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Heavy Armor Sorcerer


Started by QuantumFusionZ
Post #141581
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Hello Traveler! After being put of the game for a while due to pricing issues I now believe these problems are sorted atleast for now. I feel like I can now plan things for the game and experience them when the games finally releases. So to get back into it I'd like to ask a question related to the sorcerer class. Although I feel like I already know the answer I'd like to receive some opinions form you guys.

My query is do you think a sorcerer utilising heavy armour would be effective? Does it have role in TESO. The play style I thought of was a mix of magic based abilltes to sword wielding when push came to shove.

Leave your opinions below![/b]


'For before there is tranquility, the storm must transpire' - Thel' Vaas Jek
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Post #141606
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From what I've seen, it's a very effective build. You'll be able to dish out good damage and have high survivability. I would recommend wearing a few pieces of light armor for the magic bonuses, but that's just my preference.


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Post #141659
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Yeah, I was thinking chest piece and helmet heavy, then light armour for the legs and forearms. I hope enchanting will allow me to add some magical effects to the heavy pieces. This sort of class is all temporary if there's some cool light armour, I will definitely wear that but for now heavy all that way!


'For before there is tranquility, the storm must transpire' - Thel' Vaas Jek
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Post #141671
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Would it be more effective to be a sorcerer in heavy armor, or a dragon knight or templar with sorcery?


(February 11th 2013, 07:37 PM)Knightmare Wrote: Mudcrabs. I will command an army of mudcrabs
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Post #141826
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All I know is a really popular build is a DK in heavy armor with a fire staff. Watching the latest video shows it to be effective as well.


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Post #141831
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(February 2nd 2014, 07:20 PM)Epicfailville Wrote: All I know is a really popular build is a DK in heavy armor with a fire staff. Watching the latest video shows it to be effective as well.

The DK in that video had god mode on, and thus unlimited magicka, health, and stamina.

I suspect that, in practice, any class using with a staff without Light Armor will have really bad magicka problems from not having the all the magicka boosts from Light Armor.

You may also notice that Sorcerer gets a bunch of other magicka regenerating abilities that give them further resource advantage when using staves / magicka.

Sorcerer even has a passive that lowers stamina cost of all abilities, in addition to magicka, giving them a resource bonus if they choose to use a stamina-based weapon, improving their hybridization ability.

It may be a good idea to use DK with Fire staff b/c of bonus damage in Ardent Flame tree, but my bet is that you will need light armor to stay competitive.
This post was last modified: February 2nd 2014, 08:02 PM by utherix
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Post #141840
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The basic attack of the staff uses no mana, and you can enchant your armor with magicka regen enchants. Also, you can quick slot mana pots and use them with a press of a button. While I agree that wearing at least some light armor if you want to cast magic is the best way to go, I also think that, with proper thought, you can make a good heavy armor caster as well.


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Post #141860
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(February 2nd 2014, 08:34 PM)Epicfailville Wrote: The basic attack of the staff uses no mana, and you can enchant your armor with magicka regen enchants. Also, you can quick slot mana pots and use them with a press of a button. While I agree that wearing at least some light armor if you want to cast magic is the best way to go, I also think that, with proper thought, you can make a good heavy armor caster as well.

^ That. I would also like to add that if you are planning to be a heavy armored caster, you will want to invest heavily in magicka when distributing your attribute points. That goes with what you were saying about "proper thought."
This post was last modified: February 2nd 2014, 09:41 PM by Zim


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Post #142035
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Yeah you all make valid points. I just hope they include some cool looking dark elvish light armour, not just some robes that a scribe or an old wizard would wear.


'For before there is tranquility, the storm must transpire' - Thel' Vaas Jek
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Post #142225
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This is ESO, therefore practically any class is viable.


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(February 3rd 2014, 03:32 PM)ragnar-ice blood Wrote: This is ESO, therefore practically any class is viable.

I agree very much so, thanks for answering.


'For before there is tranquility, the storm must transpire' - Thel' Vaas Jek
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Post #142423
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Although every class is 'viable' to a degree you have to consider a few options and reasons towards your build. I posted a thread on the subject of battle mage's a while back. (Full of some funny typo's as I did it on my phone.)

