Join the Ashes of Creation MMORPG
(Register or log in to remove advertisements - why ads?)
Jabaarzagur (A Roleplaying Orc Stronghold)
Jabaarzagur (A Roleplaying Orc Stronghold)

Quick Info
System : PC/Mac
Faction : Daggerfall Covenant
Play-style : Moderate
Focus : Roleplay
Time Zone : North America

Guild submitted by Malacath.
Post #9516
About Jabaarzagur (A Roleplaying Orc Stronghold)
Main Rank/Roles/Recruit Code of Malacath
(Work in Progress)

If you would ike to play an Orc that fits within the lore of the Elder Scrolls model then this is your home... guild... or stronghold... whatever.

OVERVIEW

This group of players will endeavor to enjoy all aspects of the game from PvE to PvP, but most especially roleplay. Orcs have a very unique traditional system of government that blends primitive polygamy with progressive feminist roles. There will be no cyber-sex. Instead, the seat of power in the guild will be balanced in a very specific manner where mothers will decide the next chief and that son will have to rightfully claim the throne through combat.




OBJECTIVE

Our group will try and carve our own stronghold out of the ashes that were left behind years ago when the jealousy of Bretons and Redguards nearly destroyed us completely. Unlike other orcs our stronghold family will be clever. War offers us the opportunity to establish a firmer foothold in the north. We will do just that.




THE CHIEF

Currently, my character's name will be Maluk gro-Jaabal.
The Orc Stronghold Jaabal no longer stands and its surviving inhabitants were scattered. Before Jaabal Stronghold was laid waste Maluk prophesied that a champion of orcs would arise and that his mission would be to help prepare the way for when that famous orc (Gortwog gro-Nagorm 3E 399). First Maluk will need to build a stronghold and take a few wives. So until Maluk can establish a new home then he will likely run with another guild of players should the story fit with his character.

In other words I will be in another guild until there seems to be enough people interested in this guild.



ShoddyCast makes an excellent presentation
Elder Scrolls Lore: Ch.13 - Orcs of Orsinium
GUILD RANKS:

Chief - Guild Master
Wise Woman - Mother of Chief - Guild Master
Huntswife - 1st wife - 1st Officer
Forgewife - 2nd wife - 2nd Officer
Son (adopted or otherwise) - Established male member
Daughter (adopted or otherwise) - Established female member
Bloodkin - Those allowed to live in the Stronghold. - Unestablished members



ROLES:

Chiefs are guildmasters who are determined through combat. This seems simple enough, but there are politics involved to ensure leadership is not handed off to a meta gamer. Rite of Chief is made when a wife recognizes a suitable son and then presents him to the Wise Woman. The Wise Woman then makes a sort of plea of mercy on behalf of her son the chief. It is a plea because by that time most everyone in the tribe knows that this chosen son has too much charisma. The charisma of the usurper must be made right by the existing chief. Legitimacy of the existing chief is then and only then proven by battle, the favored deciding action of all orcs.

What this also basically means is that the wise woman decides yea or nay. If she says "yea" then the Wise Woman, Chief, Wife, and Son decide a suitable time to fight. The chief faces permadeath if he loses.

If the existing chief has not responded to the plea of mercy by the wisewoman then there is but one last but deadly chance to save the stronghold and make one of the sons into the chief. The wisewoman may administer a special poison to whomever she chooses and is willing to take the poison. IC the male orc fights through sickness and waits for the poison to pass through his body. OOC the wisewoman and the wives vote whether or not they want this orc as their chief. 2 out of 3 he will be chief. 1 of 3 the poison will kill him.



RECRUITMENT:

Joining the guild is initiated with a plea for asylum. A stronghold does not exist yet, therefore no plea for asylum can be officially made. IC (In character) Maluk gro-Jabaar is wandering somewhere in Hammerfell's deserts and only has a reoccurring dream of building it.

