Join the Ashes of Creation MMORPG
(Register or log in to remove advertisements - why ads?)

is eso difficult?


Started by hillmje
Post #170956
Member

Likes Given: 52
Likes Received: 14
Faction & Race:
Aldmeri Dominion
Not Set
So iwas chatting with one of my guildies last night and she said her real life friends were hating eso because it was too hard. She said they played wow and gw2 and those games pretty much hand everything to you. You don't have to have figure anything out to get through the quests. Does eso really stand out among other mmos as more difficult?

personally, I think the difficulty is just right. You just have to pay attention, make adjustments as the situation demands, and manage your resources wisely.

Jon
Like this post Reply
Post #170961
Member

Likes Given: 23
Likes Received: 23
Faction & Race:
Aldmeri Dominion
Not Set
Some builds are harder to play then others. I would suggest if she is finding combat so hard she is frustrated, she should try another build. I have six alts and some of my alts sail through combat with ease and others limp along dying constantly. My hardest build is a Templar with clothing and restoration staff. I absolutely dread leveling her but I want to have a pure healer for end game content so I suck it up and deal but it is dreadful. I either have to hope some tank build comes along to draw aggro off me or use magic sparingly so I can constantly heal myself which makes even the simplest battles dreadfully long.

As for the puzzles I have only ran into one puzzle I couldn't figure out and I basically just guessed until I got it right. Most of the puzzles have the solution in game and all you have to do is look, either the puzzle solution will be in the dialogue, quest hints or on a wall somewhere. I keep a pencil and pad by my computer when I am gaming it take 5 seconds to short hand a solution into the notebook so you can sail through the puzzle with ease later. Maybe others have better memory then me and don't need to do that but I do and it does save time trying to experiment later because you can't remember.
Like this post Reply
The following 1 user likes mekat's post:
Alucardeo
Post #170966
Member

Likes Given: 43
Likes Received: 128
Faction & Race:
Daggerfall Covenant
Imperial
Veteran Rank content is reportedly very difficult.


BIO || REQUIEM
NA || Daggerfall Covenant || PVX/RP/Causual-Hardcore
Like this post Reply
Post #170967
Member

Likes Given: 0
Likes Received: 0
Faction & Race:
Ebonheart Pact
Dunmer
What's difficult to some is easy for others.

That being said, it isn't hard until veteran rank, but if you play with a group you should be fine!
Like this post Reply
Post #170976
Member

Likes Given: 0
Likes Received: 10
Faction & Race:
Daggerfall Covenant
Orc
Veteran is pretty hard, and it gets harder in the end.

When I get caught by surprise by 2 or more mobs, I often die if I don't have my ultimate to save my ass.

Some people complain about the difficulty, but I think it's fine. I was also frustrated when playing Skyrim because this one was too easy... In TESO you really have to be careful of what you're doing, interrupt casters, avoid aoes etc. You have to choose your skills wisely to be effective.

@Mekat : I can only advise you to level with another weapon, and hand out your quests with the healing staff equipped. That way you will be more effective in combat, but still be able to level you heal. In veteran ranks, you can level a weapon pretty fast with this technique.
Like this post Reply
The following 1 user likes Lokart's post:
mekat
Post #170977
Member

Likes Given: 52
Likes Received: 14
Faction & Race:
Aldmeri Dominion
Not Set
[quote='mekat' pid='170961' dateline='1400451910']
Some builds are harder to play then others. I would suggest if she is finding combat so hard she is frustrated, she should try another build.

No, she's not frustrated about eso being hard. She's frustrated that her friends are being haters because they think everything should be handed to them. Apparently they feel that gw2 and wow were better about just letting you waltz through with relative ease. Are other mmos really that easy?


I have six alts and some of my alts sail through combat with ease and others limp along dying constantly.

I go through peaks and troughs of effectiveness for all my toons.

My hardest build is a Templar with clothing and restoration staff.

I have one of those. Mine is tough but I put way fewer points in crafting since my other chars had it covered. I'm thinking about equipping her with potion cooldown jewelry so she can chug magica potions all day.

