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Harlwystyr's Notes on Jehenna, Through the Realms of Tamriel


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Chapter I: Introduction
Chapter II: Wayrest
Chapter III: Daggerfall
Chapter IV: Shornhelm
Chapter V: Evermore
Chapter VI: Farrun
Chapter VII: Jehenna

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Although Farrun had certainly left me astounded at the efficiency and economy of my northern kinsmen, nothing could truly prepare me for the experience that awaited me in the last kingdom in the Direnni West. Short was the travel between these two isolated realms, and the snowy hardly changed as I ventured further east towards the border of Skyrim - which in large parts has helped shape the people of northern-eastern High Rock in more ways than they'd care to admit.

Along the main road, I found little surprise to see that forts, fortresses, encampments and other fortifications were littered across the country side, for such is the costume in Greater Bretonny, yet they appeared in far greater number here, even closer to the reach than Farrun. I was allowed to stay the night in one such citadel - Castle Baelwych, formerly Castle Jehjarald - that has a long and colourful history.

Built by the nords in the early years of the famous Skyrim Conquests, this fortification became an ever increasingly important strategic point for the expansionist nords in their fight against the Direnni, and so great costs were put into the extra thick walls and paved road. It is ironic that this great castle now serves to keep the nords out of the surrounding lands.

Approximately 600 members of the army of Jehenna are stationed here, along with a detachment of crown mages, led by Verick Falgryf, who is known as a commander who favours a strict regiment to ensure the skill of his subordinates. Within the wall lies many structures, including a great hall surrounding the central courtyard, along with other necessary buildings, such as a blacksmith, stables, and so on. Outside, many scars have been rendered in the earth by spells wrought by the Direnni during long-past attacks on the keep, and the ruin of the land here greatly saddens me.

My next destination proved to be a clear contrast to the bleak surroundings of Castle Baelwych. I arrived in the farming village of Tunley, which also boasts basketweavers, sailmakers, potters, and many other people of impressive trades. It's a relatively big community, somewhere in the hundreds, but I fear the numbers well when Frostfall is around the corner, as knights, adventurers, merchant companies and trappers make their way here and to the nearby Forest of Denwyll for various purposes, and most traffic west passes through here, bringing much wealth with it.

However, not all was bliss about this village, and I soon learned that the local garrison has a long history of bad relationships with the officials of the realm for creating disturbances. This, I hear, is largely the fault of the local commander, who is more interested in maintaining his troops' spirits with booze than in unit discipline.

Strange, when I asked the townsfolk about the management of their little society, I was informed that no lord governed here. Instead, a lord of Jehenna, Baron Morldan Hadwyre, represents the crowns interests in Tunley. This is due to an ancient agreement between the original breton inhabitants of this village and the nords in Jehenna. In exchange for aid against the Direnni, Jehenna would tax Tunley as part of its realm, but allow it to maintain autonomous laws and its own court.

From here, I journey further south-east towards Jehenna, Jewel of the North, and just as the capital was one of the first cities in High Rock, it is also virtually unchallenged by other cities in High Rock (except for the southern realms of Daggerfall and Wayrest) in wealth, beauty, and importance. With an impressive population of 73,000 registered citizens, Jehenna is a rich city with benefits in culture from both the rest of High Rock, and neighbouring Skyrim.

I immediately took the decision to wander the most popular location in the city; the Promenade of Kings, a long street that arches as a crescent to separate the royal portion from the rest of the city. People from all layers of society can be found here, from rich to poor, as a favoured pastime for the citizens appears to be to marvel the splendour of the Royal Palace, and the noble castles and residences that protect it on either side.

The greater part of social activity within Jehenna I found in the Queen's Choice, a quaint inn in the commoners' part of the capital. This establishment is famous for its nightly competitions, where sports such as axe throwing, mead-chugging, and brawling support cheerful and active gambling, along with much raucous fun. The people here proved as lively and jaunty as the folk of Daggerfall, and on more than one occasion I had to catch my breath after a jolly dance that would have delighted Sanguine.

Once more, I was out of luck when seeking the local Royal Highness. The King of Jehenna, Protector of the Border, and Victor of the Reach-Raids, had joined the neighbouring realm of Farrun in campaigns against the reachmen. Much can be said about the wonders of his castle, however. It is a much fortified structure that is separated from the rest of the city by Lake Hjaalrim (which, despite of its serenity, serves also as a kind of moat) and the various smaller castles of the nobility. I've seen artwork of this castle in estates, taverns, and palaces across High Rock, and its rumoured beauty is hardly overestimated.

Many rumours exist in Jehenna about the Royal Palace, the famous and talked about being the Royal Treasury deep beneath the dungeons. Here, as rumour would have it, immense riches are protected by magic, summoned daedra, and hidden traps. Another rumour tells of the burial of several monarchs and nobles related to the kings has taken place in the Royal Gardens, and therefore this location may hold many riches in the form of entombed jewels and crowns.

Many records have been written about the numerous nobles of Jehenna, and I shall not go into great detail here, but the placement of the castles around the Royal Palace should be noted as unique. Other than providing the Royal Palace with further protection, the heirs of every noble family must be present within their estates when representing their house, which also serves in an age-old practice of keeping political hostages, even it isn't seen as such, officially.

- From the Journals of Harlwystyr the Wanderer, Through the Realms of Tamriel, published in 2E 188.
This post was last modified: February 9th 2014, 07:50 AM by Harlwystyr
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Theodore
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So is this the last one? It was a great addition by the way. However, more importantly, is this the last one?


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It is not the end of our tale. It is but the beginning.
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Have you thought about doing Orsimer, or the future location of it?


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In that time of history, Orsinium is hardly a good place to be for a breton!
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Post #142298
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That is why it would be interesting, especially since they are technically allies.


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Post #142301
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In 2E 188?

ESO takes place in 582 :P
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Oh...didn't notice that, whoops...


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