Therefore, if you want your character to join this guild then I will take names of those who want to join. From there I will enter your character's name on a list of those drawn to Maluk gro Jaabar by a prophetic dream entitled "The Dream of Jabaarzagur." This will ensure that anyone can pick up in case of OOC complications. It will also ensure that even when the game launches the players will be able to meet organically and have everything in order IC because "the dream told them to do so."

REQUIREMENTS:
(Thanks to the Bromlokiir for the model)

1. You must strive to be in character 90-99% of the time.

2. You must have atleast have a rough-layout of your characters background + story. (+ Aside from the dream where did your orc come from keep in mind the era and year, be lore conscious, etc.)

3. You must have a "lore-logical" name. Which means no: "Pwn_Swag69x"

4. You must have a decent base of knowledge of the Elder Scrolls lore.

5. You must have a grasp of the English language.

6. No meta-gaming! (= no god mode)

7. You must be an Orc.

8. Non-Orcs deemed with the honorary title "Blood Kin" are granted individually. In other words, friendly guilds are not called Blood Kin.



MEMBERS

If you are serious about joining long term, short term or if you plan on helping the Stronghold come to fruition then I will PM you the contents of the Dream and your name will be listed here among the foretold. If you have begun telling your characters story then provide me with a link to the thread and I will hyper text it with your characters name.

Confirmed:

(1) Maluk gro Jabaar (Andrew) (Chief)
(2) Guttmash gro Jabaar (James) (Chief)
(3) Yatur gro-Ushul (Son)
(4) Barnok gro-Murgol (Son)
(5) Krokun gro-Yata (Son)
(6) Legren Gro-Darga (Son)
(7) Krag gro Mor Khazgur (Blood-kin) (Brad)

Possible:

(1) Jenluk gra Jabaarzagur (Jennifer) (Huntswife)
(2) Grugosh gra Jabaarzagur (Holly) (Daughter)
(3) Gremlock gro-Gobnosh (Vince) (Son)
(4) Bobabob Gro-Yaga
[Image: tumblr_m0reohHSIB1r7dpj7o1_500.jpg]

CONDUCT AMONG PLAYERS

Mega-server:
The mega-server technology should be able to keep like minded players together.
Therefore, it is encouraged that when you meet a roleplayer or simply witness a roleplayer then you should immediately friend them.
This might prompt the mega-server to keep you in instances where they and their like minded friends are.
If this is true then this should lower the amount of trolls and grievers that you might encounter, thus increasing your enjoyment of the game.

If an issue arises with another guild mate then:
- Inform either one or both of the guild masters. There are two.
- Do not instigate while OOC (Out of Character), we are all guilty of doing this from time to time, but it reflects poorly on the maturity level of the players association.
- A resolution to the issue will be conducted OOC.

If an issue arises with another guild:
- Do NOT instigate.
- Do NOT apologize if you are NOT in the wrong.
- Do inform the guild of the matter and we will investigate.
- Do quickly move past the issue and proceed with enjoying the game.

Resolutions:
- Legitimate issues can lead to a formal apology from the guild leader and guilty member or up to a guild wide /ignore of the player or entire player association.



CODE OF MALACATH

ORCS:
The toughest male is usually the Chief who makes decisions and decides when the Code of Malacath has been satisfied.

Never hesitate to draw weapons and settle matters openly!

All the women are either the Chief's wives or his daughters, with the exception of the wise woman, who handles all the spiritual matters and healing needs

Matters of grave dispute are handled with short but violent fights, and those who don't get along with the Chief are usually forced out of the stronghold to live among non-kin.

An Orc grows up being told to fight for everything, that if something is not worth fighting for it is beneath the Code.

Weapons and armor are smithed in the stronghold, all the food is hunted down by Orc warriors and brought back to be eaten by everyone who lives there.



BLOODKIN:
You are not one of us.
You may dwell among us.
You may share knowledge with us.
We may share knowledge with you.
You will be protected!



BLOOD PRICE

This is the punishment for crime against a member of the stronghold. There are no jails in the stronghold.
The chief determines when the offender has bled enough or if surrender of goods is acceptable payment.



