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Light Armor Tank?


Started by Xer
Post #51308
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In this topic I will ask some questions about my type of armory, that I please want answered because I am really having very doubts.

1st. Like the thread says, "Light Armor Tank". This doubt consists in, having Light Armor in the battlefield and last a really long time. I am really the kind of Nord who likes a second skin, and run around fast with two swords but have alot of resistace. How can I last very long?

2nd. What would you recommend to a dual-wielder? (What kind of Armor - Daedric, Glass...)

3rd. If in doubt about the 1st. question, what should I wear? Medium Armor ( Heavy chest, heavy helmet, light boots and bracers?) or a total heavy-armor?
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Post #51341
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1: The "Ask us anything: Combat" says that different armor types will give different boosts to your Health/Stamina/Magic I believe, light armor being (just going off of memory here) for more magic orientated things, medium for stamina orientated things, and heavy for more tanking orientated things, which I believe heavy gives boosts to different healing related things as well...?

2: No idea.

3: I'd suggest medium or heavy, or if it turns out to be a viable and effective option, medium and heavy.


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Post #51344
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we did have a discussion about avoidance tanking already but it didnt realy lead to anything.
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Post #51349
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(March 17th 2013, 10:02 AM)Sordak Wrote: we did have a discussion about avoidance tanking already but it didnt realy lead to anything.

Other than the observation that there will be no evasion tanking (that is viable).
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Post #51456
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(March 17th 2013, 10:19 AM)Qallidex Wrote:
(March 17th 2013, 10:02 AM)Sordak Wrote: we did have a discussion about avoidance tanking already but it didnt realy lead to anything.

Other than the observation that there will be no evasion tanking (that is viable).

I was just asking though.
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Post #51518
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I wanted to create a light armored tank character myself. However, after reading through the latest ask us anything section that ZSO has up, it doesn't seem that light armored players will be tanking much of anything. They gave an example of a testing team with 3 light armored templars and dragon knights and a heavy armored sorcerer.

"For the sake of the dungeon we really could have used a true tank (the closest we had was the sorcerer wearing heavy armor and using unstable familiar to get the monster’s attention, with no real “keep myself alive” abilities), but as a group we were (eventually) able to take down the Fungal Grotto bosses"

That doesn't sound very promising for light armored players who want to take on a tanking role.


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Post #51520
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(March 17th 2013, 05:26 PM)Grape Drank Wrote: I wanted to create a light armored tank character myself. However, after reading through the latest ask us anything section that ZSO has up, it doesn't seem that light armored players will be tanking much of anything. They gave an example of a testing team with 3 light armored templars and dragon knights and a heavy armored sorcerer.

"For the sake of the dungeon we really could have used a true tank (the closest we had was the sorcerer wearing heavy armor and using unstable familiar to get the monster’s attention, with no real “keep myself alive” abilities), but as a group we were (eventually) able to take down the Fungal Grotto bosses"

That doesn't sound very promising for light armored players who want to take on a tanking role.

Oh my. So I guess I'm going to the medium or heavy-armor? I don't really like Heavy because we move too slower to my liking. But in Oblivion, it was a very good choice, I guess it will be too in this one.
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Post #51525
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I'm not sure what armor types the game will have. I am certain that there is light and heavy, though I do not know about medium. If there is medium armor, I hope it could be used to tank. It definitely seems like heavy armor will be most desirable though, especially considering that the sorcerer was considered the tank because of the heavy armor. That is pretty telling to me that you will need heavy armor to tank.


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Post #51541
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(March 17th 2013, 05:40 PM)Xer Wrote:
(March 17th 2013, 05:26 PM)Grape Drank Wrote: I wanted to create a light armored tank character myself. However, after reading through the latest ask us anything section that ZSO has up, it doesn't seem that light armored players will be tanking much of anything. They gave an example of a testing team with 3 light armored templars and dragon knights and a heavy armored sorcerer.

"For the sake of the dungeon we really could have used a true tank (the closest we had was the sorcerer wearing heavy armor and using unstable familiar to get the monster’s attention, with no real “keep myself alive” abilities), but as a group we were (eventually) able to take down the Fungal Grotto bosses"

That doesn't sound very promising for light armored players who want to take on a tanking role.