Here are some things you need to think about.

The first and foremost, why heavy armour? The standard choice of heavy armour for any class is usually given to the roll it's going to play. Is it a distraction or tanking class that aims to take hits. You wear heavy armour. Is it a melee damage class that lacks the utility of escape and evasion in favour of more damage. You wear heavy armour. Generally speaking heavy armour is for those who have no choice but to take hits and their only option is to mitigate the damage they receive from these hits. Usually a game will completely make it impossible for any class not fitting that role to wear heavy armour so they don't need to think up and program in the negatives of wearing the 'wrong' choice. Other games that allow it have to change how the heavy armour works by adding additional things such as negatives. Dungeons and Dragons or Pathfinder (both pen and paper formats) apply the negatives through arcane spell failure and armour check penalty (used for skills like climbing and stealth). Now ESO doesn't apply negatives to wearing heavy armour but it does provide a strong bonus once you have points into it. These bonus's are pretty much all to do with health (medium is about stamina and light is about magicka). So the incentive to keep true to the archetypes hold strong. Now if you plan on your character to receive damage and have no form of escape and evasion then heavy armour is good for you. Since you want to be in the danger zone.

Second point would be your main hand weapon. Now you can have 2 weapon slots at level 15 and switch between them with about a 2 second cast time I believe. Don't take my word for that though. So what two weapons will you be having? Both melee or a Melee and a Staff. You have already stated you wish to have a sword and that is good. Melee weapons give you reasons to be in the danger zone thus justifying the heavy armour choice. This can also give you access to weapon skills which consume stamina instead of magicka, I find this to be a must in your build as you will be losing out on magicka regeneration and max magicka, having skills that don't consume magicka will help balance that out. So good choice.

Third point. Your skill bar. There is one thing you need to remember and constantly have this thought when deciding on skills. Everyone can interrupt in melee, It's a mouse click away and they can do that to you over and over again (I believe it consumes stamina, but you'll be dead before that happens) This puts you in a risky situation where any casting time spell you choose is exclusive to being at range. With you wanting to wear heavy armour though that goes against your build. (I will suggest dark crystal. It's a 2 second cast time, does high damage and knocks down enemies, this would act as an escape preventer, not an opener) This leaves you with very few options with your skill bar being exclusively instant cast abilities. To prevent interruption. That may sound fine but it will drain your magicka before you even know it. So you will have to play very conservatively to hold onto any form of magicka for those sticky situations. I suggest having a series of cone effect spells with snares or stuns. The lower the range of the ability the better as short range spells tend to be nice and powerful.

Fourth and final point. Your play style. You play however you want, what ever you enjoy and whatever puts a nice big smile at the end of the day. I give this as advice not criticism or complaint and I hope my insight has increased yours. My personal play style for a battle mage which is a mage in heavy armour is one of control and irritation. Most short range instant spells for a caster are stuns, knock backs, snares or high powered blasts in the face which are primarily used by traditional casters as 'Oh, sh*t' buttons. I play to annoy and use these abilities to aid my allies or to just simply frustrate the enemy. Don't expect an amazing turn of damage or sustainability. It is a tough build to pull off and all I can say is keep at it! Note that your weakness' change so you will become stronger against archers and assassins since they like to prey on the low armoured but you will become over powered by traditional spell casters and perhaps a few traditional heavy armour users. Also remember that every class can use magic so you are not limited to the sorcerer base class at all.

Have fun and I will hopefully see you on the battlefield!
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Post #142548
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I'm not a serious player and I don't have time to go through all the ins and outs.

Typically I like to sneak around and one shot my enemies with an arrow. If that doesn't work I summon Daedra or charmed animal (is this a thing in ESO?) to do the work. Then when all else fails I go in for the kill, using a very heavy hammer, and wearing very heavy armor.

This has been my build since Morrowind. I'm not allowed to talk about how well it worked for me in beta (?) but I'm hoping this will be a viable option.
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Post #142825
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(February 4th 2014, 09:28 AM)bwadark Wrote: Although every class is 'viable' to a degree you have to consider a few options and reasons towards your build. I posted a thread on the subject of battle mage's a while back. (Full of some funny typo's as I did it on my phone.)

