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(November 2nd 2013, 10:52 AM)Zikai Wrote:
(November 2nd 2013, 02:26 AM)Arth Wrote: Seems i will give up on the idea, and thx for the info!.

just 1 question: can you marry more then once, so like you are grouping up with 3 more players they all getting the experience bonus? ( means if all the four will get "married", and they will all be beside each other, could it be they will get a larger bonus experience, like instead of like 10%+ they could get 15%+ and so on...)

Yes, that's what I meant by polygamous marriages. I don't believe (and wouldn't expect) the bonus exp to stack from partying up with your multiple spouses, but it would provide more opportunities to benefit from the exp boost if one or more of your spouses are offline, there's still another to party with.

also should note that ZOS has stated subsequent "friendship rings" will be way more costly than the previous


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Post #111594
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At least it would get very expensive. I don't know if they explicitly said subsequent rings would be more expensive than previous ones, so correct me if I'm wrong but it was my understanding these rings were fairly costly individually, enough so that one would be a significant investment, and that two would be a lot of cash. So having multiple would almost seem like a ridiculous waste of money because it would add up really quick.

the basic idea here being that it's just already gonna be an expensive thing to buy, so buying multiple would end up being crazy expensive.


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Post #111653
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(November 7th 2013, 06:06 PM)Ferroc Wrote: At least it would get very expensive. I don't know if they explicitly said subsequent rings would be more expensive than previous ones, so correct me if I'm wrong but it was my understanding these rings were fairly costly individually, enough so that one would be a significant investment, and that two would be a lot of cash. So having multiple would almost seem like a ridiculous waste of money because it would add up really quick.

the basic idea here being that it's just already gonna be an expensive thing to buy, so buying multiple would end up being crazy expensive.

I can actually imagine them being something you can buy with real money, honestly. While you would still be able to buy them with in game gold, I kind of doubt they wouldn't be up on something like that as well. I don't understand why anyone would ever have more than one for them and a friend though. It seems like it kind of ruins what a ton of people will take as "marriage" in TESO. I mean.. sure they've said friendship rings, but RP community as well as many others won't think of it that way, haha.


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Post #111786
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(November 8th 2013, 09:04 AM)Kilivin Wrote:
(November 7th 2013, 06:06 PM)Ferroc Wrote: At least it would get very expensive. I don't know if they explicitly said subsequent rings would be more expensive than previous ones, so correct me if I'm wrong but it was my understanding these rings were fairly costly individually, enough so that one would be a significant investment, and that two would be a lot of cash. So having multiple would almost seem like a ridiculous waste of money because it would add up really quick.

the basic idea here being that it's just already gonna be an expensive thing to buy, so buying multiple would end up being crazy expensive.

I can actually imagine them being something you can buy with real money, honestly. While you would still be able to buy them with in game gold, I kind of doubt they wouldn't be up on something like that as well. I don't understand why anyone would ever have more than one for them and a friend though. It seems like it kind of ruins what a ton of people will take as "marriage" in TESO. I mean.. sure they've said friendship rings, but RP community as well as many others won't think of it that way, haha.

I HIGHLY doubt they're going to put the rings in some kind of cash shop. As it's a kind of exp boost (and possibly some other kind of bonus), many will find that as pay to win which would hurt ZOS' credibility rather badly.

As for the RP community, this isn't anything new to them. They're always having to work with game mechanics to suit their needs, and this is no different. In fact this makes it even more lifelike since many cultures practice polygamy. If RPers (which I slightly include myself as) get angry at ZOS for giving them MORE options to reflect their character's life then they need to reevaluate their logic.


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While I understand the reasoning behind why it COULD be put on the cash shop, I highly doubt it will, or at least really hope it doesn't, just like Vigk said.

If you go back to when it was announced, you'll notice the Devs never really labelled it as marriage. They were very persistent in that it was intended as a buddy system, but they always had a twinkle in their eye acknowledging that yes, there are similarities to marriage in the ceremony.