Oh my. So I guess I'm going to the medium or heavy-armor? I don't really like Heavy because we move too slower to my liking. But in Oblivion, it was a very good choice, I guess it will be too in this one.

well if i am not wrong i heard armor wont provide movement speed restriction... but its not decided yet they mention they will need further testing in beta. This happened when some one asked devs wont be unfair for heavy armored players to be just kited around, and dev said that they are not sure yet if armor will influence players movement speed.
If you think about it, a medium armored archer with heavy investment in stamina would be unkillabel by heavy armor melee, since he will just sprint and shoot.
But this was a long time ago so they may haw reached a decision that i am not aware of by now.
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Post #51576
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(March 17th 2013, 05:48 PM)Grape Drank Wrote: I'm not sure what armor types the game will have. I am certain that there is light and heavy, though I do not know about medium. If there is medium armor, I hope it could be used to tank. It definitely seems like heavy armor will be most desirable though, especially considering that the sorcerer was considered the tank because of the heavy armor. That is pretty telling to me that you will need heavy armor to tank.

Medium-armor is wearing both heavy and light armor at the same time ( Daedric Chestplate and Glass boots)
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Post #51703
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Ehmm. I could be wrong - But ain't Light Armor Cloth Armor? And Medium Leather Armor and around that tier. As it makes no sense why 50/50 Heavy and light armor would make "Medium" Armor. Might just be me though.


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Post #51710
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(March 18th 2013, 01:53 PM)Faelian Wrote: Ehmm. I could be wrong - But ain't Light Armor Cloth Armor? And Medium Leather Armor and around that tier. As it makes no sense why 50/50 Heavy and light armor would make "Medium" Armor. Might just be me though.

Yeah there is a lot of different ideas floating around on what the armor types will be. If it is like Oblivion and Skyrim than light armor would consist of leather, hide, elven, glass, etc. the heavy armor would consist of iron, steel, orcish, ebony, etc. In both games cloth was not considered either light or heavy, since it had no armor value.

I originally thought that's how all TES games were, however someone has corrected me and said that morrowind had a medium armor skill. In Morrowind medium armor was not mixing and matching light and heavy armor, instead it was it's own type. I would have to think that TESO will follow one of those two paths instead of a mix/match system that is completely different. I don't think there has been any official information about the armor types though, so that's why there is so many different ideas on the subject.


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Post #51720
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(March 18th 2013, 02:06 PM)Grape Drank Wrote:
(March 18th 2013, 01:53 PM)Faelian Wrote: Ehmm. I could be wrong - But ain't Light Armor Cloth Armor? And Medium Leather Armor and around that tier. As it makes no sense why 50/50 Heavy and light armor would make "Medium" Armor. Might just be me though.

Yeah there is a lot of different ideas floating around on what the armor types will be. If it is like Oblivion and Skyrim than light armor would consist of leather, hide, elven, glass, etc. the heavy armor would consist of iron, steel, orcish, ebony, etc. In both games cloth was not considered either light or heavy, since it had no armor value.

I originally thought that's how all TES games were, however someone has corrected me and said that morrowind had a medium armor skill. In Morrowind medium armor was not mixing and matching light and heavy armor, instead it was it's own type. I would have to think that TESO will follow one of those two paths instead of a mix/match system that is completely different. I don't think there has been any official information about the armor types though, so that's why there is so many different ideas on the subject.

Ok, so the way I'm saying is Light Armor - Leather, Glass...
Heavy Armor - Iron, Daedric...
Heavy - Both Daedric and Glass together...
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Post #51725
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Its common misconception about TESO

Light armor really means cloth and robes which emphasize mana pool and mana regen

What Xer ment is ofc medium armor evasion tanking, and as Sordak pointed out, it has been discussed with not much of success

It does suprise me tho no one considered real "light armor tank" yet, which would be a Warden in cloth, packed with mana and mana regen, spamming some sort of Warden defensive buffs and self healing. From my observation of game mechanics revealed, it doesnt seem impossible either

In all 3 cases (standard tank, medium armor tank or cloth tank), viability falls down to aggro mechanics and not a word has been said on that yet. Without aggro tools, there can be defensive-built players, but none would be tank


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Post #51726
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(March 18th 2013, 03:19 PM)Rage Wrote: Its common misconception about TESO

Light armor really means cloth and robes which emphasize mana pool and mana regen

What Xer ment is ofc medium armor evasion tanking, and as Sordak pointed out, it has been discussed with not much of success

It does suprise me tho no one considered real "light armor tank" yet, which would be a Warden in cloth, packed with mana and mana regen, spamming some sort of Warden defensive buffs and self healing. From my observation of game mechanics revealed, it doesnt seem impossible either

In all 3 cases (standard tank, medium armor tank or cloth tank), viability falls down to aggro mechanics and not a word has been said on that yet. Without aggro tools, there can be defensive-built players, but none would be tank

Ok! Let's put it your way. A tank of medium-armor, possible?
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