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Guild Help1


Started by QuantumFusionZ
Post #84709
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Ebonheart Pact (Dunmer)
Hello, I set up a guild a couple of weeks ago and have gad mixed ideas on what type of guild to play as. Me and my cousin, both founders and leaders, decided to be assassins but not limited to pure stealth characters but more open.

I post this topic as I need help coming up with a decent description of th guild.

If any of you have any ideas please Id be happy to read.
Just Some info to help
  • Name: Rysing Storm
  • Honourous, dont kill innocents or unprovoked
  • Open to any class
  • kill important enemy targets that oppose pact or guild


'For before there is tranquility, the storm must transpire' - Thel' Vaas Jek
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Post #85852
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Hello, Fusion. Might i call you Fusion?

Anyway, I'm just going to put in some of my own little opinions and such. (This is just criticism that comes from my head with the information you've let out)

On topic of the name, Rysing Storm. It would seem you've gotten inspiration for that name by the new game Ryse that will be coming out on Xbox One. On to the main topic... You say you wish to make an assassin guild, but with a name like Rysing Storm, and in no way am I trying to disrespect you, but it sounds more like a name for mercenaries. An assassin's guild, in my opinion, must have a dark tone to the name. Rysing Storm sounds too uplifting for a guild that takes care of peoples dirty work, it sounds more like the name for a rebelion of sorts.

On the topic of your guild not killing innocents or the unprovoked, i feel as though that is a wise decision. Honor is a rare thing to come by nowadays and we need it more than ever.

It's a very good and well thought out idea (if you had thought it out and wasn't just trying to get people to join) to have your guild be open to any class. With that being said you can give certain contracts to the players that you feel would get the job done correctly. Having mages, warriors, and thieves would allow for more job and contract options.

When it comes to the killing of important enemy targets that oppose your pact or guild, it should be done discretely. The whole purpose of having an assassin guild isn't for it to be known. An assassin guild should be rumored, it would intrigue recruits to find out if there is actually an assassin guild. Also if too many people are aware of your guild they could possibly team up against you if you are too well known. Keep a low profile and don't have your members go out saying, "I'M IN RYSING STORM (if you so choose to keep that name) THE ASSASSIN GUILD" it would surely end your guild quickly no matter how large.

As a side note you may want to think about recruiting players in multiple guilds. You could use them as moles and spies to give information on targets.


The hood of a thief with the heart of a soul gem.
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Post #85893
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Likes Given: 3
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Ebonheart Pact (Dunmer)
(August 7th 2013, 11:49 AM)Mage Wrote: Hello, Fusion. Might i call you Fusion?

Anyway, I'm just going to put in some of my own little opinions and such. (This is just criticism that comes from my head with the information you've let out)

On topic of the name, Rysing Storm. It would seem you've gotten inspiration for that name by the new game Ryse that will be coming out on Xbox One. On to the main topic... You say you wish to make an assassin guild, but with a name like Rysing Storm, and in no way am I trying to disrespect you, but it sounds more like a name for mercenaries. An assassin's guild, in my opinion, must have a dark tone to the name. Rysing Storm sounds too uplifting for a guild that takes care of peoples dirty work, it sounds more like the name for a rebelion of sorts.

On the topic of your guild not killing innocents or the unprovoked, i feel as though that is a wise decision. Honor is a rare thing to come by nowadays and we need it more than ever.

It's a very good and well thought out idea (if you had thought it out and wasn't just trying to get people to join) to have your guild be open to any class. With that being said you can give certain contracts to the players that you feel would get the job done correctly. Having mages, warriors, and thieves would allow for more job and contract options.

When it comes to the killing of important enemy targets that oppose your pact or guild, it should be done discretely. The whole purpose of having an assassin guild isn't for it to be known. An assassin guild should be rumored, it would intrigue recruits to find out if there is actually an assassin guild. Also if too many people are aware of your guild they could possibly team up against you if you are too well known. Keep a low profile and don't have your members go out saying, "I'M IN RYSING STORM (if you so choose to keep that name) THE ASSASSIN GUILD" it would surely end your guild quickly no matter how large.

As a side note you may want to think about recruiting players in multiple guilds. You could use them as moles and spies to give information on targets.

