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My hero has a voice i want to hear it
yes
40.48%
17 40.48%
no
19.05%
8 19.05%
yes with ability to toggle it on/off
40.48%
17 40.48%
Total 42 vote(s) 100%
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PLAYER CHARACTER VOICES PLEASE


Started by Konahrik
Post #80359
Banned

Likes Given: 49
Likes Received: 138
Faction & Race:
Ebonheart Pact (Dunmer)

It just come to me...

I want to see almost every ability in the game come with its own voice animation from the player..from groans to warcrys to incantations of different languages for spells to taunts to calls to rally to tactical words like follow stay slow over to the(east) . all this voice for different abilities and commands would make the immersion of this game absoulutly outstanding. id rather my character say around 100 different scripted lines for ability/commands than listen to hour and hours of npc voice acting comon guys this needs to be pushed lets push this to a priority.

NO MORE SILENT HERO PLEASE
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Post #80360
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Likes Given: 126
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Faction & Race:
Daggerfall Covenant (Redguard)
Most games already have something like that. When a weapon is swing and a crit hits there's a definite grunt or something. There's grunts of every kind in pretty much every game. As far as spells and such, there never has been words to spells in TES games. You cast a spell; there are no words. And could you imagine the cost of adding that much more scripted lines to each race/gender? This of how much this game already costs, and what they can't get in cause of time and cost already. I'd much rather have a game that works than a game that doesn't, but has tons of grunts/random chatter my character makes, which really doesn't do much in terms of gameplay.

Grunts on weapon swings, death, major hits, etc, are a given. I don't doubt they'll be in game. But tons if extra lines, spell incantations, that's a little too much. Not to mention not how any other TES game has portrayed magic before


Fight for something to die for, because living for nothing really isn't worth it.
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The following 1 user likes Ferroc's post:
Iogairn
Post #80363
Banned

Likes Given: 49
Likes Received: 138
Faction & Race:
Ebonheart Pact (Dunmer)

Wateva ferroc stay out of this thread grunting only? Just leave please.

character voices would inccrease the immersion ten fold. id much rather have silent npc than a silent HERO
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Post #80365
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Likes Given: 126
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Daggerfall Covenant (Redguard)
That gave no form of argument whatsoever.

It did not address any point I brought up.

Maybe a "Yes!" upon levelling, or a kill, or a "No......" Upon death or something. But adding a hundred more lines per race and gender would be kind of crazy.
This post was last modified: July 18th 2013, 08:33 PM by Ferroc


Fight for something to die for, because living for nothing really isn't worth it.
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Post #80367
Banned

Likes Given: 49
Likes Received: 138
Faction & Race:
Ebonheart Pact (Dunmer)

(July 18th 2013, 08:31 PM)Ferroc Wrote: That gave no form of argument whatsoever.

It did not address any point I brought up.

Again you offer nothing to the topic stay out.

Im not here to argue about anything Im here trying to improve teso.

You on the otherhand are offering no ideas nothing new just wanting same old same old. just stop now. this topic is about no more silent hero.

If you dont want to be constructive leave the topic alone.thank you
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Post #80368
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Likes Given: 126
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I'm doing the same. Explaining how this could not work. It's a discussion thread. I agree that a character should not be totally silent; not hearing a grunt of groan of pain when struck would be immersion breaking. But as this isn't a single player game the character couldn't really be voiced as much. Costs would skyrocket and other essential parts of the game would hafta be excluded to make room. Look at SWTOR. Pretty much perfect example right there.

I'm adding to the topic by kindly trying to say "not a bad idea, just maybe not workable in this game." Not every post has to offer some new idea that absolutely MUST be added to the game otherwise the game will break your immersion and make it crappy. We discuss what could and couldn't work, why, and talk about what we think of revealed information the devs grant us.


Fight for something to die for, because living for nothing really isn't worth it.
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Post #80369
Banned

Likes Given: 49
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Faction & Race:
Ebonheart Pact (Dunmer)

It is implementable.. if they can add hours and hours of npc dribble they can add voices for our heros. I know the incantation Shit for spells is not in es but i didnt mean Shit like fus ro dah even more normal yelling and this like groans screams of exertion and effort taunting words like 'charge' 'for the divines' 'for almelexia' 'for tamriel'. plenty of lines like that can easyily be put ingame. imagine as a scout coming back to your main force being able to yell 'bewares enemies ahead' '5 of them'. Would make the game immersion grounbreaking.