I absolutely dread leveling her but I want to have a pure healer for end game content so I suck it up and deal but it is dreadful.

Mine has weapon swap set to pure heal on set 2 and more offense on set 1. But I have stay at range as much as possible. It's easy enough to keep her alive but very hard to generate finesse.

I either have to hope some tank build comes along to draw aggro off me or use magic sparingly so I can constantly heal myself which makes even the simplest battles dreadfully long.

For solo play I have my power bar with more offense stuff and nothing with a long cast time.


As for the puzzles I have only ran into one puzzle I couldn't figure out and I basically just guessed until I got it right. Most of the puzzles have the solution in game and all you have to do is look, either the puzzle solution will be in the dialogue, quest hints or on a wall somewhere. I keep a pencil and pad by my computer when I am gaming it take 5 seconds to short hand a solution into the notebook so you can sail through the puzzle with ease later. Maybe others have better memory then me and don't need to do that but I do and it does save time trying to experiment later because you can't remember

The answer is almost always in the room with the puzzle. A book, a note, the decor...something will tell you.

SPOILER


My guildie said she had to help her friends get past the puzzle in the big ecclesiastical building during the almalexia quest. The solution was in a glowing book on the counter!

Jon

[quote='mekat' pid='170961' dateline='1400451910']
Some builds are harder to play then others. I would suggest if she is finding combat so hard she is frustrated, she should try another build.

No, she's not frustrated about eso being hard. She's frustrated that her friends are being haters because they think everything should be handed to them. Apparently they feel that gw2 and wow were better about just letting you waltz through with relative ease. Are other mmos really that easy?


I have six alts and some of my alts sail through combat with ease and others limp along dying constantly.

I go through peaks and troughs of effectiveness for all my toons.

My hardest build is a Templar with clothing and restoration staff.

I have one of those. Mine is tough but I put way fewer points in crafting since my other chars had it covered. I'm thinking about equipping her with potion cooldown jewelry so she can chug magica potions all day.

I absolutely dread leveling her but I want to have a pure healer for end game content so I suck it up and deal but it is dreadful.

Mine has weapon swap set to pure heal on set 2 and more offense on set 1. But I have stay at range as much as possible. It's easy enough to keep her alive but very hard to generate finesse.

I either have to hope some tank build comes along to draw aggro off me or use magic sparingly so I can constantly heal myself which makes even the simplest battles dreadfully long.

For solo play I have my power bar with more offense stuff and nothing with a long cast time.


As for the puzzles I have only ran into one puzzle I couldn't figure out and I basically just guessed until I got it right. Most of the puzzles have the solution in game and all you have to do is look, either the puzzle solution will be in the dialogue, quest hints or on a wall somewhere. I keep a pencil and pad by my computer when I am gaming it take 5 seconds to short hand a solution into the notebook so you can sail through the puzzle with ease later. Maybe others have better memory then me and don't need to do that but I do and it does save time trying to experiment later because you can't remember

The answer is almost always in the room with the puzzle. A book, a note, the decor...something will tell you.

SPOILER


My guildie said she had to help her friends get past the puzzle in the big ecclesiastical building during the almalexia quest. The solution was in a glowing book on the counter!

Jon
This post was last modified: May 19th 2014, 05:37 AM by hillmje
Like this post Reply
The following 1 user likes hillmje's post:
mekat
Post #170980
Member

Likes Given: 95
Likes Received: 85
Faction & Race:
Ebonheart Pact
Dunmer
As a VR10 Dragonknight, I found almost all the content relatively easy and for the most part, straight-forward and simple once I had adjusted to the dynamics of ESO.

That being said, proceeding to level Restoration Staff in the VR content, ugh. I'm a not-so-particularly-heroic-punching-bag.

