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Only one faction per server?


Started by Aquiel
Post #359
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Do you think with the locked faction system we will only be able to join one faction per server? They stated, that you can only do your quests in your factions territory. You can explore the other places around, but there will be no quests for you.

If I'm interested to see all the quests in the game, do I then have to play on different servers?


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Post #361
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To be honest I doubt they will lock you to one faction per server, most games these days understand that people want to try every story available to them.
There might need to be some GM intervention if people find a way to metagame/abuse that however.

Also do you have a source for the confirming you can only quest in your areas? Last discussion I saw on it over at the TESO forums it was all still speculation.
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Post #362
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they will most likeley do just that. its been in DAOC and its been in WoW.

And there is a good reason for that. To stop spies in RvR. this may sound silly, but its not. I can see this beeing quite shit with an organized clad taking out the fort of another organized clan by deception. Might sound fun now, but more ofthen than not its less fun and more annoying, as when you identify a spy there is no way from punishing him. Besides consulting a GM.

But i guess you will not be locked to play on one server anyway, so there hardly any need to play 2 factions on one server anyway.
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Post #363
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(August 7th 2012, 07:06 AM)Aquiel Wrote: They stated, that you can only do your quests in your factions territory. You can explore the other places around, but there will be no quests for you.

Where did they state this!? I would love a source for this, as I personally think that is the best way to go about doing it. On PvE servers the factions can mingle and converse with each other to an extent, on PvP servers you might have border wars etc, and no one is restricted.

But yes, please source, as I have seen no such announcement, and I have been watching intently.
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Post #364
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I think spies could be a game-breaking component.
So It seems that, one faction per account would be the right path. Unless you DELETE your characters in X faction, so you are clean and able to join Y faction.
Also, it would be good if you can explore enemy´s faction territory as a neutral folk but not quest for you.

BUT... its all speculation, we dont really know nothing certain on this.
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Post #365
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calm down. Nothing has been made clear as of yet. Probably when someone gets to talk to them at Gamescom well know more.
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Post #368
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I think untul half of the next year we dont know those aspects. When the beta is close, then we shall know.
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Post #378
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I can only hope that players can only play one faction on a server. As Sordak pointed out, allowing players to play all factions on one server could potentially and very likely destroy the RvR. Not to mention, there would likely be no sense of faction identity as players would just hop from one faction to the next just to see the different sides.

SWTOR is a perfect example of a game that allowed players to play both factions on the same server and as a result the PvP was meaningless as well as the factions. I want to be able to only play one faction on a server because I want to be committed to it. The same should go for everyone as this structure would ultimately be better for faction-building, community-building, and the RvR as a whole.

As far as the other things the OP has stated, I'm fairly certain that is all speculation and nothing more. All we know that faction provinces are safe zones for players in that faction and PvP is restricted to Cyrodiil. Anything else at this point is merely an assumption as ZOS has not given us any clarification.
This post was last modified: August 7th 2012, 12:07 PM by Redguard King
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Post #402
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I think it was said in one of the interviews, but I'm not sure about it. I have to check it again. It could also be, that I've read it in the gamestar article. This topic was also discussed in other forums (where someone posted the same rumor about the factions and quests), so it might be that it was stated somewhere.

I think Markus Liberty posted the same in the unofficial official (or is it the other way round? *confused*) forums so perhaps he knows the source for it.


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Post #403
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(August 8th 2012, 02:53 AM)Aquiel Wrote: unofficial official (or is it the other way round? *confused*)

Bethesda's forum is the official unofficial forum. This would be an unofficial unofficial forum, but being that we are all regulars of the OU (official unofficial) forums, I daresay this is the most official of the unofficial unofficial forums currently existing.

Thus I christen TESOF the Official unofficial unofficial forums of TESO.
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Post #411
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(August 8th 2012, 05:10 AM)confusion Wrote:
(August 8th 2012, 02:53 AM)Aquiel Wrote: unofficial official (or is it the other way round? *confused*)

Bethesda's forum is the official unofficial forum. This would be an unofficial unofficial forum, but being that we are all regulars of the OU (official unofficial) forums, I daresay this is the most official of the unofficial unofficial forums currently existing.

Thus I christen TESOF the Official unofficial unofficial forums of TESO.

I liked it more when confusion was taken... oO still love the song, though.




Anyways, the boards over at bethsoft are The Official (and temporary) Elder Scrolls Online Forums.
This would make these The Unofficial (and persistent) Elder Scrolls Online Forums. That's a little less... confusion.


