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Healing


Started by Khaos
Post #47511
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Hello all,

I am posting this as I would like to know what you think healing will be like in TESO. I know it will totally be conjecture but sometimes it is worth discussing as some cool ideas may result. I look forward to your responses.

cheers,

Khaos


Each man is the architect of his own fate.

http://fateless.guildlaunch.com/
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Post #47538
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As far as conjecture goes, I contend that healing mechanics will include a mixture of "effective area" and "specific target" spells. Of course, the ladder would be more powerful. In addition to healing health with spells, I would also interject the possibility of magicka and stamina regeneration spells which could be cast on teammates (or yourself...duh).
That's all I've got. Someone run with it.
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Khaos
Post #47565
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I was thinking that they may do a damage to heal type of system. Where you can channel an attack on an opponent and it heals the group. Meanwhile, casting a damage spell or dot spell will can result in a big one-time (per damage spell cast) heal or a hot. Proximity healing is an interesting thought though. For example, casting a heal on a target that acts as a chain heal using distance as a moderator of how powerful the heal is.


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Apocalypso
Post #47630
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Ok I have some thoughts.

A heal lash type deal, throw it out to one target, in which it would heal them the most, then heal targets whom it hits on a horizontal lash, So it is essentially like a chain heal however you can aim it, and use to heal say the front line of your forces. Or if the situation is demanding and you cannot devote your full attention to those players that need healing, you can throw it over them and turn towards another situation.

Group shield, shield say 5 players, shield damage is shared amongst them so if they are in AOE the shield stops them from receiving as much damage, as opposed to shielding each one, or healing through the AOE.

Heal 'mines'? throw a heal onto the ground and after 3 seconds? it explodes and AoE heals, giving time for players who need it to rush to the heal mine.

Heal link, link two players together, so heals on one, heal both.

A quick edit, A heal spell that absorbs part of incoming damage, builds up, then heals once it hits its limit.

They have said in some video's that the idea of a solid wall, say and Ice wall forces players to move around it so...
Shield box, Boxes an individual player, removing them from combat, cannot be harmed, but cannot interact with others while in the box.
This post was last modified: March 6th 2013, 04:02 AM by Avidus


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Apocalypso
Post #47962
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(March 6th 2013, 04:01 AM)Avidus Wrote: Shield box, Boxes an individual player, removing them from combat, cannot be harmed, but cannot interact with others while in the box.

Not going to lie, I would abuse the hell out of that anytime I was in group.


₪ The Buoyant Armigers ₪
Tactics—Strategy—Skill
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Khaos
Post #47967
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(March 7th 2013, 02:02 AM)Zeakfury Wrote:
(March 6th 2013, 04:01 AM)Avidus Wrote: Shield box, Boxes an individual player, removing them from combat, cannot be harmed, but cannot interact with others while in the box.

Not going to lie, I would abuse the hell out of that anytime I was in group.

You mean by using it on an unsuspecting individual right at a moment of inconvenience?


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Post #48038
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It would be cool to have a holy shield that bursts AOE heal when it breaks. I also like being able to throw down a healing area that people can stand in by the tank, Melee loves taking side damage.


How many licks does it take to get to the center of a Hist-tree?

My Orc heals better than Knife ears.
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Post #48064
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It would be good if it was in the form of potions or once and hour spells. That would mean people wouldn't abuse a healing power and they wouldn't be impossible to kill.


Vlos Hithern

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Post #48119
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(March 7th 2013, 03:01 AM)Avidus Wrote:
(March 7th 2013, 02:02 AM)Zeakfury Wrote:
(March 6th 2013, 04:01 AM)Avidus Wrote: Shield box, Boxes an individual player, removing them from combat, cannot be harmed, but cannot interact with others while in the box.

Not going to lie, I would abuse the hell out of that anytime I was in group.

You mean by using it on an unsuspecting individual right at a moment of inconvenience?

indeed


₪ The Buoyant Armigers ₪
Tactics—Strategy—Skill
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Post #48122
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How about an AoE containment spell?
Massive amount cost for it obviously.

But say a boss does a big AoE spell, use it on the boss and it contains the AoE, even if it just shorts the range on the AOE rather than dismissing it completely.


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Post #48137
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I really like the inconvenient box idea. It would be really nice if there was a node you needed to farm and someone else was there before you you could freeze him and steal it.


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Post #48273
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your ideas blow.
Anything that permanently saves someone from his own stupidity is dumb.

I want support classes not focusing on healing.
why? because healing, as a concept, is bullshit.

for the record: it means that you balance out the fact that someone takes damage.
now this makes sense in a stupid little MMO system where the technology isnt there and you cannot avoid damage.

