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Open world PvP is more fun than battleground PvP


Started by Beowulf
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So after initial animosity towards ESO (I thought they were going to make this game another WoW-type cookie-cutter mmo), I finally caved and watched some videos about the game, both from Zenimax and third-party sources. So far, I believe that the game has great potential and I am eagerly looking forward to the beta. However, I cringed when I heard that players would be rescricted to Cyrodiil and the zones controlled by their faction rather than being able to explore the game freely (at least on one character).

Why this is a bad idea

As the title says, open world PvP is more fun than battleground PvP. What I mean by this is that PvP is more fun during random encounters and guild/community organized battles than during a rehashed battle. The battle for Cyrodiil minigame might be fun the first couple of times, but after awhile players will get bored with it. Those of us who are vets of WoW know that battlegrounds got tiring, but forrays into enemy territory were fun. One of my fondest memories of WoW was going into Horde territory with some ex guildies and causing mayham. I am worried that with the current system, this game will become a rescricted carebear mmo with a PvP minigame, when PvPers want unrestricted warfare between the factions.

What should be done instead

Much as the developers want the questing system to reward exploration, the PvP system should reward exploration as well. First off, when you start the game you should be able to explore the world at will, regardless of your faction. During this period, the only type of PvP in which you can engage is voluntary. When you reach the level cap, you have the option of "enlisting" in the army of a faction of your choice (yes, your choice, no matter what you started out as). When enlisted you have the option of flagging yourself for PvP. When flagged, you can be engaged by members of an enemy faction and NPC's affiliated with an enemy faction will attack you on sight. When unflagged, you are not vulnerable to enemy players but enemy guards will still attack you. You can flag or unflag yourself at will, with the obvious exception of if you are in combat or have recently been in combat. You can unenlist yourself, but you cannot join a different faction within a week of unenlisting. You can always reinlist in the last faction you enlisted in at any time.
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Post #32365
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i can only slowly shake my head at this...
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Post #32366
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I like your idea, I agree with you I wish we could explore more than just our chosen faction.
Also I was under the impression that they were going to have another pvp function other than cyrodrill?
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Post #32382
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(February 2nd 2013, 09:59 AM)Sordak Wrote: i can only slowly shake my head at this...

Another thing that just got to me is how will fraction warfare work? If we are restricted to our fraction zones will that mean AI's will carry out warfare base on our quest progress? How will guilds work now? It seems less interesting to create a guild if we are only limited to our zones and our only source of cross fraction battle is the cyrodrill.. The sense of pride and dominance is gone with the restriction. I mean trying to be top guild in your fraction is ok, but that has its limits to what gives the feeling of being in a guild.

Sorry I put AI I meant NPC'S
This post was last modified: February 2nd 2013, 10:48 AM by Beowulf
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Post #32398
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I don't like the idea of being able to change factions, its bad enough EP outnumbers everyone. Not to mention how do you stop people from just jumping on the bandwagon of the winning side? I like the open world pvp but I do think that the factions should be locked to prevent bandwagoning. I also think there should be pvp missions in other lands to help the war effort in Cyrodil. Like crippling supply lines or taking out important areas etc. Not something that has to be done but something that can have an impact even if its small.


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Post #32413
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(February 2nd 2013, 09:59 AM)Sordak Wrote: i can only slowly shake my head at this...

Yeah at this point even I agree Sordak, and you know how I feel about the issue however its like beating a dead horse at this point.
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(February 2nd 2013, 11:37 AM)Elember Wrote:
(February 2nd 2013, 09:59 AM)Sordak Wrote: i can only slowly shake my head at this...

Yeah at this point even I agree Sordak, and you know how I feel about the issue however its like beating a dead horse at this point.


You don't agree with my idea?
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Post #32452
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(February 2nd 2013, 10:46 AM)Beowulf Wrote:
(February 2nd 2013, 09:59 AM)Sordak Wrote: i can only slowly shake my head at this...

Another thing that just got to me is how will fraction warfare work? If we are restricted to our fraction zones will that mean AI's will carry out warfare base on our quest progress? How will guilds work now? It seems less interesting to create a guild if we are only limited to our zones and our only source of cross fraction battle is the cyrodrill.. The sense of pride and dominance is gone with the restriction. I mean trying to be top guild in your fraction is ok, but that has its limits to what gives the feeling of being in a guild.

Sorry I put AI I meant NPC'S
I'm so so so so so sorry, but it's really bothering me. You put "r"s where they don't belong >.< Faction zones and Cyrodil. other than that, I agree that open world PvP is better than battlegrounds, but I can make an exception with the huge battleground we are given. It's not like WoW where we que and wait for hours to be in a battleground that lasts 20 minutes. It's an "open world" battleground, you go as you please, and you have fun!


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Post #32743
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Cyrodiil won't just be 'another BG' it's going to be like, a massive pvp zone with a goal of becoming Emperor. So, there will be quests, adventure zones etc, all in Cyrodiil, and, if you wanna gank people, you can go and gank people who are questing.
At least that's what I gathered from the interviews and stuff.


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Post #32928
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Well I figure they are already too far set to do anything different, atleast for the time being. Not sure i care as much any more about faction locks. I guess the concept has grown on me a bit.
This post was last modified: February 2nd 2013, 10:25 PM by Dragonchris
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Post #33022
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(February 2nd 2013, 09:22 AM)Beowulf Wrote: So after initial animosity towards ESO (I thought they were going to make this game another WoW-type cookie-cutter mmo), I finally caved and watched some videos about the game, both from Zenimax and third-party sources. So far, I believe that the game has great potential and I am eagerly looking forward to the beta. However, I cringed when I heard that ESO will not be exactly like WoW.


Why this is a bad idea

WoW is much more fun.


What should be done instead

Make the game exactly like WoW but with Elder Scrolls painted on the cover.

Erm... I can suggest a game for you that fits your description and you can go play that instead. Sounds good to you?


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Post #33027
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In the time period that they've placed this game into, your idea wouldn't work. Plain and simple. This has to be done and people shouldn't worry too much because this massive PVP area is literally the heart of the game as it is the story. Weather your following your quest line to obtaining your soul or either having fun in PvP, we all seem to end up in the same place, Cyrodil. I feel we shouldn't worry to much about being restricted to our lands. Especially me since my faction's lands are almost cut-out completely.

For those worrying about people hopping to enter the winning side, there will be multiple instances so to speak, of Cyrodil. So when you enter PvP you have to choose which battle your going to fight in, but either way your supporting the Aldmeri Dominion and you have no clue who's winning in that area.

There should be some type of auto-balancing for whole factions.... Wonder how that'll play out lmao.
This post was last modified: February 3rd 2013, 03:55 AM by Liger


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Post #33029
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no just no.
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Post #33322
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Nope, but I do agree that open world PVP is waaaaaay better than instanced or battle ground style.
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Post #33385
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(February 3rd 2013, 02:14 PM)Ashadelo Wrote: Nope, but I do agree that open world PVP is waaaaaay better than instanced or battle ground style.

Fun when you're not a level 20 getting ganked by level 50's with maxed gear :[


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