Well, I use One hand and Shield obsessively, so it would be strange for content to be difficult for me the individual. Using any other weapons requires me to think much more thoroughly about my resource management, its bewildering. As i'd go into VR public dungeons and pull four to six groups with zero problem when using a sword and shield with five magicka abilities in order to build ultimate extremely effectively, switch the weapon now and one group, two groups will be much more dangerous, naturally.
This post was last modified: May 19th 2014, 06:56 AM by Teiji


-Ascended entity
-Ferocious Mudcrab procurer exterminator extraordinaire
-Noxiphilic Sanguivoria enthusiast
-I am a dinosaur and a diplomat


Like this post Reply
Post #171065
Member

Likes Given: 23
Likes Received: 23
Faction & Race:
Aldmeri Dominion
Not Set
(May 19th 2014, 04:49 AM)Lokart Wrote: @Mekat : I can only advise you to level with another weapon, and hand out your quests with the healing staff equipped. That way you will be more effective in combat, but still be able to level you heal. In veteran ranks, you can level a weapon pretty fast with this technique.

That is a good idea and I had no idea you could get points out of combat for weapon skills (beyond the obvious bookshelf). I made a big mistake when I picked my second weapon. I choose shield and sword and of course I have zero attribute points in stamina. I think I may need to redistribute my points and choose destruction staff instead. Oh well, live and learn, it certainly won't be the first alt I have to respec to undo my mistakes.
(May 19th 2014, 05:27 AM)hillmje Wrote: [quote='mekat' pid='170961' dateline='1400451910']
Are other mmos really that easy? I have only played WOW and my sister was seriously hardcore. You had to follow a set layout in order to be competitive and it wasn't hard once you knew your spell rotation. It grated on me but my sister loves it which is why she still plays WOW and probably will never play ESO and why I dropped WOW for ESO and never looked back. People are different and I don't think opinions are wrong as long as you don't mistake them for facts.


I go through peaks and troughs of effectiveness for all my toons.

I have one of those. Mine is tough but I put way fewer points in crafting since my other chars had it covered. I'm thinking about equipping her with potion cooldown jewelry so she can chug magica potions all day.

That is a very good idea and I may steal it and make it my own since I already have an alt with mid level alchemy skills so she is already making better potions then you would find in drops.

Mine has weapon swap set to pure heal on set 2 and more offense on set 1. But I have stay at range as much as possible. It's easy enough to keep her alive but very hard to generate finesse.

For solo play I have my power bar with more offense stuff and nothing with a long cast time.

The answer is almost always in the room with the puzzle. A book, a note, the decor...something will tell you.

SPOILER


My guildie said she had to help her friends get past the puzzle in the big ecclesiastical building during the almalexia quest. The solution was in a glowing book on the counter!




I have one of those. Mine is tough but I put way fewer points in crafting since my other chars had it covered. I'm thinking about equipping her with potion cooldown jewelry so she can chug magica potions all day.

Mine has weapon swap set to pure heal on set 2 and more offense on set 1. But I have stay at range as much as possible. It's easy enough to keep her alive but very hard to generate finesse.

I either have to hope some tank build comes along to draw aggro off me or use magic sparingly so I can constantly heal myself which makes even the simplest battles dreadfully long.

For solo play I have my power bar with more offense stuff and nothing with a long cast time.


Jon


I build finesse with garbage pulls like leveled wildlife. I just make sure to target those where I won't pull more then one at a time and shield bash them a few times then finish off with restoration staff.

Thank you both for the great ideas. I will give it some thought and see what I can do with her.
Like this post Reply
Post #171215
Member

Likes Given: 32
Likes Received: 370
Faction & Race:
Ebonheart Pact (Argonian)
I think the reason that people are finding ESO difficult is a comparison to the difficulty of other MMO's.

ESO likes to capitalize on you making choices such as 'Should I fight the warrior and mage, or the warrior and archer'.
Most other MMO's will have you recklessly charge in at any of the mobs with no difficulty variation between them.

Also the VR content is designed for those who want to play through other alliance areas on the same character.
So ZoS have leveled up each creature and the difficulty of them.
Which I find much more immersing. If you ever remember in WoW where you used to struggle to kill Illidan, and he was the biggest baddest guy, with all this lore behind him, and it felt so awesome to take him out.
Then the next expansion came out and he was easy, and it felt like they dismissed a core segment of the game.

But in ESO you can only kill the important main story characters once, and their difficulty reflects it, and you can then never go back and demolish them for the lolz. So you will always remember them as difficult and it will never change.