Yes, Mage, You may call me Fusions. No the name wasn't inspired by the game Ryse, rather a mixture of sources. Funny you should say about the merc thing because it started as a merc group but I didn't like the idea of being hired to do something so I changed it, and I like the name and no disrespect taken, if thats a phrase. Yeah I thought a mixture of classes would be far better than simply restricted to one.

The elimination-the way we say it- of targets will be done swiftly and secrelty, however dont you think a public assassination would inject fear into the enemy troops, seeing they're commander fall at the hands of a spell, blade or bow.
I will also keep strict rules to ensure our guild secrecy.

Back to the main topic, I now have a guild description if you wanna check it out, and I appreciate the help, I most definitely will use your advice. Thanks


See you in cyrodiil!


'For before there is tranquility, the storm must transpire' - Thel' Vaas Jek
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Post #86036
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(August 7th 2013, 12:55 PM)QuantumFusionZ Wrote:
(August 7th 2013, 11:49 AM)Mage Wrote: Hello, Fusion. Might i call you Fusion?

Anyway, I'm just going to put in some of my own little opinions and such. (This is just criticism that comes from my head with the information you've let out)

On topic of the name, Rysing Storm. It would seem you've gotten inspiration for that name by the new game Ryse that will be coming out on Xbox One. On to the main topic... You say you wish to make an assassin guild, but with a name like Rysing Storm, and in no way am I trying to disrespect you, but it sounds more like a name for mercenaries. An assassin's guild, in my opinion, must have a dark tone to the name. Rysing Storm sounds too uplifting for a guild that takes care of peoples dirty work, it sounds more like the name for a rebelion of sorts.

On the topic of your guild not killing innocents or the unprovoked, i feel as though that is a wise decision. Honor is a rare thing to come by nowadays and we need it more than ever.

It's a very good and well thought out idea (if you had thought it out and wasn't just trying to get people to join) to have your guild be open to any class. With that being said you can give certain contracts to the players that you feel would get the job done correctly. Having mages, warriors, and thieves would allow for more job and contract options.

When it comes to the killing of important enemy targets that oppose your pact or guild, it should be done discretely. The whole purpose of having an assassin guild isn't for it to be known. An assassin guild should be rumored, it would intrigue recruits to find out if there is actually an assassin guild. Also if too many people are aware of your guild they could possibly team up against you if you are too well known. Keep a low profile and don't have your members go out saying, "I'M IN RYSING STORM (if you so choose to keep that name) THE ASSASSIN GUILD" it would surely end your guild quickly no matter how large.

As a side note you may want to think about recruiting players in multiple guilds. You could use them as moles and spies to give information on targets.

Yes, Mage, You may call me Fusions. No the name wasn't inspired by the game Ryse, rather a mixture of sources. Funny you should say about the merc thing because it started as a merc group but I didn't like the idea of being hired to do something so I changed it, and I like the name and no disrespect taken, if thats a phrase. Yeah I thought a mixture of classes would be far better than simply restricted to one.

The elimination-the way we say it- of targets will be done swiftly and secrelty, however dont you think a public assassination would inject fear into the enemy troops, seeing they're commander fall at the hands of a spell, blade or bow.
I will also keep strict rules to ensure our guild secrecy.

Back to the main topic, I now have a guild description if you wanna check it out, and I appreciate the help, I most definitely will use your advice. Thanks


See you in cyrodiil!

On the topic of this public assassination guild, there are always pros and cons for which to decide. I'll throw together a small pro and con list and then you may add to it if you so like.

PRO (Public)
  • Early Recruits
  • Abundance of Recruits
  • Increase of Player Activity
  • Many Job Requests

CON (Public)
  • Multiple Time Consuming Requests
  • Intel for Enemies (Possible Infiltrators)
  • Leaders of Guild will be Known
  • Members of Guild will be Known
  • Large Amount of Members Without Enough Jobs (Start of Guild)
  • Possible Negligence Towards Members (Accidental)
  • Frequent Attacks from Enemies (Very Bad If You're Against Tanks)
  • Selective Recruitment System may be Unsuccessful
  • Keeping Track of Every Member

(List is based on the assumption that anyone- no requirements -are allowed to join or ask for a request)

This is just a short list of the first things that come to mind. I encourage you to Add to the list so that I may see your thoughts and opinions on the idea.
This post was last modified: August 8th 2013, 05:20 AM by Mage


The hood of a thief with the heart of a soul gem.
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The following 1 user likes Mage's post:
Horizon Seeker
Post #86440
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(August 8th 2013, 05:19 AM)Mage Wrote:
(August 7th 2013, 12:55 PM)QuantumFusionZ Wrote:
(August 7th 2013, 11:49 AM)Mage Wrote: Hello, Fusion. Might i call you Fusion?

