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In-game choices


Started by Iksarai
Post #167864
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Is there anybody else that always feels bad about a choice they made?
I always try to convince myself I made the right choice in the end Cthulhu

Or maybe it's just me taking choices way too far Irritated_2


He is in death as he was in life : rather screwed.
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Post #167892
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So many times... My morality is twisted in so many ways that every choice of mine burdens my soul...


Mer Over Man
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Post #167894
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There's a growing number of games now trying to reinforce the idea that every choice is always a grey one, never a black-and-white right/wrong choice. Even in Far Cry 3 where you "save your group of friends" you end up a little like the pirates in the end by making those choices. When you decide to 'stay on the island' you really become one of them (the warring islanders), and not the innocent exploited young naive person your char once was. I think some choices in ESO are leaning the same direction. But is that what kind of choices you are talking about?

If not, yeah I know what you mean about that too, wish I had spent that skill point differently, etc. There is a way to eventually redistribute skill points and more, but it costs a lot of gp and you must get pretty far in the PvE solo game to use it.


Skyrim conquerer. Morrowind and Oblivion vet. Long-time single-player computer gamer W/custom-made hi-perf OCd PC. Mostly RTS and a few action games.
Noob to MMOs.
Crappy satellite Internet very laggy pings 700-1000 not god for gaming, can't play most online games but ESO works good enough.
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Post #167895
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(April 19th 2014, 08:38 AM)HalloweenWeed Wrote: There's a growing number of games now trying to reinforce the idea that every choice is always a grey one, never a black-and-white right/wrong choice. Even in Far Cry 3 where you "save your group of friends" you end up a little like the pirates in the end by making those choices. When you decide to 'stay on the island' you really become one of them (the warring islanders), and not the innocent exploited young naive person your char once was. I think some choices in ESO are leaning the same direction. But is that what kind of choices you are talking about?

If not, yeah I know what you mean about that too, wish I had spent that skill point differently, etc. There is a way to eventually redistribute skill points and more, but it costs a lot of gp and you must get pretty far in the PvE solo game to use it.

Those are the ones I mean.
The story related ones that is.

So far it hasn't seemed like the choices really matter in the long run but sometimes seeing the result of your choices and it being an aweful one can be quite moving.

http://esohead.com/items/34359-questionable-meat-sack This thing is a great example if you've done the quest.
I actually felt sad after this quest for leaving her :(


He is in death as he was in life : rather screwed.
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cadian13
Post #167967
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(April 19th 2014, 08:47 AM)Iksarai Wrote: http://esohead.com/items/34359-questionable-meat-sack This thing is a great example if you've done the quest.
I actually felt sad after this quest for leaving her :(

Ugh! I was eating lunch while I was reading this. I will never eat lunch and surf this site at the same time ever again. Yes, I do feel guilty about the choices I select but my characters are the ones who make the choice and they are by and large from a society filled with war, hatred and bigotry. Let's face it, your alt is not some piece of fluff skipping through a meadow singing soprano at the top of her/his lungs if you are regularly stacking bodies a mile high in your wake so while my alts are mostly good they do have a dark side.
This post was last modified: April 19th 2014, 12:33 PM by mekat
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Post #167997
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(April 19th 2014, 12:31 PM)mekat Wrote:
(April 19th 2014, 08:47 AM)Iksarai Wrote: http://esohead.com/items/34359-questionable-meat-sack This thing is a great example if you've done the quest.
I actually felt sad after this quest for leaving her :(

Ugh! I was eating lunch while I was reading this. I will never eat lunch and surf this site at the same time ever again. Yes, I do feel guilty about the choices I select but my characters are the ones who make the choice and they are by and large from a society filled with war, hatred and bigotry. Let's face it, your alt is not some piece of fluff skipping through a meadow singing soprano at the top of her/his lungs if you are regularly stacking bodies a mile high in your wake so while my alts are mostly good they do have a dark side.