Like this post Reply
Post #171242
Member

Likes Given: 52
Likes Received: 14
Faction & Race:
Aldmeri Dominion
Not Set
[i]I build finesse with garbage pulls like leveled wildlife. I just make sure to target those where I won't pull more then one at a time and shield bash them a few times then finish off with restoration staff.

this is my only char where i REALLY use weapon swap effectively. for tough fights or multiple mobs i stay out of their range of detection and cast a couple protection type abilities then a blood altar, then i weapon swap to more offensive (mostly dawn's wrath) stuff and start shootin' those magic missile type thingies that slows their movement by 40%. if the melee guys reach me they're close to dead when they do . and the range guys i can take their light attacks and dodge their better aoe and heavy attacks.

i was getting my ass handed to me in the forgotten crypts though. i was level 24 going against a bunch of wimpy level 16 skeletons and gettting dishragged. i had to start following a group of mob farming bots just to stay alive.

Thank you both for the great ideas. I will give it some thought and see what I can do with her.[/i]

i'm sure you'll spend a couple points, make some adjustments and be kickin' ass in no time.

jon

I'm thinking about equipping her with potion cooldown jewelry so she can chug magica potions all day.

That is a very good idea and I may steal it and make it my own since I already have an alt with mid level alchemy skills so she is already making better potions then you would find in drops.

if you quickslotted a stack of magica/health potions you'd be so badass.

i really need the potion cooldown jewelry in group dungeons against the bosses. my homies get hurt and i heal 'em up and heal 'em and i'm out of magica and my potion cooldown clock is moving so slow. i feel bad for my groupies gettin' all dead and shit.

jon
This post was last modified: May 21st 2014, 09:42 AM by hillmje
Like this post Reply
Post #171304
Member

Likes Given: 0
Likes Received: 0
I think the game is fairly mid difficulty. You mess up badly you die. You know how to play and group you "win."
This post was last modified: May 22nd 2014, 08:36 AM by WNxMohann
Like this post Reply
Post #171314
Member

Likes Given: 37
Likes Received: 54
Faction & Race:
Aldmeri Dominion
Altmer
The worst thing about ESO difficulty IMHO is:
If you have a char that does not have a "diversion" tactic, ala familiar or summoning, said char's will have the following prob:
Most of the game is fine, some Q's quite easy and even good for toddlers (a bit too simple). But other Qs are practically insurmountable for the same char; like Defeat Doshia, Kill the mayor of Southpoint in Auridon (Q is something like "Grip of Madness", W/Sheogorath), and killing the werewolf in the tomb, the guy that donned the family helmet and it turned him into a werewolf. Some of these you can mitigate by grouping. I don't think Doshia can be done by a group. I have had to wait until I leveled up 10 more times to do some of these with my light armor Templar! And he kills other things 2 levels higher than the player just fine, even groups of 2-3 of the same level. So in my opinion, they still need to do some more difficulty adjustment (before today's patch anyway).


Skyrim conquerer. Morrowind and Oblivion vet. Long-time single-player computer gamer W/custom-made hi-perf OCd PC. Mostly RTS and a few action games.
Noob to MMOs.
Crappy satellite Internet very laggy pings 700-1000 not god for gaming, can't play most online games but ESO works good enough.
Like this post Reply
Post #171357
Member

Likes Given: 52
Likes Received: 14
Faction & Race:
Aldmeri Dominion
Not Set
[quote='HalloweenWeed' pid='171314' dateline='1400780692']
The worst thing about ESO difficulty IMHO is:
If you have a char that does not have a "diversion" tactic, ala familiar or summoning, said char's will have the following prob:
Most of the game is fine, some Q's quite easy and even good for toddlers (a bit too simple). But other Qs are practically insurmountable for the same char; like Defeat Doshia,

Ive killed doshia 5 times (she's killed me a lot more). The first time I killed her she was a lady and didn't get a chance to turn into a monster before I slew her. But my game crashed and I had to do the dungeon over again. When she was a snake she whupped me but good. I figured the bubbles healed her but didn't realize they healed me so I didnt expend my resources efficiently and I struggled to beat her.