But I agree @Kilivin, I don't know why someone would get more than one. It isn't really necessary, and it'd not be very efficient. Really, this is an early "Refer a Friend" system. I can see this morphing (ha see what I did there) into a "You sent a Refer a Friend invite to PlayerX, and as soon as he logs in you both get XP bonuses! Once he pays for a month's worth of sub you both get Friendship Rings for free as well!" It'd be an awesome strategy anyways. People who can't ever convince friends to play with them can still get the same bonuses as those who do a lot of referrals, but they just hafta actually pay for it.
This post was last modified: November 8th 2013, 06:19 PM by Ferroc


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(November 8th 2013, 06:17 PM)Ferroc Wrote: While I understand the reasoning behind why it COULD be put on the cash shop, I highly doubt it will, or at least really hope it doesn't, just like Vigk said.

If you go back to when it was announced, you'll notice the Devs never really labelled it as marriage. They were very persistent in that it was intended as a buddy system, but they always had a twinkle in their eye acknowledging that yes, there are similarities to marriage in the ceremony.

But I agree @Kilivin, I don't know why someone would get more than one. It isn't really necessary, and it'd not be very efficient. Really, this is an early "Refer a Friend" system. I can see this morphing (ha see what I did there) into a "You sent a Refer a Friend invite to PlayerX, and as soon as he logs in you both get XP bonuses! Once he pays for a month's worth of sub you both get Friendship Rings for free as well!" It'd be an awesome strategy anyways. People who can't ever convince friends to play with them can still get the same bonuses as those who do a lot of referrals, but they just hafta actually pay for it.

Yah that's true. I don't mean I want this to be a cash shop item, not at all! I'm just saying if they were to be greedy it's something that would work very well IN a cash shop. Even if it hurt their credibility I don't think it'd matter TOO much seeing as getting to level 50 isn't the same as maxing every skill. Unless I am wrong in seeing a difference between experience gain towards your level and experience gain towards a specific skill. If both go hand and hand and you get a 10% to skills as well - I doubt they'd do it. If it ONLY goes toward you getting from 1 to 50, I don't really see that being hated too much on. Especially by anyone who takes a care to look into the game world at all and see that your level isn't proportionate to your power level. To me, your skills mean far more than your level.

So, while I don't WANT this type of thing to be in the cash shop - I can def see it as a thing they might do. Alternatively, yes, they could definitely make it similar to the "refer a friend" system. It's just, with that, you couldn't really have it be something you pay for as well since that has already been announced.. it'd sort of defeat the purpose and put a price tag on how much this other person paying ZOS for their game is worth in in game gold. While this doesn't mean all that much . . to me it just makes me feel like this is another Asian MMORPG which it feels more like they're a bunch of salesmen trying to get you to buy something rather than it just being a, "Hey, this game is awesome - come try it out!"

I would much rather like to see something like friend packs rather than refer a friends. . systems in which people could either pay less for the retail version of the game or the price per month would decrease for all of them as a whole as long as every one of them is still paying monthly. That kind of system also works better in the long run for guilds and such to continue playing their game. I recall LOTRO doing a strategy in which pre-order people (like myself) had to only pay $10 a month instead of $15 if you pre-order the game (but you have to pay $5 more for the game itself). . so you in-turn save money in the long run. Such options as that would be far more beneficial to ZOS in terms of marketing their game via their community than just giving some crappy xp boost to players.

Not to mention - nobody considers the whole thing that when you have these rings, you are thereby cutting off 10% of content that you would have had to do. To me, it seems far more like a system in which guildies can make alts then level those alts up faster via playing with another guildie. I don't understand why people would pay so much money for something that, in a sense, lessens the amount of time they will play the game total.

/ramble over. xD


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Post #111803
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I think we can safely say all this belongs in the realm of speculation right now, and speculation not for anything regarding launch but well into the future. If they did make it a refer a friend mechanic, I can see it being more you get a free ring for referring a friend.


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Post #111911
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(November 8th 2013, 10:35 PM)Ferroc Wrote: I think we can safely say all this belongs in the realm of speculation right now, and speculation not for anything regarding launch but well into the future. If they did make it a refer a friend mechanic, I can see it being more you get a free ring for referring a friend.

