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Mask-casting


Started by Nehemia
Post #60555
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Those unaware with the definition of mask casting:

Mask Casting = The act of hiding ones spell or attack animation. Usually used where the characters ability casts and auto-attacks are separate. The abilities are used in a way that the auto-attacks do not hinder ones casting speed in order to maximize the damage output between auto-attacks and casts.

It is safe to assume that in The Elder Scrolls Online, whilst your holding down a "power attack" you a. are unable to cast a spell. b. the power attack is interrupted by the spell cast.

As we however do not have regular automated attack cycles, this means that mask casting in this game would be regular light / heavy attack immediately followed by a spell. Which makes mask-casting an interesting concept and brings it to a whole new level of strategy instead of being used to maximize your damage output or making sure the opponent doesn't realize you're attempting to launch a fight deciding ability (since there are no cool downs).

Take a Dragonknight charging towards a sorcerer with heavy attack prepared, the sorcerer freaks out that he's going to be smacked by that heavy attack and uses an knockback ability on the Dragonknight, but that was his purpose all along; He mask casts Fiery chain (an ability that pulls the sorcerer to him) immediately after the knockback. Thus one may say he mask casted the fiery chain, as he bluffed the sorcerer to think he was attempting to launch an regular heavy attack.


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Post #60556
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i thought they said we could not stop an attack mid animation.
pretty sure they mumbled something about "dedicating to ones descisions" or some good sounding bullshit..
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Post #60559
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(April 17th 2013, 04:36 AM)Sordak Wrote: i thought they said we could not stop an attack mid animation.
pretty sure they mumbled something about "dedicating to ones descisions" or some good sounding bullshit..

So its safe to assume using regular attacks is not a viable form of mask casting, as it will be obvious to the opponent that you are more than likely to follow up a regular attack with a skill.

However, depending on the spell animations, it is plausible we are capable of mask casting an ability behind other spells animation. If we have an ability that creates a large particle effect we could cast another projectile / spell without projectile behind that large particle effect in order to attempt to land it without enemy blocking it (as the enemy is focused on the incoming large particle effect projectile).


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Post #60562
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hmm.
Potentialy but it all sounds a bit far from reality. well see.

One thing i wonder is if you can change the target of lets say a heavy attack mid animation.
now that would be interresting.
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Post #60725
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Hmm I always wondered about the whole soft locking and directions thing. Like I believe they have said that if you are soft locked no matter what if where u are facing you will hit the target. If that's wrong let me know. Because, depending on the answer, we answer your question @Sordak. If no matter where you are facing you hit the soft locked target, switching mid-swing would mask which person you are actually aiming for. However, if you do have to aim at the person to hit them, I'd assume you would finish your attack on the old target before switching to the new one.


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Post #60783
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(April 17th 2013, 05:11 AM)Sordak Wrote: hmm.
Potentialy but it all sounds a bit far from reality. well see.

One thing i wonder is if you can change the target of lets say a heavy attack mid animation.
now that would be interresting.

i think it should/could be possible with the " aiming gameplay", i mean you are " charging" this attack and just before you land the hit, you are turning around/to the side where the other enemy is, he should then get the dmg.
This post was last modified: April 17th 2013, 11:31 PM by UncleBress
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Post #60792
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in the leaked footage it looked like thats not the case tho.
the spell simply made a curve in flight.

Maybe that can be used to convey your real target. depending on missle speed tho.
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