HOW TO NAME YOUR ORC

Female: (first name) gra-(name of birthplace)
Male: (first name) gro-(name of birthplace)

The birthplace is the name of a stronghold, one you made up or that already exists.
It would never be of an entire country. For instance Daggerfall would not be suitable unless you want to be the laughing stock.

So if you like the name Toruuk for an orc and you want your character to be from the orc stronghold located in the Eastern March of Skyrim, then your character's name might be "Toruuk gro-Narzulbur."

I am from Jabaar but my sons will be from Jabaarzagur. I am gro-Jabaar and they are gro-Jabaarzagur.



PERMADEATH

TESO story doesn't leave much room for permadeath. Since our character's souls are housed someplace, this keeps them from dying. Given the delicate politics of this stronghold, permadeath may or may not be a result of dethronement of a chief. The details must be worked out OOC.



LEGIONS OF WROTHGAR
Jabaarzagur recognizes this alliance and any stronghold therein.
Legions of Wrothgar
------------------
Mor'Grumaar
Jabaarzagur
Orcs of Orsinium

Fellow orcs do not dismiss the "Orcs of Orsinium" as simple milk drinkers just because their name. Though they possibly clump together clanless orsimer, human marauders, mercenaries and probably have a vague idea of what Orsinium means, they are believed to be strong and willing to aide in re-establishing Orsinium.
This post was last modified: February 7th 2014, 09:50 PM by Malacath
Like this post Reply
The following 17 users Like Malacath's post:
Baldar the Loyal, Beor of Skyrim, Bishop, cadian13, Deveron, DisastrousCake, DwarfyJ, Frejya Egildottir, Gurh, Maleus, Mazluk546, Mr_Joe_G, Reckless2, Seamus, Tecca, vailiszikos, Yatur gro-Ushul

Jabaarzagur (A Roleplaying Orc Stronghold) Comments
Post #9618
Member

Likes Given: 39
Likes Received: 121
Faction & Race:
Ebonheart Pact (Nord)
This looks pretty sweet, good to see a real Orc Guild/Stronghold here.

I have to ask, what happens if your son kills you and take on the role of chief? Do you go all hardcore and delete your character then start a new Orc from the beginning? ^^


Vahlok of The Bromlokiir Clan.

Come and join us in the Hall of the Bromlokiir, Kinsmen!
Like this post Reply
The following 2 users Like Baldar the Loyal's post:
Beor of Skyrim, Malacath
Post #9630
Contributor

Likes Given: 141
Likes Received: 252
Faction & Race:
Aldmeri Dominion (Khajiit)
I wish good luck with your guild!


The Elsweyr Confederacy

My motto: "Don't look for the next opportunity. The one you have in hand, is the opportunity."
Like this post Reply
The following 1 user likes Xoo's post:
Malacath
Post #9786
Member

Likes Given: 20
Likes Received: 37
Faction & Race:
Daggerfall Covenant (Orc)
(November 16th 2012, 03:15 AM)Baldar the Loyal Wrote: This looks pretty sweet, good to see a real Orc Guild/Stronghold here.

I have to ask, what happens if your son kills you and take on the role of chief? Do you go all hardcore and delete your character then start a new Orc from the beginning? ^^

I'm glad you asked this. I take the orc system of government and tradition very seriously. I would indeed delete the chief. This is because story has more value to me then sentimentality. Even if I grow extremely attached to my character I believe it makes an even better or more tragic ending to one tale.

So yes, there is permadeath for every Chief who is challenged for leadership in the old way, but the chief decides whether or not permadeath be the outcome for his son. My character Maluk gro-Jaabar loves his sons too much even if they exhibit weakness some chiefs loathe weakness in their sons.

I'm hashing out a guild constitution that will coincide with the Code of Malacath. The devil will be in the details.

For starters the wives/officers will be the only members of the guild who vote for a new guild leader/chief. If the majority agree that a potential son move forward and rise to chiefdom then the son will challenge the father. Incest is not allowed and so once this happens the wives lose their office. The wives better be damn sure they want this individual as the guild leader because their position is forfeit and only one of them can be made the Wise Woman of the Stronghold.

