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Necromancy in TESO


Started by wezl094
Post #50268
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Ebonheart Pact (Dunmer)
It would abe extremely wierd ti have an ability to raise dead of summon daedra when there will be PLENTY of those to slay in the world. I dont use summoned creatures or daedra for anything else but tanking and there will be classes haveing a dedication to that, so what's the point?

The REAL sweety candy is going to be having Mysticism back! To have the ability to see what creatures there are in the room next to yuo woud be INVALUABLE fot the team to have and plan the next attack based on the knowledge gained for a person on the way of mastring Mysticism. What do y'all thing about that, good men, mer and beasts? Please tell me (and excuse my tired brain/fingers/toes)

Have a good day/night/in-between!


Free cheese for everyone!
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Post #54460
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(February 26th 2013, 08:29 AM)Manarax Wrote: Death to all Necromancers! (for understanding check out my character bio in the roleplaying thread)

Nyehehehe, I'm going to find you, and make you... "dance"! Dance, my minions, dahahhahhance!!!
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The following 1 user likes Tredlador's post:
Manarax
Post #54471
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A necromancer's bank, would be a graveyard, hehe, or a local populace,.. no?

I wonder if we can move corpses, stack 'em up, turn on the lights, and parrrrtay? Just like in TES. Once I had so many undead followers, I really couldn't move at all. Undead sardines in a can of dungeon. Gave me the willies actually, and I do not refer to a "semi".

If so re: persisting bodies (which seems unlikely, yet maybe possible), I mean, if game-play resembles TES in this respect even, for how long would a corpse on the ground persist? And if necromancers can raise killed enemies, for how long do they persist as servants/henchmen? Can we choose which minions we can conjure using the same spell, or would we have range of spells that conjure specific beings?

For me, Skyrim only really allowed one to "impersonate" a necromancer via conjuration, and while there was one "really good" necro spell, the rest of it was conjuration. It's kind of a silly bone to pick I s'pose, but I hope there is some specific knowledge or skill tree, just for the necromancer. I mean, I like to party, and I'd invite anyone, and if a had a swag of necrospells, I'd be a happy "cramper". hehe

Oooh-oooh!!! What about creepy ceremonies to create an undead army, that would persist for like an hour or something, needing a hoard of "resources"? Hehe... Hoards of one chop wonders for the good sorts, I mean "victims to be", to chop through, to finally get at me. Kinda like a necromancer's meat shield? And would they crawl up out of the ground, or just magically appear?

Necromancy would be a hell of a time, but it wouldn't wanna be too weak, nor too strong either. And if we can raise players' corpses, they should be free to immediately respawn. Be a game killer if they had to wait for some necromancer to be done with them before the dead player were free to respawn.

Sort of expecting we can do necromancy. I would rethink my character's race if we can't do necromancy, and would have to know before starting a character whether that is there to do or not.

Hehe, all this "respawning" business, kinda makes everyone a necromancer, technically speaking, so I hope it's not too much of a leap and a bound to include and expand on necromancy, if not from the onset, then perhaps as later content.
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