I hope it doesn't do that either, honestly. The friendship should only be an item that costs a bunch of in game gold. Any other option besides that has its own problems. . not to mention if I refer to a friend I should get more than just a ring since I'm basically giving ZOS another $60+$15 a month. . not exactly, but you get what I mean. That just makes it seem very much like you are undervaluing your community, which is NOT what you want to do in an MMO.
This post was last modified: November 9th 2013, 10:03 AM by Kilivin


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Post #112246
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Fair point


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Post #112792
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I would like multiple rings honestly. Have one for my main questing buddy, then later on invest in a second one for my second best buddy, etc. That way I can get my boost for playing with my friends. It would be a huge investment for a decent payoff. In my humble opinion. :p
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(November 7th 2013, 06:06 PM)Ferroc Wrote: At least it would get very expensive. I don't know if they explicitly said subsequent rings would be more expensive than previous ones, so correct me if I'm wrong but it was my understanding these rings were fairly costly individually, enough so that one would be a significant investment, and that two would be a lot of cash. So having multiple would almost seem like a ridiculous waste of money because it would add up really quick.

the basic idea here being that it's just already gonna be an expensive thing to buy, so buying multiple would end up being crazy expensive.

I'm guessing that the cost for the rings is based on how many *you* currently have?

For example, let's pretend that my character has married two characters already. Let's also pretend that the first marriage was 1000 septims and the second marriage was 1500 septims. If I was to marry a third person who's never been married before, I would pay perhaps 2000 septims while they would only pay 1000 septims.

Now what do you speculate a marriage cap would look like, if any?

Could you technically marry an infinite amount of people with the hypothetical price increasing by 500 septims each time?

Could you only marry up to a specified number of players, with that hypothetical price increasing by 500 septims each? Like you could only marry up to 3 other players (spending 4,500 septims total - ever), or a cap of 50 players (spending 25,500 septims total).

Could you marry an infinite amount of people, with a price cap of 10,000 septims? Like you'd have to marry 19 people to get your price to 10,000 septims, and then every person you marry after that continues to cost a flat rate of 10,000 septims.

What are your thoughts?

(lols, and I wrote a little python script to do the math for me to appear smart xD )
This post was last modified: November 19th 2013, 10:55 AM by Zikai


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Post #115133
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(November 19th 2013, 10:53 AM)Zikai Wrote: my character has married... the first marriage... the second marriage... If I was to marry... never been married... a marriage cap... technically marry... only marry up to... marry up to 3... marry an infinite amount... have to marry...

According to ZOS, it's not marriage. It's simply two people getting rings for each other and in doing so become bonded in some special way. ;P


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Post #115142
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(November 19th 2013, 11:56 AM)vigk vagk v2 Wrote:
(November 19th 2013, 10:53 AM)Zikai Wrote: my character has married... the first marriage... the second marriage... If I was to marry... never been married... a marriage cap... technically marry... only marry up to... marry up to 3... marry an infinite amount... have to marry...

According to ZOS, it's not marriage. It's simply two people getting rings for each other and in doing so become bonded in some special way. ;P

So do you have specific single-word term to be used in lieu to describe that?

We all know it's not marriage. That's not even the point of my post. But I didn't really feel like italicizing the word or putting quotes around it every single time to make sure we all know it's not really marriage, but that it's actually marriage or "marriage". You also already went over this on the third page of this thread. It's just a convenient word to describe the mechanic so you can relax and stop jumping at everyone who calls it marriage.
This post was last modified: November 19th 2013, 12:14 PM by Zikai


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Post #115354
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I don't think there will be a hard cap of any sort. A soft cap of how much money do you want to spend in game on essentially a buddy system will be there, but really whatever the cost ends up being that will be its own soft cap.

Also, technically money isn't called septime yet since Tiber Septim has not been born yet. Just a heads up, some hard core RP'er might rip you a new one if they see that ;)


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(November 19th 2013, 06:14 PM)Ferroc Wrote: I don't think there will be a hard cap of any sort. A soft cap of how much money do you want to spend in game on essentially a buddy system will be there, but really whatever the cost ends up being that will be its own soft cap.

Also, technically money isn't called septime yet since Tiber Septim has not been born yet. Just a heads up, some hard core RP'er might rip you a new one if they see that ;)

Damn, you people are picky, lol. What would the RP'ers call the money then?
This post was last modified: November 19th 2013, 06:30 PM by Zikai


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