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Nehemia's Battle Plans: The Meaning of Three Resource Bars
by Nehemia, Contributor — Category: Editorials
Post #29669
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The basics of The Elder Scrolls Onlines combat has left people speculating on the outcome of the final product, and essentially the combat itself. In essence, it will be action-based RPG fighting, where players movements, timed blocking, charged up power attacks combine into a fusion of traditional Elder scrolls combat with a slight aftertaste of more traditional MMO's. Yet behind the scenes, the combat will ultimately be ruled by the core element of RPGs. Your health bar; and your enemies health bar.

What will be interesting though, that against traditional forms of RPG which are ruled by health and mana (or equivalent character specialized resource). You can consume another resource, and manually deny your health bar from reaching zero. Ladies and gentlemen, I introduce you the stamina bar. In the Elder Scrolls Online, whether an attack hits or is evaded is based on the player instead of a dice-roll. You can manually tab your right-click to raise your shield and block incoming attacks, however, this will drain your stamina bar. On the other hand, stamina can be also used for offense.

The three-way resource bar provides additional depth. Health bar rules whether your character lives or dies. Mana bar is the main resource of spells and abilities cast. Stamina is used for evasive maneuvers, parrying and blocking, and is the main fuel of some of the skills. This means that instead of watching over two resources, player has to look out for three. Careful control of your mana and stamina will be the key to victory. Will you stun your opponent using a stamina-based skill, allowing you to land a few free hits and knowing that few seconds later, you are incapable of blocking the incoming assault, because your stamina has ran low?

"Invincibility lies in defense, the possibility of victory in the attack" - Sun Tzu

The developers have revealed little information where mana is used, but it is safe to assume we will possess a fair amount of both offensive and defensive spells and abilities. Briefly, this does not sound complicated. Since there are no cool downs in the game; Two bars are used to fuel your character to perform different actions, and if your health reaches zero; You're dead.

I am to believe that is why the developers decided to make the character level customization around the core. Instead of traditional leveling up skill allocation, we will be placing additional stats to either health, mana or stamina. This will increase our resource bars, and changes our view of the combats flow. A person with extremely high stamina has the option to block more blows, but can perform less mana-based special abilities in comparison to those with high mana. Whereas the person who has decided to invest most points into the health perhaps only has to focus on blocking the critical abilities of his opponents. To spice things up, leveling your resource beyond set point will grant you "perks", either passive or activeable abilities to further support your chosen play style.

The deck of cards however, is completely re-arranged by Finesse, a resource granted to you by performing well in combat (Unfortunately that's pretty much all we know about it). But what we do know is that it is used to use and power up your "Ultimate" ability. Which is a skill of greater strength, and only one can be placed into your limited action bar at the time. When you start collecting pieces of the puzzle, one could say that performing well in combat must mean that successful attacks, successful parries, properly timed dodges and other things grant you finesse. This translates to the fact that not only do we use our resources to perform in combat, but they can also be used to fuel your finesse, the hidden fourth resource.

Presumably the main point of interest of combat in the Elder Scrolls Online will be the strategy required due to these resources. Players will modify their characters based on their play style, and people will choose different paths in attempt to pursue victory in combat. Will you decide to be the master of your own faith, relying on the hope you are capable of blocking all the incoming attacks, acknowledging that if and when something comes through your defense, your corpse will decorate the battlefield? Or will you choose a safer path, and that strike of a mace will make little difference to your health? Perhaps you're confident enough that no one will even be capable of getting close to you, and you invest everything to mana for the capability of furthering your mastery over Destruction magic?

The choice is yours.



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Comments on Nehemia's Battle Plans: The Meaning of Three Resource Bars
Post #29686
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er ive expected a longer article honestly.
You seem to miss the meat of the subject. By that i mean the 3 resource bars.

Let me elaborate, because someone has to:

the first thing to keep in mind is that this is an MMORPG that means that the emphasis of the combat system will always lie on the mechanical side rather than on the "logical" side.
An attack costing magicka is no longer "because its magic duh!" but because of the way the ability is used.
From what we know so far. all your hotbar abilities cost Magicka, all your "general" abilities such as attacking, running, sneaking and blocking cost stamina. Are you noticing a pattern already? of course you do, only inteligent people read my posts. at least thats how i like to imagine it.

