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Legendary Items


Started by zombiefromhell
Post #7621
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For as long as I can remember I've always wanted to get legendary stuff, you know, that kind of item that always relies on group cooperation to achieve.
I was wondering if we are gonna see this kind of stuff on TESO, I mean, wouldn't it be cool if it was one of the most difficult things to get in the game like a powerful amulet or a ring that have over the top bonuses....
Anyway, what do you guys think?
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Post #7627
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To show how gears or weapons would be cool to look other players as view, but stats/damage of gears or weapons will be normally. It is what i thought from before. This i mean legendary weapns/gears tell me so little.

Only enchanted items can give bonus of damage and character skill bonus = more damage for combat. Plus class too.

Because every race can use all gears (cloth-leather-heavy) - Weapons (all types). So what i mean, a mage can wear heavy gears, maybe slow to walk, hehe, may need more stamina skill...But fine defense against melee damage.

It is what i think from TESO.
This post was last modified: November 10th 2012, 09:44 AM by Xoo


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Post #7632
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Legendary and epic stuff like WoW-purples can stay out, as far as I'm concerned. Those eventually became as special as a nun in a nunnery, defying all purpose of the title "epic".

GW2's approach concerning legendary weapons was the other extreme - they are insanely hard to get and will take a player several months (weeks if he rushes) of grind, PvP, hard work and dedication. I was on my way to make myself Bifrost, so I can say from personal experience it's far, very far from easy to obtain.

I would personally like to see something meeting both ends halfway. A game should have stuff that is hard to obtain, making the word "legendary" or "epic" ring true. A very special mount, a sword, a staff, something that says "this was incredibly hard to get". GW2 had that, but in some ways it was too extreme - I'm of course talking about the fact you needed another exotic weapon in order to create your legendary. There is a video of some poor sod on Youtube who tosses over a hundred swords in the Mystic Forge in order to get Dusk, and he didn't get it. Endless amounts of gold down the drain, just like that. That was flawed in my opinion, but for the rest I think the road to obtaining a legendary item should be far from easy. Otherwise it loses its purpose.
This post was last modified: November 10th 2012, 09:53 AM by Triskele




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Post #7633
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(November 10th 2012, 09:34 AM)zombiefromhell Wrote: For as long as I can remember I've always wanted to get legendary stuff, you know, that kind of item that always relies on group cooperation to achieve.
I was wondering if we are gonna see this kind of stuff on TESO, I mean, wouldn't it be cool if it was one of the most difficult things to get in the game like a powerful amulet or a ring that have over the top bonuses....
Anyway, what do you guys think?

We already know that you will NOT be able to get Daedric artifacts (if I'm not mistaken). So those are out.

But, I can see them implement a "legendary item" for the person crowned Emperor of Tamriel. Large scale group buffs [and that's it] is my thought..

I could also see them implement one for a really difficult PvE event/raid/thing too.

In all cases, they [hopefully] won't be OP as shit like some of the legendaries we're familiar with from WoW.

.....And no shattering of an amulet and turning into a 200 foot tall Akatosh avatar. That would be a steamy pile of bullshit unless it carried a HUGE penalty.

Quote:I would personally like to see something meeting both ends halfway. A game should have stuff that is hard to obtain, making the word "legendary" or "epic" ring true. A very special mount, a sword, a staff, something that says "this was incredibly hard to get".

The mount is a good idea: Emperor's Charger -- Grants x,y,z buffs to all players within x yards or something.
This post was last modified: November 10th 2012, 09:52 AM by Reichmar12


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Post #7636
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Purples, no, Tris. True WoW Legendaries? I wouldn't mind. Think of Thunderfury, now THAT is a prize. Think of the super-rare epic mounts to be gotten from only the most weird and lengthy chains and achievements, THAT is a prize.

GW2 legendaries are prizes too, for different reasons. In WoW it said "I dedicated myself for months on end and I got this thing to show it, I'm gonna hit harder than you ever could", in GW2 it says the same thing but at the same time NOT giving you an advantage over every other player simply because you AREN'T completely insane. WoW legendaries were pure mindless dedication, to the point of being unhealthy. GW2 legendaries are pure dedication, but not quite so mindless.

And aye, obtaining a precursor in GW2 was flawed because there were only two ways: Get extremely lucky, or be extremely rich. If there was a VERY hard solo dungeon/questchain/whatever involved in 'crafting' the precursor, even before Gifts and such, it'd be so much better.
This post was last modified: November 10th 2012, 09:56 AM by Vrage
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(November 10th 2012, 09:54 AM)Vrage Wrote: Purples, no. True WoW Legendaries? I wouldn't mind. Think of Thunderfury, now THAT is a prize. Think of the super-rare epic mounts to be gotten from only the most weird and lengthy chains and achievements, THAT is a prize.

