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Is Cyrodiil enough for a PvP zone?
Yes
85.71%
30 85.71%
No
14.29%
5 14.29%
Total 35 vote(s) 100%
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Is Cyrodiil enough of a pvp zone?


Started by Akk
Post #89473
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Biggest worry I have for ESO is end-game which for me is all about PvP

its been made clear that all PvP will be taking place inside Cyrodiil, but is that enough? we've got three enemy factions with clearly defined homelands, why aren't we fighting in those areas as well as Cyrodiil.

If this was truely Elder Scrolls we would have total freedom and a group of players from the Aldmeri would be able to go attack players in the Ebonheart and try to capture ground. We are meant to be in a full out war after all....

So basic question, is Cyrodiil enough of a pvp zone?

I understand the devs trying to keep pvp and pve seperate, its a system used by alot of modern MMO's such as GW2 and SW:TOR, and I know that some players love it like that, but I for one get so dissapointed by it.
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Post #89487
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There have been numerous threads about this from a while ago. The argument spread over several threads as well. Please refer to those before starting a new thread as few of us I think want to have to re-hash old debates.


Fight for something to die for, because living for nothing really isn't worth it.
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The following 1 user likes Ferroc's post:
Do'Rakk
Post #89490
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i knew there was bound to be a discussion on this somewhere... i did do a search but couldnt find it, sorry to bring up an old topic :)

EDIT: yeh i think i found it in the TES discussion as opposed to game mechanics, and there was no poll on it, also they are so old... we now have new info on what exploring other faction in 50++ would be like, from what i saw some players wanted to do joint faction pve so they could play with their friends from opposing factions, but i beleive its now confirmed that you wont be able to interact with alternate faction players when exploring their areas.
And to all those who say "but i dont want my pve to be interupted" then i say, play a single player game... there are hundreds out there you dont have to invade and steal the fun from those of us who love our pvp in MMO's
This post was last modified: August 20th 2013, 08:54 PM by Akk
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Post #89494
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Grrrr.........ok I'll say this one time and one time only. This is a TES game. There are certain expectations that come with it. Part of that is being able to play as you choose. If you don't wanna play the ain storyline you don't have to. And in this game, playing as you want includes not playing with others and being able to experience it as another TES game rather than the next MMO.

Now that that has been said let's switch discussion to pre-made threads please.


Fight for something to die for, because living for nothing really isn't worth it.
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Post #89498
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the pre-made threads i could find all stopped posting in like april in the wrong section for the discussion, id rather post here then bump a dead topic which is in the wrong place

and yes i agree a big part of it is being able to play as you want, surely that means you should be supporting attacking other factions? if you dont want to play with others then dont play an MMO? TES is brilliant for the freedoms it gives you, if you want to go outlaw and kill guards and villagers then do it, if you want to go clear out an enemy fort in a civil war in Skyrim you can do that to

its TES and its an MMO, the answer to this should be obvious... and its not restricting our combat so people can beat up more computer generated pixels for like the 5th TES in a row...
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Post #89517
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Shut up, i like them seperate. Now this a point that explains why you don't need to leave Cyrodiil to go to other factions. Do you know the basic principles of war? So you have positive and negative objectives relating to the means and motive of capturing an area. Then you have limited and unlimited objectives, war, etc. It is debatable what type of war this is but I'm going to call it an unlimited war for each faction as each is trying to take Cyrodiil by any means. So what are these references or phrases? Think positive and negative as offensive and defensive but it is more detailed. If an objective is positive you must take it to further your efforts in a war and negative is you must capture or defend an objective to stop your opponent gaining something. A limited objective is an objective that may be taken to further your efforts but you shouldn't waste men on it. Unlimited is an objective that must be taken any means necessary. So what's this got to do with ESO? You'll find that Cyrodiil is an unlimited objective, must be taken by any means. Cyrodiil is the ultimate objective. If I was to separate the objectives into sub objectives then city's like Skingrad would be an unlimited objective. Keeps blocking the EP would be unlimited objectives, where as keeps beyond would be limited. The point is to try and capture the homeland it's extremely limited. Only worth while once Cyrodiil is captured. I bet none of you knew that and I'm 13. I like PvP as much as the next man but I like PvE and PvP to be separate. You do also realise that there is PvE to be done in Cyrodiil? You can do dungeons there if you want.


He who wishes to be obeyed must know how to command
- Niccolò Machiavelli

Men are born equal, but do not remain equal
- Myself,
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Post #89566
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(August 21st 2013, 01:37 AM)Thomas Bérard Wrote: Shut up, i like them seperate. Now this a point that explains why you don't need to leave Cyrodiil to go to other factions. Do you know the basic principles of war? So you have positive and negative objectives relating to the means and motive of capturing an area. Then you have limited and unlimited objectives, war, etc. It is debatable what type of war this is but I'm going to call it an unlimited war for each faction as each is trying to take Cyrodiil by any means. So what are these references or phrases? Think positive and negative as offensive and defensive but it is more detailed. If an objective is positive you must take it to further your efforts in a war and negative is you must capture or defend an objective to stop your opponent gaining something. A limited objective is an objective that may be taken to further your efforts but you shouldn't waste men on it. Unlimited is an objective that must be taken any means necessary. So what's this got to do with ESO? You'll find that Cyrodiil is an unlimited objective, must be taken by any means. Cyrodiil is the ultimate objective. If I was to separate the objectives into sub objectives then city's like Skingrad would be an unlimited objective. Keeps blocking the EP would be unlimited objectives, where as keeps beyond would be limited. The point is to try and capture the homeland it's extremely limited. Only worth while once Cyrodiil is captured. I bet none of you knew that and I'm 13. I like PvP as much as the next man but I like PvE and PvP to be separate. You do also realise that there is PvE to be done in Cyrodiil? You can do dungeons there if you want.