So you can see the whole orc tribal system is ripe for a very unique roleplayed set of politics.

(November 16th 2012, 05:02 AM)Xoo Wrote: I wish good luck with your guild!

Thanks Xoo!
This post was last modified: November 16th 2012, 02:39 PM by Malacath
Like this post Reply
The following 4 users Like Malacath's post:
Baldar the Loyal, Beor of Skyrim, Frejya Egildottir, Yatur gro-Ushul
Post #9791
Member

Likes Given: 39
Likes Received: 121
Faction & Race:
Ebonheart Pact (Nord)
That's dedication right there, I admire that. Hopefully you will be able to get members with the same dedication you have! I'm guessing your Stronghold is going to be similar to the ones in Skyrim. Mining one kind of metal and selling weapons? Or will your kin be doing something else?


Vahlok of The Bromlokiir Clan.

Come and join us in the Hall of the Bromlokiir, Kinsmen!
Like this post Reply
Post #9813
Member

Likes Given: 20
Likes Received: 37
Faction & Race:
Daggerfall Covenant (Orc)
I like the Skyrim orc much better than orcs in Oblivion and Morrowind. But I remember the Daggerfall Orcs too and how Orsinium was portrayed.

There were Orc Warlords, Sergeants, and shamans and it gave the impression that aside from crafting orcish steel they were raiders and even lived in stone forts and were mostly subterranean.

I'm not sure if restricting trade skills would be wise.
Traditionally, every orc should possess some degree of skill at smithing. Additionally, alchemy is the most preferred magic. It might be best to export a variety of ore and build up a sizable pool of coin and a nest-egg of craft material for prospective crafters. Other than that I'm not really sure how the trade portion of the game will be just yet. I believe that crafting in MMO's have been really weak since SWG. Have to hand it to SWG in that a player would have to dedicate them self to a trade-skill if they wanted to make things. I think this made stuff valuable but then there are those who exploit.. ecetera ecetera
This post was last modified: November 16th 2012, 03:58 PM by Malacath
Like this post Reply
Post #9943
Member

Likes Given: 2
Likes Received: 3
Faction & Race:
Daggerfall Covenant (Orc)
Really cool concept and framework for lore behind the guild! Hopefully you'll gather enough suitable Orcs to establish it. The only flaw I can foresee is a lack of female Orcs to fill officer roles. Not really many people lining up to play Orcs, let alone females.
Like this post Reply
Post #10251
Member

Likes Given: 393
Likes Received: 356
Faction & Race:
Ebonheart Pact (Nord)
Bloody awesome! Goodluck, mate!


Clan leader of The Bromlokiir

Voth Ahkrin!
Like this post Reply
Post #10307
Member

Likes Given: 20
Likes Received: 37
Faction & Race:
Daggerfall Covenant (Orc)
(November 17th 2012, 04:49 AM)Gurh Wrote: The only flaw I can foresee is a lack of female Orcs to fill officer roles. Not really many people lining up to play Orcs, let alone females.

Ha ha, I thought about this as well. What you write actually validates what I originally suspected.

I will consider restructuring the ranks to provide more incentive, but it really does come down to personal choice. Some people only like playing female roles because the female toons are easier on the eyes. The same can't be said about female orcs.

I might play the first wise-woman and make her the actual guild leader who leads indirectly. I imagine her as the advisor, but in reality she is the head while the Chief is the mere mouthpiece.

The Chief will look like the true leader when in fact he operates more as the guild's "Champion." This way the guild officer seats hang on the balance of a single factor which could make some very interesting role-playing consequences.

I'd actually enjoy the hunts-wife's role. Additionally, I can see the forge-wife being fun because I'm thinking that while everyone would gather resources her part would be to use the materials and max out on crafting. Then she would ensure everyone is properly outfitted.