I was all happy to finally beat her I went outside to complete the quest and talk to all the fighter's guild people and had them tell me how great I am. Meanwhile, a couple of imps nearby got all aggro while I was locked in dialog. The whole freaking fighters guild watched me die as they were congratulating me for being so awesome.

K3ill the mayor of Southpoint in Auridon (Q is something like "Grip of Madness", W/Sheogorath), and killing the werewolf in the tomb, the guy that donned the family helmet and it turned him into a werewolf. Some of these you can mitigate by grouping. I don't think Doshia can be done by a group.

I dont think any mage or fighters guil quests are groupable. And those big objective quest bosses are hard but there's usually some foe behaviors or environmetal factors that you can use to turn the odds in your favor. Same goes for badass group dungeon bosses. If the fight goes really badly for me I then try to figure out the tells and what in the environment is fucking me up and fixing them up.


I have had to wait until I leveled up 10 more times to do some of these with my light armor Templar!

When I'm having a really hard time I just look on the internet [mostly youtube] to see how other people beat the boss.

And he kills other things 2 levels higher than the player just fine, even groups of 2-3 of the same level. So in my opinion, they still need to do some more difficulty adjustment (before today's patch anyway).

I would not like for them to make eso easier but I also want everyone to have fun.

Jon

[quote='HalloweenWeed' pid='171314' dateline='1400780692']
The worst thing about ESO difficulty IMHO is:
If you have a char that does not have a "diversion" tactic, ala familiar or summoning, said char's will have the following prob:
Most of the game is fine, some Q's quite easy and even good for toddlers (a bit too simple). But other Qs are practically insurmountable for the same char; like Defeat Doshia,

Ive killed doshia 5 times (she's killed me a lot more). The first time I killed her she was a lady and didn't get a chance to turn into a monster before I slew her. But my game crashed and I had to do the dungeon over again. When she was a snake she whupped me but good. I figured the bubbles healed her but didn't realize they healed me so I didnt expend my resources efficiently and I struggled to beat her.

I was all happy to finally beat her I went outside to complete the quest and talk to all the fighter's guild people and had them tell me how great I am. Meanwhile, a couple of imps nearby got all aggro while I was locked in dialog. The whole freaking fighters guild watched me die as they were congratulating me for being so awesome.

K3ill the mayor of Southpoint in Auridon (Q is something like "Grip of Madness", W/Sheogorath), and killing the werewolf in the tomb, the guy that donned the family helmet and it turned him into a werewolf. Some of these you can mitigate by grouping. I don't think Doshia can be done by a group.

I dont think any mage or fighters guil quests are groupable. And those big objective quest bosses are hard but there's usually some foe behaviors or environmetal factors that you can use to turn the odds in your favor. Same goes for badass group dungeon bosses. If the fight goes really badly for me I then try to figure out the tells and what in the environment is fucking me up and fixing them up.


I have had to wait until I leveled up 10 more times to do some of these with my light armor Templar!

When I'm having a really hard time I just look on the internet [mostly youtube] to see how other people beat the boss.

And he kills other things 2 levels higher than the player just fine, even groups of 2-3 of the same level. So in my opinion, they still need to do some more difficulty adjustment (before today's patch anyway).

I would not like for them to make eso easier but I also want everyone to have fun.

Jon

[quote='HalloweenWeed' pid='171314' dateline='1400780692']
The worst thing about ESO difficulty IMHO is:
If you have a char that does not have a "diversion" tactic, ala familiar or summoning, said char's will have the following prob:
Most of the game is fine, some Q's quite easy and even good for toddlers (a bit too simple). But other Qs are practically insurmountable for the same char; like Defeat Doshia,

Ive killed doshia 5 times (she's killed me a lot more). The first time I killed her she was a lady and didn't get a chance to turn into a monster before I slew her. But my game crashed and I had to do the dungeon over again. When she was a snake she whupped me but good. I figured the bubbles healed her but didn't realize they healed me so I didnt expend my resources efficiently and I struggled to beat her.