From what ive gathered (and most of the hand ons suggest) Magicka is no longer your "resource for magic and things" but rather your "active resource" by that i mean active interaction with the battle such as stuns, offensive maneuvers, spells, heals and such.

But stop you shout, because you are the only bufoon who reads my articles. You can also stun using the shield bash wich is stamina based.
And that is true my poor child who is not blessed with this great intellect and handsome looks of mine, however keep in mind that in order to stun someone using a shield bash, he has to use a power attack. thus your stun is only working if your enemy performs a specific function.

Thus, stamina is your "reactive" resource. That covers things such as Blocking, Running wich you will need to evade, sneaking wich you will need to surpass the enemy surveilance and advanced combat machinations, wich would be irrelevant to a passive enemy.

This is furter reinforced by the "reckless attacks" ability of the templar, that deals more damage based on how much stamina you have.
But look! you shout, dispite everyone else shaking their heads already, that means its an active ability that uses stamina. Well no. Because, as you might notice the "reckless" part of the name. Of course this might have confused you before, as there seems to be very little reckless about dealing large sums of damage to your enemy.
But if you look at it from the angle i suggested you earlier. It makes perfect sense. these "reckless attacks" are more usefull if you activeley neglect your defense (abilities such as blocking that are based on your stamina bar)

So what does this dynamic mean?
A good question for someone as silly as you i must say!
It means that any class can specc into any of those Resources without looking like a dimwit, thats brilliant news for you isnt it?
But how? Well. Look at it from this angle. Imagine a Dragon knight. we know he is well versed in the arts of blade and magick alike, Knowing many stuns and relocation abilities.

Naturally you would think a Dragon Knight would specc into HP and Stamina alone, but the earlier gists of this conversation already showed us that you tend to be utterly wrong with your assumptions. See if said Dragon Knight does not actually want to be taking a large portion of hits, youd naturally think of blocking. But we know for a fact that there are indeed no cooldowns in the elder scrolls online.
So a Dragon Knight speccing into Magicka could rain down stuns on his enemy with great ease and without tiring, making him alot more capeable on the offensive side of things. This works because in TESO even traditional warrior skills are based on magicka.
The same can be applied to a mage. Why would a Healer not specc into heatlh to take more of a punch, or into stamina? Afterall, the worst thing that can happen to a healer is getting CCed and swarmed. So if a healer were to specc into stamina, he could avoid stuns alot more easily and get to savetey. Of course he would have to be more wary on his spell usage. But a limited healer is still better than a dead one right? Right! i knew you would understand this.

And this is, in my humble and dignified opinion, the way the three resoureces work in the elder scrolls online.
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Post #29722
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I'd suggest some ''infused'' attack. For instance, basic attack costs some stamina, but if you will infuse it with power of fire,light,water etc. , you'll get stronger attack which will cost also bit of magicka. These imbues should be toggled abilities. I will be on you if you will sacrifice mana or damage, while saving mana for heal or stun.
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Post #29733
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I do so enjoy Sordak's posts.
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Post #29759
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@Sordak, and I thought I'd keep it simple.
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Post #30191
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(January 29th 2013, 03:28 AM)Sordak Wrote: er ive expected a longer article honestly.
You seem to miss the meat of the subject. By that i mean the 3 resource bars.

Let me elaborate, because someone has to:

the first thing to keep in mind is that this is an MMORPG that means that the emphasis of the combat system will always lie on the mechanical side rather than on the "logical" side.
An attack costing magicka is no longer "because its magic duh!" but because of the way the ability is used.
From what we know so far. all your hotbar abilities cost Magicka, all your "general" abilities such as attacking, running, sneaking and blocking cost stamina. Are you noticing a pattern already? of course you do, only inteligent people read my posts. at least thats how i like to imagine it.

From what ive gathered (and most of the hand ons suggest) Magicka is no longer your "resource for magic and things" but rather your "active resource" by that i mean active interaction with the battle such as stuns, offensive maneuvers, spells, heals and such.