GW2 legendaries are prizes too, for different reasons. In WoW it said "I dedicated myself for months on end and I got this thing to show it, I'm gonna hit harder than you ever could", in GW2 it says the same thing but at the same time NOT giving you an advantage over every other player simply because you AREN'T completely insane. WoW legendaries were pure mindless dedication, to the point of being unhealthy. GW2 legendaries are pure dedication, but not quite so mindless.

And aye, obtaining a precursor in GW2 was flawed because there were only two ways: Get extremely lucky, or be extremely rich. If there was a VERY hard solo dungeon/questchain/whatever involved in 'crafting' the precursor, even before Gifts and such, it'd be so much better.

I'm a big fan of weapons tied to crafting quests. That would be awesome. I can see plenty of lore opportunities for that off the top of my head.


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Post #7642
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True, aye. WoW-legendaries were a result of teamwork and lengthy questchains, I wouldn't mind seeing projects like that. The bad thing about GW2 legendaries is that it's purely an epic thing to show off - you won't have to bother for stats -.-




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Post #7664
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(November 10th 2012, 09:54 AM)Vrage Wrote: Purples, no, Tris. True WoW Legendaries? I wouldn't mind. Think of Thunderfury, now THAT is a prize. Think of the super-rare epic mounts to be gotten from only the most weird and lengthy chains and achievements, THAT is a prize.

That was my point exactly.
Or the legendary in GW2 that can't seem to put my mind to get it.
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Post #7665
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again , i can only say that i do NOT want any artifacts from TES lore obtainable ingamE UNLESS only one player can have them at a time and that seems highly unlikeley.
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(November 10th 2012, 11:00 AM)Sordak Wrote: again , i can only say that i do NOT want any artifacts from TES lore obtainable ingamE UNLESS only one player can have them at a time and that seems highly unlikeley.

It'd be incredibly stupid if they allowed multiple people to have these one of a kind-items. That's like everyone being able to have a Ring of Power on LOTRO <.<




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Post #7696
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It does smell like deadric artifacts. And I can hardly imagine an Elder Scrolls game without them

Chances are there would still be countless minor artifacts from morrowind which were not connected to Aedra or Daedra


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Post #7697
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as far as i know, one of the interviews mentioned daedric artifacts not beeing in the game. on the other hand, they had replicas of a few of them.
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Post #7698
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thing about the artifacts in TES is
a) there's only one of them, and
b) they tend to pass from person to person fairly regularly.

This seems well suited to unique items in an mmo. Perhaps they reside in a player's inventory for a week or a month, before mysteriously disappearing or 'being stolen', and placed in a random hard-to-reach place in the world for another player to find unexpectedly.
Or what if they were a little more common, not so common that every topped player has to have one, as in WoW, but common enough that a player was likely to at least see or hear about one from time to time, BUT (and the wheels are turning here) they were lost upon the player's death. If the artifacts stayed in Cyrodiil, they could be lootable in PvP, giving the hard-core pvpers some measure of what they want, and keeping them true to the lore.
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Post #7766
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(November 10th 2012, 12:49 PM)confusion Wrote: thing about the artifacts in TES is
a) there's only one of them, and
b) they tend to pass from person to person fairly regularly.

This seems well suited to unique items in an mmo. Perhaps they reside in a player's inventory for a week or a month, before mysteriously disappearing or 'being stolen', and placed in a random hard-to-reach place in the world for another player to find unexpectedly.
Or what if they were a little more common, not so common that every topped player has to have one, as in WoW, but common enough that a player was likely to at least see or hear about one from time to time, BUT (and the wheels are turning here) they were lost upon the player's death. If the artifacts stayed in Cyrodiil, they could be lootable in PvP, giving the hard-core pvpers some measure of what they want, and keeping them true to the lore.

That's an interesting system.
That would be an option too.
I was thinking that "legendary" could be something like the Daedric but not quite, a look a like, an imitation as powerful as the item but simply an imitation, like a cursed item.
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Post #7768
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As well your weapons, gears or all items NEVER binds if picked up, all can trade if i remember right.

PvP or PvE items will be same, thus it can use all way.

Short word:
WoW is a must for items
TESO is a must for character and class skills plus professions/gathers so possible.
This post was last modified: November 10th 2012, 03:27 PM by Xoo


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