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Hotkeys on console


Started by Hahayhayes
Post #77228
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So in previous Elder Scrolls games there have been two primary buttons for combat, your right hand and your left hand (i.e. a hand oy can attack with and a hand to block with, or a hand for magic and a hand for melee combat; or at least in skyrim it was like this, not the same in Oblivion and Morrowind and so on...), however in ESO, we will have our same two combat options, as well as an extra six. Now for cousole, it's relatively difficult for me to grasp adding an excess six attacks to a controller with a very limited number of buttons. My question is how are they planning on adding the extra six? It would be somewhat inconvenient to constantly switch new attacks to those same two buttons, even if they have set up the same way Oblivion's hotkeys were with the directional pad. Therefore, I was wondering if ZOS has announced how they are planning on doing so; and if not, what do you believe the most efficient way for these hotkeys to be set up would be?

Please keep in mind that I've been a TESOF member for around 2 days and have not had the time to delve into the endless pages of posts; with that being said, a link to a previous discussion revolved around this idea would be welcomed as a much appriciated answer.


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Post #77242
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I don't believe anything has been announced as of yet. But as you said, the D-pad is most likely the way they are going, or maybe this is where the touch-pad comes into play for the PS4? Or, gods forbid, they use Smartglass or the Vita. Also, I don't think using the D-pad would be inconvenient at all, In fact I much prefer the use of it in Oblivion than how Skyrim, or any MMO I have played recently used the hotkeys.
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Post #77249
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(July 6th 2013, 03:18 AM)TheSplink Wrote: I don't believe anything has been announced as of yet. But as you said, the D-pad is most likely the way they are going, or maybe this is where the touch-pad comes into play for the PS4? Or, gods forbid, they use Smartglass or the Vita. Also, I don't think using the D-pad would be inconvenient at all, In fact I much prefer the use of it in Oblivion than how Skyrim, or any MMO I have played recently used the hotkeys.

I was also thinking the touch pad for the PS4 for hotkeys. I feel like the Oblivion style hotkeys were awkward just because it was difficult to utalize exactly what you wanted to get to, for example half the time I would try to select a hotkey, it would select on of my other hot keys, say I were to try to hit down on the D-pad, it would instead select down-right or down-left. However, I will fully agree with you that it was better than the Skyrim hotkey system. I feel like the whole idea of pausing the game whilst you scrolled through your "favorites" to try and find what you were lookng for removed me from th emersion of the gameplay.


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Post #77839
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Try playing TERA and plugging in a controller. It may be slightly annoying to get the hang of it, but it works great. What they did was have the right trigger as the default attack button (but you can change this if you want). Each of the face buttons (the letters or shapes, depending on your controller) and the left trigger was correlated to a skill. When you held a bumper, the skills switched to another set you chose. This allowed for a full 4 sets of abilities (no bumpers, left bumper held, right bumper held, both bumpers held). I can use my full two hotbars worth of abilities perfectly fine after building a bit of muscle memory. I have a feeling that with only 6 abilities to worry about at a time in ESO, there won't be any problems at all in terms of not being able to have enough "hotkeys" for your skills.


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Post #77901
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As I said before on other post using the controller for playing the game wont be a problem. The problem that the console players are going to have is communication for large scale groups or world/guild chats. There are more than enough buttons on the controller for it to support the games functions but the regular type and chat would be something for them to overcome.

Like I said before as well if they make available the functions for a add-on keyboard and even a mouse for console players to be able to mainly chat with and play the game if they choose then that would be great. PC players have the option to plug in a controller and use it why cant these "next-gen" consoles readily support PnP peripherals?
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Post #78170
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Wouldn't the Kinects voice control be able to communicate to other groups seeing as Skype will be useable using the Kinect


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Post #78319
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Sure but that would be small groups, if you want to talk to lets say 50 people, or advertise a armor for sale what would you do then?
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Post #78908
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I hope they allow me to use my mic, I see no reason why I can't have some kind of voice chat.


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Post #78920
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Hot key i think will be a mess on console there just is not that many buttons.
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Post #78943
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(July 13th 2013, 06:14 PM)MrNerevarine Wrote: Hot key i think will be a mess on console there just is not that many buttons.

Take a look at my post about the bumpers. There are plenty of buttons if ZOS know what they're doing.


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Post #79712
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Not sure if this has been covered, but hopefully some form of keybinding is allowed.. This way, you can use just a few buttons over and over in conjunction with 3 buttons bound for Alt, Ctrl,Shift...... so for example: Alt+1, Ctrl+1, Shift+1, .... (repeat for 2-5). It allows for a ton of combinations with limited buttons. I do this with my mouse..
This post was last modified: July 16th 2013, 07:44 AM by Tourniquet
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Post #80193
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I think a good way to approach this would be the d-pad in combination with on of the bumpers. To explain, your hot bar on screen would only be 4 slots, but to ensure that everyone has easy access to all 6, the player might hold down on of the bumpers which would switch the hot bar to the remaining slots. Just an idea, but i think this is atleast a good start for figuring out how to optimize the hot bar for consoles


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