Also prayers to the gods when casting buffs and heals.

Or orayers to other gods when spreading disease and corruption.

As a werewolf i want to howl at the moon using it as a threatening warcrys in the night to send fear into the enemy.
This post was last modified: July 18th 2013, 08:56 PM by Konahrik
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Post #80372
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Think though: to have banter like that, where characters call out actual information such as "(x number of enemies) up ahead!" Would require some complex code for an MMO. The game would hafta recognize how many enemies there are, pick the appropriate line, then animate the character saying it. NPCs talking is pretty easy to add, you're right. Characters talking however, not so much especially when it is dependant upon something like that.

Maybe a few extra words here and there might be nice, but again it would most likely be reliant upon the environment, and again make it a bit more complex. The game might have a tough time registering when you enter combat, picking out the exact right phrase from however many there would be, and again sounding it off.

If it was an emote, that could work easily. Animating and voicing emotes is pretty simple, and the coding for when to sound it off would be unnecessary. It wouldn't be hard to make a macro for an emote then just before you enter the fray click it rather than being lazy, expecting the computer to do it, and then complaining cause something else wasn't implemented because the devs were busy putting this system in

NPCs only have a couple set lines, and mostly they just saying one every few seconds and one or two when interacted with. Not that hard to code for
This post was last modified: July 18th 2013, 08:59 PM by Ferroc


Fight for something to die for, because living for nothing really isn't worth it.
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Post #80374
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Likes Given: 32
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Ebonheart Pact (Argonian)
I would love to see in-game voice chat and your character merely moves its mouth as you speak, and the voice comes from your character.

However I could see how that wouldn't work, large scale pvp, if you are too far away you wouldn't hear anything, however that could be countered by not have volume die out due to distance. Also could get annoying with somebody shouting in one ear.

The only issues I have with character voice are:
1. Voice would not be what I want it to sound like.
2. I don't want the same voice as 20,000 other players.


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Post #80377
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Ebonheart Pact (Dunmer)

I am talking about commands/emotes set in place the list just needs to be long and some of these voice acted.

Im also talking about when using abilities your character either screams out groans taunts warcrys rallys prays. these could be fully randomised so not every sword swip you hear 'ahhhhr'. but three or four types. same as spells. prayers and crys out. this just helps improve the immersion alot
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Post #80380
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(July 18th 2013, 09:08 PM)Konahrik Wrote: I am talking about commands/emotes set in place the list just needs to be long and some of these voice acted.

Im also talking about when using abilities your character either screams out groans taunts warcrys rallys prays. these could be fully randomised so not every sword swip you hear 'ahhhhr'. but three or four types. same as spells. prayers and crys out. this just helps improve the immersion alot

Correct me if im wrong, but it sounds like you want something similar to WoW, where the /silly emote has your character tell a joke, except you want a more expansive selection of voiced emotes, and a larger array of combat vocals?


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Post #80381
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Daggerfall Covenant (Redguard)
Ah I see. No a fully fleshed out emote system would be cool. Something more than just /point or /dance. I don't think every one need be voiced, but definitely a few sound effects in there would be sweet. Maybe not 100, but get a good ten emotes with some random banter would be cool. Or if you activate an ability on your hotbar to enter combat rather than the game having to decipher when you start fighting, kind of like a macro mapped to any of your hotbar buttons.

Personally, that's the cherry on top for an mmo like this. Long as the other necessary functions and features are as good as they can be, I'd absolutely love to have something like this in there. Just hope that they don't sacrifice making combat feel just that little bit more visceral for this, or them not fixing every single balancing issue just to squeeze this in there.
This post was last modified: July 18th 2013, 10:08 PM by Ferroc


Fight for something to die for, because living for nothing really isn't worth it.
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Post #80392
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Well you can choose when you pull your weapons out or put them away, just like in previous ES games. Thats kind of choosing when you are in combat :p


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Post #80398
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Ebonheart Pact (Dunmer)

This is not hard to do. and thet already have the voices just need to give them to our chars.

I want to tell my enemy 'you will die'
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Post #80403
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Well they'd probably have to hire more actors, one for each gender in each race. Then they'd hafta pay for more studio time to record the lines. Cause I'm sure u wouldn't want to hear your char say something then hear the same voice coming out of a vendor.

Vocal emotes is a good idea. Don't need a ton, but yes I agree, something is definitely needed


Fight for something to die for, because living for nothing really isn't worth it.
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