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Leveling through Cyrodil alone.


Started by Nehemia
Post #42626
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After few attempts to recall whether it is possible to level in Cyrodil, I decided to make a thread about it.

First, is it possible? Has there been any official statements? Second. Should we be capable of leveling our characters without touching PvE (after lvl 10 of course). And then, what do you think the speed of experience should be? 1:1 ratio, lower or higher?

I want to see some thoughts about this.

Personally, even with 1:0,5 ratio, I'd give up questing immediately.


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Post #42627
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heh i can see that.
as far as i know we dont have any official answer to it, all we know is of the Realm points.
tho i would be suprised if you couldnt level doing it.
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Post #42628
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I think I remember reading somewhere that yes, once you reach level 10 you can get the other 40 levels by pvping. Don't ask me for a source because I am shit at remembering where I read things.

As for your questions, yes, I think you should be able to level without pve, your character is still fighting and gaining combat experience after all, experience isn't actually just little orbs you get from killing monsters :P
And, I think it should be the same, I can't see any reason why it shouldn't be. I know the inevitable rebuke will be "but they aren't doing real leveling why should they get the same exp." Well, pvpers won't be as I imagine it would be faster doing quests in pve than in pvp.


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Post #42631
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(February 20th 2013, 04:40 AM)Velaskae Wrote: I think I remember reading somewhere that yes, once you reach level 10 you can get the other 40 levels by pvping. Don't ask me for a source because I am shit at remembering where I read things.

As for your questions, yes, I think you should be able to level without pve, your character is still fighting and gaining combat experience after all, experience isn't actually just little orbs you get from killing monsters :P
And, I think it should be the same, I can't see any reason why it shouldn't be. I know the inevitable rebuke will be "but they aren't doing real leveling why should they get the same exp." Well, pvpers won't be as I imagine it would be faster doing quests in pve than in pvp.

One thing for sure, armor and weapon skills go up in PvP, but its the experience I am intrigued about. If we get typical level experience from PvP, one might as well level up through PvP, might take longer, but once you reach lvl 50, you have enough "pvp points" to gear yourself up good.


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Post #42634
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It'd be a little weird if you couldn't get experience for pvping in Cyrodiil, but then again, it does scale you to max level (unless I've missed something and they've changed that.)


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Post #42635
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(February 20th 2013, 04:47 AM)Velaskae Wrote: It'd be a little weird if you couldn't get experience for pvping in Cyrodiil, but then again, it does scale you to max level (unless I've missed something and they've changed that.)

Yeah you get health etc boosts. But well, in its way it would make sense that you can't level up in Cyrodil, imagine going to Cyrodil and staying there until level 50, and then continuing with the main quest, full geared lvl 50 toon bashing level 10 bandits, god.


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Post #42662
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I hope we can level up AND gear ourselves up in Cyrodiil, I see no reason we'd have to wait to 50 to get PvP gear, they could easily have some lower level gear that you buy with alliance points while leveling to make it viable to level up through PvP (since you wouldn't be getting so many quest rewards as someone who chooses PvE).
This post was last modified: February 20th 2013, 06:29 AM by LGAllastair


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Post #42665
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(February 20th 2013, 06:29 AM)LGAllastair Wrote: I hope we can level up AND gear ourselves up in Cyrodiil, I see no reason we'd have to wait to 50 to get PvP gear, they could easily have some lower level gear that you buy with alliance points while leveling to make it viable to level up through PvP (since you wouldn't be getting so many quest rewards as someone who chooses PvE).

Even if we had lower level gear, I wouldn't see point wasting points on those, instead I'd ask my friends to gather worthless loot that would keep myself up with the leveling scale / go complete enough quests / stuff every 5-10 levels to keep yourself upgraded, save the points for PvP gear to get maximized gear efficiency when you reach 50.