The Ghost of TESOF
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Post #421
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(August 8th 2012, 05:10 AM)confusion Wrote:
(August 8th 2012, 02:53 AM)Aquiel Wrote: unofficial official (or is it the other way round? *confused*)

Bethesda's forum is the official unofficial forum. This would be an unofficial unofficial forum, but being that we are all regulars of the OU (official unofficial) forums, I daresay this is the most official of the unofficial unofficial forums currently existing.

Thus I christen TESOF the Official unofficial unofficial forums of TESO.

This just make me laugh quite a bit, you're sure living up to your forums name. +1

On-Topic: I agree that spies would ruin RVR so it would be nice if they limited it.
It's going to REALLY suck if they don't let you visit the other regions though, as you would need to have three characters on three different servers just to see the world.
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Post #447
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Like so many other questions about TESO, a concise statement of who they are making this game for audience-wise would go a long way towards implying some answers.

For those of use who launched DAoC, and I'm sure you know what I mean by this, there are certainly some characteristic touchpoints that Firor and company could specify that would either make us feel warm & cozy, or pretty unnerved about their direction.

The very first hint would be: are they going for a horizontal or vertical customer demographic? If they were to say horizontal to maximize numbers, then get your dumbed-down galoshes on.

There is just no sane reason, assuming you want a RvR simulated world war to work, to let one account have two characters in different realms/factions. None. The potential to ruin lots of RvR aspects is huge, while gaining really nothing at all, except more selfish ruination of the very concepts that made a game like DAoC so immersing.

If you want to see the other PvE areas, pick a different server for each of the ones you want to play that way. If you really do have friends that play then have them also roll faction X on server Y. Simple.

You know why early DAoC never got old (aside from Mythic changing the focus of the game which made a lot of people leave later on)? Because everyone didn't log in every damn night thinking "I want a new shiny, and if I don't quest or loot something I'll quit". They logged in to protect their homelands, help their fellow realmmates, take back their relics, or massacre and take the other relics. It was a different landscape every single day and night. And for that to work, the focus had to be on the RvR motivations and simulation, not what has since become the stagnant, selfish MMO standard of "gimme stuff".

In fact, at end-game of early DAoC (up until ToA), you hardly ever got any new gear. It didn't bother anyone, because that wasn't why we wereplaying nor did we expect it or care. Your typical epic crafted set was pretty much standard across everyone, with slight differences in resist choices and dye colors being more what made your equipment different. The DIKU treadmill of quest and loot and gear of today wasn't the driving force, and MMOs like DAoC lasted a LOT longer in the hearts and minds of its playerbase than they seem to now.

Just sayin'.

tl;dr
The illusion and mystery of having different factions at war is ruined by letting everyone so cavalierly intermingle.
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Post #453
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If they really intend to bring "new social features" to the table to make it easier for people to play together, faction-lock by server would be disastrous. Combined with area- and race-locks according to your faction, there are so many barriers it becomes ridiculously hard to just play with someone you meet outside of the game.

I don't actually see spying as a big problem in RvR, though. It might depend on the actual PvP setups, but I don't expect there'll be need for a lot of hidden strategies, and once you're on the field, everything will be quite up-front what to do. Where "spying" might be profitable would be to anticipate attacks on certain locations, but that's what you have scouts for anyway.
What I'm more worried about if there is no faction-lock by server is that everyone will be able to reap the benefits of the winning faction, and thus the outcome of the war becomes secondary. We know there will be factionwide benefits to the Emperor's faction, so if the Ebonheart Pact wins and I lost with my Dominion character, I can simply log in with my Dunmer and enjoy the benefits there. So why should I invest all my resourced in winning the throne for the Dominion?

Frankly I can't see a simple solution to solve all these problems, and bring them together in a way that lets everyone enjoy the game. I'm curious what ZOS will come up with.
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Post #463
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well Faulgor. It realy comes down to the meta aspect of it. There will be guilds, they will own stuff. And they will rival one another. And spying might be a thing when it comes to guild vs guild warfare. And this will be a part of the game, at least if it is truly peresistant.
Also you would not be required to scout out the places of enemy siege engines and other stuff you need to destroy.

On other news it destroys Faction identity on a server, wich sucks.
Also i agree with RedGiant.
This post was last modified: August 9th 2012, 06:38 AM by Sordak
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