I was all happy to finally beat her I went outside to complete the quest and talk to all the fighter's guild people and had them tell me how great I am. Meanwhile, a couple of imps nearby got all aggro while I was locked in dialog. The whole freaking fighters guild watched me die as they were congratulating me for being so awesome.

K3ill the mayor of Southpoint in Auridon (Q is something like "Grip of Madness", W/Sheogorath), and killing the werewolf in the tomb, the guy that donned the family helmet and it turned him into a werewolf. Some of these you can mitigate by grouping. I don't think Doshia can be done by a group.

I dont think any mage or fighters guil quests are groupable. And those big objective quest bosses are hard but there's usually some foe behaviors or environmetal factors that you can use to turn the odds in your favor. Same goes for badass group dungeon bosses. If the fight goes really badly for me I then try to figure out the tells and what in the environment is fucking me up and fixing them up.


I have had to wait until I leveled up 10 more times to do some of these with my light armor Templar!

When I'm having a really hard time I just look on the internet [mostly youtube] to see how other people beat the boss.

And he kills other things 2 levels higher than the player just fine, even groups of 2-3 of the same level. So in my opinion, they still need to do some more difficulty adjustment (before today's patch anyway).

I would not like for them to make eso easier but I also want everyone to have fun.

Jon

[quote='HalloweenWeed' pid='171314' dateline='1400780692']
The worst thing about ESO difficulty IMHO is:
If you have a char that does not have a "diversion" tactic, ala familiar or summoning, said char's will have the following prob:
Most of the game is fine, some Q's quite easy and even good for toddlers (a bit too simple). But other Qs are practically insurmountable for the same char; like Defeat Doshia,

Ive killed doshia 5 times (she's killed me a lot more). The first time I killed her she was a lady and didn't get a chance to turn into a monster before I slew her. But my game crashed and I had to do the dungeon over again. When she was a snake she whupped me but good. I figured the bubbles healed her but didn't realize they healed me so I didnt expend my resources efficiently and I struggled to beat her.

I was all happy to finally beat her I went outside to complete the quest and talk to all the fighter's guild people and had them tell me how great I am. Meanwhile, a couple of imps nearby got all aggro while I was locked in dialog. The whole freaking fighters guild watched me die as they were congratulating me for being so awesome.

K3ill the mayor of Southpoint in Auridon (Q is something like "Grip of Madness", W/Sheogorath), and killing the werewolf in the tomb, the guy that donned the family helmet and it turned him into a werewolf. Some of these you can mitigate by grouping. I don't think Doshia can be done by a group.

I dont think any mage or fighters guil quests are groupable. And those big objective quest bosses are hard but there's usually some foe behaviors or environmetal factors that you can use to turn the odds in your favor. Same goes for badass group dungeon bosses. If the fight goes really badly for me I then try to figure out the tells and what in the environment is fucking me up and fixing them up.


I have had to wait until I leveled up 10 more times to do some of these with my light armor Templar!

When I'm having a really hard time I just look on the internet [mostly youtube] to see how other people beat the boss.

And he kills other things 2 levels higher than the player just fine, even groups of 2-3 of the same level. So in my opinion, they still need to do some more difficulty adjustment (before today's patch anyway).

I would not like for them to make eso easier but I also want everyone to have fun.

Jon
This post was last modified: May 23rd 2014, 12:59 AM by hillmje
Like this post Reply
Post #171361
Member

Likes Given: 52
Likes Received: 14
Faction & Race:
Aldmeri Dominion
Not Set
[quote='HalloweenWeed' pid='171314' dateline='1400780692']
The worst thing about ESO difficulty IMHO is:
If you have a char that does not have a "diversion" tactic, ala familiar or summoning, said char's will have the following prob:
Most of the game is fine, some Q's quite easy and even good for toddlers (a bit too simple). But other Qs are practically insurmountable for the same char; like Defeat Doshia,

Ive killed doshia 5 times (she's killed me a lot more). The first time I killed her she was a lady and didn't get a chance to turn into a monster before I slew her. But my game crashed and I had to do the dungeon over again. When she was a snake she whupped me but good. I figured the bubbles healed her but didn't realize they healed me so I didnt expend my resources efficiently and I struggled to beat her.