(November 18th 2012, 06:10 AM)Beor of Skyrim Wrote: Bloody awesome! Goodluck, mate!

Thanks Beor!
This post was last modified: November 18th 2012, 10:21 AM by Malacath
Like this post Reply
Post #10309
Member

Likes Given: 39
Likes Received: 121
Faction & Race:
Ebonheart Pact (Nord)
If I found this Guild as an Orc Roleplayer I wouldn't have a problem being a female to keep it within the lore. That's what gives this Guild that extra spice, keeping it within the Orc Lore. So if it doesn't sit right with the people who only wish to play male then it's their loss.

I will raise my mug in your name Greenskin!


Vahlok of The Bromlokiir Clan.

Come and join us in the Hall of the Bromlokiir, Kinsmen!
Like this post Reply
Post #10333
Member

Likes Given: 62
Likes Received: 34
Faction & Race:
Not Set
Damned right!

You good orc, I'll be keeping my eyes wide for this.
This post was last modified: November 18th 2012, 12:05 PM by Frejya Egildottir
Like this post Reply
Post #10607
Member

Likes Given: 20
Likes Received: 37
Faction & Race:
Daggerfall Covenant (Orc)
(November 18th 2012, 10:29 AM)Baldar the Loyal Wrote: If I found this Guild as an Orc Roleplayer I wouldn't have a problem being a female to keep it within the lore. That's what gives this Guild that extra spice, keeping it within the Orc Lore. So if it doesn't sit right with the people who only wish to play male then it's their loss.

I will raise my mug in your name Greenskin!

Thank you for your vote of support Baldar no matter how derogatory it may be.

I understand that Nords wrested land which belonged to orcs in what today is western Skyrim. Many Orcs respect Nord strength and we would never stoop to ask for the return of those lands. You will understand however that Orsimer will earn that land back no matter how much blood it takes.

And as Alleia writes in the book "Code of Malacath"
"...And Orcs, I don't need to tell you, have a lot of blood."

But seriously, I appreciate how supportive the community is. :)

(November 18th 2012, 12:03 PM)Frejya Egildottir Wrote: Damned right!

You good orc, I'll be keeping my eyes wide for this.

Thank you,
and your ear should be open too. Likely you will hear us before you see us. Our thunderous march summons horror in the hearts of many.
This post was last modified: November 19th 2012, 08:13 AM by Malacath
Like this post Reply
Post #11446
Member

Likes Given: 3
Likes Received: 93
Faction & Race:
Not Set
I'm interested in throwing down a bedroll behind the walls of Jabaarzagur! For a time. I'm always on the move...
This post was last modified: November 22nd 2012, 12:29 AM by Hwrath Gro-Khash
Like this post Reply
Post #11810
Member

Likes Given: 20
Likes Received: 37
Faction & Race:
Daggerfall Covenant (Orc)
(November 21st 2012, 07:31 PM)Hwrath Gro-Khash Wrote: I'm interested in throwing down a bedroll behind the walls of Jabaarzagur! For a time. I'm always on the move...

It will be good to have another strong male nearby. As for being on the move, I will not dispute you on that.

We Pariah Folk seem always on the move, are we not? Malacath seems to believe it keeps us strong. We are the shunned Mer and so we move.. the blessing is that we are stronger for it.. Malacath wants it this way.
Like this post Reply
Post #12635
Member

Likes Given: 3
Likes Received: 93
Faction & Race:
Not Set
Any more grunts out there Malacath??

Perhaps you should run over to http://tamrielfoundry.com/ and post a notice. Seems there are some kin there who may be looking for a Stronghold to call home...
This post was last modified: November 27th 2012, 11:24 AM by Hwrath Gro-Khash
Like this post Reply





(Register or log in to remove advertisements - why ads?)


This fan site is not affiliated with ZeniMax Media Inc. or any of its subsidiaries. Including, but not limited to, Bethesda Game Studios and ZeniMax Online Studios.
The Elder Scrolls® images © ZeniMax Media Inc. / Forum content © TESOF.com