But guess what you can in ESO. You can block you can dodge you can avoid damage any way you want.
So a system just there to keep someone alive thats beeing repeatedly smacked in the face is BS.
It just enforces bad play by the "tank"

id rather have small decisive heals that can balance out an unforseen situation , rather than a continuous stream of healing that takes away the responsibility from the tank and puts the whole emphasis of raiding on the mana bar of the healer. thats not fun, thats not intuitive, thats not intelligent and its especialy not particulary skillfull.

Support classes should ENHANCE and not SUSTAIN.

Ideas like the Ice wall theyve mentioned are perfect. They can hinder enemies and enhance the performance of allies.
but they do not need to be continually casted to SUSTAIN the failure of the allies to sustain themselves.

by that i do not mean that a team should not rely on each other. that would be dumb. but ENFORCED synergie like that is BAD game design.
thats something MMO players havent learned yet. no wonder most of them can bareley zip up their pants each morning.
And focusing on one rotation is the only thing they can manage to do while drooling over their keyboards.

Any kind of AoS game has abandoned forced synergies and sustaining heals a long time ago. why? because those are competetive games.
you know, games that take skills.

And i can arleady predict that a million of drooling MMO vets will get at my post and say how much i have no idea of how important the trinity is and how actually skillfull MMO healing is and stuff like "fucking try it" while they keep wetting themselves because they have to dedicate those 2 braincells, that were left to repressl their urge to urinate in their pants ,to pressing a 4 button combination and calling it competetive raiding.

Oh yeah and before you self rightous twits come out and call that a strawman argument i will explain the subtle difference:
The strawman argument points towards an unflattering, made up, demographic and screams THEEEEM to prove a point.
I dont do that. This is a preemptive answer to those that will contest the idea that sustained healing is not mandatory.
The difference is that the Strawman argument needs the Strawman to prove his point (For example: allfeminists hate men, therfor it is ok to be sexist!) while my Argument does not need the discribed Demographic to be valid (as i have given examples why the system is BS and how it should be done instead)
This post was last modified: March 8th 2013, 02:20 AM by Sordak
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Tyrvan
Post #48277
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(March 8th 2013, 02:13 AM)Sordak Wrote: your ideas blow.
Anything that permanently saves someone from his own stupidity is dumb.

I want support classes not focusing on healing.
why? because healing, as a concept, is bullshit.

for the record: it means that you balance out the fact that someone takes damage.
now this makes sense in a stupid little MMO system where the technology isnt there and you cannot avoid damage.

But guess what you can in ESO. You can block you can dodge you can avoid damage any way you want.
So a system just there to keep someone alive thats beeing repeatedly smacked in the face is BS.
It just enforces bad play by the "tank"

id rather have small decisive heals that can balance out an unforseen situation , rather than a continuous stream of healing that takes away the responsibility from the tank and puts the whole emphasis of raiding on the mana bar of the healer. thats not fun, thats not intuitive, thats not intelligent and its especialy not particulary skillfull.

Support classes should ENHANCE and not SUSTAIN.

Ideas like the Ice wall theyve mentioned are perfect. They can hinder enemies and enhance the performance of allies.
but they do not need to be continually casted to SUSTAIN the failure of the allies to sustain themselves.

by that i do not mean that a team should not rely on each other. that would be dumb. but ENFORCED synergie like that is BAD game design.
thats something MMO players havent learned yet. no wonder most of them can bareley zip up their pants each morning.
And focusing on one rotation is the only thing they can manage to do while drooling over their keyboards.

Any kind of AoS game has abandoned forced synergies and sustaining heals a long time ago. why? because those are competetive games.
you know, games that take skills.

And i can arleady predict that a million of drooling MMO vets will get at my post and say how much i have no idea of how important the trinity is and how actually skillfull MMO healing is and stuff like "fucking try it" while they keep wetting themselves because they have to dedicate those 2 braincells, that were left to repressl their urge to urinate in their pants ,to pressing a 4 button combination and calling it competetive raiding.

Oh yeah and before you self rightous twits come out and call that a strawman argument i will explain the subtle difference:
The strawman argument points towards an unflattering, made up, demographic and screams THEEEEM to prove a point.
I dont do that. This is a preemptive answer to those that will contest the idea that sustained healing is not mandatory.
The difference is that the Strawman argument needs the Strawman to prove his point (For example: allfeminists hate men, therfor it is ok to be sexist!) while my Argument does not need the discribed Demographic to be valid (as i have given examples why the system is BS and how it should be done instead)

LOL - somewhat aggressive and would word it more diplomatically myself, I agree 100%
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Post #48278
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thats why i do it.
so others dont have to get banned.
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Post #48280
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(March 8th 2013, 03:38 AM)Sordak Wrote: thats why i do it.
so others dont have to get banned.

your all heart, I'm welling up here Winking_grinning
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