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Oblivion Gates


Started by Sienna
Post #34103
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So to all you Oblivion players, I got a question.

What's your theory behind mysteriously getting out of Oblivion after getting the Sigil Stone out of it's light column?

I mean, I get that the game developers had to somehow bring you back to Cyrodiil afterwards with a dramatic, blinding white light, but speaking (kind of) realistically, it shouldn't be possible, right? Because the Sigil Stone is what keeps the Gate open. So if you take it out, yes, the portal would close but you would still be in Oblivion.

And even if, alright, the Sigil Stone did magically bring you back, why doesn't it bring back all the daedra you were fighting at the top of the tower? (providing they're not dead at that point)


I've always wondered that. Am I missing something? Do you have a theory of your own?


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Post #34105
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Maybe the sigil stone is kinda like the life force to the gate, and the two are constantly trying to get back to one another but by keeping them separate, it opens up an energy force that keeps the gate open. By picking the sigil stone up it hurdles you toward the gate, throwing you back into Tamriel with the gate closing behind you. Idk, and I don't think there is any lore supporting that BUT it works for me lol


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Post #34116
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That's an interesting theory though! It's a shame that there's really so little lore about Sigil Stones. It would explain more.


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Post #34145
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I'm guessing just the person who is in contact with the sigil stone is transported out; which explains why no one else around you is also kicked out.

Perhaps it only spits you out too if you're not from Oblivion too. I'm just saying this because it'd be really awkward if a dremora was like, "Alright, well I'm going to shut the portal down because we don't need it anymore so I'm going to take the sigil stone and-- oh dammit I'm stuck on Nirn."

At the same time wasn't the son of the Count of Cheydinhal, who accompanied you into the gate, transported out too if you took the sigil stone? This is inconsistent with the Kvatch oblivion gate as there was a captured guard who wasn't transported out at the end. So there's a contradiction there.

Overall I think the whole teleported out thing is just added for the sake of you not being trapped there forever.


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Post #34157
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I believe it's partly what Horizon is saying. Much like one of those items from the Harry Potter series, I forgot the name of it so someone please enlighten me, but whoever goes in contact with it teleports somewhere. Then again, it is Elder Scrolls, logic really doesn't exist :P


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Post #34176
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I'm thinking it the closing of the gate sends back everything within a radius, pretty much if your outside it, you don't get sent back. The reason it doesn't work on daedra I suppose is that it is their own plain. Perhaps the sigil stones aren't even daedric in origin, the daedra are just keeping them there. I agree that it would have been nice to know more about them.
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Post #34208
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As far as i know the Oblivion gates Towers are mockeries of the Towers on Nirn. I come to that conclusion as all of those have a sigil stone too (the heart of lorkahn for red-mountain, the mantella for brass-walk etc.)

So you can draw your conclusion from that. What do the Towers on Nirn do? They hold the stability of the world. The Mer believe if they deactivate all of them they will reset the kalpa, or at least destabilize the world to such a degree that the dawn can return.

When you remove the sigin stone from the daedras mockery (again: the padhome aligned et'ada cannot create themselves, mereley mock what the earthbones created) you destabilize the oblivion gate. And while i cannot say if this would actually completeley collapse that part of the badlands, it would certainly do so with the tower.
And since these are the connection to nirn, as the towers on nirn are the connections to aetherius (or so it is believed) one could argue that deactivating them would reel you through gate, in the same manner as the Thalmor try to do with Old Aldmeris.

Its a bit far fetched, and keep in minds its only a theory.
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Post #34290
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(February 4th 2013, 09:49 PM)Horizon Seeker Wrote: I'm guessing just the person who is in contact with the sigil stone is transported out; which explains why no one else around you is also kicked out.

Perhaps it only spits you out too if you're not from Oblivion too. I'm just saying this because it'd be really awkward if a dremora was like, "Alright, well I'm going to shut the portal down because we don't need it anymore so I'm going to take the sigil stone and-- oh dammit I'm stuck on Nirn."

At the same time wasn't the son of the Count of Cheydinhal, who accompanied you into the gate, transported out too if you took the sigil stone? This is inconsistent with the Kvatch oblivion gate as there was a captured guard who wasn't transported out at the end. So there's a contradiction there.

Overall I think the whole teleported out thing is just added for the sake of you not being trapped there forever.

Were your followers transported out as well. If you went in to a gate with a follower from the dark brotherhood wasn't he transported out. I can't remember.


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Post #36183
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Im going to go out on a limb here and day... Fast travel, or Magic thats a good one too! :D


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Post #37280
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(February 4th 2013, 10:18 PM)XxDownedxX Wrote: I believe it's partly what Horizon is saying. Much like one of those items from the Harry Potter series, I forgot the name of it so someone please enlighten me, but whoever goes in contact with it teleports somewhere. Then again, it is Elder Scrolls, logic really doesn't exist :P
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This is my favorite theory
This post was last modified: February 10th 2013, 09:23 AM by intifada
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Post #45269
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It is fairly obvious that by taking the sigil stone the connection between oblivion and tamriel/nirn is broken. Oblivion dwellers remain in Oblivon, mer/men/beasts go back to Nirn. Simple.
Not so simple is the story of the guy in the cage. He's actually not supposed to be saved. Therefore he's not from Nirn.
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Post #45312
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I believe it is a feature that was implemented to keepy you from having to close the gate then run really fast to the beginning and out the portal but as for the logic behind it here is my theory.

The sigil stone being what holds the portal open when removed would indeed collapse the gate. But the gate when it collapses it automatically takes all foreign, living things in that small section of Oblivion and removes them from the plane. A little feature designed in the event of a massive attack on that plane by an army so the deadra could pull the plug and force them out. I don't know seems legit
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Post #83117
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It is actually stated to how they work. All creatures native to Nirn are transported to the entrance. But there is a loophole. At Kvatch, the captain of the guard was in a cage, but when you closed the gate he was not transported out. It's something that Bethesda didn't think about but I suppose you could say that another Dremora came and killed him after you talked to him but before you closed the gate.


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Post #84478
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Maybe the cage he was in had some magical properties that prevented him from escaping? It would be a good idea for them to have these cages for captives, wouldn't it?
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Post #84729
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(August 3rd 2013, 10:23 AM)Son_Of_Resdayn Wrote: Maybe the cage he was in had some magical properties that prevented him from escaping? It would be a good idea for them to have these cages for captives, wouldn't it?

That does seem to make some sort of sense. The same sort of anti-teleportation magic that's in place in the Heart Chamber and in Magas Volar in Morrowind, perhaps?


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