I was all happy to finally beat her I went outside to complete the quest and talk to all the fighter's guild people and had them tell me how great I am. Meanwhile, a couple of imps nearby got all aggro while I was locked in dialog. The whole freaking fighters guild watched me die as they were congratulating me for being so awesome.

K3ill the mayor of Southpoint in Auridon (Q is something like "Grip of Madness", W/Sheogorath), and killing the werewolf in the tomb, the guy that donned the family helmet and it turned him into a werewolf. Some of these you can mitigate by grouping. I don't think Doshia can be done by a group.

I dont think any mage or fighters guil quests are groupable. And those big objective quest bosses are hard but there's usually some foe behaviors or environmetal factors that you can use to turn the odds in your favor. Same goes for badass group dungeon bosses. If the fight goes really badly for me I then try to figure out the tells and what in the environment is fucking me up and fixing them up.


I have had to wait until I leveled up 10 more times to do some of these with my light armor Templar!

When I'm having a really hard time I just look on the internet [mostly youtube] to see how other people beat the boss.

And he kills other things 2 levels higher than the player just fine, even groups of 2-3 of the same level. So in my opinion, they still need to do some more difficulty adjustment (before today's patch anyway).

I would not like for them to make eso easier but I also want everyone to have fun.

Jon
Like this post Reply
Post #171362
Member

Likes Given: 0
Likes Received: 10
Faction & Race:
Daggerfall Covenant
Orc
Sorry Jon, but your posts are unreadable, I cannot make the difference between what you quote, and what you actually add/say. Use the

"[quote ]" "[ /quote]"

and insert the text you wanna quote from others in between.

It will look like this:

(May 22nd 2014, 10:44 AM)HalloweenWeed Wrote: The worst thing about ESO difficulty IMHO is:
If you have a char that does not have a "diversion" tactic, ala familiar or summoning, said char's will have the following prob:
Most of the game is fine, some Q's quite easy and even good for toddlers (a bit too simple). But other Qs are practically insurmountable for the same char; like Defeat Doshia,

Ive killed doshia 5 times (she's killed me a lot more). The first time I killed her she was a lady and didn't get a chance to turn into a monster before I slew her. But my game crashed and I had to do the dungeon over again. When she was a snake she whupped me but good. I figured the bubbles healed her but didn't realize they healed me so I didnt expend my resources efficiently and I struggled to beat her.

I was all happy to finally beat her I went outside to complete the quest and talk to all the fighter's guild people and had them tell me how great I am. Meanwhile, a couple of imps nearby got all aggro while I was locked in dialog. The whole freaking fighters guild watched me die as they were congratulating me for being so awesome.

K3ill the mayor of Southpoint in Auridon (Q is something like "Grip of Madness", W/Sheogorath), and killing the werewolf in the tomb, the guy that donned the family helmet and it turned him into a werewolf. Some of these you can mitigate by grouping. I don't think Doshia can be done by a group.

I dont think any mage or fighters guil quests are groupable. And those big objective quest bosses are hard but there's usually some foe behaviors or environmetal factors that you can use to turn the odds in your favor. Same goes for badass group dungeon bosses. If the fight goes really badly for me I then try to figure out the tells and what in the environment is fucking me up and fixing them up.


I have had to wait until I leveled up 10 more times to do some of these with my light armor Templar!

When I'm having a really hard time I just look on the internet [mostly youtube] to see how other people beat the boss.

And he kills other things 2 levels higher than the player just fine, even groups of 2-3 of the same level. So in my opinion, they still need to do some more difficulty adjustment (before today's patch anyway).

I would not like for them to make eso easier but I also want everyone to have fun.

Jon

maybe you just forget the [/quote]
This post was last modified: May 23rd 2014, 05:23 AM by Lokart
Like this post Reply




Users browsing this thread: 1 Guest(s)
(Register or log in to remove advertisements - why ads?)


This fan site is not affiliated with ZeniMax Media Inc. or any of its subsidiaries. Including, but not limited to, Bethesda Game Studios and ZeniMax Online Studios.
The Elder Scrolls® images © ZeniMax Media Inc. / Forum content © TESOF.com