But stop you shout, because you are the only bufoon who reads my articles. You can also stun using the shield bash wich is stamina based.
And that is true my poor child who is not blessed with this great intellect and handsome looks of mine, however keep in mind that in order to stun someone using a shield bash, he has to use a power attack. thus your stun is only working if your enemy performs a specific function.

Thus, stamina is your "reactive" resource. That covers things such as Blocking, Running wich you will need to evade, sneaking wich you will need to surpass the enemy surveilance and advanced combat machinations, wich would be irrelevant to a passive enemy.

This is furter reinforced by the "reckless attacks" ability of the templar, that deals more damage based on how much stamina you have.
But look! you shout, dispite everyone else shaking their heads already, that means its an active ability that uses stamina. Well no. Because, as you might notice the "reckless" part of the name. Of course this might have confused you before, as there seems to be very little reckless about dealing large sums of damage to your enemy.
But if you look at it from the angle i suggested you earlier. It makes perfect sense. these "reckless attacks" are more usefull if you activeley neglect your defense (abilities such as blocking that are based on your stamina bar)

So what does this dynamic mean?
A good question for someone as silly as you i must say!
It means that any class can specc into any of those Resources without looking like a dimwit, thats brilliant news for you isnt it?
But how? Well. Look at it from this angle. Imagine a Dragon knight. we know he is well versed in the arts of blade and magick alike, Knowing many stuns and relocation abilities.

Naturally you would think a Dragon Knight would specc into HP and Stamina alone, but the earlier gists of this conversation already showed us that you tend to be utterly wrong with your assumptions. See if said Dragon Knight does not actually want to be taking a large portion of hits, youd naturally think of blocking. But we know for a fact that there are indeed no cooldowns in the elder scrolls online.
So a Dragon Knight speccing into Magicka could rain down stuns on his enemy with great ease and without tiring, making him alot more capeable on the offensive side of things. This works because in TESO even traditional warrior skills are based on magicka.
The same can be applied to a mage. Why would a Healer not specc into heatlh to take more of a punch, or into stamina? Afterall, the worst thing that can happen to a healer is getting CCed and swarmed. So if a healer were to specc into stamina, he could avoid stuns alot more easily and get to savetey. Of course he would have to be more wary on his spell usage. But a limited healer is still better than a dead one right? Right! i knew you would understand this.

And this is, in my humble and dignified opinion, the way the three resoureces work in the elder scrolls online.

"Inconceivable!"
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Post #30313
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@Sordak, kind of a pretentious tone for a post based 90% on conjecture and speculation, dontcha think?

Or was he just trying to be funny and I missed the punch line?
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Post #30315
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(January 30th 2013, 06:39 AM)Grimhild Urdenheimr Wrote: @Sordak, kind of a pretentious tone for a post based 90% on conjecture and speculation, dontcha think?

Or was he just trying to be funny and I missed the punch line?

there is a difference between speculation and conclusion based on evidence.

And there is a difference between beeing pretentious and adding entertainment value to information.

you seem to get the grasp on neither of those things.
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Post #30318
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(January 30th 2013, 06:49 AM)Sordak Wrote:
(January 30th 2013, 06:39 AM)Grimhild Urdenheimr Wrote: @Sordak, kind of a pretentious tone for a post based 90% on conjecture and speculation, dontcha think?

Or was he just trying to be funny and I missed the punch line?

there is a difference between speculation and conclusion based on evidence.

And there is a difference between beeing pretentious and adding entertainment value to information.

you seem to get the grasp on neither of those things.

whatever. your post was rude. get over yourself.
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Post #30326
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(January 30th 2013, 06:56 AM)Grimhild Urdenheimr Wrote:
(January 30th 2013, 06:49 AM)Sordak Wrote:
(January 30th 2013, 06:39 AM)Grimhild Urdenheimr Wrote: @Sordak, kind of a pretentious tone for a post based 90% on conjecture and speculation, dontcha think?

Or was he just trying to be funny and I missed the punch line?

there is a difference between speculation and conclusion based on evidence.

And there is a difference between beeing pretentious and adding entertainment value to information.

you seem to get the grasp on neither of those things.

whatever. your post was rude. get over yourself.

someone was rude to you on the internet. deal with it.
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