Anyway, I'm just going to put in some of my own little opinions and such. (This is just criticism that comes from my head with the information you've let out)

On topic of the name, Rysing Storm. It would seem you've gotten inspiration for that name by the new game Ryse that will be coming out on Xbox One. On to the main topic... You say you wish to make an assassin guild, but with a name like Rysing Storm, and in no way am I trying to disrespect you, but it sounds more like a name for mercenaries. An assassin's guild, in my opinion, must have a dark tone to the name. Rysing Storm sounds too uplifting for a guild that takes care of peoples dirty work, it sounds more like the name for a rebelion of sorts.

On the topic of your guild not killing innocents or the unprovoked, i feel as though that is a wise decision. Honor is a rare thing to come by nowadays and we need it more than ever.

It's a very good and well thought out idea (if you had thought it out and wasn't just trying to get people to join) to have your guild be open to any class. With that being said you can give certain contracts to the players that you feel would get the job done correctly. Having mages, warriors, and thieves would allow for more job and contract options.

When it comes to the killing of important enemy targets that oppose your pact or guild, it should be done discretely. The whole purpose of having an assassin guild isn't for it to be known. An assassin guild should be rumored, it would intrigue recruits to find out if there is actually an assassin guild. Also if too many people are aware of your guild they could possibly team up against you if you are too well known. Keep a low profile and don't have your members go out saying, "I'M IN RYSING STORM (if you so choose to keep that name) THE ASSASSIN GUILD" it would surely end your guild quickly no matter how large.

As a side note you may want to think about recruiting players in multiple guilds. You could use them as moles and spies to give information on targets.

Yes, Mage, You may call me Fusions. No the name wasn't inspired by the game Ryse, rather a mixture of sources. Funny you should say about the merc thing because it started as a merc group but I didn't like the idea of being hired to do something so I changed it, and I like the name and no disrespect taken, if thats a phrase. Yeah I thought a mixture of classes would be far better than simply restricted to one.

The elimination-the way we say it- of targets will be done swiftly and secrelty, however dont you think a public assassination would inject fear into the enemy troops, seeing they're commander fall at the hands of a spell, blade or bow.
I will also keep strict rules to ensure our guild secrecy.

Back to the main topic, I now have a guild description if you wanna check it out, and I appreciate the help, I most definitely will use your advice. Thanks


See you in cyrodiil!

On the topic of this public assassination guild, there are always pros and cons for which to decide. I'll throw together a small pro and con list and then you may add to it if you so like.

PRO (Public)
  • Early Recruits
  • Abundance of Recruits
  • Increase of Player Activity
  • Many Job Requests

CON (Public)
  • Multiple Time Consuming Requests
  • Intel for Enemies (Possible Infiltrators)
  • Leaders of Guild will be Known
  • Members of Guild will be Known
  • Large Amount of Members Without Enough Jobs (Start of Guild)
  • Possible Negligence Towards Members (Accidental)
  • Frequent Attacks from Enemies (Very Bad If You're Against Tanks)
  • Selective Recruitment System may be Unsuccessful
  • Keeping Track of Every Member

(List is based on the assumption that anyone- no requirements -are allowed to join or ask for a request)

This is just a short list of the first things that come to mind. I encourage you to Add to the list so that I may see your thoughts and opinions on the idea.

To be honest you've covered most of ideas that I wouldn't of even come up with, however we can not be certain on any of these things this early and since the guild is only like 3 weeks old I have many things which to think about.
However your thoughts and opinions are welcome and are appreciated.
I look forward to conversing with you in the future.


'For before there is tranquility, the storm must transpire' - Thel' Vaas Jek
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