Join the Ashes of Creation MMORPG
Overview of Aedra and Daedra
by Jeroic, Member — Category: Lore Articles
Post #1094
Overview of Aedra and Daedra
With addenda of other spirits

The Aedra and Daedra. Each name conjures distinctive images to the average citizen of the Empire; the Aedra are worshiped as benevolent gods in the form of the Eight Divines and the Daedra are spurned in these modern years by the average Imperial, their veneration continued mostly in secret or in far-flung hideaways away from civilization. Some had been formed by the blood of Anu, whose name varies by culture. Others were born of the blood of Padomay, or as he is occasionally called, Sithis. In the simplified version of things, Anu (stasis) is said to be aligned with the Aedra, and Padomay (change) is supposedly aligned with the Daedra. While the Daedra do tend to be more chaotic than their counterparts, the truth is a sight more complicated.

I will, in the coming weeks, be going into detail about the natures of both groups of spirits. For tonight, I will go back to where it all began, a quick, plainspeak origin story of the Aedra, the Daedra, and Nirn itself.

It all began, according to all cultures, with Anu, Padomay, and Nirn itself (or rather, herself in some form). While details vary from culture to culture, invariably Anu and Padomay are destroyed or rendered inert (often a divine equivalent to "bleeding out" after his victory) and Nirn, the feminized creature, is killed. The blood of Anu and Padomay become the et'Ada, original spirits.

One of these spirits is Akatosh, who is also called by many names. Another is Lorkhan, likewise multititled, and a third is Magnus. generally, they are agreed to be Time, Space and Magic, respectively. Their interplay is the centerpoint for the creation of Nirn.

The actual sequence of this act, called the Convention, is the single greatest division between the Mannish and Aldmeri races: Lorkhan holds a great gathering of spirits, and at the end of it some have given of themselves to create a new Nirn, others refused to come, and one group- chief among them Magnus, who served as architect of this new Nirn- flee at the last moment and do not lose a part of themselves, ripping holes in Oblivion that lead to Aetherius with the force of their flight, now called "stars."

Afterwards, Akatosh and Lorkhan quarrel over new Nirn, Lorkhan is defeated and his heart is thrown from Adamantine Tower, the oldest structure in Tamriel, across what would become Skyrim until it lands in Morrowind. It's impact throws up a massive volcano and his heart is thought lost. In replaying the original battle of Anu and Padomay, they become a new echo of the original pair, a second iteration of the first battle.

However, the et'Ada who gave of themselves are too weakened. Despite his victory, Akatosh and the others "die," yet their memories are remade and they are reborn.

The et'Ada who sacrificed to create the world are the Aedra, which is Aldmeri for 'Our Ancestors." Those who refused to answer Lorkhan's summons and so did not lose anything are the Daedra, "Not Our Ancesors." The Aedra are and manifest on Nirn itself, often as reflections of local cultural memories of what the original "dead" Aedra were. Generally, the ideas they embody are internal, working outwards. There are notable exceptions. Conversely, the Daedra are and possess their own planets, on which they are absolute. Often, but not always, they represent external forces working inwards. These will be explored in their dedicated articles.

The third group, those who fled along with Magnus, are the "Star Orphans," the Magna Ge. Notably, the Daedra Prince Meridia is sometimes said to be a Magna Ge who was cast out and became a Daedra herself. Further, mortals becoming gods is not unheard of. Tiber Septim ascended to the place of the Ninth Divine in the early Third Era, and the Tribunal spent thousands of years watching over Morrowind. They, too, will have a dedicated article.

This is, of course, just the quick and dirty version. There are a number of books (my sources for these articles, in fact) that go into more detail, if you can't wait for my next run. Some are simple, others are complex, all are good reads:

Aedra and Daedra is a very basic book of what they are.

Sithis is about Lorkhan. That makes sense when you read it, trust me.

The Annotated Anuad is also the Children's Anuad. A book, much like a "children's book of Bible stories," made to give a simple kid-friendly version of the tales.

The Monomyth is the most important source. It is many stories that are secretly the same story: the world's creation according to everybody (except the Nords, who supposedly have no creation myth).

Words of Clan Mother Ahnissi is the Khajiit version of the story and simply a personal favorite as a cat person.
Like this post
The following 3 users Like Jeroic's post:
Asguard, DMSP1312, Magnar Fire-Mane

Comments on Overview of Aedra and Daedra
Post #6862

Likes Given: 1
Likes Received: 2
Faction & Race:
Daggerfall Covenant (Breton)
I never done daedric quests and never used daedric armors, because of oblivion
Like this post
Post #14863

Likes Given: 4
Likes Received: 1
Faction & Race:
Ebonheart Pact (Nord)
Daedra are the reason my heart beats..
Like this post

This fan site is not affiliated with ZeniMax Media Inc. or any of its subsidiaries. Including, but not limited to, Bethesda Game Studios and ZeniMax Online Studios.
The Elder Scrolls® images © ZeniMax Media Inc. / Forum content ©