC's heads to you can rob their houses. It also isn't exactly an MMO because of all the issues with phasing. Lucky for me I don't group but I know that players who do group are having a difficult time of it. I have a guildie that complains because he feels like ESO Is forcing him to quest when all he really wants to do is run group dungeons and PvP. But he can't do that to level up because the XP from those activities is abysmal.

Then you have the problem such as bugs, botters and exploits that are a headache for everyone. Those are things that can be fixed.

Some things can't be fixed though because they are design choices by ZOS. The limited UI is awesome for immersion but completely lacking for an MMO. MMO players want name tags, scrolling combat text, mini-maps and all kinds of other UI clutter that ZOS chose to leave out. And they've said they don't plan to add them to the game. So you are left with trying to get the UI you want through the use of addons.

I don't agree with Angry Joe's 5/10 score. I think ESO is still going through the birthing pains. I honestly think in a few months after the game has had time to mature a bit the experience will be greatly improved. The game still has a lot of potential.


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Post #168597
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Story: 10

Graphics: 9

Character animations: 4

Combat: 7 - could be more polished, could be tighter

Dungeons: 10

PVP: 10

Crafting: 8

Mounts: lacking variety but the customization and level up feature make it a 7

Playability: 6 until they get bugs fixed

Gold Seller Management: 4 - bots everywhere

Character customization: 10

Weapon/Armor skins: 10

Level Design: 10

Soundtrack: 10

Average: 8.2
This post was last modified: April 23rd 2014, 09:32 PM by Rickter


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Post #168616
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Like "Halloweenweed" said, it's not that simple. But I'll play.

I'd give an "8" overall, a "10" for graphics and PvE gameplay and a "6" for the public dungeons which, in my opinion, do not work that well, are not immersive in the least and are the weakest element of the game. Getting to the end of a dungeon just to find the "boss" spawn-camped by half

Actually, the bosses are currently camped by BOTS.

And those "some of the boss" mobs you say are frustrating, I find them extremely fun.

Me too. Those fights are difficult and sometimesthe people in my group will get kind of dispirited. But those bosses can be beaten if you use good strategy, pay attention to the boss' s tells, and use synergies. It can take few tries to learn the tells and figure out a good strategy for your group. But you can prevail.

jon






Challenging encounters you simply cannot find in any other MMORPG. I cannot recall when was the last time I had so much fun in a PvE encounter, it felt like I was playing a single-player game where I'm rocking against this difficult boss at the end of the level. At early stages where I was 4 levels ahead of the content, I had to admit I couldn't even defeat the boss, and had to leave the boss room just to level and gear up, and return later to bound his arse, which was awesome.

My review of the game is still pending, as I have approximately 30 hours played, but currently its a solid 8/10 for me. The PvP is major fun (although requires you to be max level so you can be of use there), PvE storylines are good, the combat is decent and the game feels smooth. Being able to decide on your own and really affect the storylines is the part I like the most. Instanced dungeons have been brought to new level and this might be the first time I will personally enjoy end-game PvE content in a game.
[/quote]
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