Full Stop, new line, It helps people to understand the paragraph, without getting eye strain.


Aenar The Vengeful
Zeymah Of The Bromlokiir
"To live with honour is the call of all nords, to die with honour is my only request"
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Post #89602
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I guess it kind of breaks a bit of the immersion, but a lot of people will want to keep PvP and PvE separate. Cyrodiil is supposed to be pretty big so I don't see the problem.I know a lot of people that will barely be touching PvP so its nice for them to have that option.

As much as I hate to say it, this is 'Elder Scrolls' but the freedom of going into the enemy territory like what you're saying will create more problems then it will fix. At the end of the day, realism isn't the biggest factor.


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Post #89612
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Cyrodil will be massive and I'm sure it will be enough. Moreover one has to be able to play the game as a single player and not necessarily fight against other players when they peacefully quest in their own faction.
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Post #89627
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Well the PvP are (Cyrodiil) is said to be so hug! So, really I think it's fine as the only PvP area, as well as the fact that that's the province that we are fighting to take control of which in will then get you to rule Tamriel. Cyrodiil is like the biggest province on Tamriel too.


Leader of Pelin-El

Arinlas Wild-Heart - Bosmer - Archer
Rasesi Nefemesh - Argonian - Mage
Gurak Murzol - Orc - Warrior
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Post #89634
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to *EDIT*Thomas*EDIT*, in a real war i'd stop skirmishing in Cyrodiil and instead try to hit the source of the problem to cripple their war efforts so Cyrodiil would be easier... and from the block text its kind of obvious your 13 =P

And to Maciek, the problem is its not a single player game... in WoW you could select at the start what kind of game you wanted, i.e. you could pick PvP problem with the megaserver is you cant pick that option i dont think.

I dont understand how people can play PvE at end-game, it must get so dull repeatedly going through the same dungeons and attacking the same NPC's and if you dont intend to PvP whats the point in all the loot your gathering? End-game will be completely dominated by PvP and sacrificing the scale of it and the immersion of the game so people can play a single player game on a MMO just doesnt seem to be worth it to me.
This post was last modified: August 21st 2013, 03:13 PM by Akk
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Post #89647
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(August 21st 2013, 08:31 AM)Akk Wrote: to Stinky, in a real war i'd stop skirmishing in Cyrodiil and instead try to hit the source of the problem to cripple their war efforts so Cyrodiil would be easier... and from the block text its kind of obvious your 13 =P

And to Maciek, the problem is its not a single player game... in WoW you could select at the start what kind of game you wanted, i.e. you could pick PvP problem with the megaserver is you cant pick that option i dont think.

I dont understand how people can play PvE at end-game, it must get so dull repeatedly going through the same dungeons and attacking the same NPC's and if you dont intend to PvP whats the point in all the loot your gathering? End-game will be completely dominated by PvP and sacrificing the scale of it and the immersion of the game so people can play a single player game on a MMO just doesnt seem to be worth it to me.

Like I said, still makes sense to stay in Cyrodiil.


He who wishes to be obeyed must know how to command
- Niccolò Machiavelli

Men are born equal, but do not remain equal
- Myself,
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Post #90101
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When everyone can stealth, Complete Open World PVP would be incredible.
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Post #90141
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(August 21st 2013, 08:31 AM)Akk Wrote: to *EDIT*Thomas*EDIT*, in a real war i'd stop skirmishing in Cyrodiil and instead try to hit the source of the problem to cripple their war efforts so Cyrodiil would be easier... and from the block text its kind of obvious your 13 =P

And to Maciek, the problem is its not a single player game... in WoW you could select at the start what kind of game you wanted, i.e. you could pick PvP problem with the megaserver is you cant pick that option i dont think.

I dont understand how people can play PvE at end-game, it must get so dull repeatedly going through the same dungeons and attacking the same NPC's and if you dont intend to PvP whats the point in all the loot your gathering? End-game will be completely dominated by PvP and sacrificing the scale of it and the immersion of the game so people can play a single player game on a MMO just doesnt seem to be worth it to me.

Just think like this, you get Cyrodill, you win the War. If we assume that all factions haw 100% of there forces, you just sent 100% of your forces into enemy territory that has its main population settled there (that means you haw to deal with local militia, population, invading enemy citys(and this takes months if not years)) mean time other faction that has 100% of there forces in Cyrodill takes control of it and wins the war, your faction will be branded as murderers and pillagers who massacre civilians when my faction will be hailed as heroes who Saved Tamriel, so tnx god you are wont be your faction General XD.

Oh and if any one haw doubts about the size of Cyrodill, go play Elder Scrolls: Oblivion, the map will be (more or less) the same size.
This post was last modified: August 22nd 2013, 04:16 PM by Ewan
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Post #90185
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Personally I don't see the problem with the size of the ESO PvP zone...as it will be more or less the size of the elder scrolls:IV Oblivion.


Vlos Hithern!
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Va Khaj Dar!
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