And by PvP gear I mean gear that can be attained through PvP, not gear that is designed for PvP (at least I hope realm point gear won't have stupid things like -damage taken from players.)
This post was last modified: February 20th 2013, 06:37 AM by Nehemia


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Post #42668
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(February 20th 2013, 06:36 AM)Nehemia Wrote: Even if we had lower level gear, I wouldn't see point wasting points on those, instead I'd ask my friends to gather worthless loot that would keep myself up with the leveling scale / go complete enough quests / stuff every 5-10 levels to keep yourself upgraded, save the points for PvP gear to get maximized gear efficiency when you reach 50.

And by PvP gear I mean gear that can be attained through PvP, not gear that is designed for PvP (at least I hope realm point gear won't have stupid things like -damage taken from players.)

We can't say if this would be viable or even intelligent. We will probably have a cap on our alliance points, there will be a time when we need to spend them or we won't get any more. If it is possible for us to cap the alliance points multiple times when we are leveling then I see no reason not to buy lower level PvP gear. As long as you hit level 50 with capped points it won't change anything. I think this would be the most intelligent way of doing it for Zenimax, adding a cap that you can reach rather easily while leveling encouraging players to use their alliance points instead of hoarding them for max level.

And yeah, they have said there will be no PvP exclusive status in this game. No resilience from WoW, not expertise from SWTOR. There is only gear that is good for you and gear that is not, no matter where it comes from, which is great. PvP exclusive stats ruin the game.
This post was last modified: February 20th 2013, 06:46 AM by LGAllastair


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Post #42779
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the thing on Realm points is that we dont know wether or not they are a currency or a rating.
Do you loose your status if you spend them? Doesnt sound likeley. So is it more of an advantage not to spend them? i dont think either.

On them they realy have to deliver more information or we cant say anything for sure.
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Post #42832
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You have another point here though @"Nehemia". The ability to level up in pvp is a feature in GW2 and its become the standard way many people level up in that game, especially people in guilds. I know people in GW2 that have never quested, since they can build their char almost from the beginning in the battleground. This becomes a problem for both, the questing side of the game, and for the pvp side of the game.

I have mixed feelings about this for that reason. Yes, I think combat should improve your skills. That seems like a no brainer to me. The problem is, how do you balance this so that it doesnt replace questing all together?
--Questing is and always will be a major part of any MMO. If it becomes unnecessary, what happens to the world outside of the battlefields?
--PvP/Battlefields have always been the realm of people that want to fight other players. Its defined by those of us that prefer strategy and teamwork. If its easier or more convenient to level up in pvp, then we have hundreds of non-pvpers flooding into our battlefields simply to level up, with no concern for the battle or the tactics whatsoever. Hence, huge zergs just running around for xp or acheivements.

I cant be the only one thats noticed this trend. Im hoping theyve addressed this issue in ESO, because it could be a game killer for many people.


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Post #42854
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(February 20th 2013, 04:31 AM)Nehemia Wrote: After few attempts to recall whether it is possible to level in Cyrodil, I decided to make a thread about it.

First, is it possible? Has there been any official statements? Second. Should we be capable of leveling our characters without touching PvE (after lvl 10 of course).

In theory, I think it'll be possible.
In practice? The difference between a true level-50 character and a 'true level 10' scaled to 50 might make it more frustrating than it's worth for most.

(February 20th 2013, 04:31 AM)Nehemia Wrote: And then, what do you think the speed of experience should be? 1:1 ratio, lower or higher?

Really not sure how to handle this one. The trouble is that if you 'privilege' one side over the other you just wind up increasing animosity between PvE and PvP players. And the end result of that, is fewer PvE players willing to try out PvP.
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Post #45734
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I feel like PVE players should be forced to enter cyrodill and therefore, PVP. Be it through the main quest arc or to access raids and the such. By the same tolkien, to gain small advantages in pvp players should have quests available in PvE. This could be as menial as kill x monster to gain y item to receive z bonus in AvA


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Post #45744
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I think I heard you can do some leveling in Cyrodiil, however, I don't know how viable it'll be as compared to PvE. As far as whether it should be allowed or not, I would say hell yea, and at the best 1:1 ratio they can get it at... That being said, I don't think it'll ever replace questing, so long as the quests are made to be fun, there'll always be people who will wanna do them.
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Post #45811
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Same i heard i little about the lvling
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