True.
This game has got this feel down so well! I don't even know how they do it but they do it in an awesome way.


He is in death as he was in life : rather screwed.
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Post #168033
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As far as story choices go, this is high fantasy. You are this hero who is unlike all others and who can, and supposedly will, stop the extreme darkness. Molag Bal and Manemarco, like Sauron from the Lord of the Rings is portrayed without close examination of motive as 'the ultimate darkness'. I say "without close examination of motive" because fantasy always deliberately misunderstands evil - there is no satisfaction to be gained from spreading rot and decay except to bacteria and fungus (if they could have emotions) but the end result is that the hero of the story must be whiter than white and for those players who see themselves as murderers and thieves they sort of get derailed from the story.
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Post #168045
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i think the choices in this game have more weight and require more thought to decide than any other mmorpg and arguably rivals that of Mass Effect 2. seriously SWTOR cant even light a candle to this game on the choices you have to make and how it affects the world in which you are playing.

with that being said, i am a little disappointed in how the game determines what is moral and what is not. many a time have i made a decision with nothing but the thought of good intentions and for the sake of the greater good only to turn around and have the game treat that as the "bad" choice.

i wish it were a little more cut and dry - just a little, like a small smidgen.


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Post #168047
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When I did the quest in DC about the harpy eggs I was like uuuuuurgh what is the right thing to do??
I still don't know if I made the right choice. ;_;
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Post #168050
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(April 19th 2014, 05:20 PM)djwolf Wrote: As far as story choices go, this is high fantasy. You are this hero who is unlike all others and who can, and supposedly will, stop the extreme darkness. Molag Bal and Manemarco, like Sauron from the Lord of the Rings is portrayed without close examination of motive as 'the ultimate darkness'. I say "without close examination of motive" because fantasy always deliberately misunderstands evil - there is no satisfaction to be gained from spreading rot and decay except to bacteria and fungus (if they could have emotions) but the end result is that the hero of the story must be whiter than white and for those players who see themselves as murderers and thieves they sort of get derailed from the story.

I don't necesarily agree with the point you make about there being no satisfaction from spreading rot and decay.
There is just no satisfaction in the classical fantasy sense but if you look at the Deadra, they must certainly gain satisfaction from evil.

Now that I think of it, it would be pretty awesome if you could fully ally with evil!
Not that that's ever going to happen but it would be quite awesome nonetheless.

(April 19th 2014, 07:43 PM)Rickter Wrote: i think the choices in this game have more weight and require more thought to decide than any other mmorpg and arguably rivals that of Mass Effect 2. seriously SWTOR cant even light a candle to this game on the choices you have to make and how it affects the world in which you are playing.

with that being said, i am a little disappointed in how the game determines what is moral and what is not. many a time have i made a decision with nothing but the thought of good intentions and for the sake of the greater good only to turn around and have the game treat that as the "bad" choice.

i wish it were a little more cut and dry - just a little, like a small smidgen.

The choices do indeed feel heavier, especially of you're invested in the world and the story.
What I would have liked to see more is a deeper impact on the story based on choices made.

I can understand why they didn't do that because it's near impossible for a mmo but a little bit more impact besides a vanity mention and the mentions of achievements by npc's that seem to stop right after leaving the starting zone.

Also it's indeed unfortunate you're always pushed more towards "good" and that the player is never really able to turn completely evil.

(April 19th 2014, 11:08 PM)MissHunbun Wrote: When I did the quest in DC about the harpy eggs I was like uuuuuurgh what is the right thing to do??
I still don't know if I made the right choice. ;_;

Same thing here.
Don't think I've ever thought so much about choices and their consiquences than in this game.
Maybe it's because I also try and roleplay a bit.


He is in death as he was in life : rather screwed.
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Post #168052
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I've decapitated so many people I've lost count.


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Post #168069
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(April 20th 2014, 05:38 AM)Nehemia Wrote: I've decapitated so many people I've lost count.

And here I am still using /pray whenever a character I like dies. ;3


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