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How will the death mechanics work in Cyrodiil


Started by Corvo The Shadow
Post #75453
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Ebonheart Pact (Argonian)
Hey everyone just wanted to hear what you guys think the death mechanics will work in Cyrodiil's PvP zone because I know I don't want enemies constantly spawning nearby my keep while my its is under attack, it just wouldn't be fair well guys, let me know what you think. Thumbs_up
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Post #75527
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Aldmeri Dominion (Altmer)
I hope when you die you spawn outside of Cyrodiil maybe at your point of entry.
I know they stated in interviews before that If you die you would have the option to spawn at a way stone or you can revive yourself somehow (potion or something) most likely this is for PvE, doing that in a PvP environment is not fair.
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Post #75570
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Breton
If they do it in a PvP environment there will probably be something like an execution action that the victorious player can use to make sure they don't come back.


Officer Of Eternal Vanguard
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Post #75706
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I don't think so, this ain't Guild Wars 2. You'll probably most likely spawn at some camp a further away. It'll probably would have to take you three-four minutes to get back to the keep as an attacker. I think as soon as there's some notion of defeat then you'll probably be spawned far away from the keep.


Clan leader of The Bromlokiir

Voth Ahkrin!
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Post #75711
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But what about the people defending a keep. I feel it would be unfair if the defenders could spawn back in the keep when they die as it is also unfair to the attackers. I am very curious how Zenimax can pull this off.
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Post #75739
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They said you wont be able to teleport to a keep, or hold if it is under attack
So yeah thats good, and i asume the same will be true for respawning at keeps
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