Here are some things you need to think about.

The first and foremost, why heavy armour? The standard choice of heavy armour for any class is usually given to the roll it's going to play. Is it a distraction or tanking class that aims to take hits. You wear heavy armour. Is it a melee damage class that lacks the utility of escape and evasion in favour of more damage. You wear heavy armour. Generally speaking heavy armour is for those who have no choice but to take hits and their only option is to mitigate the damage they receive from these hits. Usually a game will completely make it impossible for any class not fitting that role to wear heavy armour so they don't need to think up and program in the negatives of wearing the 'wrong' choice. Other games that allow it have to change how the heavy armour works by adding additional things such as negatives. Dungeons and Dragons or Pathfinder (both pen and paper formats) apply the negatives through arcane spell failure and armour check penalty (used for skills like climbing and stealth). Now ESO doesn't apply negatives to wearing heavy armour but it does provide a strong bonus once you have points into it. These bonus's are pretty much all to do with health (medium is about stamina and light is about magicka). So the incentive to keep true to the archetypes hold strong. Now if you plan on your character to receive damage and have no form of escape and evasion then heavy armour is good for you. Since you want to be in the danger zone.

Second point would be your main hand weapon. Now you can have 2 weapon slots at level 15 and switch between them with about a 2 second cast time I believe. Don't take my word for that though. So what two weapons will you be having? Both melee or a Melee and a Staff. You have already stated you wish to have a sword and that is good. Melee weapons give you reasons to be in the danger zone thus justifying the heavy armour choice. This can also give you access to weapon skills which consume stamina instead of magicka, I find this to be a must in your build as you will be losing out on magicka regeneration and max magicka, having skills that don't consume magicka will help balance that out. So good choice.

Third point. Your skill bar. There is one thing you need to remember and constantly have this thought when deciding on skills. Everyone can interrupt in melee, It's a mouse click away and they can do that to you over and over again (I believe it consumes stamina, but you'll be dead before that happens) This puts you in a risky situation where any casting time spell you choose is exclusive to being at range. With you wanting to wear heavy armour though that goes against your build. (I will suggest dark crystal. It's a 2 second cast time, does high damage and knocks down enemies, this would act as an escape preventer, not an opener) This leaves you with very few options with your skill bar being exclusively instant cast abilities. To prevent interruption. That may sound fine but it will drain your magicka before you even know it. So you will have to play very conservatively to hold onto any form of magicka for those sticky situations. I suggest having a series of cone effect spells with snares or stuns. The lower the range of the ability the better as short range spells tend to be nice and powerful.

Fourth and final point. Your play style. You play however you want, what ever you enjoy and whatever puts a nice big smile at the end of the day. I give this as advice not criticism or complaint and I hope my insight has increased yours. My personal play style for a battle mage which is a mage in heavy armour is one of control and irritation. Most short range instant spells for a caster are stuns, knock backs, snares or high powered blasts in the face which are primarily used by traditional casters as 'Oh, sh*t' buttons. I play to annoy and use these abilities to aid my allies or to just simply frustrate the enemy. Don't expect an amazing turn of damage or sustainability. It is a tough build to pull off and all I can say is keep at it! Note that your weakness' change so you will become stronger against archers and assassins since they like to prey on the low armoured but you will become over powered by traditional spell casters and perhaps a few traditional heavy armour users. Also remember that every class can use magic so you are not limited to the sorcerer base class at all.

Have fun and I will hopefully see you on the battlefield!

I agree, see you on the battlefield bug biter!


'For before there is tranquility, the storm must transpire' - Thel' Vaas Jek
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Post #142835
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I myself will be going for a skirmisher build. Main hand bow with off hand dagger dagger. A mixed between magicka and stamina consuming abilities and the element of surprise (Sp in the periodic table). With enough get out of dodge abilities and sense to know when a fight has been ill chosen to admit defeat without giving my opponent the satisfaction of killing me. In cyrodiil I hope to find a group of like minded people to run from supply point to supply point and do this unseen.
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